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Yet another anti-farming idea

Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#21 - 2014-04-24 12:37:33 UTC
No need to go that far out. Suggested it way back when and will do so again.

Introduce an escrow system linking killing with LP earnings. People generally defend current abhorrently high payouts by saying that PvP'ers need to eat and thus more is better .. leading to selfsame PvP'ers spending most of the time orbiting buttons raking in the dough instead of doing their thing/duty.

Example (ie. not suggestion, ignore numbers):
Player closes a plex, generating system VP and 1/10th current LP.
Player completes a mission still getting the 1/10th LP and a similar fraction ISK (bummer, right? read on ..)

Same player then goes out and kills some dude/dudette and is awarded 1000LP as normal, for his service the Navy opens its wallet by putting 20-50x those 1000LP in escrow for him for "soft" participation (ie. activities not leading to death of other pilots).
When the player next closes a plex or completes a mission payout is as normal as long as LP-in-Escrow remain, raw ISK for mission completion also normalizes subject to same restriction.

- Actual PvP'ers are largely unaffected, farmers are farmed for a while as they try to use their stab/cloak optimized skill sets to kill something with fangs .. FW will after a while be all but farmer free and we can start spamming chest beating threads again instead of trudging through the damn 'which militia is best for ISK!!!111" threads.
NB: When the last farmers ass has tried stopping the the door on his way out we need to/ should decrease plexes needed for flipping to pre-farm levels so as to not stagnate things entirely.
Sister Lumi
Doomheim
#22 - 2014-04-24 13:01:35 UTC
Farming warfare is working as intended, it was designed to allow easy accumulation of wealth with throwaway alts so people can focus on other areas of the gameplay. FW wasn't even mentioned in the last CSM Summits, no changes to it are on CCP's agenda.

Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2014-04-24 16:47:27 UTC
@Veshta Yoshida
+1
Similar effect of my OP, but more simple.
I think it would still require CCP to carefully look at LP (and escrow) per ship kill (and value of killmail), to avoid obvious exploits.


@Sister Lumi
Yes you're probably right. Tbh, FW currently pays enough to satsify both the PVPers and the farmers.
Still, nothing wrong in keeping up the discussion to get more money to the PVPers and make life harder for the farmers - CCP might just listen someday.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Loraine Gess
Confedeferate Union of Tax Legalists
#24 - 2014-04-24 20:24:03 UTC
Veshta Yoshida wrote:
No need to go that far out. Suggested it way back when and will do so again.

Introduce an escrow system linking killing with LP earnings. People generally defend current abhorrently high payouts by saying that PvP'ers need to eat and thus more is better .. leading to selfsame PvP'ers spending most of the time orbiting buttons raking in the dough instead of doing their thing/duty.

Example (ie. not suggestion, ignore numbers):
Player closes a plex, generating system VP and 1/10th current LP.
Player completes a mission still getting the 1/10th LP and a similar fraction ISK (bummer, right? read on ..)

Same player then goes out and kills some dude/dudette and is awarded 1000LP as normal, for his service the Navy opens its wallet by putting 20-50x those 1000LP in escrow for him for "soft" participation (ie. activities not leading to death of other pilots).
When the player next closes a plex or completes a mission payout is as normal as long as LP-in-Escrow remain, raw ISK for mission completion also normalizes subject to same restriction.

- Actual PvP'ers are largely unaffected, farmers are farmed for a while as they try to use their stab/cloak optimized skill sets to kill something with fangs .. FW will after a while be all but farmer free and we can start spamming chest beating threads again instead of trudging through the damn 'which militia is best for ISK!!!111" threads.
NB: When the last farmers ass has tried stopping the the door on his way out we need to/ should decrease plexes needed for flipping to pre-farm levels so as to not stagnate things entirely.




So all I have to do is kill my alt a lot


Your idea is also stupid.
Loraine Gess
Confedeferate Union of Tax Legalists
#25 - 2014-04-24 20:25:37 UTC
Can someone please explain why it's a good idea to introduce alt-killing as a required mechanic, which has an entry barrier of approximately 0, and a risk barrier approaching that of going 5mph in an open field?
X Gallentius
Black Eagle1
#26 - 2014-04-24 20:32:12 UTC
1. Timer rollbacks.
2. Rat difficulty.
Bad Messenger
Rehabilitation Clinic
#27 - 2014-04-24 20:35:56 UTC
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

there is nothing wrong on farming , only thing is that they force you to actually _do_ something to hold systems and if i remember right you were not willing to do anything before CCP changed mechanics to force you do something.

so NO

current mechanic is fine.
Veskrashen
Deep Core Mining Inc.
Caldari State
#28 - 2014-04-24 21:11:39 UTC
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

I don't think anyone is really willing to say that JUSTK doesn't put in the effort to defend our systems.

A lot of folks see farming as an issue. Things like increasing the tank on rats to raise the minimum effort / dps required to run them would change the fits that farmers use, changing the risk / reward issue. Timer rollbacks help balance the disparity of effort required to counter a farmer's work. Because of how capture mechanics currently work, you need 2-3 pilots worth of time to keep 1 farmer in check (rough estimate, but probably pretty close to accurate).

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Bad Messenger
Rehabilitation Clinic
#29 - 2014-04-24 21:28:47 UTC
Veskrashen wrote:
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

I don't think anyone is really willing to say that JUSTK doesn't put in the effort to defend our systems.

A lot of folks see farming as an issue. Things like increasing the tank on rats to raise the minimum effort / dps required to run them would change the fits that farmers use, changing the risk / reward issue. Timer rollbacks help balance the disparity of effort required to counter a farmer's work. Because of how capture mechanics currently work, you need 2-3 pilots worth of time to keep 1 farmer in check (rough estimate, but probably pretty close to accurate).


system is clear, people who uses most time in plexes will win the plex, killing or chasing people out does not help anything itself, you have to stay in plex to make timer roll, That is basic idea of plexes.

So now you want to defend plexes without even being in plexes. that is more lame than just putting you alt with empty frigate to roll timer.

Current system is working really good, people are in plexes happily and rolling timers and getting rewards as players wanted.

When you want something you should think what really happens if CCP implement it. You wanted rewards from plexes and you wanted to remove npc to make pvp easy, you got what you wanted and system works fine no one really need timer rollbacks.

Just kill farmer before he rolls timer or defend plex afterwards, now you need 24/7 control if you are not willing to spend time in plexes.
Gully Alex Foyle
The Scope
Gallente Federation
#30 - 2014-04-24 21:32:48 UTC
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

there is nothing wrong on farming , only thing is that they force you to actually _do_ something to hold systems and if i remember right you were not willing to do anything before CCP changed mechanics to force you do something.

so NO

current mechanic is fine.

I understand your point on spending time to defend systems but... really? Your idea of a strike group for warzone control is swarms of little ISK-hunters that switch sides based on ISK/LP ratio?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#31 - 2014-04-24 21:40:39 UTC
Another point, BM.

Would you prefer us to use 20% of our time chasing farmers and/or deplexing home systems and 80% of our time coming to fight you, or the full 100% of our time fighting you?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bad Messenger
Rehabilitation Clinic
#32 - 2014-04-24 21:41:17 UTC
Gully Alex Foyle wrote:
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

there is nothing wrong on farming , only thing is that they force you to actually _do_ something to hold systems and if i remember right you were not willing to do anything before CCP changed mechanics to force you do something.

so NO

current mechanic is fine.

I understand your point on spending time to defend systems but... really? Your idea of a strike group for warzone control is swarms of little ISK-hunters that switch sides based on ISK/LP ratio?


it was not my idea, it was these same guys who wanted lp from plexes and rat removal who now want harder rats and less farmers.

It was really clear to me what happens when CCP made dev blog about fw changes. I was really shoked about what kind of isk farm they created. We all know what happened, CCP had to emergency patch whole fw system to fix game economy breaking feature.


Current FW is now working fine, farmers keeps thing running, because no one else is interested to do anything to stop them. Fault is not in game mechanics, it is on those same players who did not want to play 1st version of FW, they do not want to play it now either so farmers farm ...
Bad Messenger
Rehabilitation Clinic
#33 - 2014-04-24 21:42:22 UTC
Gully Alex Foyle wrote:
Another point, BM.

Would you prefer us to use 20% of our time chasing farmers and/or deplexing home systems and 80% of our time coming to fight you, or the full 100% of our time fighting you?


i use 100% of my EVE time to kill farmers.
Gully Alex Foyle
The Scope
Gallente Federation
#34 - 2014-04-24 21:50:13 UTC
Bad Messenger wrote:
Gully Alex Foyle wrote:
Another point, BM.

Would you prefer us to use 20% of our time chasing farmers and/or deplexing home systems and 80% of our time coming to fight you, or the full 100% of our time fighting you?


i use 100% of my EVE time to kill farmers.

Your killboard disagrees Smile. Though you surely have more farmer kills than me, I'm way too lazy to chase them.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bad Messenger
Rehabilitation Clinic
#35 - 2014-04-24 22:03:54 UTC
Gully Alex Foyle wrote:
Bad Messenger wrote:
Gully Alex Foyle wrote:
Another point, BM.

Would you prefer us to use 20% of our time chasing farmers and/or deplexing home systems and 80% of our time coming to fight you, or the full 100% of our time fighting you?


i use 100% of my EVE time to kill farmers.

Your killboard disagrees Smile. Though you surely have more farmer kills than me, I'm way too lazy to chase them.


not all farmers use warpcore stabs
Gully Alex Foyle
The Scope
Gallente Federation
#36 - 2014-04-24 22:17:51 UTC
LMAO, should've seen that coming.

Then you're doomed if I hop by in Ladistier, since I don't fund my PVP with LPs.Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Veshta Yoshida
PIE Inc.
Khimi Harar
#37 - 2014-04-25 10:49:13 UTC
Loraine Gess wrote:
So all I have to do is kill my alt a lot

Your idea is also stupid.

If you kill your alt to game it, that means you plex with your main which in turn means you are doing it wrong .. just sayin' Big smile

But to address your confusion in a manner more conducive to discussion:
LP-for-Kills are set at a low level specifically to prevent alt-killing exploitation, since my "stupid idea" is based on that very same you are unlikely to get much from your suggestion.
On top of that, the LP would be put in escrow requiring you to complete plexes or missions to access it without ever going beyond what is currently freely available to everyone not flying noob or cargo ships ..

If you (re)read the post you quoted you should come to realise that all it would do is make getting paid the big bucks by the navy dependent on killing the enemy which is supposedly what war is all about. One would be free to ignore the PvP aspect entirely and just focus on flipping systems for 'base pay'.

FW was originally intended as the worlds most elaborate Eve PvP tutorial with direct links leading to it from the player induction scenarios .. plexing LP turned it from the intended multi-player PvP experience into a single-player PvE ditto because CCP is/was loathe to dictate how we play the game.
The "stupid idea" was cooked up to side step that reluctance by following the compromise CCP has deemed acceptable in other areas by allowing for all play styles but requiring a 'little extra' to min//max output (ref: system upgrades, mining crystals, T2 etc.).
Cearain
Plus 10 NV
#38 - 2014-05-01 20:26:15 UTC
Veskrashen wrote:
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

I don't think anyone is really willing to say that JUSTK doesn't put in the effort to defend our systems.

A lot of folks see farming as an issue. Things like increasing the tank on rats to raise the minimum effort / dps required to run them would change the fits that farmers use, changing the risk / reward issue. Timer rollbacks help balance the disparity of effort required to counter a farmer's work. Because of how capture mechanics currently work, you need 2-3 pilots worth of time to keep 1 farmer in check (rough estimate, but probably pretty close to accurate).


On making NPCs tougher:
Been there, done that, it sucked, and you should be glad its gone - at least assuming you want to pvp in plexes. Making NPCs tougher just incentives pve fits not pvp.

Rollbacks are a good idea.

OPs idea is pretty good and similar to what has been proposed before. Having some required pvp to unlock the use of lp is something that players have been proposing for years.

As far as alt killing they could use the bounty mechanics where they keep track of net losses to avoid this.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2014-05-01 22:40:35 UTC
Cearain wrote:
OPs idea is pretty good and similar to what has been proposed before. Having some required pvp to unlock the use of lp is something that players have been proposing for years.

Ty.

The mechanic that Veshta Yoshida posted is even better imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bad Messenger
Rehabilitation Clinic
#40 - 2014-05-02 05:23:06 UTC  |  Edited by: Bad Messenger
Cearain wrote:
Veskrashen wrote:
Bad Messenger wrote:
X Gallentius wrote:
1. Timer rollbacks.
2. Rat difficulty.


boring, you know why you want these, not because they are fine mechanics , you want them just to make your job easier.

I don't think anyone is really willing to say that JUSTK doesn't put in the effort to defend our systems.

A lot of folks see farming as an issue. Things like increasing the tank on rats to raise the minimum effort / dps required to run them would change the fits that farmers use, changing the risk / reward issue. Timer rollbacks help balance the disparity of effort required to counter a farmer's work. Because of how capture mechanics currently work, you need 2-3 pilots worth of time to keep 1 farmer in check (rough estimate, but probably pretty close to accurate).


On making NPCs tougher:
Been there, done that, it sucked, and you should be glad its gone - at least assuming you want to pvp in plexes. Making NPCs tougher just incentives pve fits not pvp.

Rollbacks are a good idea.

OPs idea is pretty good and similar to what has been proposed before. Having some required pvp to unlock the use of lp is something that players have been proposing for years.

As far as alt killing they could use the bounty mechanics where they keep track of net losses to avoid this.



rollback is never good idea, it will open more possibilities to control area with small group and that is something CCP is trying to prevent.

we all know what happened when it was possible.

and how when you actually can get rewards from fw controlling whole thing can be too much for economy.
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