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Removing Local from 0.0

First post
Author
Lloyd Roses
Artificial Memories
#101 - 2014-04-24 17:43:08 UTC  |  Edited by: Lloyd Roses
Andski wrote:
Myriad Blaze wrote:
Are you implying that removing Local from Null would solve Null and Sov mechanics?



He isn't, he's just saying that just because there's no known link between local and the strategic state of sov nullsec that doesn't mean that removing local isn't the cure for everything that ails the sov game

It's simple NPC alt logic


Though the necessity of watching both ends of your pipe in your ratting constellation would be more in-line with the concept of *living there*.

But still, it's far to radical. Eve K-space has local chat and having it disappear without any similiar replacement would be extremely bad. Though I'm all for that replacement to require some technique to correctly interpret whatever it tells you. Big nullblocs would surely pull a temporary advantage from such a change, simply cause bigger think-tank.

Afterall, please don't remove local from null, it would utterly destroy the game for AFK-cloakers. :(
Doc Fury
Furious Enterprises
#102 - 2014-04-24 17:47:55 UTC  |  Edited by: Doc Fury
If you remove local from null, many of the nullbear renters will stop renting eliminating a big chunk of a very lucrative revenue stream. Space holders would then have to expend a lot more :effort: to maintain their status quo.

That's either a good thing or a bad thing depending on which side of the fence you are on.

There's a million angry citizens looking down their tubes..at me.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#103 - 2014-04-24 18:00:34 UTC  |  Edited by: BeBopAReBop RhubarbPie
Dominic karin wrote:
OH LOOK AN ORIGINAL IDEA POSTED IN THE CORRECT SECTION!!

Oh wait everything I just said was false.

*sips tea*

Well it was an idea, and in a section. Only your adjectives lied.

I would love local being changed up or removed, but only if it were replaced by some other intel tool that doesn't seem as metagamey. I'd love for there to be an area without local where cynos are usable. Blops would be awesome this way.

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Herzog Wolfhammer
Sigma Special Tactics Group
#104 - 2014-04-24 18:04:44 UTC
One of my favorite topics.


I still think the best compromise would be to let players rely on indication signals comparable to what we use in modern aircraft. Non-military aircraft use a non-encrypted identity system that is mainly a beacon sending out ID signals. Military aircraft use a "Identification Friend or Foe" (IFF) system that is encrypted.


But I'm sure people will just troll back and forth instead, rather than work on any solution the enhances the game. You OCD'ed min/max -ers are funny to watch at least.

Bring back DEEEEP Space!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#105 - 2014-04-24 18:08:07 UTC
having no local works very well... in wormholes

this 'issue' of local chat isn't even worth considering until dscan is replaced and sov space is well worth living and working in
Divine Entervention
Doomheim
#106 - 2014-04-24 18:15:45 UTC  |  Edited by: Divine Entervention
What about in non-empire space, "local" needing to be a Radar/Communication array built and fueled by the "owners"? Make it an attackable structure that upon disabling it, removes local until it's repaired or rebuilt?

That could add alot of really interesting game mechanics, and give the people of null the choice of having local up if they so desired, and if that is their desire, an object of attack by people wishing to deny those system owners of a precious resource they desire, "information".
Lucas Kell
Solitude Trading
S.N.O.T.
#107 - 2014-04-24 19:13:42 UTC
Salvos Rhoska wrote:
Eugene Kerner wrote:
Remove local everywhere!
Not a bad suggestion, imo.
Arguably though that's because you've been playing for about 10 minutes, so your judgement on the impact of such changes is undereducated.

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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#108 - 2014-04-24 19:49:33 UTC
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