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While you're complaining about Hisec PI spare a thought...

Author
Cygnet Lythanea
World Welfare Works Association
#21 - 2011-12-02 02:06:13 UTC
Vio Geraci wrote:
but but but the solo players with seven PI accounts will get bored shooting interbus offices


You know, I find it entertaining that so far the only people that seem 100% behind this is goonswarm. Gee, that fact that your alliance stands to make a staggering profit having driven your largest competitors out of the market by petitioning for this for the last year must have no impact at all on this position.
Dr Mercy
Imperial Academy
Amarr Empire
#22 - 2011-12-02 02:17:36 UTC
Cygnet Lythanea wrote:
Vio Geraci wrote:
but but but the solo players with seven PI accounts will get bored shooting interbus offices


You know, I find it entertaining that so far the only people that seem 100% behind this is goonswarm. Gee, that fact that your alliance stands to make a staggering profit having driven your largest competitors out of the market by petitioning for this for the last year must have no impact at all on this position.


That's a vast misrepresentation of the supporters of POCOs. Also, why wouldn't they be behind it if they have calculated they will make more isk? It's exactly the same attitude that brings most people here saying the changes are terrible - they will be making less isk.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Cygnet Lythanea
World Welfare Works Association
#23 - 2011-12-02 02:24:15 UTC
Dr Mercy wrote:

That's a vast misrepresentation of the supporters of POCOs. Also, why wouldn't they be behind it if they have calculated they will make more isk? It's exactly the same attitude that brings most people here saying the changes are terrible - they will be making less isk.


Sorry, doc, I'm making a killing on it and I still think it's a bad thing.

So, yes, I'm whining that I'm making too much isk.

Why? Because I've been down this road before in this game and even though I made a LOT of isk at it, the end result was brutal on the in game economy over all and led to people leaving the game.
Dr Mercy
Imperial Academy
Amarr Empire
#24 - 2011-12-02 02:29:32 UTC
Cygnet Lythanea wrote:
Dr Mercy wrote:

That's a vast misrepresentation of the supporters of POCOs. Also, why wouldn't they be behind it if they have calculated they will make more isk? It's exactly the same attitude that brings most people here saying the changes are terrible - they will be making less isk.


Sorry, doc, I'm making a killing on it and I still think it's a bad thing.

So, yes, I'm whining that I'm making too much isk.

Why? Because I've been down this road before in this game and even though I made a LOT of isk at it, the end result was brutal on the in game economy over all and led to people leaving the game.


Sorry, I just don't believe anyone is going to leave the game over the luke-warm passive income which is PI. And for the guys making more than luke-warm amounts of PI isk they already know how they will continue to make isk.

I haven't managed to read all your posts, but I haven't seen you explain *why* you think the changes are bad - so bad that you think people will genuinely leave the game over it. If this mere superlative exaggeration then fine, but can you please explain yourself with hysteria? Or link me to a post of yours?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Cygnet Lythanea
World Welfare Works Association
#25 - 2011-12-02 02:53:45 UTC  |  Edited by: Cygnet Lythanea
Dr Mercy wrote:
[quote=Cygnet Lythanea]
I haven't managed to read all your posts, but I haven't seen you explain *why* you think the changes are bad - so bad that you think people will genuinely leave the game over it. If this mere superlative exaggeration then fine, but can you please explain yourself with hysteria? Or link me to a post of yours?



Doc, I post because I remember the old days, when Tech II first came out and major alliances ran the show with tech II. The entire point of invention being added into the game was to break the stranglehold that groups like BoB and goons had on the T2 market.

Now, I was in with a group that had a T2 bpo for a HAC, so we were making, insane isk. You would not believe how much. Our profits were on something like 800%. I was one of the people that benefited most.

We'd sweep in and annihilate people. Until we ran head long into the BoB/FA war, we won nearly every fight. (Except that one time the drunk guys tried to fight a gate gun. It was funny, but got a couple noobs wiped due to a post patch active tank bug)

Do you think that sort of thing didn't cost eve players? I could build for a handful of isk a ship that tore apart ships that cost ten times as much to build. Do you remember the outrage over that T20 did? Those BPOs had power way beyond the mere isk that they generated.

Now, with this, I see the balance tipping back toward that. I see goons positively salivating because they remember it too, and are absolutely eager to get back to the days when alliances didn't just rule regions, they dominated everything from the furthest stars to the edge of high sec.

I actually had STK Scientific, way back in the day, send 40 guys to fight me, specifically. Not my corp. Me.

Does that give you some concept of how much wealth and power that sort of monopoly has?

The way this is set up, major alliances can simply run any high sec or even low sec operation right out of business. They can set their tax to zero, and using the fact that nullsec planets (as they should) produce more material then low or high sec ones, to simply crush anything in their way. It will be chaos in the T2 market. And then, once the PI player in high and low sec have given up because of losing too much isk, the alliances will jack the price through the roof for a while, until competition starts to return, and then repeat the process.

For a while low sec and high sec corps might make isk, but it's doubtful they'll be able to compete in the market against jump freighter imports from nullsec.

Believe me, I know the guys ferrying it in.

I'm one of them.



EDIT: and, frankly, this is a mindbogglingly bad moment to have done something this dumb with PI: I've already received 57 invites to join guilds in TOR who are giving up on EvE. (Thank you for your invites, I'll consider them if I move there)
Dalloway Jones
Republic Military School
Minmatar Republic
#26 - 2011-12-02 03:29:27 UTC
Yeah I feel for the OP. I thought to myself "well if they want to drive me out of high sec PI maybe I'll just try going to low or null to do it." and then I thought about destroying the interbus CO and then installing not just one POCO but one for each of my PI planets (currently have around 15) on top of scouting out new planets and setting up a new CC on each one, and then either having to either a. defend or b. start over somewhere else if some bored players decided to destroy my CO's.

I've decided to just not bother.
FastJack316
Federal Navy Academy
Gallente Federation
#27 - 2011-12-02 06:16:54 UTC
Even if GSF set POCOs on every planet (it won't), set taxes to 100% (it won't) and had everyone do PI (they don't) it would not even come close to generating the amount of ISK for the alliance that technetium moons do.

Technetium moons that Mittani, the rest of the CSM, and the swarms directorate pretty much all agree should be nerfed and will be nerfed.

It's been hilarious how many tears have come about as a change that literally just one guy in Goonswarm put any effort into getting in place or cared about.
Xen Solarus
Furious Destruction and Salvage
#28 - 2011-12-02 11:29:36 UTC
Bloody Wench wrote:
I run 5 planets in a WH.

I had to drag a character out of the WH.
I had to source 5 prints.
I had to pay for 5 lots of materials.
I had to transport materials and prints to a station with slots available.
I had to manufacture 5 Gantries.
I had to source 5 lots of upgrade materials.
I had to pay through the arse for Sterile Conduits.
I had to wait 4 hours for the Gantries to finish.
I had to transport the Gantries and upgrade materials back into the WH.
I had to pay about 600M when it's all said and done.

But best of all....

I have to chew through 50,000,000 HP worth of crap before I can put mine up.

All in all I think you've still got it pretty easy doing PI in Hisec.

Just think about how many imports/exports you can do for 600M while safe in the knowledge you're not going to log in one day and find them all reinforced or just gone because you didn't log in for 2 days.

Now is probably a good time for you all to shut the hell up.


Couldn't agree more. Lets face it, all of this crap is just to prepare for dust isn't it? Force as many people into low-sec as possible so that the wars over planets feed the players on their playstation 3's. People in WH's unfortunately have been shafted.

I'm soon forced to have to go through this list above, all so i can simply avoid these taxes. I have multipul accounts all doing PI in a wh, and i've already lost hundreds of millions to taxes. And even when i've finally got my own custom offices setup, they're just going to be giant floating targets for people to bait my corp to defend.

PI used to be fun for people not looking for pew pew. Now it's only going to be a massive alliances that dominate. Small corps and individuals be damned.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Jita Joe2 Jones
taxes are for communists
#29 - 2011-12-02 12:48:30 UTC
the rate of Customs taxes is way too high , it effectively ends hi sec pi. a feature that new players were ostensibly to be able to use as evidenced by the relatively low skill requirements to get started. the time wasted trying to produce the material and the cost of getting it off the planet is better invested in other endeavours, that produce vastly higher revenues, which then can be used to purchase the products from low sec players.
Hundo Kay
Caldari Provisions
Caldari State
#30 - 2011-12-02 13:29:36 UTC
Xen Solarus wrote:
People in WH's unfortunately have been shafted.

I'm soon forced to have to go through this list above, all so i can simply avoid these taxes. I have multipul accounts all doing PI in a wh, and i've already lost hundreds of millions to taxes. And even when i've finally got my own custom offices setup, they're just going to be giant floating targets for people to bait my corp to defend.

PI used to be fun for people not looking for pew pew. Now it's only going to be a massive alliances that dominate. Small corps and individuals be damned.


Please,

You have lost nothing in taxes as every PI product has gone up. The taxes are being passed up the chain.

Time will tell how "vulnerable" these POCO's will be. but given the HP's, reinforcement timers and other factors like access timers, I don't see a ton of people making a habit of banging on these things. Maybe I am wrong.

But with a 30 day payback on my extraction planets, and about 15 days on my factory planets, I am fairly certain they will pay for themselves over time.

Xen Solarus
Furious Destruction and Salvage
#31 - 2011-12-02 14:09:46 UTC
Hundo Kay wrote:
Time will tell how "vulnerable" these POCO's will be. but given the HP's, reinforcement timers and other factors like access timers, I don't see a ton of people making a habit of banging on these things. Maybe I am wrong.


I hope your right. But i've heard it said many times that if someone really wants to take your WH, then they'll be little you can do to stop them. I'm sure the same applies to these POCO's!

I predict alliances will now start to take notice of PI and dominate it, and expect taxes will be even higher for players not affilated with them.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Cygnet Lythanea
World Welfare Works Association
#32 - 2011-12-02 14:43:30 UTC  |  Edited by: Cygnet Lythanea
FastJack316 wrote:
Even if GSF set POCOs on every planet (it won't), set taxes to 100% (it won't) and had everyone do PI (they don't) it would not even come close to generating the amount of ISK for the alliance that technetium moons do.

Technetium moons that Mittani, the rest of the CSM, and the swarms directorate pretty much all agree should be nerfed and will be nerfed.

It's been hilarious how many tears have come about as a change that literally just one guy in Goonswarm put any effort into getting in place or cared about.



Let me pause the goonrambling for a moment: You DO realize that putting it at 100% would be backwards to making it an alliance cash cow, right? I know it's counter intuitive, but yeah, the money isn't made on site.


I've met mittani, I know he's smarter then this guy, and I know that if he figures that his existing cash cow is on the way out, that he needs to find, or create, a new one.
Cygnet Lythanea
World Welfare Works Association
#33 - 2011-12-02 14:52:14 UTC  |  Edited by: Cygnet Lythanea
double post
Menrith Hadel
Boop Brigade
#34 - 2011-12-02 15:44:00 UTC
Borkers wrote:
Maybe somebody can check my math on something...

I've been flying a spreadsheet for some time, and based on Jita prices as of 5 hours ago it tells me that PI in high-sec is still pretty darned profitable. My extractor->P1 worlds (Oxygen and Plasmoids -- yes I know this wasn't optimum for hi-sec even pre-patch but I'm lazy) are actually about 5-10% more profitable than before. P3->P4 looks incredibly profitable, with one Sterile Conduits processor supposedly profiting 1.7M per hour even if you use instant buy and sell, and all P4->P5 if you get inputs with buy orders rather than instant.

Factory worlds for P0->P1 are a waste, but that was usually the case anyway. P1->P2 and P2->P3 definitely took a hit with the patch, but are still mostly profitable if you buy and sell with market orders rather than instant, even allowing for some slop in getting a good price. Some are still profitable even with instant trades (Vital Agent: 13K per hour per processor with instants, 59K with patience).

My spreadsheet bases price on reasonable quantities available, includes broker fees for market orders, includes sales tax, includes export cost, includes import cost, and assumes that the buy/sell spread will narrow by 10% before market orders are actually filled.

Supposedly doing diversified P3->P4 in hi-sec would net me 5-15M ISK per hour per planet. This seems absurd, and not consistent with the complaints about new taxes. What am I missing? Is this just a blip in the market, soon to be "fixed" by rising P3 costs?

Nobody who unironically posted things like "I'm cancelling all 5 of my hi-sec PI accounts CCP!!!!1" bothered to run the new numbers, and were probably so bad at spreadsheets that they were missing out on a lot of profit pre-patch anyway. Everyone who kept their heads cool and actually analyzed the situation is making plenty of money right now (or will be soon as things stabilize). Those people are likely also smart enough to not post about this fact, as it's good for them if lots of idiots quit doing PI.
Liam Money
Pator Tech School
Minmatar Republic
#35 - 2011-12-02 17:04:19 UTC
I'm not sure why everyone waited until now to complain. Could you really not see this coming? I haven't sold any of my PI materials since they announced this stuff would go into effect and right now I am sitting on massive stockpiles of PI materials whose prices are currently going throught he roof, ka ching!! All this means is what we already knew when this was announced. PI materials will increase in price, POS fuels will increase in price, and if you want to do PI, even in HI sec you will need at least a little start up money to get going, but for the long term it really means nothing for HI sec PI as the added costs will be passed on to the buyer. Where this will really hurt will be in lo-sec space, which was just made even more worthless than it already is. Nobody in their right mind is going to blow up an interbus station and put up their own. There is absolutely no good way to defend these little stations in lo-sec, and you will be greifed to tears if you put one up there. Null sec is easy enough for large alliances to defend little PI farms out in the middle of no where. All in all this will simply lower the supply of PI items, drive up the price of PI items, hurting the little guys and small corps who put up POS's in lo sec or worm holes.
FastJack316
Federal Navy Academy
Gallente Federation
#36 - 2011-12-02 19:44:40 UTC
Cygnet Lythanea wrote:



Let me pause the goonrambling for a moment: You DO realize that putting it at 100% would be backwards to making it an alliance cash cow, right? I know it's counter intuitive, but yeah, the money isn't made on site.


I've met mittani, I know he's smarter then this guy, and I know that if he figures that his existing cash cow is on the way out, that he needs to find, or create, a new one.


Yes it would disincentivize Alliance members from doing PI (not to zero of course because the prices have gone above the indexed value and there's a strategic incentive to producing our own POS fuel) and blah blah boring economic analysis, I know. I was saying that even if we assumed a hypothetical case that everyone single character in GSF did PI at alliance tax rate 100% returns it wouldn't come close to technetium moon income.

Mittani's definitely not going to overlook a potential revenue stream (and POCOs with modest tax rates are a great passive revenue stream like ratting taxes) but it simply isn't relevant enough to have been part of some ridiculous conspiracy theory year long push by the entire alliance to get it put into place to finally beat those dastardly empire geniuses with the PI.

All the people whose competition the alliance actually cares about live in 0.0 too, with the same relative advantage.
Cygnet Lythanea
World Welfare Works Association
#37 - 2011-12-02 23:46:33 UTC
FastJack316 wrote:

Mittani's definitely not going to overlook a potential revenue stream (and POCOs with modest tax rates are a great passive revenue stream like ratting taxes) but it simply isn't relevant enough to have been part of some ridiculous conspiracy theory year long push by the entire alliance to get it put into place to finally beat those dastardly empire geniuses with the PI.

All the people whose competition the alliance actually cares about live in 0.0 too, with the same relative advantage.



Not one of them has this advantage on the scale that goons do. And, sure, all the nullsec alliances have the same advantage.. now.

Sorry, the only thing I see this as is an attempt to squeeze the invention genie back into the lamp by CCP, because it's taken too much isk from the wallets of major alliances, and I've heard too many of you, goons included, whine for the old days when T2 production was very much an 'Alliance Only' Club.

I hate to say this, but long experience in this game leaves me with the impression of a fox telling chickens 'It's safe. Trust me! Would I lie?'
Borun Tal
Brutor Tribe
Minmatar Republic
#38 - 2011-12-03 00:08:23 UTC
Personally, I think if CCP wanted to either eliminate PI or make it another isk source for sov-holding alliances they should have the stones and integrity to just say it. The taxation move is a pretty obvious (read: blatant) move on high-sec PI without admitting to it in "game design".

If you want people out of high, eliminate all but noob systems.

If you want people to do pew-pew in null, make a move to eliminate non-pew from high.

If you want to change the face of the game, just do it. Don't hide behind silly tactics like the taxation thing.

No tears, just too old for stupid games like we've seen from CCP in recent months.
FastJack316
Federal Navy Academy
Gallente Federation
#39 - 2011-12-03 01:54:53 UTC
Cygnet Lythanea wrote:

Not one of them has this advantage on the scale that goons do. And, sure, all the nullsec alliances have the same advantage.. now.

Sorry, the only thing I see this as is an attempt to squeeze the invention genie back into the lamp by CCP, because it's taken too much isk from the wallets of major alliances, and I've heard too many of you, goons included, whine for the old days when T2 production was very much an 'Alliance Only' Club.

I hate to say this, but long experience in this game leaves me with the impression of a fox telling chickens 'It's safe. Trust me! Would I lie?'


I'm not even sure what you're on about. pmchem agitated for a PI tax hike to curb invention? That's silly. You're silly.

T2 demand is highly inelastic because out here we actually use it for shooting things (which is the reason we play eve) so the price of some T2 materials going up by 15% will have a minimal effect on the number of T2 products you can sell. It won't effect datacores at all, which being a 100% passive isk source are the actual invention genie that a nerf would need to be aimed at.
Scrapyard Bob
EVE University
Ivy League
#40 - 2011-12-03 02:07:38 UTC
FastJack316 wrote:
It won't effect datacores at all, which being a 100% passive isk source are the actual invention genie that a nerf would need to be aimed at.


Datacores are not an ISK source. They fall into the same bucket as mineral mining, ice mining and loot drops. They only have value because other players will pay for them, there are no NPCs that will buy your datacores so no way to move ISK out of a NPC wallet into your wallet.