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[Proposal] AFK game play - the cloaked vessel

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Author
Dracvlad
Taishi Combine
Astral Alliance
#301 - 2014-04-23 06:02:45 UTC
Seraph IX Basarab wrote:
Dracvlad wrote:
Seraph,

Seriously, remove cloaked ships from local, my respect for you has just been seriously dented!



I mean if people are going to complain about "seeing the enemy in local" there you go, remove them from local. I have no issue with the current mechanic but you have individuals that simply want a theme park adventure version of Eve. Cloaky warfare, more than anything, allows small groups to affect bigger groups and limiting that gameplay lends Eve to be an even more grotesque version of itself where if you are in 0.0 you have the choice to be aligned with the CFC or N3/PL. The individuals that espouse a way to nerf cloaking are people that value their own personal ratting, industry and moon mining rather than pvp gameplay.

Cloaked ships are balanced by their gank vs tank capabilities. (No tank all gank) and most of the criticisms leveled against cov ops can be leveled more broadly over cyno gameplay over all. Eve is not a game where you can dive 15 jumps into 0.0 in a non cloaky ship and "watch" for the time to strike. It's a game that REQUIRES patience, proper planning and some form of instinct. Some are incapable to comprehend that hence threads like this.

mynnna wrote:


You had any respect for him in the first place? P

Seriously though, his is the kind of shallow, uselessly flippant answer that you see all over this discussion, every bit as bad as "I should be able to instantly decloak the cloaker" or "make cloaks use fuel" or some such garbage, just from the opposite direction.


I suppose it's easier to insult me rather than address the fact that your argument is terrible.


People are not complaining about seeing an enemy in local, they are complaining about not being able to interact with them, of course that depends on the intentions of the camper, I have an area denial and a smack talker at the moment, smack being more important to him because he was in a T1 frigate with only a cloak fitted, so when we ignored him and operated in the system to make a point he put up mobile depots with his smack on, this enabled me to interact with him, so I started reinforcing his mobile depots and he would pick them up and put them down again, I was out there watching him with two toons cloaked up, I timed his movements as well and he had a pattern, so it was a simple matter to exploit that, one dead T1 frigate.

Now imagine that being a toon linked to PL, there would be no chance of interaction until they dropped on something and their level of escalation is way above anything that I could apply against them, I cannot interact with that person until he drops a large BLOPS fleet on me. You say planning, those PL players may have multiple accounts and have blanketed an area with their cyno toons, so in reality its not planning or skill or anything like that, its just waiting until someone wants to play the game then bang, one dead player.

A stealth bomber is as you say, gank and no tank, in the past I have exploited that, those excellent Test SB's that were in B-7 in late 2010, they were killing ratters, there was three of them, so I got a corp mate to go out in a Apoc and had 3 covert ops cloaked up around him, we got two of them, the fun part is that they escalated by bringing in a cloaked Vagabond to stop us doing that so we killed the Vaga, it was fun, they were playing the game and they had my respect.

Where I am now, we have a large number of Russian players who just leave a Arazu or a Legion in a system hoping that someone would think them AFK and then drop a load of BLOPS on them, so people like me move systems, it does not work on me and the people that listen to our advice, having local means I can see them come in system to afk cloak camp me so I wait a bit then go to another system, after about an hour or two they come in system and its rinse and repeat.

Don't fall down to the level of the gank bears in terms of flippant comments, I have the same contempt for whining idiots that put all their ratting eggs in one basket just as much as I have contempt for those doing blanket area denial AFK cloaky camping in the hope that someone thinks them afk. With the current level of force projection removal of local would be a disaster for Eve.

In the majority of cases Eve PvP is simply getting the drop on the enemy, to be blunt the cloaky afk camping is the most lazy way of doing it.

One of my corp mates was operating in bombers bar fleets, sadly he has now left Eve for good, but I noticed one thing about most of the kills he was on, they were in Providence, doesn't that say something about where Bombers Bar had to operate to get people who were operating in such a way that they were actually in space doing stuff, a lot of people slag off Providence residents, but they were playing the game and they were being camped to hell because of it.

Fact is that the only thing that CCP should do is have a automatic log off for people being inactive for more than say 4 hours, to be honest just recently I seem to get a lot more d/c's then I used to and I have been wondering if this is deliberate policy by CCP, if so I welcome it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Seraph IX Basarab
Outer Path
Seraphim Division
#302 - 2014-04-23 07:17:16 UTC
But to extent that choice of the cloaky ship of NOT interacting, or rather WHEN to interact is its advantage vs the locals who often out number the new comer and have a variety of options on what ships they can fly. That PL or whoever can drop 50 Redeemers on a single target is an issue all together separate from the one being discussed.
Nikk Narrel
Moonlit Bonsai
#303 - 2014-04-23 13:27:19 UTC
Dracvlad wrote:
...People are not complaining about seeing an enemy in local, they are complaining about not being able to interact with them, ...


You manage to get this far, only by refusing to acknowledge that this line perfectly describes BOTH sides involved.

You don't balance a game, by selecting only one side for non consensual interaction.
That shifts the balance, and preselects the winner for encounters being involved.

You either choose both, or none. Right now, we have none selected for this.
Nofearion
Destructive Brothers
Fraternity.
#304 - 2014-04-23 13:42:24 UTC  |  Edited by: Nofearion
Seraph IX Basarab wrote:
But to extent that choice of the cloaky ship of NOT interacting, or rather WHEN to interact is its advantage vs the locals who often out number the new comer and have a variety of options on what ships they can fly. That PL or whoever can drop 50 Redeemers on a single target is an issue all together separate from the one being discussed.

Seraph
Agreed, however you do seem to miss the main point of this thread. I nor my compatriots are looking for a theme park eve. If I wanted that I would be playing wow, Dota II or some other stupid, whimsical theme park game. We also believe that the little guy should have mechanics to affect larger ones. I know you are a blops pilot and run fleets, for that value and desire your input on the ideas being brought forth to ensure that what is suggested does not limit or is not adaptable to pilots such as yourself.
I have already listed several facts that SOLO covert ops do not have sufficient Gank to do really shite against someone who is prepared and alert. If the miner \ Ratter is afk by all means gank him. I just believe the same should be true of the cloaked pilot. I believe the cloaky camper should be active in game with his patience, planning, and cunning instead of playing candy crush while he waits for someone to be stupid. While it is not your game play, it does affect a lot of others and does cause many individuals to log out and play other stuff.
That brings the part of force projection and yes that is covered in this thread as well.
I have repeated myself many times reiterating the basis of this thread. let me spell it out one more time. as I realize you are very busy.
THIS THREAD IS NOT!!! ABOUT NERFING ACTIVE CLOAKED PILOTS!!!!!
can you read that?
Please give meaningful explanations of pros and cons of the ideas suggested. Thank you.
Dracvlad
Taishi Combine
Astral Alliance
#305 - 2014-04-23 16:18:37 UTC  |  Edited by: Dracvlad
Seraph IX Basarab wrote:
But to extent that choice of the cloaky ship of NOT interacting, or rather WHEN to interact is its advantage vs the locals who often out number the new comer and have a variety of options on what ships they can fly. That PL or whoever can drop 50 Redeemers on a single target is an issue all together separate from the one being discussed.


At the moment I am interacting with the tard who is camping my base system, i manipulated him into giving himself a vulnerability which I exploited to get a kill and now I am ignoring both him and his mobile depots, I know when he is active and when he is not, now he is losing the will to log in his camping toon, aaaah the shame of it. This guy is easy, but not Southern Federation who are now back in the area, they however are fail because they use known to me campers, but part of their game is really area denial, I can move and set traps for them on gates and will do that, I make them have to be active to impact me. But what do I do if swamped in all 12 systems I can use by multiple cloaky campers, that I cannot work out their active times and I know are backed up by an escalation capacity beyond what I can do, simple, I head back to hisec or go to another NPC region.

Renting to me is a fools game, and the most foolish thing you can do is rent a system which is very good truesec and not have alternatives, so at that point they are in trouble. While I have some sympathy that such lame tactics are used against them, they are the creators of their own downfall by their strategic failure. At this point it seems that every man and his dog can do BLOPS. So while in B-7 in 2010/11 we were camped it was not all the time, now the best systems get camped nearly if not all the time...

Now the people who I had discussions on this subject before went on about having to do it because they could not catch anything, well if they cannot catch anything with the interceptors how lame are they now as players, its not about catching anything its about doing something that has no effort.

For a long time now I have thought that the only answer has to be d/c'ing toons that have no activity for a certain period of time, at least that will make people have to be active, I think 4 hours is a good number personally, but other will disagree.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nofearion
Destructive Brothers
Fraternity.
#306 - 2014-04-23 17:15:19 UTC
Dracvlad I do value your input.
There has been, earlier in this thread, discussion about DCing non active pilots, this is the same as kicking no active players.
The valid argument is you should do the same to those IN a pos shield, Those who are docked.
Also the mouse wiggler macro was introduced to by pass such a mechanic.
In all fairness and I have to admit as I once was a strong promoter of this idea, this would not be fair or in the best interest of CCP. The way the game works and the fact that many many subscribers and plexers use multiple accounts for things beyond the scope in this thread, from markets to building, shipping and intel gathering to market scraping. would be affected by this. The two alternatives are to start allowing macros and bots (Never a good idea for game stability) improvement and release of the Crest api tools. Still there are many negative impacts this would have on the game.
How to tell if someone is at keyboard working another toon or not
is that ship being piloted or is it just a random direction changes.
what timeframe is the definition of AFK.
In a recent discussion via a support ticket a GM who brought in a DEV to comment stated.

Thank you, we do not kick people of the server for being suspected of botting. If a person is suspected of botting the person will simply get a temporary ban pending an investigation. Immediately up on loging back in the person would receive the message that the account had been banned. You can find more information on this in the dev blog linked below.
http://community.eveonline.com/news/dev-blogs/begun-the-bot-war-has/
We do have a post on the forums about socket closed which can be found in the following thread.
https://forums.eveonline.com/default.aspx?g=posts&t=233234&p=2

if you follow up with information provided the socket closed and client crashes have in no way been intentional on the part of CCP

This is not something CCP is willing to do, obviously for many reasons.
I do however have value in your opinion of other suggestions as you too are a hunter of cloaky pilots.


Seraph IX Basarab
Outer Path
Seraphim Division
#307 - 2014-04-23 18:24:50 UTC
Nofearion wrote:
Seraph IX Basarab wrote:
But to extent that choice of the cloaky ship of NOT interacting, or rather WHEN to interact is its advantage vs the locals who often out number the new comer and have a variety of options on what ships they can fly. That PL or whoever can drop 50 Redeemers on a single target is an issue all together separate from the one being discussed.

Seraph
Agreed, however you do seem to miss the main point of this thread. I nor my compatriots are looking for a theme park eve. If I wanted that I would be playing wow, Dota II or some other stupid, whimsical theme park game. We also believe that the little guy should have mechanics to affect larger ones. I know you are a blops pilot and run fleets, for that value and desire your input on the ideas being brought forth to ensure that what is suggested does not limit or is not adaptable to pilots such as yourself.
I have already listed several facts that SOLO covert ops do not have sufficient Gank to do really shite against someone who is prepared and alert. If the miner \ Ratter is afk by all means gank him. I just believe the same should be true of the cloaked pilot. I believe the cloaky camper should be active in game with his patience, planning, and cunning instead of playing candy crush while he waits for someone to be stupid. While it is not your game play, it does affect a lot of others and does cause many individuals to log out and play other stuff.
That brings the part of force projection and yes that is covered in this thread as well.
I have repeated myself many times reiterating the basis of this thread. let me spell it out one more time. as I realize you are very busy.
THIS THREAD IS NOT!!! ABOUT NERFING ACTIVE CLOAKED PILOTS!!!!!
can you read that?
Please give meaningful explanations of pros and cons of the ideas suggested. Thank you.



Very simple, the extreme safe nature of nullsec space, with its stations and poses, require us to be able to "afk cloak" because any time we enter in local, most players dock up or hit a pos and then THEY go play candycrush. I don't afk cloak because I WANT to go afk. I do it because local gives too much intel for the defenders. Nobody gets a bomber and says "You know what would be fun? Going afk in space for 72 hours. Yeah I'd love to do that." It's something that we need to do in order to hit our target which has most of the advantages of the "home team."

The issue with you and Dracvlad likewise bring up is the issue of numbers. No you can't do anything about 15 deemers dropping on your hulk. But the way that cov ops ship scale vs t1 counter parts is a risk equation which balances the entire interaction.

a 1 mil t1 frig will wreck a bomber. Likewise a T1 battleship will destroy its blops counter part at a fraction of the cost. So here you have the cloaky ships which have freedom of mobility but at a high cost, and the defensive force that has the home field advantage and can fight, "lose the battle" but still "win the war."
Nofearion
Destructive Brothers
Fraternity.
#308 - 2014-04-23 18:42:47 UTC
Seraph IX Basarab wrote:

Very simple, the extreme safe nature of nullsec space, with its stations and poses, require us to be able to "afk cloak" because any time we enter in local, most players dock up or hit a pos and then THEY go play candycrush. I don't afk cloak because I WANT to go afk. I do it because local gives too much intel for the defenders. Nobody gets a bomber and says "You know what would be fun? Going afk in space for 72 hours. Yeah I'd love to do that." It's something that we need to do in order to hit our target which has most of the advantages of the "home team."


On this part we are in agreement as to local. However removing local without some kind of intel would be too one sided. I firmly believe that you should not have to go afk to get results. I think you should be able to slip into a system and have a reasonable chance to catch and defeat and equal counter. I do believe that a fight between a TII frigate and a TII exhumer or T1 BS should come down to skill set, fit, and tactics. I also believe your intended target should also have the same reasonable chance to escape or win a fight.

Seraph IX Basarab wrote:

The issue with you and Dracvlad likewise bring up is the issue of numbers. No you can't do anything about 15 deemers dropping on your hulk. But the way that cov ops ship scale vs t1 counter parts is a risk equation which balances the entire interaction.

Please do not lump in with Dracvlad on the numbers game he and I have two different viewpoints on that front. I am in agreement with you on the subject of numbers in the context you put in the above quote.

Seraph IX Basarab wrote:

a 1 mil t1 frig will wreck a bomber. Likewise a T1 battleship will destroy its blops counter part at a fraction of the cost. So here you have the cloaky ships which have freedom of mobility but at a high cost, and the defensive force that has the home field advantage and can fight, "lose the battle" but still "win the war."

Agreed, However you and everyone else knows the only place you get an exact match is in high sec with a dual.
as I stated above it should come down to skill, fit (a skill in itself) and tactics. To me this includes knowing your area, Living somewhere should give you some advantage, not total advantage as it is now.
1. There should be a reasonable chance for both sides for success.
2. all mechanics should encourage active gameplay.
Current cloaking mechanics do not meet the above parameters. What would you suggest to make it work within them?
Seraph IX Basarab
Outer Path
Seraphim Division
#309 - 2014-04-23 19:01:22 UTC
Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, it's pretty simple to see that local is an issue. You can't limit the afk cloaker's ability to remain in system either though. Killing in a bomber takes patience. Maybe i get in system on monday, I have to go on a trip tuesday, I get home wednesday and I'd like not to have to jump 30 jumps back and forth for that when the defender can simply dock up.

Really I think the defender has the issue that they somehow simply expect to be able to be out in space in mining ships and that should be enough effort to keep themselves safe. In essence the suggestion would be "defend yourself." Get pvp ships to protect you. However this isn't a "fun activity" for the defender. If we don't want afk cloakers to cause the defenders to log off we have to remove local. However defenders don't like this as they get no intel.


Well how about this. When you cloak up, you don't show up on local, but at the same time, YOU (the cloaky ship) doesn't see anyone else in local either. Just like a submarine descending, your knowledge is limited to particular instruments as well.
Nikk Narrel
Moonlit Bonsai
#310 - 2014-04-23 19:18:44 UTC
Seraph IX Basarab wrote:
Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, it's pretty simple to see that local is an issue. You can't limit the afk cloaker's ability to remain in system either though. Killing in a bomber takes patience. Maybe i get in system on monday, I have to go on a trip tuesday, I get home wednesday and I'd like not to have to jump 30 jumps back and forth for that when the defender can simply dock up.

Really I think the defender has the issue that they somehow simply expect to be able to be out in space in mining ships and that should be enough effort to keep themselves safe. In essence the suggestion would be "defend yourself." Get pvp ships to protect you. However this isn't a "fun activity" for the defender. If we don't want afk cloakers to cause the defenders to log off we have to remove local. However defenders don't like this as they get no intel.


Well how about this. When you cloak up, you don't show up on local, but at the same time, YOU (the cloaky ship) doesn't see anyone else in local either. Just like a submarine descending, your knowledge is limited to particular instruments as well.

The only real solution, from my perspective straddling both sides, is to remove the incentive to flee.

The only way to do this, is to offer survival, and possible reward, to those who would otherwise run away.

We are not talking about PvP focused ships on either side. Those hostile PvP ships were stopped by the friendly PvP ships already, and are out of the picture.

We are talking about the ships which have discretion over their detection, just like the current PvE ships effectively have.

Hot drops, take those off the table for now, as something resolved and no longer involved. This presumes a degree of expectation needed on both sides which hot dropping betrays.

Each side makes itself pretty for the other, by not appearing as an overwhelming target. Whether that means having similar numbers, everyone is in a positive frame of mind concerning who will win a fight.

This means the mining / PvE ships must be able to fight on the same level as the expected covert craft.
They can pay for this, and avoid being used in regular combat service, by being horrible at traveling.

But we have no realistic expectation of encounters so long as one side tries to always avoid it.
Dracvlad
Taishi Combine
Astral Alliance
#311 - 2014-04-23 19:27:17 UTC
Seraph IX Basarab wrote:
Very simple, the extreme safe nature of nullsec space, with its stations and poses, require us to be able to "afk cloak" because any time we enter in local, most players dock up or hit a pos and then THEY go play candycrush. I don't afk cloak because I WANT to go afk. I do it because local gives too much intel for the defenders. Nobody gets a bomber and says "You know what would be fun? Going afk in space for 72 hours. Yeah I'd love to do that." It's something that we need to do in order to hit our target which has most of the advantages of the "home team."

The issue with you and Dracvlad likewise bring up is the issue of numbers. No you can't do anything about 15 deemers dropping on your hulk. But the way that cov ops ship scale vs t1 counter parts is a risk equation which balances the entire interaction.

a 1 mil t1 frig will wreck a bomber. Likewise a T1 battleship will destroy its blops counter part at a fraction of the cost. So here you have the cloaky ships which have freedom of mobility but at a high cost, and the defensive force that has the home field advantage and can fight, "lose the battle" but still "win the war."


Seraph,

In terms of the BLOPS, I was working out a plan to go after what could be between 2 to 7 BLOPS, so I picked the brain of a ex-Burn Eden player who laid out to me just how tough well fitted BLOPS are, while not everyone is as fanatical or as skilled as Burn Eden, I would say that Stain Empire, one of my targets is not far off of them. The EHP he detailed to me was just to heavy for what I thought we could have on field at the notice required, of course these were extreme fits with specific implant sets, but you have to plan for that level. So I don't really agree with your point on a T1 BS killing a BLOPS easily, it depends on a number of factors, who is using them...

Home field advantage, every single BLOPS drop I have seen ended very quickly and all the attackers off field before anyone could muster a reaction, home field advantage is meaningless in terms of a well executed BLOPS drop.

When PL was dropping fleets of BLOPS into Goon areas the Goons really struggled to catch them, that they did in the end is testement to the organisation of the Goons, however the Goon FC who I spoke to was for an extended period very frustrated over the inability to catch even one, but your right here as once they caught them PL stopped doing it...

The Stain Empire group I was looking at actually drop a fair number of Widows and that really does cause issues in getting hold of them in terms of the reaction forces, its easy when you have a mass of interceptors, but one or two will get jammed out, simple as.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#312 - 2014-04-23 19:30:27 UTC
Seraph IX Basarab wrote:
Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, it's pretty simple to see that local is an issue. You can't limit the afk cloaker's ability to remain in system either though. Killing in a bomber takes patience. Maybe i get in system on monday, I have to go on a trip tuesday, I get home wednesday and I'd like not to have to jump 30 jumps back and forth for that when the defender can simply dock up.

Really I think the defender has the issue that they somehow simply expect to be able to be out in space in mining ships and that should be enough effort to keep themselves safe. In essence the suggestion would be "defend yourself." Get pvp ships to protect you. However this isn't a "fun activity" for the defender. If we don't want afk cloakers to cause the defenders to log off we have to remove local. However defenders don't like this as they get no intel.


Well how about this. When you cloak up, you don't show up on local, but at the same time, YOU (the cloaky ship) doesn't see anyone else in local either. Just like a submarine descending, your knowledge is limited to particular instruments as well.


Sorry won't work, because there is all that lovely map information in the Eve client and on Dotlan, they do not need local... Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Seraph IX Basarab
Outer Path
Seraphim Division
#313 - 2014-04-23 19:38:57 UTC
Dracvlad wrote:
Seraph IX Basarab wrote:
Very simple, the extreme safe nature of nullsec space, with its stations and poses, require us to be able to "afk cloak" because any time we enter in local, most players dock up or hit a pos and then THEY go play candycrush. I don't afk cloak because I WANT to go afk. I do it because local gives too much intel for the defenders. Nobody gets a bomber and says "You know what would be fun? Going afk in space for 72 hours. Yeah I'd love to do that." It's something that we need to do in order to hit our target which has most of the advantages of the "home team."

The issue with you and Dracvlad likewise bring up is the issue of numbers. No you can't do anything about 15 deemers dropping on your hulk. But the way that cov ops ship scale vs t1 counter parts is a risk equation which balances the entire interaction.

a 1 mil t1 frig will wreck a bomber. Likewise a T1 battleship will destroy its blops counter part at a fraction of the cost. So here you have the cloaky ships which have freedom of mobility but at a high cost, and the defensive force that has the home field advantage and can fight, "lose the battle" but still "win the war."


Seraph,

In terms of the BLOPS, I was working out a plan to go after what could be between 2 to 7 BLOPS, so I picked the brain of a ex-Burn Eden player who laid out to me just how tough well fitted BLOPS are, while not everyone is as fanatical or as skilled as Burn Eden, I would say that Stain Empire, one of my targets is not far off of them. The EHP he detailed to me was just to heavy for what I thought we could have on field at the notice required, of course these were extreme fits with specific implant sets, but you have to plan for that level. So I don't really agree with your point on a T1 BS killing a BLOPS easily, it depends on a number of factors, who is using them...

Home field advantage, every single BLOPS drop I have seen ended very quickly and all the attackers off field before anyone could muster a reaction, home field advantage is meaningless in terms of a well executed BLOPS drop.

When PL was dropping fleets of BLOPS into Goon areas the Goons really struggled to catch them, that they did in the end is testement to the organisation of the Goons, however the Goon FC who I spoke to was for an extended period very frustrated over the inability to catch even one, but your right here as once they caught them PL stopped doing it...

The Stain Empire group I was looking at actually drop a fair number of Widows and that really does cause issues in getting hold of them in terms of the reaction forces, its easy when you have a mass of interceptors, but one or two will get jammed out, simple as.



Well of course fittings matter. But line up 10 BLOPS battleships vs 10 T1 battleships with similar fittings, and the latter group should win. Even if they don't hold the field, exchanging 1 for 1 losses or even 2 for 1 will make it costly for the attacker. In the end, as you yourself stated, you need to make it costly for the attacker and they will stop.

Dracvlad wrote:
Seraph IX Basarab wrote:
Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, it's pretty simple to see that local is an issue. You can't limit the afk cloaker's ability to remain in system either though. Killing in a bomber takes patience. Maybe i get in system on monday, I have to go on a trip tuesday, I get home wednesday and I'd like not to have to jump 30 jumps back and forth for that when the defender can simply dock up.

Really I think the defender has the issue that they somehow simply expect to be able to be out in space in mining ships and that should be enough effort to keep themselves safe. In essence the suggestion would be "defend yourself." Get pvp ships to protect you. However this isn't a "fun activity" for the defender. If we don't want afk cloakers to cause the defenders to log off we have to remove local. However defenders don't like this as they get no intel.


Well how about this. When you cloak up, you don't show up on local, but at the same time, YOU (the cloaky ship) doesn't see anyone else in local either. Just like a submarine descending, your knowledge is limited to particular instruments as well.


Sorry won't work, because there is all that lovely map information in the Eve client and on Dotlan, they do not need local... Roll



So you have an equivalent to local that is that exact, up to date and convenient? I don't think so.
Dracvlad
Taishi Combine
Astral Alliance
#314 - 2014-04-23 19:53:43 UTC
Seraph IX Basarab wrote:
Well of course fittings matter. But line up 10 BLOPS battleships vs 10 T1 battleships with similar fittings, and the latter group should win. Even if they don't hold the field, exchanging 1 for 1 losses or even 2 for 1 will make it costly for the attacker. In the end, as you yourself stated, you need to make it costly for the attacker and they will stop.


But they won't be similar fittings and implants, and in any case its very difficult to get the BS on top of them, very difficult.

Seraph IX Basarab wrote:
So you have an equivalent to local that is that exact, up to date and convenient? I don't think so.


It does not need to be, now if you said that the claoked ships D-scanner and theri probe scanner did not work either then you might be getting there, which is something I mentioned earlier in this thread. But would you have a delay on these systems coming on-line after de-cloaking, after all with the map info they will know that someone is active wouldn't they.

On balance when I went through this sort of thing before I thought the better option was to leave as it is, it would start having massive impacts in terms of lag as it was another test that the server had to process, so in the end not possible. And when I say that you do know why they removed the secondary affect of active shield and armour modules when they were neuted out, it was because they had to check the status of the cap before applying damage. Now work that back, checking each ship have they got a cloak and if so are they cloaked, people can change their fits with mobile depots or next to a carrier fleet. You have to cater for this sort of thing. Nah its too messy...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Seraph IX Basarab
Outer Path
Seraphim Division
#315 - 2014-04-23 19:57:05 UTC
Well you are right, it won't be similar fittings. The T1 BS fits will be more DPS and tank oriented.

Using dotlan is no where similar to using local as an intel tool. They just don't compare. The point is moot.
Dracvlad
Taishi Combine
Astral Alliance
#316 - 2014-04-23 20:03:59 UTC
Nofearion wrote:
Dracvlad I do value your input.
There has been, earlier in this thread, discussion about DCing non active pilots, this is the same as kicking no active players.
The valid argument is you should do the same to those IN a pos shield, Those who are docked.
Also the mouse wiggler macro was introduced to by pass such a mechanic.
In all fairness and I have to admit as I once was a strong promoter of this idea, this would not be fair or in the best interest of CCP. The way the game works and the fact that many many subscribers and plexers use multiple accounts for things beyond the scope in this thread, from markets to building, shipping and intel gathering to market scraping. would be affected by this. The two alternatives are to start allowing macros and bots (Never a good idea for game stability) improvement and release of the Crest api tools. Still there are many negative impacts this would have on the game.
How to tell if someone is at keyboard working another toon or not
is that ship being piloted or is it just a random direction changes.
what timeframe is the definition of AFK.
In a recent discussion via a support ticket a GM who brought in a DEV to comment stated.

Thank you, we do not kick people of the server for being suspected of botting. If a person is suspected of botting the person will simply get a temporary ban pending an investigation. Immediately up on loging back in the person would receive the message that the account had been banned. You can find more information on this in the dev blog linked below.
http://community.eveonline.com/news/dev-blogs/begun-the-bot-war-has/
We do have a post on the forums about socket closed which can be found in the following thread.
https://forums.eveonline.com/default.aspx?g=posts&t=233234&p=2

if you follow up with information provided the socket closed and client crashes have in no way been intentional on the part of CCP

This is not something CCP is willing to do, obviously for many reasons.
I do however have value in your opinion of other suggestions as you too are a hunter of cloaky pilots.



I see your point on their behaviour towards botters, they do not kick them from the server, so that kills that then, the mouse wiggle thing I disagree with, its passing active commands which could have been the test, but in effect if that is their policy for botters they will not do that for suspected AFK'rs.

Interesting post on the socket closed, its amusing but I have noticed quite a few campers losing connections recently, blind luck then, oh well...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#317 - 2014-04-23 20:11:57 UTC
Seraph IX Basarab wrote:
Well you are right, it won't be similar fittings. The T1 BS fits will be more DPS and tank oriented.

Using dotlan is no where similar to using local as an intel tool. They just don't compare. The point is moot.


I sat down with the ex-Burn Eden guy and went into details with the fittings and implants, and I cannot get anywhere near that tank, its no competition. But I am not going to detail the fits either.

So you don't think that a cloaked up ship not showing in local knowing someone is active in system while the ratter does not know he has a cloaker is balanced, now of course he could sit down and do head counts every so often on that map data, but that is really more of a hit and miss affair then what the cloaker has to deal with, Dotlan NPC kKlls Delta. We know how many in space, how many in system, so he would have to check the station(s) and ask people and in any case many of his own people may be cloaked, so its a really bad idea.

And you ignored the lag impact comment too.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#318 - 2014-04-23 20:15:02 UTC
Dracvlad wrote:
It does not need to be, now if you said that the claoked ships D-scanner and theri probe scanner did not work either then you might be getting there, which is something I mentioned earlier in this thread. But would you have a delay on these systems coming on-line after de-cloaking, after all with the map info they will know that someone is active wouldn't they.

...

That free map data, while something I agree gives out more than it should, also takes less to reduce to insignificance.
Simply make the updates once every 24 hours, and noone will know enough to target a system beyond a general sense of use in one or possibly more time zones.

As to removing intel from cloaked ships? No, not the way you described above, at least.

I actually have an entire thread dedicated to my answer for local, in my signature.
I have another thread detailing intel gathering mechanics that I feel more than make up for what I would remove.
It basically involves making d-scan more intuitive, with some tweaks. It costs cloaked ships a meaningful price too.
https://forums.eveonline.com/default.aspx?g=posts&t=112964

This entire area is an untapped goldmine for player interaction, which has been dumbed down into a stalemate ridden nest of frustration.

The fact that we are muting player efforts in exchange for a self playing intel gathering system is awful, in my opinion.
Play is effort, smart effort combined with quantity of effort, and our play has no meaning without it.
Dracvlad
Taishi Combine
Astral Alliance
#319 - 2014-04-23 20:33:38 UTC
Nikk Narrel wrote:
Dracvlad wrote:
It does not need to be, now if you said that the claoked ships D-scanner and theri probe scanner did not work either then you might be getting there, which is something I mentioned earlier in this thread. But would you have a delay on these systems coming on-line after de-cloaking, after all with the map info they will know that someone is active wouldn't they.

...

That free map data, while something I agree gives out more than it should, also takes less to reduce to insignificance.
Simply make the updates once every 24 hours, and noone will know enough to target a system beyond a general sense of use in one or possibly more time zones.

As to removing intel from cloaked ships? No, not the way you described above, at least.

I actually have an entire thread dedicated to my answer for local, in my signature.
I have another thread detailing intel gathering mechanics that I feel more than make up for what I would remove.
It basically involves making d-scan more intuitive, with some tweaks. It costs cloaked ships a meaningful price too.
https://forums.eveonline.com/default.aspx?g=posts&t=112964

This entire area is an untapped goldmine for player interaction, which has been dumbed down into a stalemate ridden nest of frustration.

The fact that we are muting player efforts in exchange for a self playing intel gathering system is awful, in my opinion.
Play is effort, smart effort combined with quantity of effort, and our play has no meaning without it.


https://forums.eveonline.com/default.aspx?g=posts&t=112964

Interesting ideas, I like it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nofearion
Destructive Brothers
Fraternity.
#320 - 2014-04-24 12:27:36 UTC
Seraph IX Basarab wrote:
Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, it's pretty simple to see that local is an issue. You can't limit the afk cloaker's ability to remain in system either though. Killing in a bomber takes patience. Maybe i get in system on monday, I have to go on a trip tuesday, I get home wednesday and I'd like not to have to jump 30 jumps back and forth for that when the defender can simply dock up.


If you are out of town and logged off that is not considered and afk cloak as you are not in game. However if you are remaining cloaked and in game for the length of two days whilst not at home, effectively from down time to down time, this is AFK play.
so which is it? this thread is not considering logged off cloaked pilots any more than logged off scouts. I have no issue with that.
However if you are gone and do not have a laptop or other access to computer, and are gone from home, how would you stay logged in from down time to down time without using a bot against the ULA?

Seraph IX Basarab wrote:
Really I think the defender has the issue that they somehow simply expect to be able to be out in space in mining ships and that should be enough effort to keep themselves safe. In essence the suggestion would be "defend yourself." Get pvp ships to protect you. However this isn't a "fun activity" for the defender. If we don't want afk cloakers to cause the defenders to log off we have to remove local. However defenders don't like this as they get no intel.

Agreed, this is what we are trying to change to some extent. in the extent of a pve ship or miner, I was not intending the miner to be pvp fit, or capable at a level of taking on a pvp ship. however I do think that a well tanked exhumer with reasonable fit for mineral extraction should be able to use its defensive capabilities to a reasonable extent to succeed in killing an aggressing cov ops ship, on the same note a cove ops ship should have reasonable capability to solo and exhumer. I have and I am sure you have as well, several encounters where a solo or <4 man cov ops gang could not take down a well tanked exhumer, on the same hand I have been in the well tanked exhumer and unable to catch the aggressors who kept me from fleeing but could not break my tank. This is part of the issue,


Seraph IX Basarab wrote:
Well how about this. When you cloak up, you don't show up on local, but at the same time, YOU (the cloaky ship) doesn't see anyone else in local either. Just like a submarine descending, your knowledge is limited to particular instruments as well.

This is the basis of most of the ideas we have been putting forth, in an earlier post in this thread that is the cat and mouse game I am looking for, SUbs are deadly but can be found and identified. both sides have a reasonable chance.