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Player Features and Ideas Discussion

 
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Overview Upgrade Suggestion (RADAR)

First post
Author
Nikk Narrel
Moonlit Bonsai
#181 - 2014-04-23 20:14:05 UTC
Yakima DWB
Baited Sting
#182 - 2014-04-24 00:55:37 UTC
+1
Phaade
LowKey Ops
Shadow Cartel
#183 - 2014-04-24 07:22:23 UTC
Love it.

Should have been in the game years ago.

CCP doesn't have the required equipment to make a change like this, unfortunately.
Alvatore DiMarco
Capricious Endeavours Ltd
#184 - 2014-04-24 14:49:35 UTC
This thread is from 2012 and it's somehow still unlocked? I'm impressed.

Anyway, I looked over the OP and I like the general premise.

(Did I already post in this? I'm not going to read 10 pages from two years ago..)
Nikk Narrel
Moonlit Bonsai
#185 - 2014-04-24 15:22:43 UTC
Alvatore DiMarco wrote:
This thread is from 2012 and it's somehow still unlocked? I'm impressed.

Anyway, I looked over the OP and I like the general premise.

(Did I already post in this? I'm not going to read 10 pages from two years ago..)

I feel the spirit of this idea holds what many of us hope for in EVE.

Will it ever be made into part of the game?
Maybe, but at the very least I hope the devs know this spirit is waiting here.

(BTW, I checked, this is your first post here, so Welcome!)
Big smile
Nikk Narrel
Moonlit Bonsai
#186 - 2014-06-02 17:49:23 UTC
Every so often I see references to players considering how useful it would be to have options, like adding bookmarks or scan data to the overview.

(I still think it is odd to have some of these points of interest not on the overview, rather than as highlighted click here items)

Sometimes the existing tool such as the overview is perfect, in my opinion.
CCP Phantom
C C P
C C P Alliance
#187 - 2014-07-09 15:44:04 UTC
Unlocked upon request of OP.

CCP Phantom - Senior Community Developer

Nikk Narrel
Moonlit Bonsai
#188 - 2014-07-09 15:59:53 UTC
Discussion restored, as per the generous action of the above poster.

Please note this thread is NOT about anything but improving our intel tools, using the Overview as the basic framework to build with.
Jessica Danikov
Network Danikov
#189 - 2014-07-10 03:35:45 UTC
If we're really going to nercromance this thread, let do some statistics:

Currently has 188 posts made over a ~15 month period (444 days) = 0.42 posts per day
Of which 71 have minimal to no content (including +1s and bumps) = 0.26 posts of substance per day overall
108 posts are by the OP = 57% of the thread contribution
29 posts are bumps (15% of the total).
22 of the bumps are by the OP (20% of their personal contribution)
If we assume an even ratio of content-to-noise (71/188 = 38% noise) for non-OP posts, there are only 50 non-OP posts of content = 0.11 posts of substance per day not by the OP

I'm not saying this thread doesn't have value, just that it's dead, Jim, and it's painful to see a dead horse resurrected like this. All that can be said has been said- the last post of any substance was 4 months ago.

I don't know when the thread was locked, but the fact that the OP had the thread restored and then proceeded to fail to add new content adds weight to the fact that this thread isn't going anywhere. It should have never been unlocked and needs to go back in the archives where it belongs.

Radar/Sonar... it's a nice idea, plenty of people are in favour of it in a vague sense and have wonderful ideas about how it might work and how cool it might be, but nobody knows how to turn it into a solid, balanced game mechanic and we're hoping developers will be inspired by this thread and one day come up with something like it.

/thread
Thorr VonAsgard
The Scope
Gallente Federation
#190 - 2014-07-10 09:12:57 UTC
It's the same than having the d-scan auto-refresh.

But to easy to avoid fight.

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

Nikk Narrel
Moonlit Bonsai
#191 - 2014-07-10 13:07:25 UTC
Jessica Danikov wrote:
I'm not saying this thread doesn't have value, just that it's dead, Jim, and it's painful to see a dead horse resurrected like this. All that can be said has been said- the last post of any substance was 4 months ago.

I don't know when the thread was locked, but the fact that the OP had the thread restored and then proceeded to fail to add new content adds weight to the fact that this thread isn't going anywhere. It should have never been unlocked and needs to go back in the archives where it belongs.

Radar/Sonar... it's a nice idea, plenty of people are in favour of it in a vague sense and have wonderful ideas about how it might work and how cool it might be, but nobody knows how to turn it into a solid, balanced game mechanic and we're hoping developers will be inspired by this thread and one day come up with something like it.

/thread

The forums have rules. Since this thread has defined the topic, it owns the topic by default.

If someone else wants to try a different approach, AKA new content, that would violate the integrity of the thread by nature.
A different approach would require a separate thread.

We can refine the idea, we can discuss points of the idea, but the core of the idea defines the thread and must be respected.

Now, there is quite a bit specific to this, not at all vague, especially when you consider post 4's addition of how to handle sov's potential benefit by anchoring broadcast points.

If you think something is too vague, or needs areas defined that have been left out, say so.
Nikk Narrel
Moonlit Bonsai
#192 - 2014-07-10 13:12:46 UTC
Thorr VonAsgard wrote:
It's the same than having the d-scan auto-refresh.

But to easy to avoid fight.

It does not add any method to make avoiding fights easier.

It does make avoiding fights more likely, IF pilots make the effort and pay attention to details. That is most definitely not easier, however, since it demands attention to detail as well as additional effort.

If you consider how often pilots fail to notice a new name appearing in local, as an example, then add in the details that they would need to restart the system with every session change... (every time they come out of warp for most ships, in fact)...
The chances for human error or bad judgement multiply greatly.
Thorr VonAsgard
The Scope
Gallente Federation
#193 - 2014-07-10 13:46:51 UTC
Mmmh yeah, see like that, It could be a solution.

The pilot will still need to be active and refresh the dscan when non moving.

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

Nikk Narrel
Moonlit Bonsai
#194 - 2014-07-10 13:56:41 UTC
Thorr VonAsgard wrote:
Mmmh yeah, see like that, It could be a solution.

The pilot will still need to be active and refresh the dscan when non moving.

Specifically, the idea permits ships that remain on grid with no session change events to have their d-scan cycle continuously.

This would populate the overview, and in many cases be difficult to notice.

For cases where the overview has enough items to enable scrolling:
The pilots would need to reverse sort by distance to see any scan item, or use name sorting and hope the items weren't pushed out of view that way.
To see things more local, they would need to toggle it back.

It might even be desirable to have a second overview opened, with a special filter selection to only see scanned items.
Possibly by filtering their single overview to eliminate enough so they can reliably see the farther items listed as well.

I think that all of this is significantly more effort, and has value most for those pilots interested in raising the quality of their efforts.
Nikk Narrel
Moonlit Bonsai
#195 - 2014-08-12 15:13:38 UTC
Another option would be to have d-scan relate to ship speed and sensor boosting.
D-scan could be a continuous effect, otherwise.
(The ships with counters to energy broadcasting, like the noted ships with covops ability, would be the only ones capable of maintaining detection capability in warp)
As pointed out before, sensors would be manually activated or shut down, as they would act similar to a beacon by sending out energy in active mode, which many opponents could detect.

Ship speed could reduce the effectiveness of sensors, as the ship would be throwing out energy in order to maintain it's momentum.
(I know, space in theory lacks resistance needing to be overcome, but EVE plays this way)
This energy being output by ship propulsion could possibly create a blind spot, simply reduce range by drowning out fainter items, or even both.

Sensor boosting, would work to increase range and reduce blindspots.

Quite possibly they could cancel each other's effects, depending on which had more impact on results for the net result.
Nikk Narrel
Moonlit Bonsai
#196 - 2014-09-10 13:54:26 UTC
I believe the cycle time for scanning should consider range, both in distance and the degree it is limited to only a narrow directional cone rather than a sphere in every direction.

(I think that I already implied these limits, but did not state them clearly enough for some)
This would allow faster cycle time for scans that were not maximum range & directionality.

Restated simply, your cycle time between scan updates would take less time if you were looking at a smaller section of space.
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