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Yet another anti-farming idea

Author
Gully Alex Foyle
The Scope
Gallente Federation
#1 - 2014-04-23 11:35:46 UTC  |  Edited by: Gully Alex Foyle
Not sure if this is new, but...

What about adding 'Kill Points' to Loyalty Points?


You get LPs for plexing, missioning, killing the enemy as today.

You get KPs ONLY for killing the enemy (PVP, not PVE).

Something like 1KP for T1 frigs, 2KPs for dessies, 3 KPs for T2 frigs, 4KPs for cruisers, etc. (no KPs for rookie ships).
To avoid exploits, KPs earned would be FIXED per hull type, but the killmail would need to be of a minimum value per hull type, say 1 Million ISK for frigs, 2-3 for dessies and so on - corresponding to at least a basic T1 combat fit.


In the LP store, KPs would be necessary to get most or all of the items. Think a Navy Comet: 1 Incursus, 1 Gamma Nexus Chip, 10,000 LPs, 2 KPs.


Could farmers just kill an alt? Yes, but 1) effort 2) significantly cuts into their profit. Worst case, PVPers still have a cost (profit) advantage in LP cash-in.

Could they join militia fleets just to farm KPs? Yes, but 1) someone has to invite them 2) if they fight, they're welcome


Why do this? To have less people just farming plexes without actively participating in FW PVP + to encourage PVP even more. In other words, to promote content over farming.


All figures would need careful balancing of course.

Thoughts, y'all?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Veskrashen
Deep Core Mining Inc.
Caldari State
#2 - 2014-04-23 12:06:29 UTC
Eh, not really a fan. Adding a complex mechanic that's easy to work around, thus not really solving the problem.

Again, we can't force people to PvP. Anything aimed at doing so isn't going to get implemented.

Change the incentive to farm and the payouts for farming instead. Reduce plexing income so that other AFK activities would be as profitable if not more so. Increase the difficulty of missions to ensure that they're not as easily farmed and multiboxed. Those are things that would force more player attention and reduce the incentives to farm.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-04-23 12:16:34 UTC
I could kill an alt over and over and over and over and etc....

Too easy to exploit.
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-04-23 12:34:37 UTC  |  Edited by: Gully Alex Foyle
Scipio Artelius wrote:
I could kill an alt over and over and over and over and etc....

Too easy to exploit.


Yes, but killing an alt costs money.

Say rookie ships don't give KPs (they can't even get into plexes btw), t1 frigs give 1KP, dessies 2KP and cruisers 4KP.


A farmer repeatedly killing a T1 frig would pay around 300,000 ISK per KP. It would be even worse for dessies and up. Depending on how you set the required KPs per item in the Loyalty Store, it may well be not worth it!

A PVPer gets his KPs 'for free' while he's having fun.


As I mentioned in the OP, at the very least it would make PVP-ers profit more than farmers when they cash-out their LPs, which in itself is a good thing imo.



EDIT: as a better solution, also taking into account ship insurance, I edited the OP so to earn KPs the killmail needs to be of a minimum value per hull type (e.g. 1Mil for T1 frigs)

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ding Bang Oww
Perkone
Caldari State
#5 - 2014-04-23 12:44:37 UTC
You get LP for killing ships. The reason it's so low is so that you can't abuse it to make a profit. You get somewhere between 100-1000 LP for a typical kill. That is 100,000-1,000,000 ISK per kill; almost exactly what you are proposing the KP system would cash out. So this is already a FW mechanic.
Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-04-23 12:46:00 UTC
Veskrashen wrote:
Eh, not really a fan. Adding a complex mechanic that's easy to work around, thus not really solving the problem.

Again, we can't force people to PvP. Anything aimed at doing so isn't going to get implemented.


Not saying that this specific mechanic is the best possible solution, but FW is ALREADY proof that ISK incentive DOES get (not force) people to PVP more!

People that come to FW mostly to 'farm' are already PVP-ing! At the very least they are:

1) getting out of highsec and coming to lowsec

2) learning to avoid gate camps

3) learning to use dscan

4) learning to GTFO

5) understanding that ships are tools and losing one isn't a tragedy

Those are already 5 pretty big steps towards PVP for your average 'highsec carebear', all because of ISK opportunity!


So a further ISK incentive to fight such as 'KPs' could well be just the small 'push' that is needed to get, say, 20% of the current farmers to try out the 'fight' part of PVP instead of only the 'GTFO' part. Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2014-04-23 12:54:22 UTC
Ding Bang Oww wrote:
You get LP for killing ships. The reason it's so low is so that you can't abuse it to make a profit. You get somewhere between 100-1000 LP for a typical kill. That is 100,000-1,000,000 ISK per kill; almost exactly what you are proposing the KP system would cash out. So this is already a FW mechanic.

True, but it's not the same because you do not NEED to kill ships to get LP.

Also, because of the anti-abuse mechanic you mention, LPs from kills are very very low compared to LPs from plexing or missioning.

With this mechanic, killing ships would be NECESSARY because that would be the ONLY source of Kill Points.

Similar effect to Veskrashen's idea of reducing LP payouts for plexes and missions, but a stronger incentive to PVP imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-04-23 13:33:15 UTC
Veskrashen wrote:
Change the incentive to farm and the payouts for farming instead. Reduce plexing income so that other AFK activities would be as profitable if not more so. Increase the difficulty of missions to ensure that they're not as easily farmed and multiboxed. Those are things that would force more player attention and reduce the incentives to farm.

I'm not sure if this would work actually.

If you get less LP from plexing and missioning, the average ISK/LP would rise, so you would end up getting roughly the same ISK/hour from those activities... What?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bad Messenger
Rehabilitation Clinic
#9 - 2014-04-23 14:49:46 UTC
you are getting killpoints already, not much use for those but...
Loraine Gess
Confedeferate Union of Tax Legalists
#10 - 2014-04-23 14:55:41 UTC
Okay so every wednesday all caldari militia forms up in t1 maximum insurance frigs (~50k a loss) and all gallente spend a few hours shooting every one of them once before *disco smartbombs*. Every thursday all gallente militia forms up in t1 frigs....




This is a stupid, stupid idea.
Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-04-23 15:10:44 UTC  |  Edited by: Gully Alex Foyle
Loraine Gess wrote:
Okay so every wednesday all caldari militia forms up in t1 maximum insurance frigs (~50k a loss) and all gallente spend a few hours shooting every one of them once before *disco smartbombs*. Every thursday all gallente militia forms up in t1 frigs....

That wouldn't be necessary, active PVP-ers would already have more than enough KPs to buy Loyalty Store items, LPs would still be the bottleneck.

Also, I seriously doubt that would happen in any case. But how would you know? You're not even in FW and your killboard shows zero lifetime kills/losses.


If you're an alt, at least post with your main if you're planning on posting stuff like this:
Loraine Gess wrote:
This is a stupid, stupid idea.
in response to honest efforts to stimulate discussion and possibly improve everybody's game.




EDIT: the point on ship insurance is a valid one though, I edited the OP to take it into account

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Plato Forko
123 Fake Street
#12 - 2014-04-23 18:59:37 UTC
CCP should mail beer coupons for every farmer kill to promote the farming of farmer killmails so that FW neckbeards can be wasted all the time and that will also encourage people to roam around in BS fleets and generate content that EvE needs to survive.
Loraine Gess
Confedeferate Union of Tax Legalists
#13 - 2014-04-23 19:55:27 UTC
Gully Alex Foyle wrote:
Loraine Gess wrote:
Okay so every wednesday all caldari militia forms up in t1 maximum insurance frigs (~50k a loss) and all gallente spend a few hours shooting every one of them once before *disco smartbombs*. Every thursday all gallente militia forms up in t1 frigs....

That wouldn't be necessary, active PVP-ers would already have more than enough KPs to buy Loyalty Store items, LPs would still be the bottleneck.

Also, I seriously doubt that would happen in any case. But how would you know? You're not even in FW and your killboard shows zero lifetime kills/losses.


If you're an alt, at least post with your main if you're planning on posting stuff like this:
Loraine Gess wrote:
This is a stupid, stupid idea.
in response to honest efforts to stimulate discussion and possibly improve everybody's game.




EDIT: the point on ship insurance is a valid one though, I edited the OP to take it into account




A stupid idea is a stupid idea regardless of who thinks it's stupid. Besides the added grind FOR NO REASON it adds nothing to gameplay, has a dozen holes in it, and does not even consider the logistics of the matter.
Estella Osoka
Cranky Bitches Who PMS
#14 - 2014-04-23 21:19:22 UTC
This sounds eerily like the mechanic the Goons exploited to great effect in 2012.
Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2014-04-23 22:14:10 UTC
Estella Osoka wrote:
This sounds eerily like the mechanic the Goons exploited to great effect in 2012.

The fixed 'Kill Point' amount per hull type should avoid that, also you would still need LPs to buy Loyalty Store items.

On a side note, I think CCP's reaction to that exploit was too much of a quick & lazy fix. For example, they could've limited the ship value calculation to common pvp modules, of which it would be extremely difficult to manipulate the price.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Taoist Dragon
Okata Syndicate
#16 - 2014-04-24 00:19:20 UTC  |  Edited by: Taoist Dragon
X Gallentius wrote:
Rinai Vero wrote:
NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP.
You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.


The ONLY thing that has ever truly put a dent in the FW farmer hordes.

That is the Way, the Tao.

Balance is everything.

Luwc
State War Academy
Caldari State
#17 - 2014-04-24 06:36:14 UTC
Gully Alex Foyle wrote:
Not sure if this is new, but...

What about adding 'Kill Points' to Loyalty Points?


You get LPs for plexing, missioning, killing the enemy as today.

You get KPs ONLY for killing the enemy (PVP, not PVE).

Something like 1KP for T1 frigs, 2KPs for dessies, 3 KPs for T2 frigs, 4KPs for cruisers, etc. (no KPs for rookie ships).
To avoid exploits, KPs earned would be FIXED per hull type, but the killmail would need to be of a minimum value per hull type, say 1 Million ISK for frigs, 2-3 for dessies and so on - corresponding to at least a basic T1 combat fit.


In the LP store, KPs would be necessary to get most or all of the items. Think a Navy Comet: 1 Incursus, 1 Gamma Nexus Chip, 10,000 LPs, 2 KPs.


Could farmers just kill an alt? Yes, but 1) effort 2) significantly cuts into their profit. Worst case, PVPers still have a cost (profit) advantage in LP cash-in.

Could they join militia fleets just to farm KPs? Yes, but 1) someone has to invite them 2) if they fight, they're welcome


Why do this? To have less people just farming plexes without actively participating in FW PVP + to encourage PVP even more. In other words, to promote content over farming.


All figures would need careful balancing of course.

Thoughts, y'all?


No.

Not needed and not wanted.

http://hugelolcdn.com/i/267520.gif

Irya Boone
The Scope
#18 - 2014-04-24 07:42:20 UTC  |  Edited by: Irya Boone
To put an end to this

-LP gain only by blowing ships the bigger the ship bigger the LP reward ( already working)

-No LP gain in PLEXes not at all only Faction standing Increase ( much more than Now ) ; plexing for system contestation.
and you can add if a WCS is fitted acces to the gate is denied same code as If you don't have the key in your cargo you can't acces gate seen in high sec mission.

-Remove Upgrading systems for Tier gain only number of systems matter for tiers.

-make FW missions more rewardable ( bounties, salvage, lp and why not some Tags ( like sleepers blue loot)

And the cherry on the FW cake when you take a system make the station after 7 DT have FW agent of your side in it ( only in some systems.

In a way you want money , pvp or missions only.

but people want farmer to have the easy kills they call ...elite pvp :x

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Gully Alex Foyle
The Scope
Gallente Federation
#19 - 2014-04-24 08:44:40 UTC
@Irya Boone
Maybe too extreme, but yeah shifting LP rewards strongly towards kills vs. plexing is probably the most simple solution.

CCP just needs to put a little effort in making it almost impossible to exploit. As I stated before, only considering the most common modules (say, top 300 pvp items) to estimate ship value should do the trick. Good luck Goons artificially driving DC2s to 10Bil ISK a piece.


@Taoist Dragon
I'm sure you and XG are right about the effectiveness of stronger NPCs, but why not entirely remove the root cause of a ton of LP awarded just for sitting for a while in space?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

March rabbit
Aliastra
Gallente Federation
#20 - 2014-04-24 11:24:26 UTC
Irya Boone wrote:
To put an end to this

-LP gain only by blowing ships the bigger the ship bigger the LP reward ( already working)

not really:
- some Navy ships have 0 price and give 0 LP for killing
- some Navy modules have 0 price and give 0 LP for killing
- some implants .....

The Mittani: "the inappropriate drunked joke"

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