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yes, its over

Author
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#141 - 2011-12-01 23:59:56 UTC
Ol Gregg wrote:
Vincent Gaines wrote:

This guy is highly upset.

Awwww


Why would I be upset? I don't pay to play this terrible game.

Look at all the ****s I give.



Yes, you are. It's ok buddy.

Not a diplo. 

The above post was edited for spelling.

Myxx
The Scope
#142 - 2011-12-02 00:04:36 UTC
You're the type of totally-risk-averse-mindset player that EVE needs less of or needs to break new habits into. How about you learn to live and thrive in lowsec?
Jenshae Chiroptera
#143 - 2011-12-02 00:05:55 UTC
Ol Gregg wrote:
Khanh'rhh wrote:
Just one point to make.

The OP has a valid complaint, actually. Eve, since it is an MMO, does not cater to a solo player.

However, to fix this, you would need to remove the ability for groups to work together for a greater reward.

So all you're really saying, is that playing solo in an MMO is non-optimal.

Working as intended.


Actually, the OP was making an acute point about everything wrong with EVE.

If you don't want to blob, you're not welcome here.

If you don't want to have to put up with retards on voice-comms so that you can have a huge fleet to gank your opponent, you're not welcome here.

What the OP actually stated was that people are penalized for being happy with being a small, efficient corporation. And I agree with him.

I find absolutely zero skill in the blob mentality of EVE anymore, and the rare skilled pilot eventually is pulled into the Zerg, with a select few of course excluded from this generalization.


For some of us, EVE was a place to actually test our skills in combat. There's nothing more fun than going in against a mining fleet with protection alone, taking on six ships, and STILL managing to blow up three of their ships and escape.
I would imagine industrialists feel the same when they pull off something magical despite working with a "just friends" crew.

As EVE continues to be pushed on towards spaceblob, and a numbers game, it loses it's character for a lot of those players.

But that's okay, right? That some people lose the part of the game that they loved. Just ask Faction Warfare.




Yeah. I have seen other games become zerg or nothing and I just opted out.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ol Gregg
Republic University
Minmatar Republic
#144 - 2011-12-02 00:17:19 UTC
Khanh'rhh wrote:
Ol Gregg wrote:
Actually, the OP was making an acute point about everything wrong with EVE.

No, he wasn't.
He was whining his profit margins are lower because of a change introduced that he doesn't understand, that will actually balance out, possibly in his favour if a lot of other idiots quit doing PI this week, too.

The "OMG ITS ALL BLOBS!!" retort is just a weak, apologetic excuse for not even trying.

Well done, anonymous forum alt #61223, for being too risk averse to even try.


A Sudden Buggery pilot that defends blobs. Imagine that. How rich.


Killie
Space Buddies
#145 - 2011-12-02 00:31:51 UTC
Myxx wrote:
totally-risk-averse-mindset



moar hyphen??!!!?!
Sicex
#146 - 2011-12-02 00:55:52 UTC
Grats CCP for finally thinning out the blob that is hi-sec players. It seems odd to me that they come whining about the possibility that now they aren't 100% safe making all the money in the universe. OMG, imagine some random element of danger injected into your precisely planned income scheme!

I love Crucible more and more every day and posts like the OP's are definitely a sign that EVE is headed in the right direction --> away from the mainstream MMO crowd and towards a pre-defined path of darkness and hostility in space.
Mercy Crow
Black Legion Projects
#147 - 2011-12-02 01:05:57 UTC
Forum Warriors unite, more troll anyone..

The one thing that seems to be missunderstood in general is there is NO RIGHT OR WRONG WAY to play EVE.

There is just EVE and it changes it must to survive, full stop..

The one thing i keep hearing from the so called "pro" nullsec / lowsec dwellers is they keep yelling is "no risk, no reward" well how about letting people get adjusted first then decide when the hell they are good and ready, to willingly take the loss of a ship or two, and decide who with and what for, where should that take place if not in High Sec, doubt very much EVE would last very long if it was all Low Sec and Null Sec where no one can be somewhat sure to ever finish a mission or Trade Run, also as that would be the end of trade hubs with all its new fresh ships and modules and without trade no more EVE as we know it..

Yes EVE is PVP.... but eve-pvp isnt just blobfare and yarring

Run a mission / kill some rats / do pi / trade / explore, to get enough isk for the toy of your choice, gotta start somewhere, and the faster you get enough isk, the faster you can do your thing if thats pvp, low / null sec, collecting bpo's, shiny bling mods, what ever, EVE should be about freedom of choice and not, "OHH its our way or the highway"

If it doesnt promote freedom of choice its a dead or dieing game, now believe it or not, to give someone the freedom of choice begins with rules (game mechanics) hence High / Low / Null Sec etc. Or would you prefer another common solution like say candyland servers / pvp servers..
Russell Casey
Doomheim
#148 - 2011-12-02 01:14:33 UTC
Sigh, this is why CCP needs to stop this half now and half later approach when they release new features like PI. Customs offices were supposed to work this way from the beginning, but CCP put it off for years and are only just now introducing the conflict element that should have been there from day one. Nobody would have said boo about this if it had all been released together and not years apart.
Sycho Pathic
Republic Military School
Minmatar Republic
#149 - 2011-12-02 01:26:31 UTC
Sicex wrote:
I love Crucible more and more every day and posts like the OP's are definitely a sign that EVE is headed in the right direction --> away from the mainstream MMO crowd and towards a pre-defined path of darkness and hostility in space.


"The Crimson Permanent Assurance" comes to mind.
Khai'ne
True Grit.
#150 - 2011-12-02 01:35:57 UTC
Tippia wrote:
Khai'ne wrote:
But should the game be all about combat?
Yes. That creates a dynamic that has no equal in any other game out there, and it lets us have this quite unique marketplace and player economy that sits at the very core of the game.
Quote:
The fact that CCP has added the features of mining, building and so on suggests that, at one point at least, they intended the creation half of the cycle to be an important part of the game. However, at the moment it is obvious that participating in the desctructive side of eve is far more involved and varied, and worryingly it is this side that nigh on all of the recent updates are focusing on.
…you mean apart from all the new stuff that's being added that gives the creative side more things to create, most notably some of the things the OP whines about? What your fact is missing is that CCP implemented those creative parts in such a way that they are also part of the PvP dynamics that makes combat so involved and varied. It's when you try to separate yourself from that dynamic that the variation and involvement is lost.

Crucible added more stuff for the creative-minded to be creative with.


OK, you seem to have missed my point so I'll try to re-word it. I agree that EVE has a unique dynamic and this is in part to its similary unique combat system . However I don't think that improving the non-combat aspects of the game will compromise the combat part in any way.

I'm not asking for any distancing between the destructive and creative aspects, because the way they interlink is the most exciting thing about both of them. However I think they should both be equally important, equally difficult and have an equal opportunity for player skill to make a difference.

This does not mean adding more things to manufacture or harvest by right clicking and then letting your character skills do the work, it means a total revamp of the manufacturing system, invention system etc.

I understand that maybe this is not what the majority of the playerbase want; they only want to blow things up, which is why CCP is concentrating on that side of things.

But this does mean that people like the OP are no longer catered for, it is why they are quitting, and hopefully I'm making it a bit clearer why it is misguided to flame them for it.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#151 - 2011-12-02 01:36:02 UTC
So I can understand how the OP came to this point. All the folks bashing him need to consider that a lot of folks are reaching the same place as the OP.

I've been in Eve for quite some time, been in a corp, started a corp, lived in null, started an alliance and I've seen the experience change a lot over time. CCP has let elements of the game dominate their thinking and let things creep to a point where a lot of things no longer work as intended. The small corp, casual or solo players are getting hurt by this the most.

Things that were fun when I started that aren't any more include:

Low sec, CCP never intended someone to be able to tank and perma-camp a low sec gate. Now all the gate guns do is kill the occasional new player that forgets about the agression timer.

Low sec ore used to be worth some risk, no longer.

Basic trade routes are no longer worth it.

Ratting used to be a lot more fun in high and low sec than it is now since all the drops have been nerfed to the point of instant reprocess.

Killing NPC convoys used to be worthwhile, does anyone even do that anymore?

Combat was a lot more "even", now the really high end ships dominate by a much larger margin and low sec now has the bored giant alliance cap fleet hot drop to add the misery.

Static sites were more rewarding

There was interesting stuff to look at, CCP no longer puts stuff like this "not a sign" sign or cool abandoned structures to encourage exploration for tourism.

Now the CCP hive mind seems dominated by large alliances and null. And the little guys hasn't felt the luvin for a long time.

So I'd say give the OP some slack, his reactions and sentiments are legitimate. The beauty of Eve was it once seemed to really create an enviroment where any play style could be enjoyed, as time goes on that promise seems diminished. You have to wonder how that plays out for Eve in the long run.

Issler
Adara Ikkala
Stellar Prospectors Consortium
Antiquorum
#152 - 2011-12-02 01:37:18 UTC
Myxx wrote:
You're the type of totally-risk-averse-mindset player that EVE needs less of or needs to break new habits into. How about you learn to live and thrive in lowsec?


OMG Yes!

At the risk of being slightly off topic, I Can't tell you how big of a downer it was to try to organize lowsec roams, and have your corpies talk a lot of PvP smack but then cop out because 'My ship might get popped' The thing they seem to forget is...

WE CAN MAKE A INFINANT NUMBER OF SHIPS, just a matter of time.
Hershman
Creepers Corporation
#153 - 2011-12-02 01:40:09 UTC
Hyacinthous wrote:
Hershman wrote:
If you cannot adapt, then you die. This thread is the 'GAME OVER' screen of Eve.


If the foundation to adapt isn't within the fundamentals of the game then Everyone dies regardless. Oh wait, that's all eve is about - dying.

Enjoy wasting your lives never accomplishing anything while you dedicate all of your days and nights to this lackluster imitation of a space game that doesn't even feature zero-g vacuum simulation, manual controls, or more hardcore elements mostly found in scifi.

The complaint isn't saying he can't adapt, he is saying that there is no reason to because there is no potential reward for adapting. In other words, players are losing motivation to play because of corruption and the rigged/manipulated market ruining the game.

Hell I logged on the 29th just to get the free implant (pathetic but who cares, can't even use it - "slot is filled" with better implant)
and decided to grab some skillbooks but had to go 20 jumps just to get to an old school system that wasn't completely borked on the market. People buying the skill books and re-selling them twice as much, those people can f themselves and die irl. Thanks.

Anyway, OP is right regardless of what all you brown nosers proclaim, the game is dying because CCP can't even reinforce their own game's design and rules. Two examples: People breaking in-game mechanics to avoid consequences = unfair advantage = game broken; Second example: Poker website using bounty system as leaderboards and free advertising = broken and abused ingame mechanic that has been neglected for so many years = broken game. Anyone who wants to be a kickass bounty hunter (say, cowboy bebop style) can't because this game is broken and abused by it's player base : aka : griefers.

Eve = Griefers vs Griefers.
Anyway, Anyone innocent or just trying to enjoy the game will always get caught in between these idiot griefers who ruin the game to spite other people just to try and fill the giant empty void that is where their soul and consciousness should be.

No offense to CCP, I mean they are trying... But this game could be so much better in so many facets if they just cared more about the game instead of the revenue they get. When you care about your game, the money that comes from it is just icing on the cake. I shouldn't have to explain that a well made game = more revenue but products just made for revenue = lackluster and uninspired and usually tank/don't do well/or just crawl along.


nice try.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Steveir
Hagukure
#154 - 2011-12-02 01:59:33 UTC
Obviously there is bit of shake up on PI, but why not wait till the dust settles before declairing epic fail.
For example, one industrialist is trying to set up an Alliance for losec PI. If you have the resources why not help him?
Personally I'm looking forward to lauching my first POCO and getting it blown up in 48 hours - it not really money, its all about having fun.
Life is good.
Tippia
Sunshine and Lollipops
#155 - 2011-12-02 02:04:06 UTC
Ol Gregg wrote:
I cannot wait for the day when EVE continues to bleed subscribers and eventually has to launch ridiculous offers to try to lure new players in so that they don't have to s***can the game, along with your profit margins..

Oh, wait. That's today..
Funny that… we're currently seeing the kind of post-patch bump that Incarna completely failed to generate. So no, that was six months ago.
Ingvar Angst
Nasty Pope Holding Corp
#156 - 2011-12-02 02:42:25 UTC
Myxx wrote:
You're the type of totally-risk-averse-mindset player that EVE needs less of or needs to break new habits into. How about you learn to live and thrive in lowsec?


Low sec, and null for that matter, is for people afraid to live without local.

Six months in the hole... it changes a man.

Roosterton
Sebiestor Tribe
Minmatar Republic
#157 - 2011-12-02 03:00:43 UTC
OP:

"Oh no! I can't run risk-free level 5 missions due to a game glitch anymore! Oh no! I can't make several hundred million per month of passive isk for basically no risk anymore!"

HTFU, STFU. Failing that, GTFO.
Nyio
Federal Navy Academy
Gallente Federation
#158 - 2011-12-02 03:06:02 UTC
leavwiz wrote:
message clearly received. High sec players that are soloists or in small corps are not wanted.

As the last remaining player in my once fun and thriving corp, I too will be moving on to an mmo where production and harvesting are operational spheres that dont require subjecting yourself to gank happy pvp'ers

I have taken down the POS with its construction and research bays
I have hauled our stuff to Jita and sold it at buy prices (so no you cant have my stuff)
I will not bother to visit my PI sites again as launch taxes now exceed the market value of the goods from my humble , low efficiency high sec planets.

When my plex runs out you can add me to the growing statistic of casual players that find no game value in EVE anymore.

perhaps i should turn on my CQ option again to remind me how well dev resources were spent on creating a login lagfest, so I wont wax sentimental about rejoining the game.

To those who I have been able to assist with materials and ships, perhaps our paths will cross again in the mmo's we discussed. in the meantime, fly safe. have fun
leavwiz


Join the dark side. Smile
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#159 - 2011-12-02 04:47:36 UTC
So you can ONLY do what you did BEFORE PI?

fuckin crybaby
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#160 - 2011-12-02 05:11:23 UTC
leavwiz wrote:
message clearly received. High sec players that are soloists or in small corps are not wanted.

As the last remaining player in my once fun and thriving corp, I too will be moving on to an mmo where production and harvesting are operational spheres that dont require subjecting yourself to gank happy pvp'ers


Have you considered that perhaps your corpmates abandoned you for other reasons?

Perhaps they all secretly hate you.