These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Mobile Warp Disruptors

Author
Voyager Arran
Brutor Tribe
Minmatar Republic
#21 - 2014-04-23 01:28:15 UTC  |  Edited by: Voyager Arran
Ding Bang Oww wrote:
Wow it's somewhat amazing that anyone would defend a mobile warp disruptor as a balanced gameplay mechanic. It is inherently unbalanced as some types of ships are completely immune to its effect. All it does is make gate camping easier.


Your arguments so far:

This Item has counters and workarounds. Therefore imbalanced.

This module has a purpose. Therefore... I don't know, you were probably implying that gatecamps are bad because you like to fly Badgers into them, but you didn't actually make a statement or provide it with any justification.


Have you considered the possibility that it is, in fact, you who are bad, and not the villainous bubbles?
Ding Bang Oww
Perkone
Caldari State
#22 - 2014-04-23 10:55:26 UTC
I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about
JAF Anders
Adenosine Inhibition
#23 - 2014-04-24 02:49:35 UTC
If you don't own null sec, why should you be allowed to traverse it?

The pursuit of excellence and stabbed plexing alts.

Luwc
State War Academy
Caldari State
#24 - 2014-04-24 06:32:38 UTC
Ding Bang Oww wrote:
I don't mind so much losing a ship or two to a bubble camp,

HOWEVER

When null-sec becomes impossible to travel across due to bubbles on every other system with no alternate routes I get testy. The only way to counter these is to fly an interceptor or covert ops ship; but then there really is no point to either of these unless you are trying to move items around. Sometimes I want to bring a ship in for ratting / pvp but I can't.

Suggestion:

-Make the bubbles last less time when placed
-Make them cost more

Same ability to bubble-camp; less ability to shut down entire sectors of space for extended periods of time.


No.

use your d-scanner

pounce celestials.

and what JAF said.

**** off.

http://hugelolcdn.com/i/267520.gif

Phaade
LowKey Ops
Shadow Cartel
#25 - 2014-04-24 07:44:45 UTC
Bubbles are a really, really bad mechanic.

There are so many better ways to deal with mass warp disruption.
Akashi Suenobu
University of Caille
Gallente Federation
#26 - 2014-04-24 17:29:55 UTC
Ding Bang Oww wrote:
Ding Bang Oww wrote:
The only way to counter these is to fly an interceptor or covert ops ship; but then there really is no point to either of these unless you are trying to move items around.




Or a T3 cruiser, with a mobile depot, interdiction nullified and cloaky and when you find a plex you want refit for combat. It's that simple. Stop whining.
Estella Osoka
Cranky Bitches Who PMS
#27 - 2014-04-24 19:52:32 UTC
Ding Bang Oww wrote:
I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about


Eve-Kill says differently. My poor wittle badger went boom!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#28 - 2014-04-24 20:16:17 UTC

Interdiction nullification is a newer mechanic than warp bubbles.

Warp bubbles effect almost all ship types in the bubble equally. Yes, nullified ships are immune, but those that are nullified are limited in other ways.

I love using bubbles, and honestly believe they are the most tactically useful and interesting mechanic available in game. I can understand why you may be frustrated with constantly being caught by bubbles, but they are generally trivially easy to work around:

Drag / Catch bubbles can be bypassed using un-aligned celestials and bookmarks.
Cloaky ships can often power out of a bubble and warp off to safety.
Fast ships can usually power back to gate and retreat to safety.
Battleships can MJD out of the bubble and warp off.
Nullified ships can ignore the bubble's disruption effect.

I'm sorry if these techniques are inconvenient for your particular playstyle, but that doesn't make mobile warp disruptors a bad thing. They are probably my favorite deployable in the game!


Shadow Mancer
The Untraceable
M A R A K U G A
#29 - 2014-04-27 10:51:13 UTC
Cry me a river...

Ask someone in your alliance who has Jump Freighter to help bringing down all your stuffs to null sec, problem solved.
Or get the 2nd alt account and scout, I can think of 10 more ways to travel in low sec with no problems at all.
Zarnak Wulf
Task Force 641
Empyrean Edict
#30 - 2014-04-27 12:17:19 UTC
Ding Bang Oww
Perkone
Caldari State
#31 - 2014-04-27 17:16:56 UTC
Estella Osoka wrote:
Ding Bang Oww wrote:
I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about


Eve-Kill says differently. My poor wittle badger went boom!


Are you legitimately ********? An interdictor is not a mobile warp disruptor
Inxentas Ultramar
Ultramar Independent Contracting
#32 - 2014-04-28 17:22:37 UTC
I second the wormhole highway. Not the most dependent, but definately one of the safest ways to enter null from lowsec.
kingduckling
The pie is a lie
#33 - 2014-05-04 01:41:29 UTC
Inxentas Ultramar wrote:
I second the wormhole highway. Not the most dependent, but definately one of the safest ways to enter null from lowsec.

it is depenndent.GO to nullwhere u want to rat ->find closest wh->track hs exit->bring your ship in.
If u do it the other way u cant control where in nullsec you end up.ofc with the first u get in hs so u might have to do 30 jumps to get to it and ofc it sucks if the OP want to bring a battleship.
IbanezLaney
The Church of Awesome
#34 - 2014-05-04 02:45:37 UTC
Ding Bang Oww wrote:

That is the least simple solution I have ever seen



Who told you Eve is suppose to be simple?

If you don't want to listen to the answers people have given you here, you should ask around within your corp/alliance.


You have some good corp members who should be able to help you.
ShahFluffers
Ice Fire Warriors
#35 - 2014-05-04 08:07:54 UTC  |  Edited by: ShahFluffers
Ding Bang Oww wrote:
Estella Osoka wrote:
Ding Bang Oww wrote:
I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about


Eve-Kill says differently. My poor wittle badger went boom!


Are you legitimately ********? An interdictor is not a mobile warp disruptor

Correct. They are VERY mobile warp disruptors that perform the exact the same function using the exact same mechanics... only with weapons as a bonus.

The entire point behind mobile warp disruptors is to make transversing "outlaw space" extremely hazardous and inhibit travel into an area claimed by someone (officially or unoffically).
It does not actually prevent you from traveling though... players do that. You just have to outsmart the players or use a specialized ship to compensate... just like everything else in the game.

And yes... you can totally PvP in an interceptor. Just fit more "creatively" (hint: more damage, less speed).
Leiko Maruyama
Gildinous Vangaurd
The Initiative.
#36 - 2014-05-04 08:27:39 UTC
Not sure if troll or serious.

1/10 for effort, 6/10 for responses.
Liam Inkuras
Furnace
Meta Reloaded
#37 - 2014-05-05 14:02:17 UTC
Learn to pvp the camps, or warp to gates from different celestials.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Gully Alex Foyle
The Scope
Gallente Federation
#38 - 2014-05-05 16:48:44 UTC  |  Edited by: Gully Alex Foyle
OP, maybe you're not focussing the actual issue: bubbles don't blow up ships, players do.

Bubbles are just an effective tool to 'catch' you and to a certain extent 'hold' you, they don't increase your opponent's capability to blow you up. Nor can people blow you up if they're not in system and on grid (hint: use scouts).

You're basically saying that in null it's a bit harder to run from pvp. I think that's working as intended, along with the absence of gate guns. Otherwise null would just be sov lowsec with dds and better moons.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Previous page12