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What if highsec was made 100% safe...

Author
Kaarous Aldurald
Black Hydra Consortium.
#41 - 2014-04-22 23:38:55 UTC
Herzog Wolfhammer wrote:
BeBopAReBop RhubarbPie wrote:
Abrazzar wrote:
What if there were a Free2Play option but you could only make a character with a certain amount of SP, limited skill choice and permadeath?

For the record, I would totally play a permadeath character in eve. Ganking would be much more fun knowing that that maller on the station actually matters.



It would be kind of cool, a "live fast die young" option. Maybe even have players who are "non capsuleers" meaning at best you can fly a frigate.

But that's practically a whole new game.


A game called Valkyrie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Webvan
All Kill No Skill
#42 - 2014-04-22 23:44:19 UTC
Well then there would be little to no reason to start new threads in GD and then EVE would dieā„¢

I'm in it for the money

Ctrl+Alt+Shift+F12

Hevymetal
POT Corp
#43 - 2014-04-23 02:31:17 UTC
Forum Clone 77777 wrote:
What if threads like this, over night, stopped being made, forever?


General Discussion would die over night, forever.

@OP People would still complain their cake didn't have enough frosting and that it wasn't served to them on a silver platter.
Hapyria Nabali
Royal Amarr Institute
Amarr Empire
#44 - 2014-04-23 02:51:14 UTC
As a relatively new player (I've been playing for less than a year), I don't really get what the big problem is What?.

A lot of you seasoned pros seem ticked off about high-sec, and as a high-sec player, it kind of ticks me off to see.

Some of you guys seem upset that the rewards in high security space are too great, and I can understand that, I guess.

...But most of you just sound like bitter haters.

If you're already established in the game, then who cares about where the majority of the population spends their time?

If all you care about is getting blown up, then there are enough players in null sec, or low sec who can make that happen for you.

I don't really think these discussions about changing things in high sec really help, because experienced players seem to all have the same opinion ("Eve is hard. In Eve you die often. It's the game. Get used to it. Blah blah blah").

If certain players (like myself) are okay with playing the game with little risk and small rewards, then that's our business... But reducing our rewards to nothing (and don't tell me that 1% isn't nothing... Because it basically is) is lame, and will only cause more problems than it could ever solve.

Leave us carebears alone What?.

Volar Kang
Kang Industrial
#45 - 2014-04-23 02:59:05 UTC
Let's be honest, null is boring. Show up on time to an op then wait thirty minutes for the rest of the guys who now have to fit ships or some other thing that should have been done an hour ago. Then fly 20 jumps thru empty systems only to have a cyno open and drop 100 enemy ships on your small 25 man roam. When you do enter an enemy system everyone docks up. When a red comes into your space half the alliance is too busy running anom,s to bother to go after them. In highsec it is much more a guessing game. Is that miner beside you marking your position so code can come and gank you? If I fly this 500 mill in a transport, which gate will I be ganked at? Let's hang around Amarr and watch Raven and Boom try and scam people. So much more actual content in highsec. Let's not screw it up by making it any safer or reducing the already low rewards.
Mara Pahrdi
The Order of Anoyia
#46 - 2014-04-23 03:30:36 UTC
Volar Kang wrote:
stuff

+1 for making me have a good laugh.

I didn't go to Amarr for some time now. Guess I really should Lol.

Remove standings and insurance.

Alduin666 Shikkoken
Doomheim
#47 - 2014-04-23 03:47:46 UTC
Unsuccessful At Everything wrote:
Solecist Project wrote:
Did you REALLY have to do this????





Would you rather I... necroed 4000 threads? Big smile


I dare you, but they have to be the ****tiest, most controversial threads you can find.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Riyria Twinpeaks
Perkone
Caldari State
#48 - 2014-04-23 04:25:24 UTC
Hapyria Nabali wrote:
As a relatively new player (I've been playing for less than a year), I don't really get what the big problem is What?.

A lot of you seasoned pros seem ticked off about high-sec, and as a high-sec player, it kind of ticks me off to see.

Some of you guys seem upset that the rewards in high security space are too great, and I can understand that, I guess.

...But most of you just sound like bitter haters.

If you're already established in the game, then who cares about where the majority of the population spends their time?

If all you care about is getting blown up, then there are enough players in null sec, or low sec who can make that happen for you.

I don't really think these discussions about changing things in high sec really help, because experienced players seem to all have the same opinion ("Eve is hard. In Eve you die often. It's the game. Get used to it. Blah blah blah").

If certain players (like myself) are okay with playing the game with little risk and small rewards, then that's our business... But reducing our rewards to nothing (and don't tell me that 1% isn't nothing... Because it basically is) is lame, and will only cause more problems than it could ever solve.

Leave us carebears alone What?.



I think this is about players who still think highsec is not safe enough, because you can get ganked (and bumped, apparently). Those who don't want to have little risk, but no risk. Those who complain and want to change highsec themselves, make it 100% safe, but still get the same rewards.
The OP is proposing that in that case the rewards should be severely reduced as well.

If you think highsec is fine as it is, then nobody here said anything about taking away your rewards.
Divine Entervention
Doomheim
#49 - 2014-04-23 06:10:22 UTC
Unsuccessful At Everything wrote:
DaReaper wrote:
Part of eve's biggest appeal is you are never really safe, ever. Its what makes eve's even boring aspects exciting. The risk is what gives humans the most thrill.



But even knowing that they are never really going to be safe, they still sub, and then cry for 100% safety (but still have 100 to 1000% of the rewards).


Some, not all.

Just as some people will sub knowing that high sec exists as it does today, and then cry for it's becoming less secure.
Webvan
All Kill No Skill
#50 - 2014-04-23 06:28:08 UTC  |  Edited by: Webvan
I'd support permadeath though, have done it in other mmo's. So here you get to duplicate a clone, shared assets, resets it to 0-SP with a ~4x training multiplier (4x faster than normal). Once podded, it's dead, and then you can duplicate another clone provided you meet the requirements: payment, mission, random number generator, whatever just not handed to you - not instant.
None of that f2p crap suggested though..

I'm in it for the money

Ctrl+Alt+Shift+F12

Winchester Steele
#51 - 2014-04-23 06:49:27 UTC
Hapyria Nabali wrote:
As a relatively new player (I've been playing for less than a year), I don't really get what the big problem is What?.

A lot of you seasoned pros seem ticked off about high-sec, and as a high-sec player, it kind of ticks me off to see.

Some of you guys seem upset that the rewards in high security space are too great, and I can understand that, I guess.

...But most of you just sound like bitter haters.

If you're already established in the game, then who cares about where the majority of the population spends their time?

If all you care about is getting blown up, then there are enough players in null sec, or low sec who can make that happen for you.

I don't really think these discussions about changing things in high sec really help, because experienced players seem to all have the same opinion ("Eve is hard. In Eve you die often. It's the game. Get used to it. Blah blah blah").

If certain players (like myself) are okay with playing the game with little risk and small rewards, then that's our business... But reducing our rewards to nothing (and don't tell me that 1% isn't nothing... Because it basically is) is lame, and will only cause more problems than it could ever solve.

Leave us carebears alone What?.



Heh. Dream on. Not leaving carebears alone is kind of the point of Eve.

But in all honesty, we want you to stay and get fat off lots of nice juicy rat bounties and roids. Fat and slow and juicy. Mmmmm.

Baaaaacon.

...

Bunnie Hop
Bunny Knights
#52 - 2014-04-23 07:09:38 UTC  |  Edited by: Bunnie Hop
What if we went an entire week without idiotic threads about destroying hi sec....It is not going to happen, but if it does there will be a silent exodus and those that remain will wonder why the player base just dropped 50 percent. Null and low must not be as exciting as you claim or you wouldn't have so much time to spend on the forums worrying about what others are doing in the game.
Luwc
State War Academy
Caldari State
#53 - 2014-04-23 07:11:42 UTC
It would basically make all the carebears and botters ragequit.

http://hugelolcdn.com/i/267520.gif

Josef Djugashvilis
#54 - 2014-04-23 07:34:57 UTC
What would be more interesting would be to completely remove null-sec, no more timers, no ego wars, no need for null-sec folk to cry poverty all the time, and above all, no way or need to fight for or hold sov.

Make hi-sec much smaller and turn all of null into lo-sec.

It will never happen, but I think it would greatly improve the game.

This is not a signature.

Bunnie Hop
Bunny Knights
#55 - 2014-04-23 07:43:00 UTC
Josef Djugashvilis wrote:
What would be more interesting would be to completely remove null-sec, no more timers, no ego wars, no need for null-sec folk to cry poverty all the time, and above all, no way or need to fight for or hold sov.

Make hi-sec much smaller and turn all of null into lo-sec.

It will never happen, but I think it would greatly improve the game.


Mittens would have kittens P
Aimy Maulerant
DDo Squad Gaming
#56 - 2014-04-23 08:51:12 UTC
Felicity Love wrote:

EvE is dying...


why you say that?
Aimy Maulerant
DDo Squad Gaming
#57 - 2014-04-23 08:53:17 UTC
Josef Djugashvilis wrote:
What would be more interesting would be to completely remove null-sec, no more timers, no ego wars, no need for null-sec folk to cry poverty all the time, and above all, no way or need to fight for or hold sov.

Make hi-sec much smaller and turn all of null into lo-sec.

It will never happen, but I think it would greatly improve the game.


looks like someone keeps getting bubbled when they try to go mining in null...
Debora Tsung
Perkone
Caldari State
#58 - 2014-04-23 09:02:42 UTC
Unsuccessful At Everything wrote:
... but the rewards in this completely 100% safe area were reduced to 1% or less of current Highsec levels?

Im talking about tutorial/level 1 missions only, belts with only 1 or 2 small veldspar rocks(unless spawned in Lvl 1 mining missions) and icefields eliminated, stations with few or no slots for research/manufacturing and no POSes able to be anchored.

This would make highsec/safesec akin to the WoW forest/ 1SP boars model like the majority of highseccers want.

What would the consequences be? Would highsec still be as populated as it is now? Would people choose to have some risk to receive ANY kind of reward at all? Or would people STILL not be happy because they cannot have their cake (eventhough its a lie) and eat it too? What if access to this space was only available for the 1st month or trial/sub?

Id be interested to hear both sides of this discussion.

It appears that Permadeath is preferred over unprofitable 100% safe highsec, but would the risk-adverse players accept permadeath without a safe area?


I just enountered some kind of paradoxon and my mind cannot process that... Shocked

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Schmata Bastanold
In Boobiez We Trust
#59 - 2014-04-23 10:12:12 UTC
Unsuccessful At Everything wrote:
It appears that Permadeath is preferred over unprofitable 100% safe highsec, but would the risk-adverse players accept permadeath without a safe area?


Keep in mind that most - if not all - people posting in this thread are not exactly from risk averse "I just want to be left alone" crowd. We want profit for our actions and we accept risk that is involved in performing those actions (whether risk/reward is balanced properly or not is not exactly important here). And you are asking if those who cry about bumping would accept permadeath? BUMPING for frakk sake!

Invalid signature format

Salvos Rhoska
#60 - 2014-04-23 10:44:22 UTC
In general, I support reductions to security in all sectors of space, with one exception: rookie systems.

Ganking is a strange anomaly, but Im ok with it. It carries degrees of logistic and organisational difficulty, as well as a security loss. Ganking is a "necessary evil" so that the Golden Rules of EVE are observed also in high-sec. A fully bling Mission shipl which no longer is at risk from the pve content it plays, needs to remain at risk from pvp aggression.

High sec wardec mechanics could use further Dev consideration. I dont think its quite as streamlined and consistent as the game deserves.

On the point of rookie systems, I firmly maintain that it is necessary for there to be incubation syatems for new players in order for them to learn the basics of EVEs ropes. Anyone who has doubts about that, need only roll a trial and observe Rookie chat a bit. We need these players to stay in EVE. It is essentiql to EVEs continuity. You wouldnt believe how many very simple things that the rest of us take for granted, are incredibly difficult for new players to get to grips with.

There are two kinds of rookies. Those who are generally experienced with games, learn fast, understand thr UI etc and are basically "ready" to take thr plunge early. But the other kind take longer to figure things out. Both types are invaluable to all of us as the community. Both can grow into community contributors and great EVE citizens, in their own personal way. But in order to retain the latter group, who take longer, they need an environment to figure the game out in.

I have often read arguments stating that incubation results in these players being unready for the "realities of EVE".
I dont buy that. As much merit as there is for the swimming teaching technique that just throw them in and they will either learn or drown, that results in a substantial part drowning, needlessly, and why? Just cos they didnt learn fast enough before their breath runs out? We cant afford that kind of attrition. If they are to be Darwinistically culled from the game, that can, and will happen, later. There is no need to kill these rookies right at the start. There is ample time for that later.

I have some disagreements with the current Rookie systems. I dont think any system below 1.0 security should be designated as such. I cant comprehend at all why Hek, for example, is considered a rookie system.If a player feels he is ready to visit his first trade hub in a 0.5 system, then he should know he is no longer in incubation
That system is "real EVE".

Rookie systems should be restricted to the 1.0 starter systems and possibly one peripheral 1.0 system, for purposes of the Tutorials, and the necessary Belts for the mining/manufacture ques involved with them. Removing rats feom 1.0 was good choice, not because Rookies where at risk, but becuase imo these Rookie systems should be kept extremely poor. They need only to provide what Rookies need to get through the Tutorials and starter missiins. Nothing more, nothing less. No sane person should want to remain in them.

Do you guys get what I mean? Make the Rookie systems **** poor starting zones, akin to those in other games starting zones. Theonly purpose of which is to learn the ropes, and then take flight, when you are ready, into the "real EVE", with your training wheels coming off the second you pass through a gate to a non-rookie system.