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[Kronos] Pirate Faction Frigates

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Author
Shen Loong
Doomheim
#1521 - 2014-04-17 22:29:17 UTC  |  Edited by: Shen Loong
The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.


Currently:

CRUOR

Amarr Frigate Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Frigate Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Small Energy Turret damage


My suggestion:

CRUOR

Amarr Frigate Bonus:
5% (or 7.5%) bonus to optimal range of turrets

Minmatar Frigate Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Small Energy Turret damage


-
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1522 - 2014-04-17 22:49:00 UTC
CCP Rise wrote:
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/

its been 17 days since a response on the frigate thread. i think its time we have a legit response on these ships. everybody is in unisen about the cruor being crap.

Amarr Militia Representative - A jar of nitro

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#1523 - 2014-04-19 13:53:57 UTC
Shen Loong wrote:
The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.


I don't think you understand that the Blood Raiders are, first and foremost, capacitor warfare ships.

Everything else is secondary. Getting a long range web will help you close in enough to neut, since the ship isn't very fast anyways.

Frankly, making the Cruor just another Slicer with a web is a bad idea, and very unoriginal. We're trying to avoid making ships have generic bonuses.

PS, for the others: It would be immensely OP for the Cruor to have a neut as far as it can web.
The only people that are suggesting this are probably the ones who have Cruor stockpiles sitting around.
Caval Marten
Deep Core Mining Inc.
Caldari State
#1524 - 2014-04-20 03:41:24 UTC
Nyancat Audeles wrote:
Shen Loong wrote:
The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.


I don't think you understand that the Blood Raiders are, first and foremost, capacitor warfare ships.

Everything else is secondary. Getting a long range web will help you close in enough to neut, since the ship isn't very fast anyways.

Frankly, making the Cruor just another Slicer with a web is a bad idea, and very unoriginal. We're trying to avoid making ships have generic bonuses.

PS, for the others: It would be immensely OP for the Cruor to have a neut as far as it can web.
The only people that are suggesting this are probably the ones who have Cruor stockpiles sitting around.


The problem with your scenario is that the Cruor is one of the slower frigates out there so even if you are webbing someone from 20km down to under 10km, the other ship will then be able to web you and just stay out of cap warfare range.

The current Cruor actually works for your scenario because the 90% web can allow the slow Cruor to dictate range.

Goldensaver
Maraque Enterprises
Just let it happen
#1525 - 2014-04-20 19:23:42 UTC  |  Edited by: Goldensaver
Flyinghotpocket wrote:
Lich Reaper wrote:
These changes are cool, but none of them actually justify the price of these ships.

The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justifiable on a bhaalgorn maybe... but not the frig version.

For the record, all these ships will still suck compared to the dramiel and daredevil if their prices stay the same.

a triple neut tristan will own a DD. just sayin its 1/10th the price of the cruor.

but ya most of these changes suck. the DD needs a 100% damage bonus reduction so it can sorta of be on par with the damn cruor

Don't see how that will happen. You'll never get in neut range in a Tristan when he's got you going 10% of max speed at 14+km from him, and his DPS will pop you before yours kills him.

Not that it changes the point on the Cruor.
Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#1526 - 2014-04-22 00:47:43 UTC
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.

Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.

Want Pyfa, but with more features?

Pyfa.fit

Naomi Anthar
#1527 - 2014-04-22 11:01:40 UTC
Ebag Trescientas wrote:
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.

Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.


Maybe it's intended that you don't fit your ship with MWD , LMLs and T2 Shield Extender / MASB ?
Ships is super CRAZY strong, maybe just meta your launchers ? Or use fitting mod if you want all stuff ?

The worm has best fittings from pirate frigs anyway . Please don't be like those guys from Rattle thread , where no amount of buffs will make them happy. Have some mercy on this game. And have mercy for balance. Ships is already broken in opness. Don't push it further.

Look again at your suggestion and look at stats from other ships - dramiel for example ?
Another low slot ? What do you mean that it does have more lows than cruor (supposed to be armor tanked ?) ?
Kagura Nikon
Native Freshfood
Minmatar Republic
#1528 - 2014-04-22 12:16:29 UTC
Caval Marten wrote:
Flyinghotpocket wrote:
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.


At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change.

..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts Shocked



I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#1529 - 2014-04-22 12:53:00 UTC
Ebag Trescientas wrote:
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.

Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.


Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Naomi Anthar
#1530 - 2014-04-22 13:09:53 UTC
Kaarous Aldurald wrote:
Ebag Trescientas wrote:
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.

Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.


Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi.


Nothing new ... there is plenty of armor merlins around already ;)
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#1531 - 2014-04-22 16:22:11 UTC
Kagura Nikon wrote:
Caval Marten wrote:
Flyinghotpocket wrote:
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.


At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change.

..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts Shocked



I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range.


13km neuts are OVERPOWERED. Don't engage in fights you won't be able to take. The Cruor can still engage kiting ships at very long ranges with scorch and the web. It is still effective. Web to slow down faster ships -> Overheated Scrambler -> Neut. Problem solved.
Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#1532 - 2014-04-22 19:55:29 UTC
Naomi Anthar wrote:
Ebag Trescientas wrote:
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.

Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.


Maybe it's intended that you don't fit your ship with MWD , LMLs and T2 Shield Extender / MASB ?
Ships is super CRAZY strong, maybe just meta your launchers ? Or use fitting mod if you want all stuff ?

The worm has best fittings from pirate frigs anyway . Please don't be like those guys from Rattle thread , where no amount of buffs will make them happy. Have some mercy on this game. And have mercy for balance. Ships is already broken in opness. Don't push it further.

Look again at your suggestion and look at stats from other ships - dramiel for example ?
Another low slot ? What do you mean that it does have more lows than cruor (supposed to be armor tanked ?) ?


Fair points, it doesn't need a low. All three Gurista ships have tons of PG to burn, but are tight on CPU, swapping some of the extra PG for CPU would allow for more versatility in your fits. (Try fitting 4 T2 heavies on Gila, and see what I mean.) Would be nice to have the option of fitting T2 light missile launchers with L5 skills, without sacrificing one of your lows or rigs for CPU.


Kaarous Aldurald wrote:

Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi.


Problem with armor is the low slots conflicting with DDA's. Rockets really aren't a bad idea on a Worm, the damage amounts to basically the same, and with light drones you're going to be brawling anyway.

Want Pyfa, but with more features?

Pyfa.fit

Arronicus
State War Academy
Caldari State
#1533 - 2014-04-22 21:57:31 UTC
Imiarr Timshae wrote:
Rattlesnake = only shield tanked drone ship ingame that is viable.

"Lets take the redundant missile velocity bonus and make it a redundant missile damage bonus."

Blink

Also as someone who literally only pilots a rattlesnake unless I'm in a shuttle or in a site the rattler can't get into, I am very strongly opposed to the rattlesnake changing in a negative way. I'll have to wait to see what you guys do as so far for balancing you've done a bang up job.

I would argue that giving the rattler a sentry drone tracking bonus would perfect it. You'll say "But it overlaps with the dominix!" but it doesn't. No-one shield tanks a dominix. No-one armor tanks a rattler. There is no overlap there.

Get an armor tanked dominix, or shell out for a pimped faction shield domi. Sounds fine to me. Lol


Couple months old already, but I run shield tanked dominixs for 0.0 havens. You get ~850 dps out of the sentries, no weapons needed, massive agility, VERY cheap to fit (Fully t2, t1 rigs), and they tank the sites just fine, as long as you clear ships fast in the proper order.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1534 - 2014-04-22 22:01:17 UTC
Nyancat Audeles wrote:
Kagura Nikon wrote:
Caval Marten wrote:
Flyinghotpocket wrote:
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.


At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change.

..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts Shocked



I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range.


13km neuts are OVERPOWERED. Don't engage in fights you won't be able to take. The Cruor can still engage kiting ships at very long ranges with scorch and the web. It is still effective. Web to slow down faster ships -> Overheated Scrambler -> Neut. Problem solved.


yeah you think 8km scorch is very long ranges. it isnt.

Amarr Militia Representative - A jar of nitro

Juin Tsukaya
Perkone
Caldari State
#1535 - 2014-05-05 13:52:12 UTC  |  Edited by: Juin Tsukaya
I personally do not want to see the gila or rattlesnake loose drone bandwith or capacity. I got them specifically cause it was 1 of the few shield tank drone boats out there.


at the distances lvl 3 and 4 missions are set at, by the time most drones get out there for combat. they will be popped before they ever get back if you need to recall them. hence the use of sentry drones. reducing their capacity or bandwidth would severely penalize the PvE aspect. and yes. we need to actually take pve into account, not just pvp.

the heavy drones that would be able to do sufficient damage are far too slow to be effective in actual use. if you feel that these two ships have fallen by the wayside, then you are not entirely correct. name any other cruiser or BS drone boat that is also a shield tanker.

if you want to change em up a bit, give them improved speed and agility on their drones. so that they can remain effective. changing them to ewar or logi ships just doesn't fill a very big nitch since ships like this already exist.

rattle snake and gila:

tank is sufficient, no need to change caldari cruiser or battleships skills.

you feel the gallente side isn't sufficient anymore. then increase the drones capabilities.


we have missile boats on both the armor tank and shield tank sides.
the same with hybrid charges, projectiles, and lasers. why not keep the drones then?
RavenTesio
Liandri Corporation
#1536 - 2014-05-05 19:25:39 UTC
CCP Rise wrote:

DAREDEVIL

Gallente Frigate Bonus:
10% bonus to Small Hybrid Turret falloff

Minmatar Frigate Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:
200% bonus to Small Hybrid Turret damage


Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
Fittings: 35 PWG, 145 CPU
Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+.01)
Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-.02) / 823000 / 3.65s(-.02)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
Sensor strength: 12(-1)
Signature radius: 35

========================================================================================

DRAMIEL

Gallente Frigate Bonus:
7.5% bonus to Small Projectile Turret tracking speed

Minmatar Frigate Bonus:
10% bonus to Small Projectile Turret falloff

Role Bonus:
100% bonus to Small Projectile Turret damage
note: This ship has increased warp speed and acceleration


Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
Fittings: 37 PWG, 133 CPU
Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+.22)
Mobility (max velocity / agility / mass / align time): 460 / 3.1(-.02) / 950000 / 4.08s(-.02)
Drones (bandwidth / bay): 15 / 20
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
Sensor strength: 11
Signature radius: 30(-2)


I'm not as bothered by the Daredevil here, as it does lack the Drones ... and you often do need to trade Speed for Tank, so it's your choice to make them Tank-Gank or Kite-Gank, but the Dramiel you never need to make the choice.

They're simply have the Damage to go toe-to-toe with Combat Ships, the Tank to go toe-to-toe with Assault Ships and the Speed to get out of nearly any situation that doesn't favour them. That isn't to say I don't see them killed very often, because bad pilots are well bad pilots - but it really does need some form of Achilles Heel just like all of the other Pirate Ships, where when you're fitting you have to make a hard choice about Tank, Spank, Kite or Jack-of-All

Personally I'd suggest if both the Dramiel and Daredevil had their Role Bonus dropped to 190%, perhaps adjust the mass to force more thought between Speed or Tank. Heck they could keep the bonus' if it just lost the Drones, as frankly especially at Frigate Class - Drones do make a BIG difference when they're not really a "primary" but secondary weapon system
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1537 - 2014-05-07 06:03:05 UTC
Flyinghotpocket wrote:
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.


See, this right here is why I have 0 faith in most people's analysis of the Cruor changes. You haven't flown the damn ship before and it shows when you say something like that. Every video I have ever seen with a Cruor has it trying to orbit something at 0... you're not a Taranis or a Daredevil so STOP DOING THAT. You see, when each side has a 60% web, you are chasing each other around so transversal is extremely low... but 60% vs 90% and you should understand that you WON'T chase each other around. If you'd set it to "keep at range" you would not have this problem...

A very big deal with the Cruor is that it cannot fight tanky opponents. It will neut the enemy out but can't keep that neuting going... and it has very low DPS, so fight take longer. Two of these problems are being solved at least partially by adding 2 drones and giving it the Nos bonus - it will become much more fearsome in that aspect. A-type Nosferatu have 10.2km range, but don't fit 2 because you will cry if you don't have a neut... a single nos is enough to keep enemies perma-drained as well as keep your capacitor up, and Neuts still suck cap about 3x as fast as a Nos, so there really is not much reason to use dual Nos.

However, the part that sickens me the most is that Blood Raider are defined by having durability over the Amarrian equivalents, and yet the Cruor is being stuck with a tiny little tank when it is meant for long, drawn out engagements, and CCP doesn't seem to care too much about that :/ so they nerfed its PG like that would help it when Nos take MORE powergrid to fit than neuts, lol. Considering it couldn't fit the largest stuff without Anci Current Router rig beforehand, I don't know why they did this.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.pngĀ 

Bischopt
Sebiestor Tribe
Minmatar Republic
#1538 - 2014-05-08 00:59:59 UTC
Not sure whether or not this has been mentioned already since I'm unwilling to read through the entire thread(naught) but: isn't the succubus still going to be a little bit bad compared to the dramiel?

I did some quick research on this subject and realised that the succubus is still slower than the dramiel with an afterburner, has lower or about equal dps and is more vulnerable to neuting (because of the weapon cap requirement). And has no drones. Even more, the succubus and the dramiel now have the exact same slot layout (3 high, 4 mid, 3 low) so they'll most likely be fit in similar ways.

It just seems like the dramiel and the succubus are too similar and that the new afterburner speed bonus is losing to the raw speed of the dramiel hull, making the good ol' dramdram better in every way.

I could be mistaken about the way the afterburner speed bonus works in which case some of what I just said is false. If I indeed am wrong, someone please correct me.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#1539 - 2014-05-08 14:10:12 UTC
Removed a post for trolling.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1540 - 2014-05-08 18:33:14 UTC  |  Edited by: Sheimi Madaveda
EDIT: Right now, the Cruor has to fit a t2 ACR in order to get all the goodies that you could want on a NEUTING fit-
4 neuts, 400mm Rolled Tungsten plate, meta4 mwd, and everything else.
^You can be fed cap from something else, just a single trans keeps you going.

However, even with a t2 ACR, you will need a 4% PG implant to fit guns-
2 neuts, 2 Focused Pulse laser, 400mm, meta4 mwd, and the other stuff.

I'm not sure how nerfing its PG will help it, considering that Nosferatu take more PG to fit... it seems like it's being taken away from a gang boat to a solo boat. I'm guessing this is because the rebalance Cruor pilot is expected to use the Nosferatu to fuel armor repairers. That's fine for solo but small gang gets slapped in the face because of it, since you can't buffer tank.

I don't really see what was so threatening about letting it keep the powergrid AND giving it a bonus to Nos, which coincidentally require more PG than neuts.

However, I think the web range bonus is better than the strength bonus for gangs, so I'm left with a mixed feeling. Honestly, I'm just going to have to wait to fly it on Singularity before I try and make a decision.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.pngĀ