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Ships used for solo Lv 4 mission running

Author
iloled atyou
Republic University
Minmatar Republic
#1 - 2011-11-30 23:35:03 UTC
Hi, afther some years spending in 0.0, and all there **** i recently moved back to Empire
In very beging of my eve career i did missions up to lv4, but now it seems i dont know even how to blitz

So basicly im looking for a decent solo lv4 ship, i see i have an fitted domi and a machariel in my hangar (dont realy know how to i get those)
but can use ALL no-caldari ships
and im not willing ti train towards a tengu
so should i stay with the domi, and upgrade when i have enough isk in a navy model
or should i try it in a machariel, Or shall i use one of those new tier 3 BC ?

atm im doing mission for CPF
Spineker
#2 - 2011-11-30 23:39:44 UTC
Already have it in your hanger Mach. Some say it is the best I prefer Tengu but I did pick up a Mach BPC yesterday and built the ship so will see tonight.
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#3 - 2011-11-30 23:48:51 UTC
I use the Dominix Navy Issue. The Raven is a good one too, and a great tank on a drake will do well. I hear the Mach is good. The normal domi will work just as well. The new T3 BC's won't work, not enough tank ability.
Skorpynekomimi
#4 - 2011-11-30 23:58:49 UTC
I use a maelstrom. It suffices.

Economic PVP

Jesus Rambo
Criterion.
Minmatar Fleet Alliance
#5 - 2011-12-01 03:44:02 UTC
I544CJON35 Aldent wrote:
I use the Dominix Navy Issue. The Raven is a good one too, and a great tank on a drake will do well. I hear the Mach is good. The normal domi will work just as well. The new T3 BC's won't work, not enough tank ability.


I'd just like to point out that a machariel does perform slightly better than a dominix in missions.
Zhilia Mann
Tide Way Out Productions
#6 - 2011-12-01 05:02:30 UTC
Jesus Rambo wrote:

I'd just like to point out that a machariel does perform slightly better than a dominix in missions.


I'd like to congratulate you on superb use of understatement.

The Machariel competes with the Vargur and sometimes Nightmare for best mission runner with runner up slots for the Tengu, Paladin, CNR, and Golem. A Dominix will do just fine, but it's not in the same league.
Ireland VonVicious
Vicious Trading Company
#7 - 2011-12-01 05:32:42 UTC
Rattlesnake is best L4 mission runner if you do it right.

Over 500 def for all damage types without ever changing hardners.
832 dps that goes long and short range.
Can be done passive with prop mod.
Won't die from D/C's, can have good faction/complexe mods without being a gank target.

Good luck.
GatoOFruits
Caldari Provisions
Caldari State
#8 - 2011-12-01 07:18:32 UTC
Using a Vargur right now. Only T2 fitted. Works well. Does not eat too much ammo and you can salvage the BS as you go
Umega
Solis Mensa
#9 - 2011-12-01 09:00:15 UTC
Mach it - fastest BS with selectable dmg type, plenty of dmg n 70kmish falloff with 800 ACs (go plasma for kin weak rats as if I remember right, therm is their secondary weak) with ok enough tank.. sorta. Be smart with it. Mitigate some dmg with AB fit.. or booster fit it.

The other top tier, imo..

Nightmare for em/therm weak rat missions.

Can't go wrong with Marauders.. it was pretty much what they exist for. All work well in right hands.

Rattler is a notch above domi, they both use same principle.. passive easy mode. Domi closed the gap with the hybrid buff I imagine, but the passive shield regen on a rattler make them so mind numbingly easy to use for 4s with plenty of selectable dmg, and ability for close or long range fighting. (as was already stated before, confirming it is a very solid option).

Navy faction ships work great too, namely CNR, F-Domi, R-phoon.

Them all expensive.. mael, raven, hyperion, domi, abby will work just fine too.. but won't produce the same isk/hour as above.

But since you have a Mach already.. you're golden.
Mike712
Tenth Plague of Egypt
#10 - 2011-12-01 09:30:53 UTC
Best all rounders are Mach and CNR closely followed by the Vargur.

Since you've already go a Mach I'd say use that.

[Machariel, Cheap Lv4 Machariel]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Domination 100MN Afterburner
Pith C-Type X-Large Shield Booster
Shield Boost Amplifier II
Photon Scattering Field II
Heat Dissipation Field II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

There is a cheapish fit that will perform extremely well, T2 the gyros if you must but a decent shield booster is recommended..

Regards, Mike712 The BattleClinic Team

iloled atyou
Republic University
Minmatar Republic
#11 - 2011-12-01 22:59:00 UTC
Al right its a mach then
i did some eft'ing and came to this ( same as mike^^ Big smile)


[Machariel, Lv4 mission runner,Test 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Shield Boost Amplifier II
100MN Afterburner II
Invulnerability Field II*
Invulnerability Field II*

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
[empty high slot]

Large Capacitor Control Circuit I*
Large Capacitor Control Circuit I*
Large Capacitor Control Circuit I*

i could change the invuls for mission specifec hardners
also drop one CCC and put a damage dealer in

could use:
small t2 drones for frigs
medium (&maybe heavy) T2 drones for cruisers
heavy drones for structure or BS als extra dps

My stats:
201m/s (553m/s AB on)
77.5km target range with
2630 volley and 812 dps (888 dps with medium T2 drone)
HP 58K
Shield HP 35K

any advice is welcome
Herrington Vance
Doomheim
#12 - 2011-12-02 02:23:08 UTC
I broke out the kronos on my mission/incursion farmer just to celebrate the hybrid buff. Not half-bad these days, tbqh, though the mach still makes everything look terrible by comparison due to it's speed and immense falloff.

Personally though, I enjoy the marauders tractor reach way too much for a revert to faction bs. Being able to hoover up missions with wrecks pre-piled for my noctis has made me all kinds of lazy.

Then again I also keep a stash of several marauders at each of my hubs so I don't have to worry about the over-all best ship. I simply pick the best tool for the job. Just don't make the mistake of missioning in guristas space unless you have a tengu or another high sensor strength backup. Marauders are absolutely awful there.
Mocam
Aliastra
Gallente Federation
#13 - 2011-12-02 03:02:09 UTC
Zhilia Mann wrote:
Jesus Rambo wrote:

I'd just like to point out that a machariel does perform slightly better than a dominix in missions.


I'd like to congratulate you on superb use of understatement.

The Machariel competes with the Vargur and sometimes Nightmare for best mission runner with runner up slots for the Tengu, Paladin, CNR, and Golem. A Dominix will do just fine, but it's not in the same league.


I'd put the mach well over the Nightmare - simply because it can change damage types so the Nightmare is far less effective throughout the game versus specific target types.

For doing missions quickly - I'd put the mach above the Vargur by a bit. I haven't flown a Vargur but the mach looks a decent bit better, at least on paper but that can vary a bit from "reality" in-game.

4 turrets x 100% = 8 turrets.
7 turrets x 5% bonus per level damage increase?

The Vargur also only has 5 lows vs 7 lows on the mach while going 6 medium vs 5 medium - the mac doesn't hit tanking issues so that spare medium is for... ECCM? 11 sensor strength vs 26. At the loss of 2 additional mods in the lows.

You also have larger sig radius with a lower scan res on the Vargur and it's slower moving. If you want to look at drones - mach packs & can use more. Then we have 2 rigs vs 3 - but that costs 50 less rigging space so ... I'd guess vargur would fit two 200 weapons rigs?

In the Vargur's favor you have better tracking and a shield boost bonus - which tanking shouldn't be an issue using either ship. It also has better resists (with spare mids for tank fitting?). Then the tractor effect...

I'd go with the Machariel as better if the goal is to run through missions faster. It's not "vastly" better but it is better in my book - and by a bit.

Don't get me wrong, the Vargur is nice but compared to the Machariel?
Herrington Vance
Doomheim
#14 - 2011-12-02 03:19:32 UTC
Guys, you can cut the hurf bluf about the mysterious mach property that you just can't put your finger on.

It's faster, as in it moves much faster through space while putting out competitive dps. Any time getting from gate to gate is an issue, it beats anything but a tengu soundly, but unlike the tengu it requires no volley counting, nor does it suffer from switching damage profiles. If you can choose one and only one ship to mission with and your pockets are deep, pick the mach. The end.

Every instance of someone discussing a ship other than the mach is not an invitation to tell us "oh but I just think the mach is a little better at X." In all likelihood, you're exactly right, but goddamned if most of us aren't tired of hearing about it and it's already been mentioned here by at least half a dozen people. Give it a rest.
Umega
Solis Mensa
#15 - 2011-12-02 03:33:56 UTC
iloled atyou wrote:
Al right its a mach then
i did some eft'ing and came to this ( same as mike^^ Big smile)


[Machariel, Lv4 mission runner,Test 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Shield Boost Amplifier II
100MN Afterburner II
Invulnerability Field II*
Invulnerability Field II*

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
[empty high slot]

Large Capacitor Control Circuit I*
Large Capacitor Control Circuit I*
Large Capacitor Control Circuit I*

i could change the invuls for mission specifec hardners
also drop one CCC and put a damage dealer in

could use:
small t2 drones for frigs
medium (&maybe heavy) T2 drones for cruisers
heavy drones for structure or BS als extra dps

My stats:
201m/s (553m/s AB on)
77.5km target range with
2630 volley and 812 dps (888 dps with medium T2 drone)
HP 58K
Shield HP 35K

any advice is welcome


Instead of the 3x CCC route.. there is always the T2 RoF rig + em shield rig combo to go with instead. The T2 rig is a touch expensive but does up the dps decently, also kinda makes more viable the notion of dropping one of them un-named gyros for a DCU.. not so much cause it can help you tank as it does help you survive, if not completely ward off, gank attempts for your faction pieces, faction km, and tears by groups unable to contend with the massive ehp increase DCU gives. Also the latter rigs work better if you transistion your mach to PvP use later, imo.

Obviously if you don't feel any threat of gank.. 4 gyro/3 TE go.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#16 - 2011-12-02 03:42:05 UTC
Herrington Vance wrote:

Then again I also keep a stash of several marauders at each of my hubs so I don't have to worry about the over-all best ship. I simply pick the best tool for the job. Just don't make the mistake of missioning in guristas space unless you have a tengu or another high sensor strength backup. Marauders are absolutely awful there.


Wasent the NPC jamming % based or was that only in incursions ? Atleast my golem never had any issues with guristas filled enviroments.
Herrington Vance
Doomheim
#17 - 2011-12-02 04:01:32 UTC
Cedo Nulli wrote:
Herrington Vance wrote:

Then again I also keep a stash of several marauders at each of my hubs so I don't have to worry about the over-all best ship. I simply pick the best tool for the job. Just don't make the mistake of missioning in guristas space unless you have a tengu or another high sensor strength backup. Marauders are absolutely awful there.


Wasent the NPC jamming % based or was that only in incursions ? Atleast my golem never had any issues with guristas filled enviroments.


I take it you haven't flown a gurista mission in a while. There are still quite a few that can easily permajam a marauder, even if you bother to fit an ECCM.
Bhear
#18 - 2011-12-02 09:52:56 UTC
Did all my 4's in an Abaddon, Apoc and Mael and now i am using a Legion (i ran C3 WH's solo and why not use it for missions?) which is faster than anything i've ever used before.

I just think that Amarr (with drones - dmg type) outperform all the other because they just dont need to refill ammo. (Only PvE mind you) - sure the dps or tank or speed or whatever might be better on other ships but i couldn't be bothered to refill my cargo ammo, all the time (also tried running WH's in a Loki which is a pain in the ass if you run out of ammo)
Sindjin Hawke
Distant Light Syndicate
#19 - 2011-12-02 14:36:12 UTC
Tengu
Ghoest
#20 - 2011-12-02 15:20:52 UTC
Tricked out phoon is also one of the top ships if you have the skills.

Wherever You Went - Here You Are

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