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Player Features and Ideas Discussion

 
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Concord Fixes Low-Sec

Author
Dr Cedric
Science and Trade Institute
Caldari State
#1 - 2011-12-01 19:26:19 UTC
So, when I'm not playing Eve, I apparently think about it, at least on a sub-conscious level because a few nights ago all I could think about was low sec in Eve.

So, as far as I know, folks don't like to live in Low Sec because of the "danger" of belt ratting or missioning and having your pretty ship 'sploded by a PvPer. You can avoid these things in High-sec because of concord. You can avoid these things in 0.0 (to a degree) with your huge alliance and an intelligence network and a few channels.

In Low-sec, things are different. I don't know of any mega-alliances, or even large corps that have presence enough in a low sec pocket to have an effective intelligence network, and we all know Concord doesn't like to visit there.

My idea is to create a game mechanic, available only at the corporate level, wherein the corporation pays a monthly fee, plus a per usage fee for "concord assistance"

It might go like this: Corp X pays 200M ISK/month for the chance to have concord show up. Concord has a hard time getting there, so it might take up to a full minute or two for the concord ships to actually arrive. Concord would do their thing (if your ship even survives that long) and then charge the corp a usage fee corresponding to some arbitrary value of services rendered.

The person being attacked would have the option to request concord help, the aggressor would not.

If two corps occupy the same low sec area, and both are paying concord the base fee, then concord will not intervene when player from corp X attacks player from corp Y since both are paying.

If a player X is paying concord, and he aggresses another player Y not paying concord, player X cannot call for concord assistance if Player Y brings buddies and they attack Player X

POS's would not be protectable via Concord support.

Capital class ships (not super capitals...read no SC's or Titans) could call for assistance, but a higher base price per corp would be required (maybe 400M ISK/month...whatever)

In this way, there is still risk, but some of that risk could be mitigated for a cost. This might be a way to encourage small/medium sized corps to get into Low-sec and try to make their way.

Please post constructive comments, or like if you like!

Ced

Cedric

Fidelium Mortis
Minor Major Miners LLC
#2 - 2011-12-01 20:03:22 UTC
No thanks. I would rather keep low-sec risky for all parties. Rather than relying on an NPC based mechanic, it really should be player initiated.

ICRS - Intergalactic Certified Rocket Surgeon

Dr Cedric
Science and Trade Institute
Caldari State
#3 - 2011-12-01 20:09:30 UTC
Whether Concord or Player driven, some kind of system like this would really increase the appeal for low sec.

Cedric

Ingvar Angst
Nasty Pope Holding Corp
#4 - 2011-12-01 20:13:45 UTC
Meh... either Concord takes too long to be of any value, or you're doing nothing more than expanding high sec.

Six months in the hole... it changes a man.

Ninevite
Aliastra
Gallente Federation
#5 - 2011-12-01 20:48:16 UTC
How about just raise the rewards you can get from low sec?
Goose99
#6 - 2011-12-01 21:43:34 UTC  |  Edited by: Goose99
Ninevite wrote:
How about just raise the rewards you can get from low sec?


So that sov null alliances can come in and "own" it, much like how they own profitable parts of npc null?

Rather than that, turn it into highsec. Fixed.Bear
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2011-12-01 22:07:18 UTC
A better idea then many I've seen, but not sure that it fits into the "player control" paradigm of EVE. That said, lowsec needs to be made more appealing to people that currently avoid it in droves, but without eclipsing 0.0. As it currently stands, lowsec is risker then 0.0 because nullsec space can be controlled and defended. Combined with the mediocre rewards of living there, there are relatively few players that want to go low.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#8 - 2011-12-01 22:19:39 UTC
Goose99 wrote:
Ninevite wrote:
How about just raise the rewards you can get from low sec?


So that sov null alliances can come in and "own" it, much like how they own profitable parts of npc null?

Rather than that, turn it into highsec. Fixed.Bear

Why do you care, you're in an npc corp.

Not a diplo. 

The above post was edited for spelling.

King Rothgar
Deadly Solutions
#9 - 2011-12-01 22:29:37 UTC
How about people stop proposing such bone headed changes? Thousands of players and numerous medium sized corps/alliances reside in low sec and like things more or less the way they are. Amamake is home to heratic army (50+ man corp, very active), Lulm just 3 jumps away from amamake is home to my corp (also 50+, very active and decidedly hostile to said amamake residents). Auga and Dal are home to about half the minmatar militia, both are just 1 jump from amamake and they certainly don't play well with heratic army.

You have the amarr militia basing out of kamela and huola, both 2 jumps from auga. Silent (alliance) bases over in kurnainen (or however it's spelled) which is about 4-5 jumps from those two amarr militia systems. Arzad is a frequent hotspot for both the amarr and minmatar militia, it's about 2-3 jumps from all the systems I listed save for lulm. Adding all this up, that's easily a thousand plus active players within a dozen jumps of each other and broken into no less than 4 competing groups.

Even leaving FW space for buttfuck nowhere is full of people. Vehan rarely has less than 15 people in it, go a couple jumps deeper and you'll run into a 50+ man pirate corp/alliance camping the gates down that pipe to delve (the alliance varies but someone is always there). Continue on and you'll see alliances holding every major low sec lvl4 and lvl5 agent hub. Last I checked (about a month ago) there were 50+ guys on at any given time in Yahyerer and it's claim to fame is a single lvl5 amarr navy agent. That system is a dozen jumps from high sec too, not exactly an easy or quick place reach. Get the picture?

Low sec is actually pretty well populated at the moment anywhere where there is something to actually do. The systems with good agents always have some corp or alliance trying to run them. The entry points are frequently held by pirates and the FW hotspots are held by FW corps and patrolled by anyone looking for a fight. The systems that are empty are those that genuinely hold no value, but that's true of most of high and null sec as well. Get off the major trade pipes and 2-3 jumps from the local mission hub and you'll find plenty of high sec systems with only 2-3 random guys in it mining veldspar. It's not danger that keeps people out of those empty systems, it's a lack of anything to do there. Whether those systems are high, low or null sec doesn't matter. Without anything to do there, people won't stick around.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Baaldor
Blackwater USA Inc.
Pandemic Horde
#10 - 2011-12-01 22:35:36 UTC  |  Edited by: Baaldor
Dr Cedric wrote:
Whether Concord or Player driven, some kind of system like this would really increase the appeal for low sec.



CVA , and all the other e-honor warriors do in fact patrol lo-sec protecting snowflakes like you from the big bad pirates and homicidal maniacs.

They have been doing this for quite some time.

So working as intended.

Gas this thread.

tia.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#11 - 2011-12-01 22:37:36 UTC
Low Sec isn't that Dangers at all, why people insist on saying its this dark scary place. As long as you learn to scout and don't run around doing the same stuff as in high sec, ur mining.

Its easy to settle in low sec if you have the right tools. If you're corp has a JF then that makes it insanely easy to settle down in some low sec system. You can undock your plex running tengu as much as you want, just dont be stupid about it, keep local up and have a half dozen Safe Spot or a pos you can get out to. Thats if you do those types of thing.

If you just wanna pvp, without having to GCC all the time, then pick an entry system, jump in and just wait 30 seconds. Odds are someone will then shoot you.

Don't ask about Italics, just tilt your head.

Nicolo da'Vicenza
Viziam
Amarr Empire
#12 - 2011-12-01 22:50:16 UTC
Never lived there myself, but a lot of people who live there seem to enjoy the sparse, no safety net nature of low-sec.
People who want 'higher stakes' or whatever have lots of options in wh, npc 0.0 and sov null.
Best low-sec fix would be fixing docking games, which would be a good fix everywhere.
Tanya Powers
Doomheim
#13 - 2011-12-02 00:26:30 UTC
Nicolo da'Vicenza wrote:
Never lived there myself, but a lot of people who live there seem to enjoy the sparse, no safety net nature of low-sec.
People who want 'higher stakes' or whatever have lots of options in wh, npc 0.0 and sov null.
Best low-sec fix would be fixing docking games, which would be a good fix everywhere.



Except the SC's and fleets of BO hot drops I loved my low sec experience.
Much better than I actually enjoy null with blob here blob there, shoot structures... hope this will change someday.
Spawne32
Caldari Provisions
Caldari State
#14 - 2011-12-02 06:37:54 UTC
escalating security in low sec is an easy fix to this, you can start low sec security off the way it is now, but when someone gets attacked, the security level "escalates" thus cutting down on the number of fleet roams and gate camps, then people can have their cake and eat it too.