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Cargo Hold Size: Why?

Author
Doc Fury
Furious Enterprises
#21 - 2014-04-20 21:35:25 UTC
Doireen Kaundur wrote:
Seraph Essael wrote:
You might get a visit from the Doc...



FYI: DOC's not really a doctor, so dont let him talk you into giving you a prostate exam.

Fool me once.... Oops


Confirming: Not that kind of doctor.

In fairness I thought you said you were wanting some really great ham.


Solecist Project[/quote wrote:

Women do not have a prostate....


I've seen a partially shaved Wookie passed off as a Cardassian. No telling what is under the hood these days.





There's a million angry citizens looking down their tubes..at me.

Sobaan Tali
Caldari Quick Reaction Force
#22 - 2014-04-21 01:19:54 UTC
Solecist Project wrote:
Doireen Kaundur wrote:
Seraph Essael wrote:
You might get a visit from the Doc...



FYI: DOC's not really a doctor, so dont let him talk you into giving you a prostate exam.

Fool me once.... Oops

Women do not have a prostate....


Considering what today's medical science can do for people, bull-****!

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Liafcipe9000
Critically Preposterous
#23 - 2014-04-21 10:31:28 UTC
Solecist Project wrote:
Well you can add cargospace to minmatar ships and they'd still be faster than
other ships with added cargospace...


I don't actually see the issue. If you have to reload ASBs or capboosters a lot
during a fight, you have lost that fight already anyway.

Unless you sit in a dual xl-asb rokh at undock as -10 counting seconds until
you have to dock. Damn, it'll take me ages until I can do that again...

it's easy to say that, but I can tell you that brawler fit ships with ASBs need to reload it a lot. especially when you get a good fight that lasts for a while.

sometimes you meet a ship that rivals yours but is just as a challenge to you as you are to them.
Liafcipe9000
Critically Preposterous
#24 - 2014-04-21 10:32:57 UTC
Divine Entervention wrote:
Also, I know it's not the "in" thing to do since you never see them on "fits" listed by the "pros";

but consider equipping a medium core defense capacitor safeguard or two.

One shield boost amplifier on top of the vagabonds increased shield boosted traits stacks well, and the decrease capacitor need from the modifications means you attach a smaller, non-ancillary booster and your ability to sustain yourself increases drastically as long as you can manage your shield and capacitor properly. From my limited experience, trying to establish any sort of "cap stable" build with a shield booster worth a damn is a fallacy, so aim for something around 5 minutes.

how would you manage your capacitor when it's gone? I'm talking about neuts, of course.
Solecist Project
#25 - 2014-04-21 10:58:59 UTC  |  Edited by: Solecist Project
Liafcipe9000 wrote:
Divine Entervention wrote:
Also, I know it's not the "in" thing to do since you never see them on "fits" listed by the "pros";

but consider equipping a medium core defense capacitor safeguard or two.

One shield boost amplifier on top of the vagabonds increased shield boosted traits stacks well, and the decrease capacitor need from the modifications means you attach a smaller, non-ancillary booster and your ability to sustain yourself increases drastically as long as you can manage your shield and capacitor properly. From my limited experience, trying to establish any sort of "cap stable" build with a shield booster worth a damn is a fallacy, so aim for something around 5 minutes.

how would you manage your capacitor when it's gone? I'm talking about neuts, of course.

That's a weird advise.

Lower shieldboost to save cap using a rigslot,
increase shieldboost using a midslot.

I don't think that's such a good idea.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#26 - 2014-04-21 11:03:00 UTC
Liafcipe9000 wrote:
Solecist Project wrote:
Well you can add cargospace to minmatar ships and they'd still be faster than
other ships with added cargospace...


I don't actually see the issue. If you have to reload ASBs or capboosters a lot
during a fight, you have lost that fight already anyway.

Unless you sit in a dual xl-asb rokh at undock as -10 counting seconds until
you have to dock. Damn, it'll take me ages until I can do that again...

it's easy to say that, but I can tell you that brawler fit ships with ASBs need to reload it a lot. especially when you get a good fight that lasts for a while.

sometimes you meet a ship that rivals yours but is just as a challenge to you as you are to them.

Mixing resistances with ASBs is important.

You shouldn't consider them as boosters,
but instead as fast injection of buffer tank.


Unless, of course, you're not solo and can manage a capchain...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Owen Levanth
Sagittarius Unlimited Exploration
#27 - 2014-04-21 13:37:00 UTC
Liafcipe9000 wrote:
Abrazzar wrote:
if anyone should get get extra room for cap charges, it's Amarr.

those also have bigger cargo holds from what I've seen, so I say, nope.jpg


Not every Amarr-ship. Compare Zealot and Sacrilege:

Sacrilege: Huge cargo hold. (Because it uses missiles, which take a lot of space.)
Zealot: Tiny cargo hold. (Because it uses lasers and crystals don't take much space.)

The Zealot really should have a bit more cargo hold, it's kind of hilarious that there are frigates with more cargo space then the Zealot.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#28 - 2014-04-21 13:58:37 UTC
No room for cargo because it's full of win.

Who put the goat in there?

Liafcipe9000
Critically Preposterous
#29 - 2014-04-21 14:06:53 UTC  |  Edited by: Liafcipe9000
Shederov Blood wrote:
No room for cargo because it's full of win.

well... it's hard to argue with that, but more cargo space would make a lot of sense on some ships.

Owen Levanth wrote:
Sacrilege: Huge cargo hold. (Because it uses missiles, which take a lot of space.)


not THAT much. you can have 10 reloads of all 4 Rage HAM types and you won't even fill half of it.

Solecist Project wrote:
You shouldn't consider them as boosters,
but instead as fast injection of buffer tank.


an interesting point of view, but for some reason it seems to me as potentially underpowered. potentially.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#30 - 2014-04-21 14:28:10 UTC
you do solo pvp, don't expect to come back alive.
you pvp in fleet bring logi.
Hasikan Miallok
Republic University
Minmatar Republic
#31 - 2014-04-21 15:36:12 UTC
Owen Levanth wrote:
Liafcipe9000 wrote:
Abrazzar wrote:
if anyone should get get extra room for cap charges, it's Amarr.

those also have bigger cargo holds from what I've seen, so I say, nope.jpg


Not every Amarr-ship. Compare Zealot and Sacrilege:

Sacrilege: Huge cargo hold. (Because it uses missiles, which take a lot of space.)
Zealot: Tiny cargo hold. (Because it uses lasers and crystals don't take much space.)

The Zealot really should have a bit more cargo hold, it's kind of hilarious that there are frigates with more cargo space then the Zealot.


The Minmatar probe exploration frigate also has a large cargo hold for its type ... so not all ships follow this pattern.
Mikhem
Taxisk Unlimited
#32 - 2014-04-21 15:50:47 UTC
I fly minmatar ships alot and I have noticed that there's meters thick rust layer in each ships cargo hold. It's nightmare to get anything in minmatar ship cargo hold because of rust everywhere.

Mikhem

Link library to EVE music songs.

Unsuccessful At Everything
The Troll Bridge
#33 - 2014-04-21 16:10:38 UTC
Active tanking bonused ships rep more per cycle than unbonused ships, therefore unbonused ships require more cycles to do the same amount of repping, more cycles = more charges needed, more charges needed = larger cargo bay needed.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Solecist Project
#34 - 2014-04-21 16:50:05 UTC
Liafcipe9000 wrote:
Shederov Blood wrote:
No room for cargo because it's full of win.

well... it's hard to argue with that, but more cargo space would make a lot of sense on some ships.

Owen Levanth wrote:
Sacrilege: Huge cargo hold. (Because it uses missiles, which take a lot of space.)


not THAT much. you can have 10 reloads of all 4 Rage HAM types and you won't even fill half of it.

Solecist Project wrote:
You shouldn't consider them as boosters,
but instead as fast injection of buffer tank.


an interesting point of view, but for some reason it seems to me as potentially underpowered. potentially.

Then, my friend, try a cheap blue pill.
Or maybe not so cheap.

Use your boosting alt in case you have one
and use the appropriate links.

It's far from underpowered.

See , the differences between standard shield boosters and ASBs are obvious,
but the conclusion probably isn't.

While a shieldbooster can run permanently in most fittings,
it's really hard to achieve that solo with ASBs.

Then there's the fact that you s hould always use your ASB overheated.

You CAN use it to refresh shiekds early on or you can wait until your shields are
lower and then rebuilt them. Finding a balance between reload time and incoming dps
can be tricky, but it's doable.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#35 - 2014-04-21 18:24:52 UTC
With the Mimnatar it is really a limitation based on how much can be held together with duct tape.
Serene Repose
#36 - 2014-04-21 18:26:15 UTC
Cargo holds? Uh. What are those for? The Minmatar just tape their bullets to the sides;
like guitar picks on a microphone stand, only...different.

We must accommodate the idiocracy.

Liafcipe9000
Critically Preposterous
#37 - 2014-04-21 18:35:36 UTC
Solecist Project wrote:
it's doable.

and I suppose you can do it?
Solecist Project
#38 - 2014-04-21 21:32:31 UTC
Liafcipe9000 wrote:
Solecist Project wrote:
it's doable.

and I suppose you can do it?
I don't recall how long I was able to tank fire
from the players at the station undock plus faction police,
but I think it was around the two minute mark before I had to dock up,
with a tripplerep setup.

So ... no.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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