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CONCORD & EVE Lore

Author
Stryker LaForge
Norfork and Way
#1 - 2014-04-21 03:51:30 UTC
Ok don't take this post the wrong way. I'm not asking for CONCORD to come save my hi sec miner from the big bad belt rats. I completely understand and agree with how the MECHANICS of the game only have CONCORD protecting players from other capsulers in hi sec.

But...

How does the LORE of the game explain this? I mean if it was real, what difference would it make if my unarmed Venture was attacked by a capsuler or a Serpentis? The result would be the same. Just curious how the lore of the game allows CONCORD to ignore pirate attacks.
Yang Aurilen
State War Academy
Caldari State
#2 - 2014-04-21 04:00:00 UTC
Concord is stretched thin bro.

Post with your NPC alt main and not your main main alt!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-04-21 04:04:42 UTC  |  Edited by: Scipio Artelius
The lore doesn't deal with it as far as I know.

It isn't a lore issue, just a game design one.

In any case, Concord doesn't exactly protect capsuleers, it's more of a judge, jury and executioner after a criminal offence, not a security force.

If you wanted any sort of lore angle, I guess it could be argued that capsuleers are generally regarded as extremely powerful within New Eden. They are expected to be able to look after themselves against non-capsuleers.

Only when a capsuleer goes up against another capsuleer is there a need to step in and enforce the law. Aside from that, capsuleers can enforce the law on their own.
Sibyyl
Garoun Investment Bank
Gallente Federation
#4 - 2014-04-21 04:05:53 UTC  |  Edited by: Sibyyl
I think rats have some way of jumping into systems without gates, so CONCORD is not aware of their ships like they are of capsuleer ships which are preloaded with all kinds of surveillance tech. I think I read that in a mission description once..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Yang Aurilen
State War Academy
Caldari State
#5 - 2014-04-21 04:08:05 UTC
While we're at it what is the relation between CONCORD and nullsec regarding sovbills and such?

Post with your NPC alt main and not your main main alt!

Cassandra Aurilien
Imperial Academy
Amarr Empire
#6 - 2014-04-21 04:10:38 UTC
Personally, I've always viewed it that Concord isn't actually using super powerful weapons... Pods come from Jovian Tech, Concord was setup using Jovian Tech. The Concorden attacks your pod/ship connection, killing your ship in short order. It would also explain why they don't do anything with non-capsuleer pirates.

No idea if the lore supports it, but that always felt right to me.
ShahFluffers
Ice Fire Warriors
#7 - 2014-04-21 04:12:35 UTC
As far as I know, CONCORD is far more concerned with Capsuleer on Capsuleer affairs than they are about non-Capsuleer pirates (which almost all NPCs are).


Best lore excuse I can come up with anyways.
DaReaper
Net 7
Cannon.Fodder
#8 - 2014-04-21 04:13:50 UTC
Yang Aurilen wrote:
While we're at it what is the relation between CONCORD and nullsec regarding sovbills and such?


My guess is, and i dunno about the lore, but that concord keeps track of who owns what. Kinda like if you register a domain form icann. They keep track that John Smith owns whatever.com. So concord keeps track of who owns what for maping information. They also control the communication relays (local) So the information that system x is owneed by x is important.

And with the web, you have to pay icann every year to keep your domain. so you have to pay concord every month to keep your sov. They made the TCU's so they can shut it off at anytime.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Lady Areola Fappington
#9 - 2014-04-21 04:23:07 UTC  |  Edited by: Lady Areola Fappington
Stryker LaForge wrote:
Ok don't take this post the wrong way. I'm not asking for CONCORD to come save my hi sec miner from the big bad belt rats. I completely understand and agree with how the MECHANICS of the game only have CONCORD protecting players from other capsulers in hi sec.

But...

How does the LORE of the game explain this? I mean if it was real, what difference would it make if my unarmed Venture was attacked by a capsuler or a Serpentis? The result would be the same. Just curious how the lore of the game allows CONCORD to ignore pirate attacks.



TIme to lore nerd it up!

IIRC, Concord basically keeps an eye on capsuleers, because capsuleers can royally screw over the "normal guy". Remember, the vast majority of people in the EVE universe never leave their home planet. Warp speed jumps make unprepared humans physically ill (I think it's like..5-6 warp jumps will kill a human who isn't prepared medically beforehand).

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

In return for accepting Concord control in Empire space, capsuleers are given the privilege of claiming systems not claimed outright by the empires (AKA, nullsec).


As for nullsec and sov bils going to Concord, Concord controls the FTL data network. You don't pay concord for that connection, they override you and shut it down. Kind of like an ISP, only on a much more massive scale.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Yang Aurilen
State War Academy
Caldari State
#10 - 2014-04-21 04:30:08 UTC
Lady Areola Fappington wrote:
Stryker LaForge wrote:
Ok don't take this post the wrong way. I'm not asking for CONCORD to come save my hi sec miner from the big bad belt rats. I completely understand and agree with how the MECHANICS of the game only have CONCORD protecting players from other capsulers in hi sec.

But...

How does the LORE of the game explain this? I mean if it was real, what difference would it make if my unarmed Venture was attacked by a capsuler or a Serpentis? The result would be the same. Just curious how the lore of the game allows CONCORD to ignore pirate attacks.



TIme to lore nerd it up!

IIRC, Concord basically keeps an eye on capsuleers, because capsuleers can royally screw over the "normal guy". Remember, the vast majority of people in the EVE universe never leave their home planet. Warp speed jumps make unprepared humans physically ill (I think it's like..5-6 warp jumps will kill a human who isn't prepared medically beforehand).

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

In return for accepting Concord control in Empire space, capsuleers are given the privilege of claiming systems not claimed outright by the empires (AKA, nullsec).


As for nullsec and sov bils going to Concord, Concord controls the FTL data network. You don't pay concord for that connection, they override you and shut it down. Kind of like an ISP, only on a much more massive scale.


So if say the Amarr Empire suddenly wants to claim CVA space they can just royally screw over CVA via CONCORD? How come us capsuleers don't build our own clone relay network to be independent from the long arm of CONCORD?

Post with your NPC alt main and not your main main alt!

Lady Areola Fappington
#11 - 2014-04-21 04:41:58 UTC
Yang Aurilen wrote:

So if say the Amarr Empire suddenly wants to claim CVA space they can just royally screw over CVA via CONCORD? How come us capsuleers don't build our own clone relay network to be independent from the long arm of CONCORD?


Nominally, Concord is made up of all four major empires. It actually operates as it's own separate entity nowdays. That's one way it prevents the above from happening, via lore.

The other side, both Concord and capsuleers have made some pretty Faustian bargains, and we both have proverbial guns to each others heads. Concord controls and can shut down the clone relay network, but doing so would cause massive capsuleer uprising. Take immortality away from the immortals, and watch just how much hell they'll cause to get it back. Sure, Capsuleers could disable the overrides and attempt to go off Concord's leash, but doing so would result in the above cutting off of clone relays.


I think the reason we don't build our own relay network is because the one that's in place works. Setting up a new relay system would be a massive undertaking, Concord would find out quickly, and they'd be pulling the plugs on the ringleaders before the new network came online. It's kind of like saying, real world, "What, don't like the Internet as we know it, just make a new one!".

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kaarous Aldurald
Black Hydra Consortium.
#12 - 2014-04-21 04:47:41 UTC
Lady Areola Fappington wrote:
It's kind of like saying, real world, "What, don't like the Internet as we know it, just make a new one!".


Oddly enough, in real life people are becoming fed up with "CONCORD" screwing with them, are attempting to cross the Rubicon of their own...

https://projectmeshnet.org/

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

March rabbit
Aliastra
Gallente Federation
#13 - 2014-04-21 06:59:31 UTC
Lady Areola Fappington wrote:

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

there is a problem here: lore wise we use the same ships empires are using. So either they all have override injected or not.

It can be solved saying "player ships are built by players so CONCORD has some influence".

But then we can exchange regular ships for Navy Ships in LP store.... Unless Navy don't use such stores these ships can't be modified for capsuleers.

The Mittani: "the inappropriate drunked joke"

Yang Aurilen
State War Academy
Caldari State
#14 - 2014-04-21 07:03:58 UTC
March rabbit wrote:
Lady Areola Fappington wrote:

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

there is a problem here: lore wise we use the same ships empires are using. So either they all have override injected or not.

It can be solved saying "player ships are built by players so CONCORD has some influence".

But then we can exchange regular ships for Navy Ships in LP store.... Unless Navy don't use such stores these ships can't be modified for capsuleers.

Or it could be that the override is built into all capsules so the CONCORD can disable any capsuleer piloted ships. Gank someone in highsec and CONCORD will screw over your control of the ship.

Post with your NPC alt main and not your main main alt!

March rabbit
Aliastra
Gallente Federation
#15 - 2014-04-21 07:18:48 UTC  |  Edited by: March rabbit
Yang Aurilen wrote:
March rabbit wrote:
Lady Areola Fappington wrote:

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

there is a problem here: lore wise we use the same ships empires are using. So either they all have override injected or not.

It can be solved saying "player ships are built by players so CONCORD has some influence".

But then we can exchange regular ships for Navy Ships in LP store.... Unless Navy don't use such stores these ships can't be modified for capsuleers.

Or it could be that the override is built into all capsules so the CONCORD can disable any capsuleer piloted ships. Gank someone in highsec and CONCORD will screw over your control of the ship.

ok. good lore.
but then why do CONCOrd destroy ships? Ship without your control is harmless anyway. And killing ships they kill crew members who are not responsible for capsuleer actions anyway. (Unless there is safety systems make 100% of crew safe evacuation in case of ship death but this is unreal)

And another question: why all these 'standard' ships have interface for capsules in the first place? This is second control system which should be designed from start. Unless these ships were initially intended to be used by capsuleers implementing of such interface makes ship more expensive without any profits.

The Mittani: "the inappropriate drunked joke"

Cassandra Aurilien
Imperial Academy
Amarr Empire
#16 - 2014-04-21 07:32:50 UTC  |  Edited by: Cassandra Aurilien
March rabbit wrote:
Yang Aurilen wrote:


Or it could be that the override is built into all capsules so the CONCORD can disable any capsuleer piloted ships. Gank someone in highsec and CONCORD will screw over your control of the ship.

ok. good lore.
but then why do CONCOrd destroy ships? Ship without your control is harmless anyway. And killing ships they kill crew members who are not responsible for capsuleer actions anyway. (Unless there is safety systems make 100% of crew safe evacuation in case of ship death but this is unreal)

And another question: why all these 'standard' ships have interface for capsules in the first place? This is second control system which should be designed from start. Unless these ships were initially intended to be used by capsuleers implementing of such interface makes ship more expensive without any profits.


Nanites. Big smile That seems to be a good general answer. Considering that it takes a few hours to build a normal ship from scratch, in lore, it shouldn't take long to modify a ship to work with a capsule.

There is actually a level 1 mission (I did it a long time ago) where a CONCORD fleet is engaging pirates. (You aren't supposed to get involved in their battle.) They loose several battleships in the fight. (I still have the tags.)

That always indicated to me that their ships are pretty weak against anything but a capsuleer ship.

As far as to why they kill the ship? Maybe that's the only option they have.

Edit: Fixed quote.
Lady Areola Fappington
#17 - 2014-04-21 08:58:37 UTC
March rabbit wrote:

ok. good lore.
but then why do CONCOrd destroy ships? Ship without your control is harmless anyway. And killing ships they kill crew members who are not responsible for capsuleer actions anyway. (Unless there is safety systems make 100% of crew safe evacuation in case of ship death but this is unreal)

And another question: why all these 'standard' ships have interface for capsules in the first place? This is second control system which should be designed from start. Unless these ships were initially intended to be used by capsuleers implementing of such interface makes ship more expensive without any profits.



This is the part where I start jumping into speculation, so take it with a grain of sale re: canon. You could assume one of two things regarding ship destruction. One, they pop your ship after disabling control, in order to prevent any "autopilot" systems from kicking over and causing more harm. The second idea would be that interrupting capsuleer control to the rest of the craft causes an unstoppable reaction in the warp core, that demolishes the ship. The ship crew...well, we can take the noblebright version and say Concord announces it's intent and gives crew time to escape, or the grimdark view that says capsuleer crew sign-on contracts absolve Concord of any responsibility in the event of life lost/injury, due to capsuleer action.

As for the capsuleer interface, I think it was laid out in the chronicles that capsuleer retrofits were actually really easy to do. The capsule itself does all the work of converting incoming ship data, and outgoing commands. I'd assume that by this point, ships have a pretty standard input/output control system, so it wouldn't be too hard to swap in pod control, or swap it back out for a standard bridge crew.

Pod advantage over standard ships happens because being wired directly into the control systems of the ship eliminates a LOT of command "friction". Standard ship, captain orders helm officer to speed up, helm officer sends a message to engine deck, chief engineer gets message, tells lackey to spool up engines. Lackey tells chief engineer it's done, who tells helm officer, who relays to captain. Plenty of room for screwups. The podder, he just thinks "go faster, and the computer interprets that command and kicks in the engine. Being wired in would also let you control systems to a much finer degree. The ship essentially becomes your body, so you'd have an innate sense as to it's abilities. Normal ships would lack that, so there'd likely be a lot of built in safety margins that would prevent full effective use.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Ramona McCandless
Silent Vale
LinkNet
#18 - 2014-04-21 09:00:33 UTC
Non-pod people are vermin

They should be expunged from this universe

CONCORD ignores them in the same way we ignore what rats do to each other

They are sub-human filth, and should either exist to service us, their true Heirs or be exterminated

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Droidyk
Maniacal Miners INC
The Legends In The Game
#19 - 2014-04-21 09:11:53 UTC  |  Edited by: Droidyk
March rabbit wrote:
Lady Areola Fappington wrote:

More dusty, dusty lore, but I think the way it works out is, in order to have access to the clone relay networks, CONCORD in turn requires capsuleer ships to have a God mode override that they can activate, presumably to prevent us from screwing with the mundanes. They also use it to prevent highsec dwellers from kicking off unregulated wars, via concord pwnage. Non-capsuleer ships are considered less of a threat, and don't get the overrides built in.

there is a problem here: lore wise we use the same ships empires are using. So either they all have override injected or not.

It can be solved saying "player ships are built by players so CONCORD has some influence".

But then we can exchange regular ships for Navy Ships in LP store.... Unless Navy don't use such stores these ships can't be modified for capsuleers.


As well lorewise, capsuleers use always the best or biggest ships of its type. For example when there is a frigate class, there are far more smaller frigates than the capsuleers use. Then the more casual types are under frigate sized ship and that is where the variety and number of ships is highest. The amount of variety in capsuleer ships which are just ships that have been modified and redesigned for capsuleer control are in fact not even 1% of all ships that exist within the EVE Universe. Same it is with the capsuleer population, it does not reach 1%, more like 0,3 if that would not be too much as well.
Then most non-capsuleer pilots use regularly smaller ships, that are a bit smaller than frigates, or the size of shuttle, they can use big ships as well but only with substantial crew. The normal sized casual transport (personal) ship in EVE Universe could be 20-30-60 m in lenght or smaller, they can be capable of combat, only in smaller scale.
Take for instance fighters and fighterbombers, or ships in Dust, these are all the standard size ships, these kind of ships are common, and anyone could have one as a citizen and pilot of New Eden. There are potentially tens of thousands of different ship manufacturers and designers.
Ralph King-Griffin
New Eden Tech Support
#20 - 2014-04-21 09:28:35 UTC
Lady Areola Fappington wrote:
capsuleer crew sign-on contracts absolve Concord of any responsibility in the event of life lost/injury, due to capsuleer action.


Ideai think we need one of these drawn up by one of the forum legal warriors.
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