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When Will CSM/CCP Realize There is More Than One Type of Player Base?

First post
Author
Einear Lightfingers
Outer Rim Oreworks Company
Galactic Republic Alliance
#1 - 2014-04-21 01:36:25 UTC
Here is an opportunity for my peer CSM Candidates to take a shot at answering the question that many High Sec players want to know. How do you balance a game to meet the needs of more than one type of player?

Over the last few years we have seen a multitude of changes some good and many at the expense of other player’s enjoyment... I'm not defending one group or another, but there is a strong belief that CSM and CCP has lost its way in the balancing of the game.

How do you support mechanics that allow for trail characters to become powerful enough to gank miners, throw-away alts for scamming, or worse create a complete new mechanic in the game to further production that within a month is owned by very large alliances (HS POCO for those who can't read between the lines.)

I have received more EVE mails then I would care to admit from players who are on their way out of EVE because it has lost its fun for them. A place where an escape from RL is no longer possible because the deviants they are trying to avoid in RL are now ruining their fantasy world.

I am not saying High Sec should be a SAFE haven, no, more that the constant introduction of mechanics that appear to nerf one group over any other is appalling. I see more and more how do we keep new players, how do we fix the constant war declarations on small corps, how do we mine in peace.

I have no answers straight from the cuff. My first response is to challenge CCP to be consistent and acknowledge more than one playing style. I then accuse the CSM of pushing forward their own agenda and/or succumbing to the peer pressure of low/null sec handlers who put them in office. CCP needs to invest more in surveying newer players and players who cancel subscriptions to determine the loss of revenue instead of turning a blind eye to the internal relationships and behind the scenes gifts they give to a specific player base.

Unus pro omnibus, omnes pro uno (One for All – All for One.)
Mike Azariah
The Scope
Gallente Federation
#2 - 2014-04-21 02:10:01 UTC
High sec IS represented (or was, this past CSM8) by me.

But more to the point. There is a mistaken belief that Null players want Hisec nerfed into the ground.

Maybe the stupid ones do but not the reps I talked with on CSM8. They know better. They know that the game is supposed to be a balance of risk and reward. That no place is totally safe but you play the odds and they will pay you back.

The game has been unbalanced when there was very very little point in low or null industry. But if measures are made to make the choices more viable it is seen, not as a movement towards balance, as a move to nerf hisec. I was challenged to name changes that benefit hisec and I rattled off a few and then the goalposts were moved. Changes happen and hopefully they will continue to happen.

Iterations and rebalances show that CCP does not make it and forget it (anymore).

But to expect every change will benefit one group over another is to expect the game to be killing itself off.

Long term, I seriously doubt that CCP has that goal but you can always vote with your wallet. Even temporarily. Short term you can Vote for CSM people who want to represent you. Yeah, like me but there are others who also care about industry and balance.

If you think none of us are 'doing it right' then find a well spoken person to run for your advocacy group in CSM10

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-04-21 04:58:31 UTC
Einear Lightfingers wrote:

How do you support mechanics that allow for trail characters to become powerful enough to gank miners


Because new players are allowed to be effective in combat.

Are you seriously asking this? What in the seven hells is wrong with you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Major JSilva
Science and Trade Institute
Caldari State
#4 - 2014-04-21 06:26:14 UTC
I think its easy to forget that even though a CSM candidate may be elected by a certain player base in Eve. They are still representing the entire community to CCP.

Twitter: @Silva117

Malcanis
Vanishing Point.
The Initiative.
#5 - 2014-04-21 07:48:21 UTC
Einear Lightfingers wrote:
Here is an opportunity for my peer CSM Candidates to take a shot at answering the question that many High Sec players want to know. How do you balance a game to meet the needs of more than one type of player?

Over the last few years we have seen a multitude of changes some good and many at the expense of other player’s enjoyment... I'm not defending one group or another, but there is a strong belief that CSM and CCP has lost its way in the balancing of the game.

How do you support mechanics that allow for trail characters to become powerful enough to gank miners, throw-away alts for scamming, or worse create a complete new mechanic in the game to further production that within a month is owned by very large alliances (HS POCO for those who can't read between the lines.)

I have received more EVE mails then I would care to admit from players who are on their way out of EVE because it has lost its fun for them. A place where an escape from RL is no longer possible because the deviants they are trying to avoid in RL are now ruining their fantasy world.

I am not saying High Sec should be a SAFE haven, no, more that the constant introduction of mechanics that appear to nerf one group over any other is appalling. I see more and more how do we keep new players, how do we fix the constant war declarations on small corps, how do we mine in peace.

I have no answers straight from the cuff. My first response is to challenge CCP to be consistent and acknowledge more than one playing style. I then accuse the CSM of pushing forward their own agenda and/or succumbing to the peer pressure of low/null sec handlers who put them in office. CCP needs to invest more in surveying newer players and players who cancel subscriptions to determine the loss of revenue instead of turning a blind eye to the internal relationships and behind the scenes gifts they give to a specific player base.

Unus pro omnibus, omnes pro uno (One for All – All for One.)


CCP specifically changed the mining barges to allow you a choice; you can choose between better yield, better convenience and much better tank. They deliberately gave you exactly what you say you need from them.

I am prepared to bet a large sum of ISK that you have not been flying Procurers or Skiffs. I am further prepared to wager that you have not even been optimally tanking your Mackinaws. Instead you have chosen convenience, not bothered to fit your ship properly, carried right on mining semi-AFK and now you'[re complaining that your choices have led to you losing your ships.

If you can send me an EVEmail with links to 3 API-verified lossmails dated before this post showing that you have been killed in a Procurer or Skiff, and that those losses were to "ships a trial account can fly", and that they weren't wardecceed to you at the time, I'll send you a billion ISK.

I think my money is safe.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2014-04-21 11:59:46 UTC
It should be noted:

Someone rolling trial accounts to avoid consequences of suicide ganking people = someone that's going to get banned. Ditto with rolling new alts for the same purposes.

As people above me have said, the choice is between:
Newbies being about to be at all effective.
Newbies being unable to kill someone in a mining barge.



Now, I could possibly see some benefit to a damage scaling mechanism, so smaller guns do less damage to larger targets, but that's probably just asking for trouble.


Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bi-Mi Lansatha
The Scope
Gallente Federation
#7 - 2014-04-22 10:42:20 UTC
Mike Azariah wrote:
...Iterations and rebalances show that CCP does not make it and forget it (anymore)...
Does that also include PI?
mynnna
State War Academy
Caldari State
#8 - 2014-04-22 12:54:21 UTC
Over the last few years we have seen a multitude of changes some good and many at the expense of other player’s enjoyment... I'm not defending one group or another, but there is a strong belief that CSM and CCP has lost its way in the balancing of the game.
"I'm not getting everything I want" or "I'm not being allowed to continue in my bubble unaffected" is what people are equating to "lost its way."

How do you support mechanics that allow for trail characters to become powerful enough to gank miners, throw-away alts for scamming, or worse create a complete new mechanic in the game to further production that within a month is owned by very large alliances (HS POCO for those who can't read between the lines.)
Conversely, miners have better options for resisting ganks in the first place and as Steve noted, recycling said alts is grounds for a ban. I'm not even sure what you're referring to by throwing away alts for scamming (but someone falling for scams from these supposed throw away alts would fall for them from "mains" too, no doubt). And there are something like ten thousand POCOs in highsec, please provide documented proof that every last one of them is owned by very large alliances; also note that the largest such grouping of them that I am aware of them is owned by RvB which, of course, has its roots in highsec.

I have received more EVE mails then I would care to admit from players who are on their way out of EVE because it has lost its fun for them. A place where an escape from RL is no longer possible because the deviants they are trying to avoid in RL are now ruining their fantasy world.
Really not earning any points when you label someone whose preferred playstyle conflicts with yours in a game that allows it to as "deviants".

I am not saying High Sec should be a SAFE haven, no, more that the constant introduction of mechanics that appear to nerf one group over any other is appalling. I see more and more how do we keep new players, how do we fix the constant war declarations on small corps, how do we mine in peace.
It sure sounds like you're saying highsec should be a save haven. See aforementioned comments about "I want to play in a bubble" though.

I then accuse the CSM of pushing forward their own agenda and/or succumbing to the peer pressure of low/null sec handlers who put them in office.
So on a personal level I'm somewhat insulted by your notion that I & others on the council are just "puppets" of "handlers", and I find the subtle implication that you are by contrast a ~free thinker~ to be incredibly pretentious as well. Yet on the other hand, of course the CSM "pushes its own agenda/the agenda of our constituents." By definition that is the agenda with which we are probably the most familiar, and it's the job of an individual CSM member to convince both the rest of the CSM and CCP that it's an agenda of value. The sum total of those actions by each individual member that leads to the whole game getting represented, rather than the ridiculous idea that every member is supposed to be intimately familiar with every aspect of the game so as to represent it all, as so many uninformed or naive players like to claim. I should also point out that if you do a bad job of convincing the rest of the CSM that your agenda is of value, you're probably not going to have much luck convincing CCP, either.

CCP needs to invest more in surveying newer players and players who cancel subscriptions to determine the loss of revenue
I agree, it would be a good idea to investigate players who cancel do so. What you're doing is assuming that they don't already do this.

...instead of turning a blind eye to the internal relationships and behind the scenes gifts they give to a specific player base.
[Citation Needed]

Member of the Goonswarm Economic Warfare Cabal

Mike Azariah
The Scope
Gallente Federation
#9 - 2014-04-22 17:55:59 UTC
Bi-Mi Lansatha wrote:
Mike Azariah wrote:
...Iterations and rebalances show that CCP does not make it and forget it (anymore)...
Does that also include PI?


I knew someone would spot one of the recent changes that might be argued. I could point out the changes in poco ownership in hisec as an iteration but that might be belabouring the point.

Let's just say we fight to keep them on the iteration path and I do not know of a single mechanic ibn Eve that could not stand another polishing pass.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Bi-Mi Lansatha
The Scope
Gallente Federation
#10 - 2014-04-23 10:19:37 UTC
Mike Azariah wrote:
Bi-Mi Lansatha wrote:
Mike Azariah wrote:
...Iterations and rebalances show that CCP does not make it and forget it (anymore)...
Does that also include PI?
...I knew someone would spot one of the recent changes that might be argued...

m
Big smile Not really arguing... just wondering.

PI feeds Industry; and with industry getting 'adjusted'... I thought maybe something not covered by NDA was out there.


Just fishing. Blink
Bi-Mi Lansatha
The Scope
Gallente Federation
#11 - 2014-04-23 10:47:03 UTC
Einear Lightfingers wrote:
...I then accuse the CSM of pushing forward their own agenda...


Did not Ali Aras (in part) run on the platform of "New Player Experience"? She was on my ballot for that reason.


CCP Arrow – Game Design Director

"The 8th CSM has been extremely productive and helpful this past year. They have been available almost 24/7 to answer questions and give input on design research and ideas. A special thanks to Ali for her passion and interest in New Player Experience improvements and focus group efforts."


Einear Lightfingers wrote:
...and/or succumbing to the peer pressure of low/null sec handlers who put them in office...
Malcanis "succumbing to the peer pressure". Shocked
Bi-Mi Lansatha
The Scope
Gallente Federation
#12 - 2014-04-23 12:00:48 UTC
Einear Lightfingers wrote:
Here is an opportunity for my peer CSM Candidates to take a shot at answering the question that many High Sec players want to know. How do you balance a game to meet the needs of more than one type of player?...
I think the point/goal is not 'balance'.

"...So, YES, null-sec should have better income for EVERYTHING than high-sec. It should be better for EVERYTHING than high-sec.

Simple enough to understand?..."

Ripard Teg
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#13 - 2014-04-24 13:37:23 UTC
Major JSilva wrote:
I think its easy to forget that even though a CSM candidate may be elected by a certain player base in Eve. They are still representing the entire community to CCP.


The man speaketh the truth
Malcanis
Vanishing Point.
The Initiative.
#14 - 2014-04-24 22:37:39 UTC
Bi-Mi Lansatha wrote:
Einear Lightfingers wrote:
Here is an opportunity for my peer CSM Candidates to take a shot at answering the question that many High Sec players want to know. How do you balance a game to meet the needs of more than one type of player?...
I think the point/goal is not 'balance'.

"...So, YES, null-sec should have better income for EVERYTHING than high-sec. It should be better for EVERYTHING than high-sec.

Simple enough to understand?..."

Ripard Teg


Mmmm the delicious taste of quote mining.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#15 - 2014-04-24 22:40:12 UTC
Still awaiting those KM links btw


Hurry up before I spend that ISK on a new tackle proteus

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bi-Mi Lansatha
The Scope
Gallente Federation
#16 - 2014-04-25 07:54:34 UTC
Malcanis wrote:


Mmmm the delicious taste of quote mining.

It is an interesting quote, which I don't believe is taken out of context.
Malcanis
Vanishing Point.
The Initiative.
#17 - 2014-04-27 00:29:58 UTC
Bi-Mi Lansatha wrote:
Malcanis wrote:


Mmmm the delicious taste of quote mining.

It is an interesting quote, which I don't believe is taken out of context.


It is when you've literally stripped the exact context that Ripard used to make his quote entirely about balance.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#18 - 2014-04-27 00:35:24 UTC
Still no proc/skiff KMs in my inbox btw

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bi-Mi Lansatha
The Scope
Gallente Federation
#19 - 2014-04-27 17:41:32 UTC
Malcanis wrote:

It is when you've literally stripped the exact context that Ripard used to make his quote entirely about balance.
Did I? That was not my intent... and I don't believe that is what I did. He basically stated his position was that Highsec is the equivalent of a low level starter zone. Higher levels are in nullsec.... with higher levels come great rewards.

Was this not his position?






"Your premise is completely ridiculous, though. In ANY other MMO, where are you going to make more money? The level 1 to level 15 area? Or the areas for higher level players? Sure, you can take your L80 player to the L1-15 area and leave him there forever. And that's exactly what a lot of EVE players have been content to do.

And that applies to high-sec players whether those players want to do industry or suicide gank newbies and mining ships."

Ripard Teg



"You seem to think that high-sec should have the same value as null-sec, which is simply ridiculous. As I said above, should L1-15 areas in other MMOs have the same value as the areas for much higher level players?

So, YES, null-sec should have better income for EVERYTHING than high-sec. It should be better for EVERYTHING than high-sec. "

Ripard Teg
mynnna
State War Academy
Caldari State
#20 - 2014-04-27 19:00:35 UTC
Personally more a fan of the idea behind Malcanis' old manifesto, wherein any area has content of all levels (and associated dangers) available to it. The idea that a given area of space in EVE is or should be the (beginning/middle/end)game is kinda dumb.

Member of the Goonswarm Economic Warfare Cabal

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