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Getting NPC Damage values from Data Dump?

First post
Author
Zifrian
The Frog Pond
Ribbit.
#1 - 2014-04-13 18:10:21 UTC
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php

This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.

If it's still there, anyone able to point me in the right direction? I've got it set up for invTypes -> dgmTypeEffects - dgmEffects but I can't seem to find any other linkages that I need to look at. Other tables perhaps?

Thanks

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Rob Crowley
State War Academy
#2 - 2014-04-14 06:19:20 UTC
I don't know the answer, but since no-one else replied yet: I can tell you that I looked for that data too a while ago and didn't find it in the SDE. My guess would be that it can be scraped from the client cache.
CCP FoxFour
C C P
C C P Alliance
#3 - 2014-04-14 08:20:42 UTC
I don't believe we included that in the export... it's... well not in a very good format.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Darkblad
Doomheim
#4 - 2014-04-14 11:38:21 UTC
Zifrian wrote:
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php

This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.
NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...

NPEISDRIP

CCP FoxFour
C C P
C C P Alliance
#5 - 2014-04-18 09:25:36 UTC
Darkblad wrote:
Zifrian wrote:
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php

This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.
NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...


Wait, did it used to be in there?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Max Kolonko
Caldari Provisions
Caldari State
#6 - 2014-04-18 10:25:46 UTC
CCP FoxFour wrote:
Darkblad wrote:
Zifrian wrote:
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php

This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.
NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...


Wait, did it used to be in there?


yep
Darkblad
Doomheim
#7 - 2014-04-18 11:00:09 UTC  |  Edited by: Darkblad
CCP FoxFour wrote:
Darkblad wrote:
Zifrian wrote:
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php

This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.
NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...


Wait, did it used to be in there?
Yep. Here's an excerpt from the SDE of Quantum Rise 1.0.0, which is still hosted @ zofu.no-ip.de

NPEISDRIP

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2014-04-18 13:17:52 UTC
One of those 'in by accident' ones, I think.

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stoicfaux
#9 - 2014-04-18 14:20:19 UTC
Zifrian wrote:
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php
Thanks

https://forums.eveonline.com/default.aspx?g=posts&m=2225781#post2225781

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#10 - 2014-04-19 02:49:19 UTC  |  Edited by: stoicfaux
stoicfaux wrote:
[quote=Zifrian]I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php
Thanks


edit: Redacted due to EULA/ToS policies about data cache scraping.

Sad

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Darkblad
Doomheim
#11 - 2014-04-19 08:29:29 UTC
Looks like the removal of NPC (and Wormhole) Attributes was intentional:
ebs_DATADUMP.sql from Line 230 wrote:
REMOVED IN APOCRYPHA

-- invBlueprintTypes.chanceOfReverseEngineering
-- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes)
Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS.

NPEISDRIP

stoicfaux
#12 - 2014-04-19 12:00:54 UTC
Darkblad wrote:
Looks like the removal of NPC (and Wormhole) Attributes was intentional:
ebs_DATADUMP.sql from Line 230 wrote:
REMOVED IN APOCRYPHA

-- invBlueprintTypes.chanceOfReverseEngineering
-- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes)
Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS.

It's a bit of a moot point since the data is already on such popular public sites as games.chruker.dk.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#13 - 2014-04-19 15:22:04 UTC
stoicfaux wrote:
Darkblad wrote:
Looks like the removal of NPC (and Wormhole) Attributes was intentional:
ebs_DATADUMP.sql from Line 230 wrote:
REMOVED IN APOCRYPHA

-- invBlueprintTypes.chanceOfReverseEngineering
-- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes)
Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS.

It's a bit of a moot point since the data is already on such popular public sites as games.chruker.dk.

Well, maybe not a moot point: http://community.eveonline.com/support/policies/third-party-policies/
Quote:
Cache Scraping
Our EULA does not permit the scraping of the EVE Online cache, as per EULA Paragraph 9.C
...
We recognize that some players have engaged in cache scraping in the past, and we want to be clear this practice is not permitted. That said, unless there is an extreme case (i.e., cache scraping combined with other EULA violations), we will not penalize players who have engaged in this practice prior to 15 April 2013. Now that we have made our intent and policy clear, we may, in our sole discretion, deliver appropriate penalties for players that engage in cache scraping after 15 April 2013 (including temporary or permanent bans). In addition, we also may consider eliminating the cache to eliminate this practice and for performance reasons.


I'm guessing that chruker grabbed the latest NPC data before the April 2013 deadline.

/bummer

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Proddy Scun
Doomheim
#14 - 2014-04-21 04:57:54 UTC  |  Edited by: Proddy Scun
Shocked Could it be CCP wants people to actually play the game and shoot it out with a few of each NPC before being confident about the characteristics of each NPC?

Evil Why that would introduce an element of uncertainty to the game. It might even somewhat slow down the speed at which people can hang up their "Been there -- Conquered that EVE game" certificate. P