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[Kronos] Pirate Faction Battleships

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#881 - 2014-04-19 16:06:36 UTC  |  Edited by: Alvatore DiMarco
FT Diomedes wrote:
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#882 - 2014-04-19 16:17:11 UTC  |  Edited by: epicurus ataraxia
FT Diomedes wrote:
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.



The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.

Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.

The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept.
The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities.

But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive.
When you change a core variable, you change only one at a time, or the data is meaningless.
This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now.

Aside from that the resolutions are remarkably simple.
The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up.

Until someone steps on it.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#883 - 2014-04-19 16:20:23 UTC  |  Edited by: epicurus ataraxia
Alvatore DiMarco wrote:
FT Diomedes wrote:
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.



Completely utterly wrong, pure disinformation, you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment. Clear proof that I was entirely wasting my time trying to explain to you.
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?

There is one EvE. Many people. Many lifestyles. WE are EvE

Spugg Galdon
Federal Navy Academy
Gallente Federation
#884 - 2014-04-19 16:51:31 UTC
I am going to go through this thread and like every single post Alvatore DiMarco has written. Just because I can. I may also completely agree with him but that's only for me to know Blink
Silvetica Dian
Imperial Shipment
Amarr Empire
#885 - 2014-04-19 16:51:42 UTC
epicurus ataraxia wrote:
Alvatore DiMarco wrote:
FT Diomedes wrote:
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.



Completely utterly wrong, pure disinformation, you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment.
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?


Nah mate. He was right. You were wrong.
All the guristas ships were sub par.
They have all been buffed and now all have new roles.
The new RS is far better for PVE than the old.
The new RS might even be seen in PVP on a regular basis.
There has been a trade off as you have pointed out (ad nauseum).
The end result is a huge buff and more flexibility not less.
If you want extra range drop an extra launcher and just have 50% extra missile damage than before.
If you want to kill pve frigs then the unbonused lights do that job just fine.
If you want to pvp vs frigs then fit rapid lights or even rockets. you still get bonuses for those if u want. Or bring anti tackle friends.
Almost everyone BUT you is happy with the changes to the Guristas line and we are confident that CCP will roll them out as is. That i why most of us stopped arguing with you many pages ago.
Accept it. Embrace it or shun it idc.
Just move on dude.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Spugg Galdon
Federal Navy Academy
Gallente Federation
#886 - 2014-04-19 17:02:05 UTC  |  Edited by: Spugg Galdon
Silvetica Dian wrote:
epicurus ataraxia wrote:
Alvatore DiMarco wrote:
FT Diomedes wrote:
I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.



Completely utterly wrong, pure disinformation, you fail to do disruptive sarcasm well. read ^^^ or somewhere in the previous 40+ pages for enlightenment.
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?


Nah mate. He was right. You were wrong.
All the guristas ships were sub par.
They have all been buffed and now all have new roles.
The new RS is far better for PVE than the old.
The new RS might even be seen in PVP on a regular basis.
There has been a trade off as you have pointed out (ad nauseum).
The end result is a huge buff and more flexibility not less.
If you want extra range drop an extra launcher and just have 50% extra missile damage than before.
If you want to kill pve frigs then the unbonused lights do that job just fine.
If you want to pvp vs frigs then fit rapid lights or even rockets. you still get bonuses for those if u want. Or bring anti tackle friends.
Almost everyone BUT you is happy with the changes to the Guristas line and we are confident that CCP will roll them out as is. That i why most of us stopped arguing with you many pages ago.
Accept it. Embrace it or shun it idc.
Just move on dude.



A-*******-Men (this means I approve of this product and or service)
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#887 - 2014-04-19 17:13:47 UTC  |  Edited by: epicurus ataraxia
Yes, I see all the happy Rattlesnake pilots dancing and frolicking, delighted with how all the changes are so wonderfully completely and utterly, perfect. Oh there's thousands of happy Guristas pilots posting, and they can't see anything wrong at all! All is perfect!
And those who disagree? Those who offer a solution? Well they are just wrong aren't they.Roll


Ah, no wait..........

There is one EvE. Many people. Many lifestyles. WE are EvE

Tempban Darkfall
Darkfall Corp
#888 - 2014-04-19 17:14:28 UTC  |  Edited by: Tempban Darkfall
Silvetica Dian wrote:
epicurus ataraxia wrote:
Alvatore DiMarco wrote:
[quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.



The end result is a huge buff and more flexibility not less.


Almost everyone BUT you is happy with the changes to the Guristas line and we are confident that CCP will roll them out as is.

Roll





Wrong. You must be an total fuking r3tard to think a 175 drone bay down from 400 gives and the loss of missile velocity gives more flexibility.

The number of people unhappy with what is being done to the Guristas was what convinced these callous devs to reluctantly give us our sentry drones back and make an absoloutly terrible idea just plain bad.

How does CCP think it is okay to **** all over their customers who have been trained into these skill intensive battleships for years? We picked them because we like what they do. We don't need you to make them "new and exciting".

Do the right thing and don't **** all over Guristas pilots and yourselves. All that Guristas need is extra high/mid/lows.

Create new ships if you want to make gimped drone boats that lose 50% of their drone DPS whenever a drone has to be pulled back or gets webbed.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#889 - 2014-04-19 17:16:33 UTC
Tempban Darkfall wrote:
Silvetica Dian wrote:
epicurus ataraxia wrote:
Alvatore DiMarco wrote:
[quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.


The apparent problem is being unable to snipe with sentries all the way out to maximum cruise range, somehow being unable to kill frigates before they get within web/scram range and then being unable to kill them with unbonused T2 light drones. I guess the problem is quite serious and CCP's entire balancing effort is going to be undermined and destroyed. Or something.

I don't see any of these problems myself, but then again I'm just a projectile pilot. None of my ships (Republic Fleet line) have bonuses to any kind of drones (which I quite frequently use - successfully - to clear away small ships), let alone reliable damage application with my primary weapon system.



The end result is a huge buff and more flexibility not less.


Wrong. You must be an total fuking r3tard to think a 175 drone bay down from 400 gives and the loss of missile velocity gives more flexibility.

I would not have put it quite those words, but in light of the post you are replying to I share your sentiment.

There is one EvE. Many people. Many lifestyles. WE are EvE

FT Diomedes
The Graduates
#890 - 2014-04-19 17:21:19 UTC
epicurus ataraxia wrote:
[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/]
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?


I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close.

Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#891 - 2014-04-19 17:37:19 UTC
FT Diomedes wrote:

Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.


Shhhush..

He doesn't know what do with that ship. So he is concerned.

I know what I'll be doing with her and cannot find anything wrong with her either.


As for the Nightmare,
will large beam kiting now be a thing now?? Please ship it out naow!!!! Twisted

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#892 - 2014-04-19 17:38:23 UTC  |  Edited by: epicurus ataraxia
FT Diomedes wrote:
epicurus ataraxia wrote:
[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/]
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?


I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close.

Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

With any rebalance, there are naturally choices to make.
For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile,
Hmmmm

Navy scorpion does it better, Shocked I'll sell it in Jita.

Is that the change and adapt you had in mind?
One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.

Hardly how you go about making it more popular though.What?

There is one EvE. Many people. Many lifestyles. WE are EvE

Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#893 - 2014-04-19 18:06:28 UTC  |  Edited by: Doggy Dogwoofwoof
epicurus ataraxia wrote:
FT Diomedes wrote:
epicurus ataraxia wrote:
[quote=Alvatore DiMarco][quote=FT Diomedes]I'm just not understanding what is wrong with 81km drone control range (my skills + T2 DLA) and great DPS. What efficient play style is really bring handicapped by that? I'm talking about both PVP and PVE here. Particularly for PVE, I just don't see the problem. Rats are rarely further than that and if they are, they'll come closer.[/]
As you self admittedly completely fail to understand the issue, are you the best person to reply to people on this thread?


I understand your theoretical or philosophical problem with the new Rattlesnake, but what is the actual in game, on TQ, issue? What efficient role can the new Rattlesnake not fill? I have been killing elite frigates (PVE) with unbonused light drones for years... Or blapping them out of existence with sentries/turrets long before they get that close.

Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

With any rebalance, there are naturally choices to make.
For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile,
Hmmmm

Navy scorpion does it better, Shocked I'll sell it in Jita.

Is that the change and adapt you had in mind?
One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.

Hardly how you go about making it more popular though.What?


The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control.
Arthur Aihaken
CODE.d
#894 - 2014-04-19 18:12:48 UTC
I really don't get this entire discussion. If you need drone range on the Rattlesnake for sniping, drop a launcher for a DLA (you're still ahead +50% damage with the missiles anyway). If there's a concern about missile range for sniping, 3 hydraulic rigs will more than compensate for the loss of missile velocity (although cruise missiles still have 148km so this may be a moot point). And as for the loss to light and medium drone bonuses, this is what ever other non drone-bonused battleship already deals with so I don't see how this puts the Rattlesnake at a disadvantage. In fact, the Rattlesnake will be the only battleship to receive bonuses to light, medium and heavy weapons.

The only thing I'm not keen on is that with 5 launchers turret symmetry is going to look godawful.

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#895 - 2014-04-19 18:14:46 UTC  |  Edited by: epicurus ataraxia
Doggy Dogwoofwoof wrote:
epicurus ataraxia wrote:
FT Diomedes wrote:


Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

With any rebalance, there are naturally choices to make.
For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile,
Hmmmm

Navy scorpion does it better, Shocked I'll sell it in Jita.

Is that the change and adapt you had in mind?
One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.

Hardly how you go about making it more popular though.What?


The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control.


Regarding the SNI yes, yes it does.

As I attempted to make clear, that is one fit of many, not necessarily representative, the powergrid, CPU, capacator capacity and capacitor recharge rate have not been amended, implying that CCP Do not see this being a primarily active boosted shield tanking vessel exclusively. Users have often chosen to accept they in some way have gimped the fit as you put it to take account of the excellent passive recharge rate, users making choices, a good thing you agree?

When you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular.

Because you may find users do not like the answer.

Personally? I hope CCP rise realises there is an issue here that some users are concerned with, some insist we are silly and not to bother our pretty little heads, when the pain stops we will like it.

I will continue to use it, I am sure It will find a niche role where it is as good or marginally better under limited conditions, if i can be bothered.

Interesting, I went from avid supporter of the superdrone concept, to this.

I wonder if there is something wrong? * mild sarcasm*

There is one EvE. Many people. Many lifestyles. WE are EvE

Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#896 - 2014-04-19 18:20:41 UTC
epicurus ataraxia wrote:
Doggy Dogwoofwoof wrote:
epicurus ataraxia wrote:
FT Diomedes wrote:


Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

With any rebalance, there are naturally choices to make.
For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile,
Hmmmm

Navy scorpion does it better, Shocked I'll sell it in Jita.

Is that the change and adapt you had in mind?
One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.

Hardly how you go about making it more popular though.What?


The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control.



As I attempted to make clear, that is one fit of many, not necessarily representative, when you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular.


You can passive tank the Snake, But it gimps it JUST as much as it used to. and PVP if you really wanted you could Dual XLASB fit it. Other ships in eve need to sacrifice Something for certain fits. Why should the rattlesnake Not have to sacrifice.
With the drone Changes, The snake will be dealing 6% less drone dps. But almost Double the missile DPS. The fit will still work fine.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#897 - 2014-04-19 18:27:47 UTC  |  Edited by: epicurus ataraxia
Doggy Dogwoofwoof wrote:
epicurus ataraxia wrote:
Doggy Dogwoofwoof wrote:
epicurus ataraxia wrote:
FT Diomedes wrote:


Is your problem that the new Rattlesnake is a split weapon system? And you therefore cannot just choose to bonus the heck out of one system (e.g. 3x DDA, 3x Omni, 3x DLA)? Because if that is your issue, you are being narrow-minded. I can fit the new ship to perform a couple of different roles very well, in both PVP and PVE. It just isn't the best pure missile or drone boat, because it isn't a pure missile or drone boat.

With any rebalance, there are naturally choices to make.
For example the rattlesnake has 6 lows, so I will make the choice to balance the damage around the most effective system, and as sentries have become suboptimal and a pain to use in the 85-105 km band, I will of course now lose the Lmjd, this frees up space for an afterburner, ah but no cap to use it, never mind I will put a PDU in the lows, ah none free, and the shield power relays will have to go, hmmm no passive recharge tank any more, pity it was the best feature, never mind change and adapt, oh no point having 3* T2 rigs to support a passive recharge tank now, I will throw them away, hmmm omnidirectionals were nerfed recently, best ignore the drones if I want any sort of tank and go full missile,
Hmmmm

Navy scorpion does it better, Shocked I'll sell it in Jita.

Is that the change and adapt you had in mind?
One possible fit and one possible chain of thought, lots of fits, lots of choices, and lots of decision trees. The problem is all rattlesnake users are making the same judgement examination, some will keep it some will not. Some will come to one conclusion some the other.

Hardly how you go about making it more popular though.What?


The new Snake has almost the same missile DPS as the SNI. Second, Passive Fitting anything normally Gimps the fit. If you want more DPS active tank it. The snake should easily do any PVE missions with 3 BCUs and 3 DDAs and a active tank. And in PVP you buffer fit. So still no change to the lows, other than dropping one DDA or BCU for a Damage control.



As I attempted to make clear, that is one fit of many, not necessarily representative, when you are buffing a ship, it is generally a good idea to encourage one or two optimisations at most, but because the drone support infrastructure has been so seriously amended, a complete reevaluation of the fit of this ship is required, this is not a good idea if you want to keep existing users AND also make it more popular.


You can passive tank the Snake, But it gimps it JUST as much as it used to. and PVP if you really wanted you could Dual XLASB fit it. Other ships in eve need to sacrifice Something for certain fits. Why should the rattlesnake Not have to sacrifice.
With the drone Changes, The snake will be dealing 6% less drone dps. But almost Double the missile DPS. The fit will still work fine.



So less DPS From drones? I was learning to hate it with the same drone damage.Shocked

This is not about giving things up in exchange, that is totally the wrong conclusion, the issue is discussed even on this page, there is no problem with that concept, read back and it will be made more than clear.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#898 - 2014-04-19 18:30:41 UTC  |  Edited by: Alvatore DiMarco
Doggy Dogwoofwoof wrote:
Why should the rattlesnake Not have to sacrifice.


If you make the Rattlesnake sacrifice, then something or other about twisted, horrific, stunted trees and totalitarian governments of people wearing grey clothes. At least, that's what he said before.
Tempban Darkfall
Darkfall Corp
#899 - 2014-04-19 18:44:13 UTC  |  Edited by: Tempban Darkfall
Alvatore DiMarco wrote:
Doggy Dogwoofwoof wrote:
Why should the rattlesnake Not have to sacrifice.


If you make the Rattlesnake sacrifice, then something or other about twisted, horrific, stunted trees and totalitarian governments of people wearing grey clothes. At least, that's what he said before.



Such a moron. The rattlesnake has never been considered OP. It only needs buffs and shouldn't need to sacrafice anything for it to come in-line. The overlap argument is pretty stupid too considering the only commonality between Guristas and Gallente was the use of drones. The use of missiles, shield-tanking, the hull, stats and ship maneuverability are all typical of Caldari.


There is a reason why the snake was only going for 400 mil when the other pirate faction battleships were going for more than twice as much.

Get a clue, morons.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#900 - 2014-04-19 18:44:19 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
I really don't get this entire discussion. If you need drone range on the Rattlesnake for sniping, drop a launcher for a DLA (you're still ahead +50% damage with the missiles anyway). If there's a concern about missile range for sniping, 3 hydraulic rigs will more than compensate for the loss of missile velocity (although cruise missiles still have 148km so this may be a moot point). And as for the loss to light and medium drone bonuses, this is what ever other non drone-bonused battleship already deals with so I don't see how this puts the Rattlesnake at a disadvantage. In fact, the Rattlesnake will be the only battleship to receive bonuses to light, medium and heavy weapons.

The only thing I'm not keen on is that with 5 launchers turret symmetry is going to look godawful.


Hi Arthur, the issue is that in creating the superdrones, they have neglected to take account on the effects of the changes to the whole overall drone weapons system, there is no issue with missile range, the Gila suffers from the loss of 3.5 effective drones, and with the other effects, sentries on the rattlesnake become a medium range weapon, absolute drone control maximum range is reduced to 80-85km. As you know LMJD range is 100km so wait, wait, wait to use your drones, a pain in the ass, not entertaining game play.

I believe this is an oversight, others wish to troll me incessantly for pointing it out, i think they believe that if they swamp the thread enough CCP will not see it. Possibly they are against the superdrone concept and want it to slip through, and fail in a bloody ragestorm.

Drones are a complex weapons system, with effects playing out in interesting ways. Chopping off the 2 legs of drone control range and smaller drones than the primary weapon, has significant consequences.
I must declare I love the idea of moving to Superdrones, and as a testbed the guristas ships are a good platform to test it on.

If i do not point it out now, and the comparatively small number of guristas ships don't register on their radar when having issues, imagine the shitstorm when the dominix and ishtar change to it.

The Rattlesnake as it is now will be a good ship, people telling users who actually use them, to change all their fits only results in a crappy fit that will be exceeded by other ships. Negating the values that the ship has.

The theory that the rattlesnake will suddenly be fitted with rapid light missile launchers is amusing, and not really practical, but it seems for the Gila that that will be the only possible sane fit, if the user does not have access to T2 precision missiles, similar but less critical on the rattlesnake, T2 missiles strongly recommended now.

Not a problem if you have them, but I am trying to consider others too here.

The simplest of fixes will fix this, i discussed an analogy of a nail on the floor earlier, instead of arguing if it should be picked up and why it is there, it is better to point it out and make sure it is picked up before someone stands on it!

There is one EvE. Many people. Many lifestyles. WE are EvE