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High sec customs office tax now 100 times more !! post patch WTF?

Author
Puissant
Tempora Heroica
#81 - 2011-11-30 22:16:46 UTC
Dr Mercy wrote:
[
In my spreadsheet linked above you can see that most goods do sell at or above the new tariff values. Stop trying to sell the ones which are priced terribly. Serious, if the goods which you are selling are worth much less than the equivalent '100% tariff" then you are in the wrong market mate. I'd go so far as to say you'd make more isk selling the P1 items than the P2 items and are in fact losing isk each time you combine them into a P2 item.


You just keep posting the same thing. If an item on the market was unsellable because CCP wanted to ISK sink it's value before it got to the market, like say a Tech 2 Invulnerability Field, you wouldnt be saying this. Everyone would be saying "what the frell, CCP? Why are you hating on this one module?" But somehow, because you don't do high-sec PI, your opinion is valid that it's ok to turn high-sec PI into a "privilege to help CCP sink ISK". Bravo.
Hundo Kay
Caldari Provisions
Caldari State
#82 - 2011-11-30 22:20:20 UTC
mnybag1 wrote:
AyFourDee wrote:
[quote=Jack Dant]
0.1 to 10 is not 9.8%
If 100% = 1 than 1000% =10
Base was 1% Tax, riser this with 1000% (increase) it will become 10%Tax
1000% is a multiple of 10
I see it is confusing when using "%" for Tax and the Increase, i should have used The 10 times Multiple Lol



When you say a tax increase you need to say the amount the taxes went up by, as in the taxes used to be 1%, now they are 10%, sp they went up 9%. When the government says theyre increasing taxes by 2%, they do not mean you will pay 35.7% instead of 35%, you will pay 37%. saying the tax went up 1000% to 10% total is a misleading and moronic approach to presenting numbers.

Furthermore, using the above example. you need to do percant change formula which looks like this:

(110-100.1)/110 = .09 or 9% increase.






I once had a boss tell us at the beginning of the meeting we were going to have a 2% pay cut in the coming year. We were paid on commission and our rate was being cut from 8% to 6%. Needless to say, my paycheck went down more than 2%.

The issue with the changes to PI are they did two things at once. The reindexed prices and they changed the rate.

So yes the Tax Rate went up, and the index went up. Now people are trying to attribute both increases to one factor. You have to seperate the two.

Khanh'rhh
Sparkle Motion.
#83 - 2011-11-30 23:13:21 UTC
Seriously.

Some of you are UNSUBBING because your almost worthless highsec activity is now even more worthless?

Risk : Reward, retards. If you won't risk doing PI where it is valuable ... you don't get to reap the rewards.

Working as intended, finally.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jim Hooknose
Imperial Academy
Amarr Empire
#84 - 2011-11-30 23:18:10 UTC
Khanh'rhh wrote:
Seriously. Some of you are UNSUBBING because your almost worthless highsec activity is now even more worthless?


I think R&D, BPO researching, and invention is boring. Does that give me the right to call it worthless? No. It's fun for someone I'm sure.

I liked PI and I liked that I could make a decent living being a PI mogul. Now it's a sub-micro-career. Thanks CCP. Next time just remove the entire feature instead of nerfing it into oblivion.
freils
State War Academy
Caldari State
#85 - 2011-11-30 23:38:03 UTC
Using existing Command centers the cost for 500 units of Robotics will cost 5m isk to export.

It seems to keep running my POS feasable, I will have to replace 14 customs offices, So i can adjust the tax rate.

But also have the addition of having to defend/reinforce.. with currently, a 3 man corp trying to survive in 0.0

Seems to me CCP would rather Small corps run from stations, rather than try to expand and inhabit the vast wasteland we call 0.0.
Khanh'rhh
Sparkle Motion.
#86 - 2011-12-01 09:22:37 UTC
Jim Hooknose wrote:
Khanh'rhh wrote:
Seriously. Some of you are UNSUBBING because your almost worthless highsec activity is now even more worthless?


I think R&D, BPO researching, and invention is boring. Does that give me the right to call it worthless? No. It's fun for someone I'm sure.

I was referring to income rate, not the potential fun factor. The income from it was already terrible in highsec. The fact you spent time doing it in highsec, is indicative of the problem.
Quote:
Thanks CCP. Next time just remove the entire feature instead of nerfing it into oblivion.

They haven't "nerfed" it - 90% of the increased costs is the fact that you were riding a gravytrain of incorrectly calculated costs. They have fixed that issue, and made it so players can avoid it entirely in low/null.
If all you knee-jerk bears weren't so stupid and reactionary, you'd realise you should:
a) Still be making money if your setup was half decent in the first place
b) That prices will inevitably rise due to this, and thus so too will your profits.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Dr Mercy
Imperial Academy
Amarr Empire
#87 - 2011-12-01 14:24:42 UTC
Puissant wrote:
You just keep posting the same thing. If an item on the market was unsellable because CCP wanted to ISK sink it's value before it got to the market, like say a Tech 2 Invulnerability Field, you wouldnt be saying this. Everyone would be saying "what the frell, CCP? Why are you hating on this one module?" But somehow, because you don't do high-sec PI, your opinion is valid that it's ok to turn high-sec PI into a "privilege to help CCP sink ISK". Bravo.


I don't really understand your example to be honest. And I clearly *do* have experience with High-sec PI mate - check my sig.

I understand your point that the tax currently makes it relatively unprofitable to extract and sell certain PI items on the market due to the blanket tariff prices per tier. But this only applies to transforming it from (say) P1 to P2. I would just say don't do this then. Focus on a different P2 item to make.

Since this problem doesn't apply to all items in the tier the actual problem is oversupply of some items compared to market demand. The oversupply has pushed the market value down. What *should* happen is that people stop trying to extract and produce that item and once the supply goes down the price will come back up to a profitable price again.

The only aspect of the game which will mean this might not happen is the attitude of "minerals I mine/extract are free" and hence *any* price they get is fine as it is above zero.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Bugsy VanHalen
Society of lost Souls
#88 - 2011-12-01 16:08:20 UTC
Well there certainly are many many different ways of looking at this.

But no matter how you look at it this will over time cause huge inflation in the EVE market.

Everything in EVE is made by players. most common items sold in Jita have very tight profit margins.

If the costs of the base materials goes up drastically, which is what has just happened with PI products, needed for every thing Tech 2 and POS fuel, the prices of the products produced from those base materials will also go up.

I thought the whole point of CCP hiring that economist guy wast to curb the market inflation in the EVE economy. This PI change will have to oposite of the intended effect.

Care bears will not under any circumstances move their operations to low or null. there are null sec indy pilots, but they have learned to live with the risks that go along with that. High sec huging carebears will unsub before they move to low or null. most of these players enjoy the social aspects of the game but have no interest in PVP.

Considering +80% of all goods in the EVE economy are created by high sec carebears this is a big problem.

If the base price is left as is and not updated the market will stabilize at a much higher level with eventually everything costing more isk.

This makes it much harder for new player to get a foot hold in EVE. Unless they are going to start giving new characters 10,000,000 isk starting capital instead of 5,000 isk they have just pushed new players out of the PI market. No new player can afford to pay millions in import/export taxes. Give your head a shake CPP, WTF were you thinking. You obviously missed some big factors in your impact assessment.

PI was introduced as a passive income available to all including brand new players only a few days old.
Caveman Dreadstalker
Doomheim
#89 - 2011-12-01 16:12:26 UTC
Like Bugsy said.

WTF

Wasn't PI supposed to be an easy to get into mechanic for new players?

What new player can afford these tax rates?

Send a new player to null before they even know how to play?

This makes no sense to me.
Ariane VoxDei
#90 - 2011-12-01 16:48:15 UTC
Dr Mercy wrote:
I understand your point that the tax currently makes it relatively unprofitable to extract and sell certain PI items on the market due to the blanket tariff prices per tier. But this only applies to transforming it from (say) P1 to P2. I would just say don't do this then. Focus on a different P2 item to make.

Since this problem doesn't apply to all items in the tier the actual problem is oversupply of some items compared to market demand. The oversupply has pushed the market value down. What *should* happen is that people stop trying to extract and produce that item and once the supply goes down the price will come back up to a profitable price again.

The only aspect of the game which will mean this might not happen is the attitude of "minerals I mine/extract are free" and hence *any* price they get is fine as it is above zero.

Our real problem, in regard to getting those underpriced intermediates off the market, is that we are not allowed to reprocess PI products, intermediate or otherwise.
If we were, we would be buying up the underpriced products, "melting them" and relisting as correctly prices raws or precessing into what has demand, as long as there is a sufficient arbitration gap.
However, even if that was allowed, the taxes now provide a significant arbitration barrier, even if we could smelt in station for free.
Taxed in the import of the smelted raws, and taxed on the output P1/P2/P3/P4.
I wont tire you with my numbers (and my new sheet is incomplete), but you know the basics.
5% on the input, and 10% on the output (of which there considerably less).

If we didnt have to deal with that taxbarrier and if we could melt those intermediates, then "we" (the hisec industry and markets) would soon see to it that they were priced correctly and act like "the invisible hand" of Smith fame.

It wouldnt deal with overproduction of some P1/P0, but it would see to it that all p2-P4 products get balanced around the correct prices as per raw material cost.
Dr Mercy
Imperial Academy
Amarr Empire
#91 - 2011-12-01 17:23:34 UTC
Ariane VoxDei wrote:
Dr Mercy wrote:
I understand your point that the tax currently makes it relatively unprofitable to extract and sell certain PI items on the market due to the blanket tariff prices per tier. But this only applies to transforming it from (say) P1 to P2. I would just say don't do this then. Focus on a different P2 item to make.

Since this problem doesn't apply to all items in the tier the actual problem is oversupply of some items compared to market demand. The oversupply has pushed the market value down. What *should* happen is that people stop trying to extract and produce that item and once the supply goes down the price will come back up to a profitable price again.

The only aspect of the game which will mean this might not happen is the attitude of "minerals I mine/extract are free" and hence *any* price they get is fine as it is above zero.

Our real problem, in regard to getting those underpriced intermediates off the market, is that we are not allowed to reprocess PI products, intermediate or otherwise.
If we were, we would be buying up the underpriced products, "melting them" and relisting as correctly prices raws or precessing into what has demand, as long as there is a sufficient arbitration gap.
However, even if that was allowed, the taxes now provide a significant arbitration barrier, even if we could smelt in station for free.
Taxed in the import of the smelted raws, and taxed on the output P1/P2/P3/P4.
I wont tire you with my numbers (and my new sheet is incomplete), but you know the basics.
5% on the input, and 10% on the output (of which there considerably less).

If we didnt have to deal with that taxbarrier and if we could melt those intermediates, then "we" (the hisec industry and markets) would soon see to it that they were priced correctly and act like "the invisible hand" of Smith fame.

It wouldnt deal with overproduction of some P1/P0, but it would see to it that all p2-P4 products get balanced around the correct prices as per raw material cost.


I don't think being able to reprocess the materials will help. Allow some time for the prices to come up the P1 > P4 chain and for people to dump large stock of PI products they have. I think at least 2 weeks will be required before we can analyse the market for data and make conclusions.

Personally, I'd have liked POCOs to have been extended to highsec too (with some restrictions on tax rates and possibly an ownership flip mechanic rather than destruction) in order to capitalise on the factory planets around Jita. However they have decided to allow highsec to prop up volumes on the PI market - and I do empathise with the caution employed here.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Ana Vyr
Vyral Technologies
#92 - 2011-12-01 19:25:32 UTC
The classic thing about this is that the entire community is going to cry when the price of just about everything goes up in the coming days. Lowsec PI usage is going to drop significantly, further increasing demand. POS fuel is going to become significantly more expensive as the producers pass along their new pain to the consumers. I expect the commodities currently on the market to evaporate quickly at the current price points as folks buy it all up to resell in a couple weeks.

Good times ahead.
Count Rais
The Scope
Gallente Federation
#93 - 2011-12-01 20:12:51 UTC
Let's not forget why this really happened. It's to create a storyline/tie-in for a console game I could give a rats ass about. Running a POS sucks more now than it ever has...
Cygnet Lythanea
World Welfare Works Association
#94 - 2011-12-01 22:21:03 UTC  |  Edited by: Cygnet Lythanea
Khanh'rhh wrote:
Seriously.

Some of you are UNSUBBING because your almost worthless highsec activity is now even more worthless?

Risk : Reward, retards. If you won't risk doing PI where it is valuable ... you don't get to reap the rewards.

Working as intended, finally.



Oh, another clueless one saying 'risk reward!' again.

Please.


Let me be blunt: eve is about dodging risk and stealing reward. Even the PvP is 'risk adverse'.

Oh, and the PI in low sec isn't that great.

I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.

To recoup one POCO, it would have to run uninterrupted for two years to make back the initial investment.

Let me point that out again: it would take TWO YEARS to make the isk back.

Now, granted, this is at current prices, which are guaranteed to climb rapidly, and this is assuming that nothing ever happens to it.

But just think about that. Two Years.

Risk vs reward indeed.

BTW: I'm surprised that CCP hasn't locked this thread yet too.
Vhan
Scalebane Syndicate
#95 - 2011-12-01 23:00:36 UTC
I mentioned this in another thread that got locked:

Most MMO developers have learned from other MMO mistakes to not mess with their core carebear playerbase. CCP is not playing it safe with this change. CCP is known for making tough decisions, however. Balance changes to rigs negatively impacting salvaging profits comes to mind.

Changing a popular playstyle (granted, PI is slightly more advanced than small ship PvE and mining) can shell shock their largest playerbase and drive them away.

The fallout of the tax rate change will take a while to settle, as far as market price readjustments and the shock to PI participation. Until the general fallout subsides, my advice is to wait and closely watch what the market does, while producing in PI and adjusting to that market.

Risk versus reward? It was already there, with increased resources from PI in lower security systems. BTW- Carebears do not care about risk, as long as they are having fun. A large population of the game does not care about PvP and are focused on profits and enjoying the other game systems (market, mining, sites, industry, science, etc).

The playstyle of having fun: Not having your gaming experience interrupted/changed after you've become accustomed to doing something fun. Introduce new systems with new sinks to get to your balance goals. It's something I learned early on as a systems designer on Ultima Online (even though management sometimes ignored my cries for sanity).
Scrapyard Bob
EVE University
Ivy League
#96 - 2011-12-02 00:00:01 UTC
Cygnet Lythanea wrote:

Oh, and the PI in low sec isn't that great.

I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.


If you're only making 300k average per day per world, then you're doing it wrong. Especially in lo-sec.

Hi-sec PI harvest planets, with daily or every other day resets of the ECUs, can easily make 800-1200k ISK/day (average price during October / early November) for each planet. Even after paying 50 ISK/u for export tariffs to take the goods to market. And that's with only Command Center Upgrades IV (not V).

1-2 ECUs, 2-4 BIFs, 1 LP is the standard setup. Move your ECUs no more often then once a week to save a bit of ISK, never move the LP/BIFs (maybe once every 3-6 months).

P2 factory world (3 LPs 18 AIFs) that takes P1 from the market and makes P2. Makes 2-3M ISK per day, even post-tariff.
Dr Mercy
Imperial Academy
Amarr Empire
#97 - 2011-12-02 00:08:36 UTC
Vhan wrote:
I mentioned this in another thread that got locked:

Most MMO developers have learned from other MMO mistakes to not mess with their core carebear playerbase. CCP is not playing it safe with this change. CCP is known for making tough decisions, however. Balance changes to rigs negatively impacting salvaging profits comes to mind.

Changing a popular playstyle (granted, PI is slightly more advanced than small ship PvE and mining) can shell shock their largest playerbase and drive them away.

The fallout of the tax rate change will take a while to settle, as far as market price readjustments and the shock to PI participation. Until the general fallout subsides, my advice is to wait and closely watch what the market does, while producing in PI and adjusting to that market.

Risk versus reward? It was already there, with increased resources from PI in lower security systems. BTW- Carebears do not care about risk, as long as they are having fun. A large population of the game does not care about PvP and are focused on profits and enjoying the other game systems (market, mining, sites, industry, science, etc).

The playstyle of having fun: Not having your gaming experience interrupted/changed after you've become accustomed to doing something fun. Introduce new systems with new sinks to get to your balance goals. It's something I learned early on as a systems designer on Ultima Online (even though management sometimes ignored my cries for sanity).


There is so much wrong with what you've written there that I don't know where to start.

Carebears of course care about risk - that it the entire point of the definition. Their tolerance for risk is so much lower that they simply stop being able to have fun when is gets above a very low threshold.

CCP should not care too deeply about carebears who decide to quit over a change to PI. They simple do not drive the sandbox storylines of the game which keep the majority of people playing.

Whilst a large population of the game may not involve themselves in PVP - it is PVP that drives the market. Without PVP you gut market demand. Who is going to buy minerals or stuff from the LP store or anything else for that matter is it isn't to replace ships and assets lost in PVP.

That's about as far as I can be bothered to write..

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Cygnet Lythanea
World Welfare Works Association
#98 - 2011-12-02 00:08:55 UTC
You're assuming too much there Bob.

You fail to factor ship loss, clone costs, and any import taxes. Those are also losses that count against your profits.
Cygnet Lythanea
World Welfare Works Association
#99 - 2011-12-02 00:17:21 UTC
Dr Mercy wrote:

There is so much wrong with what you've written there that I don't know where to start.

Carebears of course care about risk - that it the entire point of the definition. Their tolerance for risk is so much lower that they simply stop being able to have fun when is gets above a very low threshold.

CCP should not care too deeply about carebears who decide to quit over a change to PI. They simple do not drive the sandbox storylines of the game which keep the majority of people playing.

Whilst a large population of the game may not involve themselves in PVP - it is PVP that drives the market. Without PVP you gut market demand. Who is going to buy minerals or stuff from the LP store or anything else for that matter is it isn't to replace ships and assets lost in PVP.

That's about as far as I can be bothered to write..



As a carebear, I have enough isk I really don't care about it. What I do care about is CCP trying to force certain styles of gameplay.


I AM however, curious about this 'sandbox storylines' thing you speak of. I've played this toon since 04 and the game since 03, and this is the first I've heard of this. Perhaps you could enlighten me.

Unless you mean that carebears don't have private GM's/Devs like the major alliances do, and then I'll admit that yes, we're sadly lacking in having our own pet CCP employees to lobby for us.

ANd, conversly, without carebears, who is going to mine for those ships that Pvp looses? I've actually had to sit and listen to a bunch of PvPers have to mine their replacement ships when I refused to do so for them.

If you think that people whine on the forum, try that sometime. They put the forum whines to shame.
Jack Dant
The Gentlemen of Low Moral Fibre
#100 - 2011-12-02 00:17:23 UTC
Cygnet Lythanea wrote:
You fail to factor ship loss, clone costs, and any import taxes. Those are also losses that count against your profits.

If you are losing clones in lowsec, you are doing it very wrong. I have only lost one pod in empire in the last 2 years, despite nearly 200 ship losses.

And with proper ships and scouting, losing haulers should be extremely rare.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644