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SiSi Changes

First post First post
Author
Noriko Mai
#1 - 2014-04-19 04:47:15 UTC  |  Edited by: Noriko Mai
Some screenshots for those interested. Will update this post... maybeSmile
For those interested in server status and version. See http://games.chruker.dk/eve_online/server_status.php



I have no graphic glitches on my linux client anymore (maybe since dx11 update, haven't tried it for a while now). (wine-unstable 1.7.18-1 on debian unstable) \o/




  • [SISI] [BUG] Icons in 'traits' tab are missing on new ships with skins (Abaddon Kador Edition, etc)
  • [TQ] [SISI] [VERY SERIOUS BUG] Please rename the 'Quafe' T-Shirt YC 116 to 'YC116' or the 'YC114' and 'YC115' to 'YC 114' and 'YC 115'. It breaks the alphabetical order in my hangar!!!!111!
  • [TQ] [SISI] [Inconsistency] 'Quafe' YC 116 T-Shirt is in 'Special Edition Assets > Special Edition Apparel'. YC114 and YC115 are in 'Apparel > Women's/Men's Clothing > Tops'
  • [SISI] [BUG] Tech level overlay in tooltips is displaced by a few pixel (same in space) (Bug report submitted)
  • ___ It's a bit better in the current build, but there is still a little displacement compared to mid and low slot modules. I'm not really sure Smile
  • [SISI] [?TQ?] [BUG] You can "wear" a tattoo and a prosthetics at the same time on the same arm (not sure if intentional)

  • Why is the new Quafe T-Shirt yellow and not green like the ones people on fanfest were wearing?
  • "System Info", "Route", "Agent Mission", "FW" popups (top left corner) should be updated too. They look odd now that everthing is getting more consistent.
  • If the icons are shown in the 'traits' tab, maybe they should be shown in the market groups tab too?
  • The "Damage Resistance" description is a bit odd. "Incoming EM damage against a hitpoint type is reduced if it has a value for this resistance". "Hitpoint type" seems to be shield, armor, structure. I don't think the wording is very good. Maybe something like this is better: "Incomming EM damage is reduced by the resistance of the corresponding defense [something]".
  • The hitpoints tooltips in the fitting window are not consistent.
  • Shield: "Shield hipoints and shield recharge time" Armor: "Armor" Structure: "Structure"
    Should be Armor: "Armor hitpoints" Structure: "Structure hitpoints"




old/wrong:

"Meh.." - Albert Einstein

CCP Habakuk
C C P
C C P Alliance
#2 - 2014-04-19 13:54:09 UTC
The new popups are not as new and were already discussed in this thread.
The icons in the 'traits' tab are new indeed, but I am not able to find any difference with notification settings and with market categories, when comparing them with the current version on TQ.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Harvey James
The Sengoku Legacy
#3 - 2014-04-19 14:03:23 UTC
perhaps next to the pic/skill book/ mastery level we could also see the level the ship is trained to

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#4 - 2014-04-19 14:16:38 UTC  |  Edited by: Salpun
Great list. Keep up the great work. we need more people documenting the changes they see on Sisi.

Thanks for chiming in CCP Habakuk

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lors Dornick
Kallisti Industries
#5 - 2014-04-19 15:19:39 UTC  |  Edited by: Lors Dornick
Noriko Mai wrote:


  • [VERY SERIOUS BUG] Please rename the 'Quafe' T-Shirt YC 116 to 'YC116' or the 'YC114' and 'YC115' to 'YC 114' and 'YC 115'. It breaks the alphabetical order in my hangar!!!!111!


Paging CCP FoxFour, our most trustworthy OCD Dev ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Harvey James
The Sengoku Legacy
#6 - 2014-04-19 15:26:09 UTC
oohh also please add drone control range to the attributes tab on ship info under the drone bandwidth please .. would be nice too know what it is in game .... Eve HQ normally tells me instead..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Noriko Mai
#7 - 2014-04-19 15:57:04 UTC
Harvey James wrote:
perhaps next to the pic/skill book/ mastery level we could also see the level the ship is trained to

Problem is, there are ships with more than one skill required. T2/T3/Faction

"Meh.." - Albert Einstein

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2014-04-19 16:02:46 UTC
Noriko Mai wrote:


A pop up with a link to the evelopedia with the full set of search parameters would be a great help.

Its been suggested in the latest little things thread already.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Max Kolonko
Caldari Provisions
Caldari State
#9 - 2014-04-19 21:27:28 UTC
Salpun wrote:
Noriko Mai wrote:


A pop up with a link to the evelopedia with the full set of search parameters would be a great help.

Its been suggested in the latest little things thread already.


Would be great, but evelopedia is totally outdated. IT doesnt even shows bonuses from ships, as they where moved to Traits tabs and wiki displays description only. Many items are missing (the new ones from recent releases - like mobile structures).
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#10 - 2014-04-19 22:29:34 UTC
Max Kolonko wrote:
Salpun wrote:
Noriko Mai wrote:


A pop up with a link to the evelopedia with the full set of search parameters would be a great help.

Its been suggested in the latest little things thread already.


Would be great, but evelopedia is totally outdated. IT doesnt even shows bonuses from ships, as they where moved to Traits tabs and wiki displays description only. Many items are missing (the new ones from recent releases - like mobile structures).

The page I mentioned was a dev created one based on the dev blog that was written.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Noriko Mai
#11 - 2014-04-19 23:24:27 UTC
Salpun wrote:
Max Kolonko wrote:
Salpun wrote:
Noriko Mai wrote:


A pop up with a link to the evelopedia with the full set of search parameters would be a great help.

Its been suggested in the latest little things thread already.


Would be great, but evelopedia is totally outdated. IT doesnt even shows bonuses from ships, as they where moved to Traits tabs and wiki displays description only. Many items are missing (the new ones from recent releases - like mobile structures).

The page I mentioned was a dev created one based on the dev blog that was written.

https://wiki.eveonline.com/en/wiki/Assets

"Meh.." - Albert Einstein

Captain Skarlet
Elemental Exploration
Quantum Decadence
#12 - 2014-04-20 22:42:25 UTC
CCP Habakuk wrote:
The new popups are not as new and were already discussed in this thread.
The icons in the 'traits' tab are new indeed, but I am not able to find any difference with notification settings and with market categories, when comparing them with the current version on TQ.



Hi CCP Habakuk,

Could you possibly take a look at the issues my son and I are having at: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=337942

Can't even get into the test client environment...???

Thanks.....SK
Noriko Mai
#13 - 2014-05-05 20:35:41 UTC  |  Edited by: Noriko Mai
OP updated with "In-space brackets listings in tooltip format"and new background

"Meh.." - Albert Einstein

Noriko Mai
#14 - 2014-05-08 16:38:54 UTC  |  Edited by: Noriko Mai

"Meh.." - Albert Einstein

Captain Skarlet
Elemental Exploration
Quantum Decadence
#15 - 2014-05-08 16:42:20 UTC  |  Edited by: Captain Skarlet
CCP Habakuk wrote:
The new popups are not as new and were already discussed in this thread.
The icons in the 'traits' tab are new indeed, but I am not able to find any difference with notification settings and with market categories, when comparing them with the current version on TQ.



Hi CCP Habakuk,

This doesn't concern the above quote...

Was wondering if you could sort this problem out, I have reactivated my account this morning, though still can't access the SISI.

It keeps saying to re-subscribe, which obviously isn't true as my account is Active..!

This also goes for my Son's Character "Captain Nyko", could you possibly sort this one out as well..


Hopefully see you in the SISI soon...!!


Thanks......SK
Noriko Mai
#16 - 2014-05-08 16:45:17 UTC
Captain Skarlet wrote:
CCP Habakuk wrote:
The new popups are not as new and were already discussed in this thread.
The icons in the 'traits' tab are new indeed, but I am not able to find any difference with notification settings and with market categories, when comparing them with the current version on TQ.



Hi CCP Habakuk,

This doesn't concern the above quote...

Was wondering if you could sort this problem out, I have reactivated my account this morning, though still can't access the SISI.

It keeps saying to re-subscribe, which obviously isn't true as my account is Active..!

This also goes for my Son's Character "Captain Nyko", could you possibly sort this one out as well..


Hopefully see you in the SISI soon...!!


Thanks......SK

Dude. There is a thread for this. GTFO of this thread!

"Meh.." - Albert Einstein

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#17 - 2014-05-08 23:54:03 UTC
Sooo, at this point, you (CCP) have effectively 3 weeks before this big patch goes to TQ....i'm guessing at this point you are just skipping the SiSi stage and will be building it straight for TQ instead? (since you usually ignore most feedback from SiSi anyways, i guess it saves us some time)
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#18 - 2014-05-08 23:57:45 UTC
asteroidjas wrote:
Sooo, at this point, you (CCP) have effectively 3 weeks before this big patch goes to TQ....i'm guessing at this point you are just skipping the SiSi stage and will be building it straight for TQ instead? (since you usually ignore most feedback from SiSi anyways, i guess it saves us some time)

Current new things on Sisi will be deployed early next week. Get your feed back in on the changes. Unless the underlying code and design decisions are is messed up 3 weeks in plenty of time.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Beefcake Bob
Brutor Tribe
Minmatar Republic
#19 - 2014-05-09 00:35:13 UTC
Salpun wrote:
asteroidjas wrote:
Sooo, at this point, you (CCP) have effectively 3 weeks before this big patch goes to TQ....i'm guessing at this point you are just skipping the SiSi stage and will be building it straight for TQ instead? (since you usually ignore most feedback from SiSi anyways, i guess it saves us some time)

Current new things on Sisi will be deployed early next week. Get your feed back in on the changes. Unless the underlying code and design decisions are is messed up 3 weeks in plenty of time.


CCP has proven otherwise in the past. Repeatedly.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#20 - 2014-05-09 00:41:07 UTC
Beefcake Bob wrote:
Salpun wrote:
asteroidjas wrote:
Sooo, at this point, you (CCP) have effectively 3 weeks before this big patch goes to TQ....i'm guessing at this point you are just skipping the SiSi stage and will be building it straight for TQ instead? (since you usually ignore most feedback from SiSi anyways, i guess it saves us some time)

Current new things on Sisi will be deployed early next week. Get your feed back in on the changes. Unless the underlying code and design decisions are is messed up 3 weeks in plenty of time.


CCP has proven otherwise in the past. Repeatedly.

Only because players did not work the system the way it is designed to work.

Everything I have report to the devs that is currently in work that is a bug and not a feature request has gotten fixed.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

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