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PI whining and small gang PvP

Author
Cloora
APEX Unlimited
APEX Conglomerate
#81 - 2011-12-01 19:47:41 UTC  |  Edited by: Cloora
Ingvar Angst wrote:
Lucas Schuyler wrote:


Why would you possibly make that comparison?


Don't be stupid. That's the only valid comparison. Before, no PCOs, taxes at old rates. Now, PCOs and grossly inflated taxes. You compare the before with the after, you don't cherry pick various aspects of the after and ignore how things were before the changes.


No he's being smart you are being stupid and emotional like CCP hurt your feelings.

The new tax rates are the new standard and IMO the way they always should have been.

Lucas is smart, he gets it. Ingvar is just angry his previously unrealistic tax rate went away. We need more ISK sinks for players that don't want to take the risks and build their own stuff.

And please stop with the argument that these solo PI people are not going to come to low sec so pirates won't have targets to shoot at. I never lost a Crane warping to a CO at 10km and then keeping range at 2300m so I could uncloak, transfer cargo and recloak in 5 seconds.

PI was zero risk in low sec before unless you are an idiot.

http://www.altaholics.blogspot.com

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#82 - 2011-12-01 19:51:13 UTC
Ranger 1 wrote:
-snip- after you put up your POCO: -snip- After you pay off your POCO: -snip-

This is another mistake of cost analysis. Nobody runs from a single planet. You will need an array of POCOs to do business. That alone increases cots of operations nearly exponentially if they get blown up and need to be replaced. Hi sec actually looks like a better option, except your profits are eaten alive by taxes. These cash flow issues are virtually non-existent for the Sov space guys. Essentially, Hi/Lo sec PI farmers cannot compete any longer.
Junglistbeast
Perkone
Caldari State
#83 - 2011-12-01 19:54:55 UTC  |  Edited by: Junglistbeast
Ingvar Angst wrote:
Lucas Schuyler wrote:
Ingvar Angst wrote:


Ah, but here's where you're screwing up. You're comparing the savings to the new borked tax rates. Compare the savings to the tax rates before these abominations were introduced and you'll get the real story. It would take 2K to 3K isk to export a load of P2 from a planet, so those are the real numbers you need to consider when comparing savings now to how things were before PCOs.

Yeah... that 150M will take a long time to recoup at that rate.


Why would you possibly make that comparison? Those rates are gone. That is like complaining about the price of gasoline based on what it was in 1950.

You have two choices in Low/Null... Put up a POCO (up front costs) or pay Interbus rates forever. That is the cost comparison to make. Your third/passive option is to hope someone else puts up a POCO and gives you a good rate, really only possible if you are in a player corp. If you are in an NPC corp you will pay Neutral rates at all POCOs regardless of your standings with the owner.


Don't be stupid. That's the only valid comparison. Before, no PCOs, taxes at old rates. Now, PCOs and grossly inflated taxes. You compare the before with the after, you don't cherry pick various aspects of the after and ignore how things were before the changes.


You're a bad troll!

Also prettty stupid to not get what he's saying.
Ranger 1
Ranger Corp
Vae. Victis.
#84 - 2011-12-01 20:01:08 UTC  |  Edited by: Ranger 1
Urgg Boolean wrote:
Ranger 1 wrote:
-snip- after you put up your POCO: -snip- After you pay off your POCO: -snip-

This is another mistake of cost analysis. Nobody runs from a single planet. You will need an array of POCOs to do business. That alone increases cots of operations nearly exponentially if they get blown up and need to be replaced. Hi sec actually looks like a better option, except your profits are eaten alive by taxes. These cash flow issues are virtually non-existent for the Sov space guys. Essentially, Hi/Lo sec PI farmers cannot compete any longer.


The costs vs. profit (that I purposely low balled by quite a bit) is per planet. The number of planets you are working is not a factor in your bottom line profit UNLESS your POCO's keep getting blown up before they are paid off. Yes, there is some degree of risk that you must make educated decisions about.

Thus it is wise to leave the current Custom Offices in place until you get a feel for how likely they are to be attacked in your area.

Also, while there are many area's of Null that will be very secure for a long amount of time, in many area's POCO's will be tempting targets for the much larger roaming gangs that frequent Null sec. Primarily because they ARE more profitable. Economic warfare is a veeeery common tactic in Null. Perhaps even more common that casual griefing is in Low Sec.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#85 - 2011-12-01 20:03:44 UTC
Junglistbeast wrote:
Ingvar Angst wrote:
Lucas Schuyler wrote:
Ingvar Angst wrote:


Ah, but here's where you're screwing up. You're comparing the savings to the new borked tax rates. Compare the savings to the tax rates before these abominations were introduced and you'll get the real story. It would take 2K to 3K isk to export a load of P2 from a planet, so those are the real numbers you need to consider when comparing savings now to how things were before PCOs.

Yeah... that 150M will take a long time to recoup at that rate.


Why would you possibly make that comparison? Those rates are gone. That is like complaining about the price of gasoline based on what it was in 1950.

You have two choices in Low/Null... Put up a POCO (up front costs) or pay Interbus rates forever. That is the cost comparison to make. Your third/passive option is to hope someone else puts up a POCO and gives you a good rate, really only possible if you are in a player corp. If you are in an NPC corp you will pay Neutral rates at all POCOs regardless of your standings with the owner.


Don't be stupid. That's the only valid comparison. Before, no PCOs, taxes at old rates. Now, PCOs and grossly inflated taxes. You compare the before with the after, you don't cherry pick various aspects of the after and ignore how things were before the changes.


You're a bad troll!

Also prettty stupid to not get what he's saying.



I don't think he's trolling. I think he is just having difficulty realizing he needs to be figuring in the larger market value of the goods as well as the higher taxes/costs that he is already figuring in.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ulstan
State Protectorate
Caldari State
#86 - 2011-12-01 20:59:26 UTC
Lucas Schuyler wrote:
Ulstan wrote:
How long would it take to merely break even on your 100 million investment?


Pretty quickly actually. I had an Alt export from 5 planets the other day and paid about 3 million isk in taxes. This is going to be something for Industrial Corporations that live in Lowsec systems already, with Towers.

If you have 10 or 20 guys in a corp doing PI the taxes add up.


So that's 5 planets, 3 million in taxes. How many days production was that? I assume several.

5 planets is 5 POCO's. Say 500 million. Say there are 5 other guys just like on those planets you who pay 3 million in export taxes, and you do it every 3 days.

That's over 3 months to earn your initial investment back - which seems like an awfully long time to me.

I just don't know enough about most peoples PI habits to fill in the numbers properly. I have one alt who does PI in lowsec, a complete P0-P1-P2 chain, and I go and pick it up when the P2 launchpad is filled...which takes a REALLY long time.

I never see anyone else out there while I am doing it, which makes me believe low sec is not a continual hub of PI activity, at least not where I am.

What you need to know is; how many PI players are on a planet? How many m3 of goods are they exporting per week?

How are people to gain this information? It's all hidden currently. If you have a comand center on a planet you can view other players structures, but you have no idea if those structures are still active.

I think what they'd really need for this to be a worthwhile endeavor is a module you can install that tracks, across the whole system, PI import/export activity for all planets. That would be worth spending some money on for gathering intel.

As it is, how on earth do you decide which planet to throw a POCO down at, assuming you find one with no POCO or destroy one?
Ulstan
State Protectorate
Caldari State
#87 - 2011-12-01 21:07:58 UTC
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.

Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.

PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#88 - 2011-12-01 21:13:08 UTC
Ulstan wrote:
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.

Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.

PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST.

Wow so you have to compete?

Not a diplo. 

The above post was edited for spelling.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#89 - 2011-12-01 21:13:21 UTC
Ulstan wrote:
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.

Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.

PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST.

Wow so you have to compete?

Not a diplo. 

The above post was edited for spelling.

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#90 - 2011-12-01 21:40:23 UTC
Ingvar Angst wrote:


Don't be stupid. That's the only valid comparison. Before, no PCOs, taxes at old rates. Now, PCOs and grossly inflated taxes. You compare the before with the after, you don't cherry pick various aspects of the after and ignore how things were before the changes.


I know your name is angst, but we are not comparing before/after patch. We are comparing the reality of post patch, with or without POCO. You can compare pre/post patch, just respond to someone else because that is not the conversation I am having :-p

Yes, compare before and after. I am comparing before and after putting up a POCO Big smile
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#91 - 2011-12-01 21:48:34 UTC
Ulstan wrote:
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.

Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.

PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST.



Obviously the answer is it depends. On the character I do PI with? Yes. The corp I am in on that character lives in Lowsec and have a few systems with POS towers. A lot of us do PI there because we live there and they are good systems. Our corp will put up POCOs there. Like everything else it is economies of scale.

Is there a better planet somewhere else? Probably. But now you have to calculate whether that Interbus Planet is better enough to be worth the expense :-p
Ranger 1
Ranger Corp
Vae. Victis.
#92 - 2011-12-01 21:48:44 UTC
Ulstan wrote:
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.

Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.

PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST.


Heh, I know INDIVIDUAL PLAYERS that have more than 10 characters doing PI. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ulstan
State Protectorate
Caldari State
#93 - 2011-12-01 21:50:10 UTC
Vincent, your post wasn't even worth saying once, let alone twice.

People on a planet compete with each other. The more there are, the fewer resources they all get. POCO's are per planet. Therefore it is not realistic to expect big groups of peopel to descend upon a single planet in order to make the POCO more cost effective.

PI is designed to make you want to chase everyone else off your planet. Quite rightly, too. If there was no incentive to chase people off your planet DUST would be a complete flop.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#94 - 2011-12-01 21:50:40 UTC
PI bears never pvp'd to begin with. small gang PVP will center around people who WANT to protect their investments, not the bears that just look at the risk vs isk return.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ranger 1
Ranger Corp
Vae. Victis.
#95 - 2011-12-01 21:57:56 UTC  |  Edited by: Ranger 1
Ulstan wrote:
Vincent, your post wasn't even worth saying once, let alone twice.

People on a planet compete with each other. The more there are, the fewer resources they all get. POCO's are per planet. Therefore it is not realistic to expect big groups of peopel to descend upon a single planet in order to make the POCO more cost effective.

PI is designed to make you want to chase everyone else off your planet. Quite rightly, too. If there was no incentive to chase people off your planet DUST would be a complete flop.


While your comments on competition are correct, you are forgetting that there are several different materials available on each planet that can be harvested without fear of depleting a corp mates resources.

I know, that whole cooperation and teamwork thing can be a little tricky. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ulstan
State Protectorate
Caldari State
#96 - 2011-12-01 22:03:16 UTC
Ranger 1 wrote:

Heh, I know INDIVIDUAL PLAYERS that have more than 10 characters doing PI. Smile


Do all their characters do their PI on the same planets?

It is possible the convenience in picking up PI products and shuttling them around (particularly if they all use planets in the same solar system) far outweighs the loss in productivity by overcrowding the planets. I'm just not sure. Haven't done a detailed study myself. Most of the information necessary to precisely evaluate the effects of overcrowding a planet are not available to us.
Cloora
APEX Unlimited
APEX Conglomerate
#97 - 2011-12-01 22:03:29 UTC
Also I need to add that even if your corp mates are pulling the same mats off the same planet there usually are several spots to pull that material from on that planet. It wont lower what you get planet wide. Only if everyone is trying to suck it all out of one spot. I know because all my alts pull mats off the same planet.

http://www.altaholics.blogspot.com

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#98 - 2011-12-01 22:03:33 UTC
Ulstan wrote:
Vincent, your post wasn't even worth saying once, let alone twice.

People on a planet compete with each other. The more there are, the fewer resources they all get. POCO's are per planet. Therefore it is not realistic to expect big groups of peopel to descend upon a single planet in order to make the POCO more cost effective.

PI is designed to make you want to chase everyone else off your planet. Quite rightly, too. If there was no incentive to chase people off your planet DUST would be a complete flop.


DUST is irrelevant because it doesn't exist. It is probably fair to say that PI post-DUST will be a completely different animal, so not that much point in DUST speculation.

Also, I am not sure your assertion is true. Take a system with two relatively equivalent Lava planets on it. One has an Interbus CO, the other has a POCO with a 3% tax rate. People with access to that 3% rate will likely choose that planet. Of course neutrals may well be given a higher rate to encourage them to use the Interbus planet, but that really will depend on many factors.

I fully expect PI, and the way it works and plays will change over time. Certainly as DUST gets closer. But we deal with the realities of now.
Ranger 1
Ranger Corp
Vae. Victis.
#99 - 2011-12-01 22:10:52 UTC
Lucas Schuyler wrote:
Ulstan wrote:
Vincent, your post wasn't even worth saying once, let alone twice.

People on a planet compete with each other. The more there are, the fewer resources they all get. POCO's are per planet. Therefore it is not realistic to expect big groups of peopel to descend upon a single planet in order to make the POCO more cost effective.

PI is designed to make you want to chase everyone else off your planet. Quite rightly, too. If there was no incentive to chase people off your planet DUST would be a complete flop.


DUST is irrelevant because it doesn't exist. It is probably fair to say that PI post-DUST will be a completely different animal, so not that much point in DUST speculation.

Also, I am not sure your assertion is true. Take a system with two relatively equivalent Lava planets on it. One has an Interbus CO, the other has a POCO with a 3% tax rate. People with access to that 3% rate will likely choose that planet. Of course neutrals may well be given a higher rate to encourage them to use the Interbus planet, but that really will depend on many factors.

I fully expect PI, and the way it works and plays will change over time. Certainly as DUST gets closer. But we deal with the realities of now.


In your example (a good one) things could play out any number of ways.

You could set a higher rate to encourage people to use the other planet, as you suggest.

You could keep it as it is and reap the rewards of those using the planet, including the harvesting of materials you may not be interested in anyway, and use the other planet yourself (perhaps to eventually put up a POCO on it as well).

You could simply exclude everyone else and keep them restricted to the limited volumes they can move via rocket launch (likely forcing them to abandon their efforts there entirely), and harvest the planet heavily yourself.

Many options to choose from.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.