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NERF Hisec?

First post
Author
Cassandra Aurilien
Imperial Academy
Amarr Empire
#261 - 2014-04-18 19:07:10 UTC
Divine Entervention wrote:


Which is why the discussion about the creation and implementation of an Ultra-Sec is taking place. Because something does not exist already, does not mean it never will, and never should. If that were the case, all EvE development would stop. All technological research and invention in the world would cease. Alas, this is not a world where we're content with the status-quo. Companies are competing, inventing new ways, methods, and technologies to gain advantages over others. CCP itself is continuing to change and develop EvE, which means we're justified to discuss the potential of change which could be desired by many people.

Using the basis of "it can't exist because it doesn't exist" is a fallacy because if that were the case, computers themselves wouldn't exist because at one point they did not.


Yes, and you are quite justified to discuss and put forward your ideas, as I am mine. However, if I am not mistaken, your inference was that CCP believed this to be true. That particular inference is unfounded, as far as I am aware. Your personal beliefs on the issue are clear, as are mine, neither would appear to be at issue. Big smile (Amused.)
Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#262 - 2014-04-18 19:13:05 UTC
Lol, no.
Divine Entervention
Doomheim
#263 - 2014-04-18 19:16:41 UTC
I've never said an ultra-sec needs to exist because CCP wants it to. I said taking into consideration the way the game is set up, in the vein of fairness, it would be fair to implement an ultra-sec. Since an area of space exists where it's possible to kill anyone everywhere, the opposite of that would be having an area of space exist where it's impossible to kill anyone.

My opinion of what I believe to be CCP's intentions are simply my opinion. IMO, if CCP wanted EvE to be a 24/7 battleground, it would be. But it's not, because IMO, that's not what they want it to be. Solely my opinion though, an acceptable opinion to arrive at through observation of the observable evidence.
Mr Epeen
It's All About Me
#264 - 2014-04-18 19:26:20 UTC  |  Edited by: Mr Epeen
Bael Malefic wrote:
PotatoOverdose wrote:
Organic Lager wrote:
We all know the OP is referring to a zone much like in wow where players can't attack each other.

If you like the WoW system so much, why don't you go play WoW? Or ESO, ToR, GW2, Rift, Runescape, FFXIV, Neverwinter, STO, DCUO, TSW, AION, or LoTRO?

The ENTIRE MMO industry, with the exception of EVE, offers exactly what you're looking for. Why do you insist on trying to turn eve into one of *those* games instead of just finding the mmo that fits your needs?


Indeed. If you don't like how this game works, play a different one.

Not hard, really.


How are you going to find out how it works?

Something along the lines of what the OP is asking for is not unreasonable, in my opinion. It's also just an extension of what CCP is doing now.

Since too many people can't put their desire for griefing noobs on hold, CCP needs to step in and ramp up the proactive measures if they want to retain new players. CCP has one unbreakable rule when it comes to griefing. DON'T **** WITH THE NEWBS! Sadly, the OCD driven, risk averse morons that hang out in starter and tutorial areas are determined to ruin the game for everyone else.

Defend griefers at your own risk. I see nothing wrong with furthering restrictions for interaction with new players in a few of the thousands of systems in New Eden. If you can't even give newbs the time to learn the most basic of game mechanics then you are supporting the death of the sand box.

There is no room in EVE for players that are happy to see it die.

Mr Epeen Cool
Cassandra Aurilien
Imperial Academy
Amarr Empire
#265 - 2014-04-18 19:28:20 UTC  |  Edited by: Cassandra Aurilien
Divine Entervention wrote:
I've never said an ultra-sec needs to exist because CCP wants it to. I said taking into consideration the way the game is set up, in the vein of fairness, it would be fair to implement an ultra-sec. Since an area of space exists where it's possible to kill anyone everywhere, the opposite of that would be having an area of space exist where it's impossible to kill anyone.

My opinion of what I believe to be CCP's intentions are simply my opinion. IMO, if CCP wanted EvE to be a 24/7 battleground, it would be. But it's not, because IMO, that's not what they want it to be. Solely my opinion though, an acceptable opinion to arrive at through observation of the observable evidence.


That is a much more reasonable statement.

My observation has been somewhat different, from my viewpoint, CCP has been careful to always allow conflict drivers to exist. In fact, they attempt to add more, when possible. (The recent POS changes in highsec are a good example of that.)

My observation is that they attempt to strike a balance between the players who wish for a true free for all & those who wish for a modicum of safety. Along with that, they believe in a risk/reward balance scale. However, I believe I have seen several statements over the years indicating that they do not believe in the concept of absolute safety from other players, with certain exceptions for new players. (Which I tend to agree with.)

In my opinion (purely my own) 0 risk should = 0 reward.

Edit- I meant customs offices, not POS's... oops.
La Nariz
Aliastra
Gallente Federation
#266 - 2014-04-18 19:29:02 UTC
Divine Entervention wrote:
La Nariz wrote:


No I'm just taking the Malcanis route and not suffering any stupidity when it comes to this. Nerfing highsec is good for the game.


Only an opinion.


I wonder if you will be the next terrible troll to post a GD meltdown thread?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Divine Entervention
Doomheim
#267 - 2014-04-18 19:42:02 UTC
La Nariz wrote:
Divine Entervention wrote:
La Nariz wrote:


No I'm just taking the Malcanis route and not suffering any stupidity when it comes to this. Nerfing highsec is good for the game.


Only an opinion.


I wonder if you will be the next terrible troll to post a GD meltdown thread?


OK
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#268 - 2014-04-18 20:34:39 UTC
Divine Entervention wrote:
Bizzaro Stormy MurphDog wrote:

Dude, you should really remove that sig . . . it's like a full on advertisement that you are a troll.

I will admit, I read the whole thread laughing.


Anti-Troll. But they're pretty similar, so I understand the misconception. Anti-Trolls intentions are to identify and shut down the actual trolls while maintaining thread integrity.


I am confident that I used the word that I meant to use, but holy jeebus, you never let up on the lying, do you?

I am not an alt of Chribba.

Jenn aSide
Soul Machines
The Initiative.
#269 - 2014-04-18 20:49:40 UTC  |  Edited by: Jenn aSide
Divine Entervention wrote:
I've never said an ultra-sec needs to exist because CCP wants it to. I said taking into consideration the way the game is set up, in the vein of fairness, it would be fair to implement an ultra-sec. Since an area of space exists where it's possible to kill anyone everywhere, the opposite of that would be having an area of space exist where it's impossible to kill anyone.


Actually that would be unfair. EVE is a game based on a specific risk reward philosophy and the concept of non-consensual encounters. The only reason high sec isn't a total abomination is because there is no ironclad 100% way at all to avoid ship destruction (other than staying docked) if another player or group of players is determined to do it.

Having an area that allowed players to play the game in space but made them immune from the potential consequences of flying in space that everyone in high, low, null and WH space are subject to would be unfair in the extreme.

Quote:

My opinion of what I believe to be CCP's intentions are simply my opinion. IMO, if CCP wanted EvE to be a 24/7 battleground, it would be. But it's not, because IMO, that's not what they want it to be. Solely my opinion though, an acceptable opinion to arrive at through observation of the observable evidence.



EVE is a 24/7 battleground, people die in all parts of space 24/7 (not counting downtime lol) That doesn't mean everyone is fighting or has to fight in ships, it means that non-consensual pvp (and the threat thereof) is an integral part of EVE's flying in space game. What you are supporting isn't some idea of fairness, it's a game altering paradigm shift.



The funny thing is that the people who think the want ultra sec really don't. A few years ago a game came out named Star Trek Online and it featured many many things that the most risk averse EVE players say they want, namely 'no non-consensual pvp' (and walking around in stations and ships and on planets, and no real death penalty for losing ships/lives at least in the beginning).

The loudest of the risk averse crowd declared that STO would kill EVE and that they would unsub and leave for 'a game without psychopaths'. STO came to be and loudly did that depart.....

....Only to slink back quietly to EVE Online as if nothing had happened. They got bored with a traditional style mmo (STO) so quickly it wasn't funny. They didn't understand that the danger of EVE online (of being subjected to unwanted pvp and loss) was the thing that gave their game experience value. After leveling up several characters/bridge crew and blinging out their ships in STO very quickly, they realized that something was missing.

That something was EVE.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#270 - 2014-04-18 20:52:57 UTC
Jenn aSide wrote:


The loudest of the risk averse crowd declared that STO would kill EVE and that they would uinsub and leave for 'a game without psychopaths'. STO came to be and loudly did that depart.....

....Only to slink back quietly to EVE Online as if nothing had happened. They got bored with a traditional style mmo (STO) so quickly it wasn't funny. They didn't understand that the danger of EVE online (of being subjected to unwanted pvp and and loss) was the thing that gave their game experience value. After leveling up several characters/bridge crew and blinging out their ships in STO very quickly, they realized that something was missing.

That something was EVE.


This. +100
Josef Djugashvilis
#271 - 2014-04-18 21:02:27 UTC
La Nariz wrote:
Josef Djugashvilis wrote:

Lordy, you are still doing the tough guy act.

I spend the vast majority of my time in lo-sec.

Effectively wrecking hi-sec would, in my opinion, be financial suicide for CCP.

Oh, and you need to keep up with the latest goon forum crib sheet, 'babby' is now old hat as a goon insult.


No I'm just taking the Malcanis route and not suffering any stupidity when it comes to this. Nerfing highsec is good for the game.


Yes dear, if you say so it must be the case.

A goon and his brains are easily separated.

This is not a signature.

Divine Entervention
Doomheim
#272 - 2014-04-18 21:13:08 UTC
I should've clarified my statement about EvE not being a 24/7 battleground to state all of EvE being a constant 24/7 battleground.

I can open up the EvE map statistics section and see that there are very many systems that have zero ships destroyed within the last 24 hours. Meaning that all of EvE is not a 24/7 battleground. Some parts might, Some might sometimes, but there are places where there is no ship battles.

Also, if you're going to use the idea of non-ship "battles", like station trading, then it could also be argued that the competition to acquire the finite resources of asteroid's minerals within the Ultra-Sec system will be a form of "battle", meaning that it too would be a place to partake in "pvp", just not the type that results in "ship losses".

Also the specific risk reward philosophy would still exist within Ultra-Sec because there would still be a risk of dying to an NPC ship if you failed to take the necessary precaution to avoid it, and the risk of asteroids being mined to non-existence by others who've already mined them, and the risk of all production slots being full.

It would remove non-consenual encounters only from the Ultra-Sec systems. The rest of Highsec, Low sec, Null sec would still exist for people to participate in if they so desired.

It's only your opinion that having an ultra-sec would be unfair, and I believe a statement you make based on your personally desired method of gameplay.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#273 - 2014-04-18 21:30:13 UTC
Divine - You really should read Jennaside's post. That game has everything that you are asking for. And it's absolutely no threat to EVE, because it has everything that you are asking for.

It has pvp as well, and most wonderfully for you, it's by consent only! And if your ship is destroyed, then it comes right back, with minor penalties, until you spend a few credits to repair it... So you don't have to feel guilty about having caused anyone any losses!
Jenn aSide
Soul Machines
The Initiative.
#274 - 2014-04-18 21:36:55 UTC
Divine Entervention wrote:
I should've clarified my statement about EvE not being a 24/7 battleground to state all of EvE being a constant 24/7 battleground.

I can open up the EvE map statistics section and see that there are very many systems that have zero ships destroyed within the last 24 hours. Meaning that all of EvE is not a 24/7 battleground. Some parts might, Some might sometimes, but there are places where there is no ship battles.

Also, if you're going to use the idea of non-ship "battles", like station trading, then it could also be argued that the competition to acquire the finite resources of asteroid's minerals within the Ultra-Sec system will be a form of "battle", meaning that it too would be a place to partake in "pvp", just not the type that results in "ship losses".


Which would be unfair to everyone else (including the people in 'traditional high sec') who have to brave suicide ganks and wardecs to mine.

The other glaring flaw in what you just posted is missions. Mission agents are a infiite resource. 1 mission agent could give a mission to every single EVE character over and over again.

So the 'ultra-sec' mission runner would run missions without any possibility of interference where as mission runners outside of it would face potential non-consensual pvp.

Quote:

Also the specific risk reward philosophy would still exist within Ultra-Sec because there would still be a risk of dying to an NPC ship if you failed to take the necessary precaution to avoid it, and the risk of asteroids being mined to non-existence by others who've already mined them, and the risk of all production slots being full.

It would remove non-consenual encounters only from the Ultra-Sec systems. The rest of Highsec, Low sec, Null sec would still exist for people to participate in if they so desired.


The bolded part is the part that makes the idea insane. EVE is a non-consensual pvp game at it's very core. The people who originally created it were fans of non-consensual pvp and that aspect is ingrained in every single aspect of the game.

The reason why so many people in this thread are opposed to the idea is because it goes against the very spirit of EVE. It would be like someone saying "man, basketball is a fun game, lets play it without the ball" lol.

Quote:

It's only your opinion that having an ultra-sec would be unfair, and I believe a statement you make based on your personally desired method of gameplay.


This is where you go off the tracks. And yes, it's the thing that makes you a liar/hypocrite (and why any discussion involving you eventually comes to this).

You don't know anything about me or how I play other than what I've told you (that I'm a PVE player).

Now, when I (and others) post about what we think about you, you go crazy posting about how we are liars because I don't know you personally and thus have nothing to base my opinion of you on except your posts. Yet here you are, reading one of my posts and imagining that I have some self-centered ulterior motive that concerns my "desired method of gameplay".

A method of gameplay you've never observed, which, according to your own logic, makes you a liar.

Divine Entervention
Doomheim
#275 - 2014-04-18 21:37:42 UTC
Cassandra Aurilien wrote:
Divine - You really should read Jennaside's post. That game has everything that you are asking for. And it's absolutely no threat to EVE, because it has everything that you are asking for.

It has pvp as well, and most wonderfully for you, it's by consent only! And if your ship is destroyed, then it comes right back, with minor penalties, until you spend a few credits to repair it... So you don't have to feel guilty about having caused anyone any losses!


I'm not asking for it.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#276 - 2014-04-18 21:48:22 UTC
Divine Entervention wrote:
Cassandra Aurilien wrote:
Divine - You really should read Jennaside's post. That game has everything that you are asking for. And it's absolutely no threat to EVE, because it has everything that you are asking for.

It has pvp as well, and most wonderfully for you, it's by consent only! And if your ship is destroyed, then it comes right back, with minor penalties, until you spend a few credits to repair it... So you don't have to feel guilty about having caused anyone any losses!


I'm not asking for it.


I believe the following would normally be interpreted as "asking for it".

Divine Entervention wrote:

Because it's incredibly obvious through CCP's actions that EvE wishes to be a home for all people, it's only natural to consider that in the vein of fairness, some systems where no one can be attacked should exist. Areas of space exist where everyone can be attacked, which mean's the opposite needs to exist, an area of space where no one can be attacked should exist.


To split hairs, I suppose that you could be following an line of reasoning with absolutely no interest in it, but I would find that an odd thing to do, especially considering that you seem to follow the same line of reasoning repeatedly. If you had no interest in the outcome of your train of thought, you would likely be attempting to explore multiple avenues of thought, rather than this specific one. At least from my point of view, that would be the rational way to weigh the various sides of an argument.
Jallukola
#277 - 2014-04-18 21:58:13 UTC
I still don't get it, how does one detest player interaction so much?

No, I don't want it. It's an integral component of the game, though I have plenty of other games to satisfy my competitive needs.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Divine Entervention
Doomheim
#278 - 2014-04-18 22:00:20 UTC
It's only your opinion that it would be unfair. Most people are never suicide ganked as is. And there's always an NPC corporation to go into to avoid having to worry about getting war dec'd. Even if the player corporation is war dec'd, they can always disband and reform.

As for missions being infinite, this is correct, which is why it was suggested to have the agent cap set to level 2. Considering the benefit of being able to do level 4's in high sec, it is understandable how the incentive to leave "ultra-sec" to go do level 3 and 4 missions in High sec should be sufficient.

You argue that EvE is a game with non-consensual PvP at its core, but it's also easy to interpret the "core" of EvE being a sandbox with the intention of fostering many different aspects of game play, WITH non-consensual PvP as an option/possibility. There are many more things to do in EvE than "non-consensual pvp", like mining, industry, exploration, and trading. PvP, consensual and not, is just one of the many facets EvE has to offer. You describe it as the core, yet I see how it could be simply an addition/extension from the core.

Jenn aSide wrote:


This is where you go off the tracks. And yes, it's the thing that makes you a liar/hypocrite (and why any discussion involving you eventually comes to this).

You don't know anything about me or how I play other than what I've told you (that I'm a PVE player).

Now, when I (and others) post about what we think about you, you go crazy posting about how we are liars because I don't know you personally and thus have nothing to base my opinion of you on except your posts. Yet here you are, reading one of my posts and imagining that I have some self-centered ulterior motive that concerns my "desired method of gameplay".

A method of gameplay you've never observed, which, according to your own logic, makes you a liar.



You are correct, I don't know anything about you. Just as you don't know anything about me.

Yet when I state that your opinions about me are simply your opinions, "you go crazy posting about how" I'm a liar and a hypocrite.

Yet when you state that my opinions about you are simply my opinions, I do the opposite of what you do, what you accuse me of, and tell you "yea I know".

If you really think about it, you'll clearly see that I've been defending myself against aggressors who attack my person, explaining that their opinions are merely opinions. Which causes them to launch into diatribes about how I'm a liar and a hypocrite when in reality I'm simply stating that the opinions labled at me, disrespecting and flaming me, are merely opinions.

Which results in a post that you make yourself flaming me, accusing me of exactly what it is that you are doing, and not me.

This is what I have to put up with. Maintaining the line of sensibility while people who cannot handle having their self-perceived facts exposed as merely opinions flame and project onto me.
La Nariz
Aliastra
Gallente Federation
#279 - 2014-04-18 22:04:23 UTC
Josef Djugashvilis wrote:
La Nariz wrote:
Josef Djugashvilis wrote:

Lordy, you are still doing the tough guy act.

I spend the vast majority of my time in lo-sec.

Effectively wrecking hi-sec would, in my opinion, be financial suicide for CCP.

Oh, and you need to keep up with the latest goon forum crib sheet, 'babby' is now old hat as a goon insult.


No I'm just taking the Malcanis route and not suffering any stupidity when it comes to this. Nerfing highsec is good for the game.


Yes dear, if you say so it must be the case.

A goon and his brains are easily separated.


Brains? Are you EVE-O pubbies having a schism or something? I thought we were mindless f1 pushing cheeto gobbling morbidly obese people?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

PotatoOverdose
School of Applied Knowledge
Caldari State
#280 - 2014-04-18 22:08:55 UTC  |  Edited by: PotatoOverdose
La Nariz wrote:
Josef Djugashvilis wrote:


Yes dear, if you say so it must be the case.

A goon and his brains are easily separated.


Brains? Are you EVE-O pubbies having a schism or something? I thought we were mindless f1 pushing cheeto gobbling morbidly obese people?

A minor hiccup. Narrative correction agents have been deployed to his ("in game") domecile to fix the issue. Please continue munching on cheetos.