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Assault Battleships

Author
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#1 - 2014-04-18 09:50:42 UTC  |  Edited by: A4443 Suicide Gank
Actually, we have two Tech 2 Battleship lines, Black Ops, wich can be used as a Mini Titan with the Jumpportalgenerator and Marauderd, wich are good for PVE. these ships have a good tank and can even tank C5 and C6 wormholes.

But what is Missing, is a T2 Battleship class, wich is made for fast Attacks with good Damage, like Assault Frigs and cruisers.


My Idea, add a 3rd Battleship line called Assault Battleships. These ships have very good mobility(less then Machariel and Vindicator, but under 15s algintime without skills), good capmanagement(10-14 cap/s) and lots of PG and CPU, but have high mass(less than black ops, but more then most Battleships in range between 110000t to 120000t), so Afterburners and MWDs wont give full boost and they have low dronecapacity. They also have low raw HP(similar to navy BC), but they will have full T2 resist. A high signature radius makes them easy to hit. All of these ships gets a 50% rolebonus to reduce Microwarpdrive signatureradius.


New skill: Assault Battleships (11x)

Requires: Mechanic V, Navigation V, Advanched Weapon Upgrades V and Electronics V


they are 8 ships, two per race

The first two bonus come from the BS skill, the second from the ABS skill. I dont post there anything from cagot to hp.


Caldari:

Albatros (Kaalakiota Raven)

7.5% to missile launcher Rof
10% to Missile speed

10% to missile flight time
5% to missile explosionradius

Slotlayout: 7/7/6 - 7 launcher, 0 turrets
Speed: 148 m/s
Sig: 550m
Drones 50/50
HP:(shield/armor/hull) 6200/5300/5500

Maverick (Ishukone Rokh)

5% to large hybrid turret damage
10% to large hybrid turret optimal range

10% to large hybrid turret optimal range
5% to large hybrid turret damage

Slotlayout: 7/8/5 - 7 turrets, 2 launcher
Speed: 140 m/s
Sig: 500m
Drones 50/50
HP:(shield/armor/hull) 7000/5000/5000

Gallente:

Gallapagos: (Creodrom Megathron)

7.5% to drone optimal range and tracking
can launch 1 additional drone per skill level

+5km to drone control range
10% to large hybrid turret falloff

Slotlayout: 7/5/8 - 7 turrets, 0 launchers
Speed: 155 m/s
Sig: 500m
Drones: 250/1000 - it can have 10 effective heavy drones(Domi has 7.5)
HP:(shield/armor/hull) 5600/6000/6300

Minotaurus: (Roden Hyperion)

5% to large hybrid turret damage
7.5% to large hybrid turret tracking speed

10% to large hybrid turret falloff
5% to large hybrid turret damage

Slotlayout: 7/6/7 - 7 turrets, 0 launcher
Speed: 163 m/s
Sig: 475m
Drones 50/50
HP:(shield/armor/hull) 6000/6000/6500

Minmatar:

Oblivion: (Boundless Maelstrom)

5% to large projectile turret rof
7.5% to large projectile turret tracking

10% to large projectile turret falloff
5% to large projectile turret damage

Slotlayout: 7/8/5 - 7 turrets, 3 launcher
Speed: 165 m/s
Sig: 490m
Drones 50/50
HP:(shield/armor/hull) 6500/6000/5500

Ganesha: (Core Complexion Typhoon)

5% to large projectile turret rate of fire
5% to large projectile turret damage

10% to large projectile turret optimal range
7.5% to large projectile turret tracking

Slotlayout: 7/6/7 - 0 launcher, 7 turrets
Speed: 173 m/s
Sig: 440m
Drones: 50/50
HP:(shield/armor/hull) 5700/6000/5400


Amarr:

Hades: (Carthun Armageddon)

5% bonus to large energy turret damage
10% to large energy turret optimal range

5% to large energy turret rof
7.5% to large energy turret tracking speed

Slotlayout: 7/5/8 - 7 turrets, 0 launcher
Speed: 150 m/s
Sig: 500m
Drones: 50/50
HP:(shield/armor/hull) 4800/7200/6200

Perseus: (Kahnid Abaddon)

5% bonus to missile launcher rate of fire
5% bonus to missile damage

10% to missile speed
5% to missile explosion radius

Slotlayout: 7/6/7 - 7 launcher, 7 turrets
Speed: 158 m/s
Sig: 460m
Drones: 50/50
HP:(shield/armor/hull) 4300/6400/5800

let me know, what you think
Mr Doctor
Therapy.
The Initiative.
#2 - 2014-04-18 10:27:53 UTC
8 new ships is far far far too much.

I am however in favour of more Khanid ships.

If anything Geddon and Scorp should be promoted to t2 (with a bit of a buff), replace their T1 counterparts with something new and add a T2 ewar ship for galente and min. But meh.

Also most of your stats are faster than Hurricanes.... thats just silly.

If there were to be a new line of T2 BS they really need to be super unique and special like the other T2 BS are.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#3 - 2014-04-18 10:35:46 UTC
There's several reasons there isn't an assault BS line yet, namely it means a return to alpha doctrines because it would be so hard to kill them otherwise.

Also, to be pedantic and fighty your names are bad; a maverick is usually a cow not a bird, Amarr would never call something they touch Hades, and calling a ship a Koran is blatantly stupid and potentially inflammatory given their habits of blowing up.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#4 - 2014-04-18 12:12:15 UTC
Why are 8 new ships far too much?

And why are they too hard to kill? I know, they are faster than Battlecruisers, but they have extreme high signatureradius to compensate the speed. Theyr mass is placed above most Battleships to ensure, that they wont get faster than a Machariel when using Afterburners or MIcrowarpdrives. And, as you can read at the begining of the main post, these ships wont have much more HP then attack battleships like the Apocalypse or Megathron, because they have T2 resist. But i may replace the tankbonuses with something else, like a bonus to target spectrum breakers or with optimal range/tracking bonuses, because there are a lot of Assault frigs, that only have bonuses to damage and damage support (Enyo, Cerberus, Wolf...).

And that it doesnt look too OP, they will be at least as expensive as the nestor is right now (1.5-1.8 bil isk)

These ships are unique then other T2 BS, as i written on beginning, Marauders are very slow and have an insane tank in Bastion mode. Black Ops are for Bridging players throught Null sec. And Assault Battleships are mainly focused to do a lot of damage with good mobility and good damage application. Similar to Assault Cruisers and Assault Frigs(they have bad mobility, but will get rebalanced soon, maybe during the summerexpansion or in winter)
Abrazzar
Vardaugas Family
#5 - 2014-04-18 12:20:03 UTC
When creating new ships CCP always looks for a role and/or specific purpose for the ships a raison d'être so to say. Just adding ships that are more powerful than the ships they're coming from would add a power creep which CCP has tried to avoid for ten years.

For example, I had the idea of Fleet Assault Battleships that lend support in activities and tactics useful in (larger) fleets, though I think the designs were a bit 'out there' looking back at them.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#6 - 2014-04-18 13:04:09 UTC
I find this Idea good, but more information could help. For example what do you mean with "good cap management(10-14 cap/s) or with good mobility.

You should also post how much raw HP these ships have.

Post it in a similar form, that CCP use to post ship rebalances:

Slot layout: H, M, L; 0 turrets, 0 launchers
Fittings: PWG, CPU
Defense (shields / armor / hull) : / /
Capacitor (amount/recharge rate/avg cap/s) :
Mobility (max velocity / agility / mass / align time): / / / s
Drones (bandwidth / bay): /
Targeting (max targeting range / Scan Resolution / Max Locked targets): / /
Sensor strength:
Signature radius:
Cargo Capacity:

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

ZecsMarquis
The Northerners
Pandemic Horde
#7 - 2014-04-18 13:10:12 UTC
I like your ideas and to respectfully disagree with another poster I really like the names you chose. I think it should be limited to just a T2 version of the Tier 3 BS line though. I feel like for the most part the Bastion module really makes Marauders close to what you're proposing. A nice bonus to the tier 3 being bonused to tank with some extra damage potential with the T2 version is probably fairly generic though. If CCP wants to take that idea and expand on it however, I feel like there is potential.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-04-18 14:05:19 UTC  |  Edited by: Daichi Yamato
'give us MOAR DPS and MOAR tank. dnt bother with a role specialisation, just give me a wtf pwnmobile beast that can crush everything. and then when this T2 BS cannot be countered, let me get a tech 3 battleship that goes even further down the road of massive tank and crippling DPS, so i can then counter these T2 BS's.

And after that, let me have a T2 dread specialising in countering elite battleships'

what could possibly go wrong?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lephia DeGrande
Luxembourg Space Union
#9 - 2014-04-18 14:38:31 UTC  |  Edited by: Lephia DeGrande
Epix 4 ma Eve?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#10 - 2014-04-18 15:00:59 UTC
The only additiona lT2 battleship I would be interested in is a "Triage BS".

This would be similar to a Marauder with MJD bonuses and have a battleship Triage module with a 60 second timer.

For example:

Hyperion Hull [Unknown Name]

7 lows 4 mids 8 highs [4 turrets]

Gallente BS bonus:
10% Hybrid Damage
10% Hybrid Falloff

Triage BS Bonus:
7.5% bouns to local and remote armour repair amount
20% Bonus to remote armour repair range

Role Bonus:
70% reduction in MJD reactivation delay
100% Bonus to remote Armour repair range
can fit Battleship Triage

Battleship Triage Module:
Speed -100%
Armour Repair/Shield Boost +100% (Local and Remote)
Max targets +4
Can not receive any remote assistance whilst in Triage
Immune to EWAR (excluding Neuts/Nos) whilst in Triage


Basically, a [mini] triage carrier (without fighters) with some offensive capabilities and good mobility (MJD) with Battleship EHP.

That's the only
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#11 - 2014-04-19 08:54:52 UTC
I made, based on feedback some changes here:

- The albatros loses one hi-slot and a launcher slot and gets one low slot
- The shieldboost bonus gets replaced to a missile flight time bonus, so it can launch torps over an insane range, like a giant cerberus
- The albatros rof bonus got increased to 7.5% per level and its base speed got reduced to 148 m/s (was 161 m/s)

- the base speed of the maverick got reduced to 140 m/s (was 155 m/s)
- The 10% damage bonus got splitted into two 5% damage bonuses, one of them replaces the shield resist bonus

- The speed of the Gallapagos got reduced to 155 m/s (was 172 m/s)
- The gallapagos got one additional hi-slot and 3 turrets, but looses its launchers
- replaced the armorbonus to a 10% falloff bonus to large hybrid turrets
- reduced the bandwith to 200

- Reduced speed of the minotaurus to 161 m/s (was 177 m/s)
- Slpitted the 10% damage bonus into two 5% bonuses, one replaces the armor repair bonus
- looses one hi-slot and turret slot, gets one mid slot

- Reduced speed of the Oblivion to 165 m/s (was 195 m/s)
- Replaced the shieldboost bonus with a tracking bonus

Massive changes to the Koran:
- Its name got changed to Ganesha
- The Battleship bonus are a 5% to damage and rof of projectile turrets
- The Assault Battleship skill gives 10% to optimal range and 7.5% to tracking, so this ship is like the Muninn in large
- See in the ppost for all changes

- Reduced the speed of the hades to 150 m/s (was 170 m/s)
- replaced the tankbonus to a optimal range bonus

- replaced the armor repair bonus on the perseus to a explosion radius bonus




What else i did:

- Added information about the raw HP (without skills)
- Gave all ships, except the Gallapagos 50 m3 dronebay and 50 mbit bandwith

- to compensate the loss of the base speed, these ships get 25% to warpspeed, so they get 2.75 Au/s, wich is command ship warpspeed


before you Ask:

Q: why i have removed all the tanking bonuses?
A: because these ships are primary for fast attacks, so they have to do good damage and shouldnt be too hard to kill, as you can see on the assault cruisers and frigs, only a few have bonuses to repair or resists (Deimos, Vagabond and Eagle)

Q: Is it a buff or nerf to splitt the 10% Damage bonuses into two 5% bonuses?
A: No, the number of effective turrets gets increased from 10.5 to 10.9 on the Maverick and get reduced from 11 to 10.9 on the Minotaurus, wich is less than 1% loss in dps.

Q: Why does none of the ships have an utility hi-slot?
A: see the first question, i basically did that, that these ships can fit more tanking modules because of no tanking bonuses and low hp.

Q: why i replaced a low to a mid slot on the Oblivion?
A: because that ship shouldnt replace the Machariel.

Q: why i reduced the base speed of these ships to exactly the same as theyr racically battlecruisers?
A: Because they were a bit too fast, even with theyr high mass, they can reack 2000 m/s with ease with low loss on agility.
Sir Dragon
Einherjar Yggdrasils
#12 - 2014-04-19 09:19:15 UTC  |  Edited by: Sir Dragon
A4443 Suicide Gank wrote:


My Idea, add a 3rd Battleship line called Assault Battleships.
These ships have very good mobility . . . ,
good capmanagement(10-14 cap/s) and
lots of PG and CPU, but
have high mass(less than black ops, but more then most Battleships in range between 110000t to 120000t), so
Afterburners and MWDs wont give full boost and they have low dronecapacity.
They also have low raw HP(similar to navy BC), but
they will have full T2 resist.
A high signature radius makes them easy to hit.
All of these ships gets a 50% rolebonus to reduce Microwarpdrive signatureradius.



First thought was... cause you said " . . . fast Attacks with good Damage . . . ";
If i had my Kronos.. or Hyperion.. or Whatever tincan BS
and i wanted way more firepower and mobility...
Then i would hollow out the ship to some desired point.
Such that i can stuff my tincan with things that go pew pew pew

So that tells me that the mass drops wayyy wayyy down;
Since hull is basically the large potion of the ship's mass, and
since armor is HEAVY ,
then hull and armor HP drops by allot.
Shields might remain the same.

Maybe the PG CPU and Capacitor goes up cause it does not have to maintain removed inner plates and various machinery.

But the mass has to go down cause the removed content just hass to be hull and armor which has to be heavier then guns? right?

Since shield might remain the same and the outside size thus the signature should be sorotf unaffected.

Drones, maybe +50 size and badwidth.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-04-19 09:33:29 UTC
A4443 Suicide Gank wrote:
I made, based on feedback some changes here:

- The albatros loses one hi-slot and a launcher slot and gets one low slot
- The shieldboost bonus gets replaced to a missile flight time bonus, so it can launch torps over an insane range, like a giant cerberus
- The albatros rof bonus got increased to 7.5% per level and its base speed got reduced to 148 m/s (was 161 m/s)

- the base speed of the maverick got reduced to 140 m/s (was 155 m/s)
- The 10% damage bonus got splitted into two 5% damage bonuses, one of them replaces the shield resist bonus

- The speed of the Gallapagos got reduced to 155 m/s (was 172 m/s)
- The gallapagos got one additional hi-slot and 3 turrets, but looses its launchers
- replaced the armorbonus to a 10% falloff bonus to large hybrid turrets
- reduced the bandwith to 200

- Reduced speed of the minotaurus to 161 m/s (was 177 m/s)
- Slpitted the 10% damage bonus into two 5% bonuses, one replaces the armor repair bonus
- looses one hi-slot and turret slot, gets one mid slot

- Reduced speed of the Oblivion to 165 m/s (was 195 m/s)
- Replaced the shieldboost bonus with a tracking bonus

Massive changes to the Koran:
- Its name got changed to Ganesha
- The Battleship bonus are a 5% to damage and rof of projectile turrets
- The Assault Battleship skill gives 10% to optimal range and 7.5% to tracking, so this ship is like the Muninn in large
- See in the ppost for all changes

- Reduced the speed of the hades to 150 m/s (was 170 m/s)
- replaced the tankbonus to a optimal range bonus

- replaced the armor repair bonus on the perseus to a explosion radius bonus




What else i did:

- Added information about the raw HP (without skills)
- Gave all ships, except the Gallapagos 50 m3 dronebay and 50 mbit bandwith

- to compensate the loss of the base speed, these ships get 25% to warpspeed, so they get 2.75 Au/s, wich is command ship warpspeed


before you Ask:

Q: why i have removed all the tanking bonuses?
A: because these ships are primary for fast attacks, so they have to do good damage and shouldnt be too hard to kill, as you can see on the assault cruisers and frigs, only a few have bonuses to repair or resists (Deimos, Vagabond and Eagle)

Q: Is it a buff or nerf to splitt the 10% Damage bonuses into two 5% bonuses?
A: No, the number of effective turrets gets increased from 10.5 to 10.9 on the Maverick and get reduced from 11 to 10.9 on the Minotaurus, wich is less than 1% loss in dps.

Q: Why does none of the ships have an utility hi-slot?
A: see the first question, i basically did that, that these ships can fit more tanking modules because of no tanking bonuses and low hp.

Q: why i replaced a low to a mid slot on the Oblivion?
A: because that ship shouldnt replace the Machariel.

Q: why i reduced the base speed of these ships to exactly the same as theyr racically battlecruisers?
A: Because they were a bit too fast, even with theyr high mass, they can reack 2000 m/s with ease with low loss on agility.

look at you, doing your own pach notes,Big smile
Ix Method
Doomheim
#14 - 2014-04-19 09:47:05 UTC
The whole point of AF/HACs is the ability to fight upwards with realistic hard-hitting counters (oversized neuts/heavy tackle), your suggestions veer between moar speed, moar tank, moar spank and excessively expensive ABCs.

Many of us would also like more T2 battleships to aspire to but you would get more traction if you thought of a reasonable role for them to fit into.

Travelling at the speed of love.

Cassandra Aurilien
Imperial Academy
Amarr Empire
#15 - 2014-04-19 10:00:24 UTC
I really can't make up my mind whether this is an awesome or horrible idea. It's quite possibly both.

In my mind, Assault Battleships would either be something like a T3 cruiser - Heavy tank, highly mobile, small, able to rip normal battleships apart up close (that role is already filled by T3's) - or a battleship designed to take on dreads. The third thing that comes to mind, the tanky heavy fire support role, already exists in Marauders.

These seem to be... Battleship, now with extra guns & speed! (Well, extra firepower, anyway.)

That said... I like fast, mobile battleships... So the idea does give me a bit of a smile. I think they need an actual role, though.
Valkin Mordirc
#16 - 2014-04-19 10:22:32 UTC
I like this Idea if it could be implemented correctly. Certainly would be nice to have a T2 variant of the Rokh, Hype, And so forth.
#DeleteTheWeak
erittainvarma
Fistful of Finns
#17 - 2014-04-19 14:01:02 UTC
Marauders are what Assault Battleships should be. Just copying the assault ship concept from frigates and cruisers to battleships isn't really the way they should be done. They either end up knocking Assault Cruisers or normal battleships down as fleet doctrines. To avoid this and get something that offers real variety, local tank, ewar immunity and ability to make better use from BS sized system, MJD, is essentially just the right way.


I wouldn't mind having another four marauders though.
Kasife Vynneve
Aliastra
Gallente Federation
#18 - 2014-04-19 14:46:43 UTC
Anything that gets a Khanid Innovation battleship is a good thing.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#19 - 2014-04-19 16:13:55 UTC
erittainvarma wrote:
Marauders are what Assault Battleships should be. Just copying the assault ship concept from frigates and cruisers to battleships isn't really the way they should be done. They either end up knocking Assault Cruisers or normal battleships down as fleet doctrines. To avoid this and get something that offers real variety, local tank, ewar immunity and ability to make better use from BS sized system, MJD, is essentially just the right way.


I wouldn't mind having another four marauders though.



But Marauders...

... have bad mobility
... dont have good capacitor management (except the paladin)
...cant move while in bastion mode
...dont have full T2 resist


So, there is a lot of difference between my Assault Battleships and Marauders
Abyss Azizora
Viziam
Amarr Empire
#20 - 2014-04-19 16:19:26 UTC
HiddenPorpoise wrote:
and calling a ship a Koran is blatantly stupid and potentially inflammatory given their habits of blowing up.


I admit, I laughed.
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