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Player Features and Ideas Discussion

 
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Freighters should have capital rig slots

Author
Biterno Sintaph
Reboot Required
#1 - 2014-04-18 04:52:25 UTC
Giant hauling ships need rig loving too. Specifically so there's a use for these Capital Hyperspatial Velocity blueprints cluttering up my station inventory.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-04-18 04:55:07 UTC
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaerakh
Obscure Joke Implied
#3 - 2014-04-18 05:07:36 UTC
Biterno Sintaph wrote:
Giant hauling ships need rig loving too. Specifically so there's a use for these Capital Hyperspatial Velocity blueprints cluttering up my station inventory.



I suggest searching before posting a long repeated topic.
Aiwha
School of Applied Knowledge
Caldari State
#4 - 2014-04-18 05:14:21 UTC
Kaarous Aldurald wrote:
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.




Rig drawbacks do that fine themselves. Hyperspatial optomizers are going to eat up armor points making you more vulnerable to ganks. Armor rigs will make you harder to gank, but will slow you down considerably.

Sanity is fun leaving the body.

Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-04-18 05:35:59 UTC
Aiwha wrote:
Kaarous Aldurald wrote:
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.




Rig drawbacks do that fine themselves. Hyperspatial optomizers are going to eat up armor points making you more vulnerable to ganks. Armor rigs will make you harder to gank, but will slow you down considerably.


Because this would totally stop at just rigs, right?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aiwha
School of Applied Knowledge
Caldari State
#6 - 2014-04-18 05:51:40 UTC
Kaarous Aldurald wrote:
Aiwha wrote:
Kaarous Aldurald wrote:
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.




Rig drawbacks do that fine themselves. Hyperspatial optomizers are going to eat up armor points making you more vulnerable to ganks. Armor rigs will make you harder to gank, but will slow you down considerably.


Because this would totally stop at just rigs, right?




Why have any expansions at all then?

Sanity is fun leaving the body.

Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-04-18 06:03:12 UTC
Aiwha wrote:


Why have any expansions at all then?


Conversely, why fix what isn't broken?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2014-04-18 09:13:01 UTC
Kaarous Aldurald wrote:
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.

The ability to have fitting choice is much better. You should be able to choose cargo or agility or tank and not be limited simply because.

There is a good chance that if freighters get slots and rigs they will have the same amount of cargo and tank when full or expanded cargohold II modules and 3 T1 cargohold optimization rigs. The Charon might get a small nerf because of T2 cargohold optimization rigs.

If you don't follow the rules, neither will I.

Cekle Skyscales
The Scope
Gallente Federation
#9 - 2014-04-18 09:16:23 UTC
Kaarous Aldurald wrote:
Because this would totally stop at just rigs, right?


The slippery slope argument is a fallacious one.
Psychoactive Stimulant
#10 - 2014-04-18 09:27:35 UTC
Yeah fine, give them whatever slots you wanna give them, but don't allow them in highsec anymore.

See how that works?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-04-18 09:53:44 UTC
Aiwha wrote:
Kaarous Aldurald wrote:
Please stop trying to have freighters nerfed by adding slots.

Because they'd have to take things away to compensate, and they would end up overall worse as a result.




Rig drawbacks do that fine themselves. Hyperspatial optomizers are going to eat up armor points making you more vulnerable to ganks. Armor rigs will make you harder to gank, but will slow you down considerably.


It does not. If rigs were introduced, cargo space, hull, armor, agility and speed would have to be taken away to compensate. This would make freighters without rigs a lot worse than they are now, and with rigs only marginally better for horrendous price tags. If you don't believe that just look at the recent dev blog surrounding drones, and especially the fighter/bomber part.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#12 - 2014-04-18 15:53:08 UTC
Psychoactive Stimulant wrote:
Yeah fine, give them whatever slots you wanna give them, but don't allow them in highsec anymore.

See how that works?

Orca gets slots and is in hisec?
Conspiracy, I blame the Goons
Rabble rabble rabble


Freighters really need something to make them different not pesky 3% differences
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-04-18 16:21:31 UTC  |  Edited by: Daichi Yamato
Freighters do not need more capacity. what they are at now its pretty perfect. If cargo rigs for freighters became a thing, then its base cargo bay should be nerfed such that with 3x T2 cargo rigs, the maximum cargo for a Charon is 999k m3.

Likewise, i feel freighter warp speed is right where it should be. So if they got rigs, its base warp speed should be changed such that having 3x T2 hyperspatial rigs gives u the same warp speed as freighters have now.

Now that ur idea is implemented, u can now max fit for cargo and carry about as much as u could before but with a slower warp speed. Or, u could fit for warp speed to warp as fast as u could before, but with a reduced cargo hold. Or u can mix up ur three rigs. But u will never get a freighter as good as it is now. its perfect.

Just think of the changes the Orca would receive as compensation if its mods and rigs were to be removed. It would get a cargo bay expansion, massive HP buff, a speed buff and an inbuilt mining bonus. These would be necessary so it could still complete the jobs it could before. Without mods and rigs, it forces CCP to buff it to do all these jobs at once seeing as the player has no options. To do the opposite, and give something mods and rigs where it didnt before, the opposite happens to compensate for its new options, and to prevent players from going beyond particular limits.

So nah, freighters are in a brilliant place. They certainly don't need nerfed.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs