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Player Features and Ideas Discussion

 
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Tracking Formula visualized in Tactical Overlay

Author
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#41 - 2014-04-18 00:54:00 UTC
Shen Loong wrote:
HTC NecoSino wrote:
TheMercenaryKing wrote:
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.


That requires thought, this is a split-second recognition

And this is why I actually don't like this idea.

It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best.

This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.


We're trying to make EVE more accessible, not less.
Rain6637
GoonWaffe
Goonswarm Federation
#42 - 2014-04-18 01:05:16 UTC
This was going to be my next suggestion, for making the UI more appealing?

I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM?

I dunno what do you think http://i.imgur.com/qUj3vAf.jpg
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#43 - 2014-04-18 01:26:20 UTC
Rain6637 wrote:
This was going to be my next suggestion, for making the UI more appealing?

I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM?

I dunno what do you think http://i.imgur.com/qUj3vAf.jpg


+1 :D

Cute portrait BTW.
Rain6637
GoonWaffe
Goonswarm Federation
#44 - 2014-04-18 01:38:51 UTC  |  Edited by: Rain6637
:-3

characters are Ria Nieyli and Graygor, who happened to be active in a chat i was lurking at the time

battle reports would be pretty funny if one side had sadface avatars with black and blue faces, and the other side's avatars were happy and generally healthy looking.

off-topic! kinda?
Mike Voidstar
Voidstar Free Flight Foundation
#45 - 2014-04-18 01:54:15 UTC
Shen Loong wrote:
HTC NecoSino wrote:
TheMercenaryKing wrote:
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.


That requires thought, this is a split-second recognition

And this is why I actually don't like this idea.

It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best.

This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.


Because semi-sentient spaceship computers would never do math for you so that you could concentrate on more important things like making split second decisions in combat.

Seriously... Does CCP have to hire ninjas to come into everyones house once a month and put needles in the keyboard so EVE can actually require blood and pain to play?

Making the tactical view display more than range and relative altitude off an arbitrary plane in space is exactly the kind of immersive touch the little things crew should be looking into. The OP is great and is one of the least controversial things to ever get suggested... So of course a member of the "EVE should be hard because its EVE" chorus has to sing out.
TAckermassacker
School of Applied Knowledge
Caldari State
#46 - 2014-04-18 19:22:21 UTC
Koz Katral wrote:
TAckermassacker wrote:
Rain6637 wrote:


This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.


hi
afaik the main problem on your propose is that signature of a target is not given for the client.
you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.

without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.



There actually is a column for signiture size.


show me a screenshot,
lol really the size column in eve has nothing to do with the signature radius you have no idea what you talking about to switch to infite silence.
stoicfaux
#47 - 2014-04-18 20:16:03 UTC
+1

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rain6637
GoonWaffe
Goonswarm Federation
#48 - 2014-05-04 21:30:36 UTC
Daenika
Chambers of Shaolin
#49 - 2014-05-04 22:18:49 UTC  |  Edited by: Daenika
Quote:
It doesn't generalise for missiles sadly.


Easy, if you have launchers equipped, put a color-coded ring around the target showing expected percentage of maximum damage that would apply if the missiles landed right then.

Also, fantastic idea, though I'm not sure I like the base color scheme. Making the cone green in optimal, yellow in falloff, and red past first falloff, and color-coding the velocity arrow on the target based on it's relation to the cone (only really need two colors here, since the "optimal" of tracking is 0 rad/sec, but maybe green if hit chance is above 90% or something) would work a bit better, imo.

I also want to keep your graphics for training purposes. Permission?
Rain6637
GoonWaffe
Goonswarm Federation
#50 - 2014-05-05 09:08:41 UTC
Schmata Bastanold
In Boobiez We Trust
#51 - 2014-05-05 10:09:29 UTC  |  Edited by: Schmata Bastanold
Why am I seeing this thread just now? Those are awesome graphics and oh my god, if tactical overlay would display something like this... OSSUMSOUCE!

+100!

Edit: because sometimes I suck at English grammar.

Also, overlay giving actually useful TACTICAL information would make me have it perma enabled. And I suspect I am not alone in this.

Invalid signature format

Gully Alex Foyle
The Scope
Gallente Federation
#52 - 2014-05-05 23:09:44 UTC
Bump for a great idea and awesome prototype!

Also op's avatar is cool.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rain6637
GoonWaffe
Goonswarm Federation
#53 - 2014-05-05 23:31:27 UTC
Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen
#54 - 2014-05-05 23:54:32 UTC
+1

If well designed and polished, real-time graphical metrics for turret tracking and signature radius would be helpful for newer players who are trying to grasp Eve's combat mechanics. I wish something like this was in place when I first started playing.
Adunh Slavy
#55 - 2014-05-06 00:58:43 UTC
/signed

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Rayzilla Zaraki
Yin Jian Enterprises
#56 - 2014-05-06 01:02:02 UTC
Superb work. +1

CCP: make it so!

Gate campers are just Carebears with anger issues.

Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#57 - 2014-05-06 01:59:14 UTC
+1

LUV It :)

Ortellius
Viziam
Amarr Empire
#58 - 2014-05-09 03:52:02 UTC
Wow. How'd this fall this low on the topics list. Back to top please! Incredible idea! +1

If I see one more "Please introduce game breaking feature" thread I may just hang myself (in game)
Raiz Nhell
PeregrineXII
#59 - 2014-05-09 04:53:28 UTC
Love the idea +1

To incorporate the visualisation into the current UI, you could use the 4 spinning arrows in the targeting circle to indicate the "firing solution" (for want of a better word) the closer they come to the centre, the better the "solution" you have.

This means that you still need to target, and have some level of situation awareness to identify a good target to fire on.


There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#60 - 2014-05-09 05:11:29 UTC
I like your idea for a tracking indicator but I'd like to modify your idea slightly. When you use the tactical overlay grid, you have a little white line between you and your target which is handy for telling you where they are in relation to you. If that white line was a dynamic, coloured line with a gradient scaling red, yellow, green, then that would probably be quite nice.