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[Kronos] Pirate Faction Battleships

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Author
Fabulous Rod
Darkfall Corp
#721 - 2014-04-17 16:03:59 UTC
Morukk Nuamzzar wrote:
Fabulous Rod wrote:

After the "ohh shiney" factor wears off...

Rattle prices are slowly dropping down and angry mission runners are to blame for ruining the market.


I can't say it is hard to see why.

Why does CCP think its okay to drastically alter these SP intensive pirate faction battleships? CCP Rise even only reluctantly gave us sentry drones.

Why do we have to compromise our 400m3 drone bay and versatility of missile velocity bonus because of a terrible idea?

Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.


Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#722 - 2014-04-17 16:15:43 UTC
Fabulous Rod wrote:

Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.

Why would you want an extra mid slot? You have 7 already.
Ahernar
Perkone
Caldari State
#723 - 2014-04-17 16:19:02 UTC
I simply wish that this ship should be usefull in other roles than gurista/serpentis anom runner and bait.

The ones with other interests should abstain from the discution - it's funny trying to explain to us that the nightmare or vindicator are of equal value to a rattlesnake- in the end we are speaking for the devs not for the masses .
Fabulous Rod
Darkfall Corp
#724 - 2014-04-17 16:20:19 UTC
Morukk Nuamzzar wrote:
Fabulous Rod wrote:

Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.

Why would you want an extra mid slot? You have 7 already.


because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.

It would then have 20 slots, the same as two other pirate faction BS.
Azure Rayl
Hedion University
Amarr Empire
#725 - 2014-04-17 16:22:14 UTC
Morukk Nuamzzar wrote:
Fabulous Rod wrote:

Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.

Why would you want an extra mid slot? You have 7 already.


To render the scorpion navy issue useless Roll Honestly though a RS using no drones will already have comparable damage to that of the scorpion navy issue, add the drones on top and yeah you get the picture.
Gal'o Sengen
Doomheim
#726 - 2014-04-17 16:22:48 UTC
Fabulous Rod wrote:


because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.

It would then have 20 slots, the same as two other pirate faction BS.


Drone Boats are meant to have one less slot than equivalent ships.
Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#727 - 2014-04-17 16:30:29 UTC
Fabulous Rod wrote:
Morukk Nuamzzar wrote:
Fabulous Rod wrote:

Do the right thing and just give the Rattlesnake the extra mid slot it needs along with the extra launcher. We trained for versatility, not specialized high DPS.

Why would you want an extra mid slot? You have 7 already.

because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.

It would then have 20 slots, the same as two other pirate faction BS.

But you won't even fit it for pvp, why would you need so many mids? Following that logic your pvp Snake should have at least 9 mid slots, am I right?
Arthur Aihaken
CODE.d
#728 - 2014-04-17 16:36:33 UTC
Look at the shield recharge rate on the Rattlesnake… this is roughly equivalent to what you receive from a shield extender or shield recharger, so that's really a "bonus" mid slot. If we're going to talk about slot reassignment, I'd rather see the Rattlesnake slashed to 5 highs and an extra low. Yes, all the DLA fanatics will cry havoc - but you can always drop a launcher and still have an 84km effective drone range. Plus with the new passive low-slot omni modules this leaves more room in the mids for tanks (so this effectively translates into another free mid slot).

The Rattlesnake is going to be a brawling beast out to about 60km. For those that are looking for a drone sniping boat, may I suggest the Nestor…? Lol

I am currently away, traveling through time and will be returning last week.

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#729 - 2014-04-17 16:42:57 UTC
Arthur Aihaken wrote:
Plus with the new passive low-slot omni modules this leaves more room in the mids for tanks (so this effectively translates into another free mid slot).

Passive low-slot tanking this new Rattlesnake would be so wrong on many levels.
Last Wolf
Umbra Wing
#730 - 2014-04-17 16:48:06 UTC
I'm thinking a RHML + Orges + 7 mids for webs/scrams = Dead anything that gets within range.

Till the RHML have to re-load It will be the second highest dps battleship in the game. Just ballparking it I'm going to guestimate 1550-1750 dps before overloading. It also can probably get the highest EHP of any battleship. For fleets, if the Rattle can get buy on not fitting any e-war and relying on his fleet to do the tackling the snake will be a PITA to kill (so bad for pirmarying) but also be a big mistake to NOT try and kill first due it its massive DPS. Cruise + Sentries mean the ship's dps is also practically e-war proof and won't do you much good to jam/neut/damp it.


I think my PVE rattler just might become my favorite PvP ship, when I can afford to risk it.
Even the Gila will be pushing 1k dps in a cruiser sized package.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Arthur Aihaken
CODE.d
#731 - 2014-04-17 16:49:21 UTC
Morukk Nuamzzar wrote:
Passive low-slot tanking this new Rattlesnake would be so wrong on many levels.

Drone low-slot passive omnis.

I am currently away, traveling through time and will be returning last week.

Ahernar
Perkone
Caldari State
#732 - 2014-04-17 16:57:47 UTC
The rattler as a fleet boat is very wrong , will be a tracking dread's wet dream .

I said before it's a bait ship , nobody will engage you unless they are 5-10 and you are in a anomaly . You will also never catch anything ... err maybe industrials ?


Eiken Song
Special Assault Unit
Pandemic Horde
#733 - 2014-04-17 17:03:29 UTC
To Machariel, my suggestions:

1. dont nerf the signature radius, better nerf the sensor strength (make them easyer to jamm)

2. Machariel have a weaker hull HP and a weaker armor HP than the Vindicator, so give them
a better align time than the Vindicator (remember, Machariel is an Angel ship)

3. To bring them more in the line of Vindicator (Blaster abnormal DMG+supportet Webb boni,
8 turret hardpoints = Infight MONSTER) give the Machariel the 8. turret Hardpoint (remember
Machariel have Falloff Boni, no Ewar boni! = Alpha MONSTER)

Machariel: 7 Hardpoints x 1,25% DMG = Power of 8,75 Turrets
Vindicator: 8 Hardpoints x 1,375% DMG = Power of 11 Turrets
Stein Backstabber
Brutor Tribe
Minmatar Republic
#734 - 2014-04-17 17:11:37 UTC
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....
Hai fanfan
Space Resque and Salvage S.A.
#735 - 2014-04-17 17:15:30 UTC
Gal'o Sengen wrote:
Fabulous Rod wrote:


because that would allow a target painter for torpedoes and give it back the damage it needs from the omni nerf.

It would then have 20 slots, the same as two other pirate faction BS.


Drone Boats are meant to have one less slot than equivalent ships.


drone boat? a t1 dominx is a much better drone boat than the rattlesnake; a raven is a better missile ship than the rattlesnake;
there is a reason why "split weapon system" is not a viable thing in eve;


Azure Rayl
Hedion University
Amarr Empire
#736 - 2014-04-17 17:16:27 UTC
Stein Backstabber wrote:
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....


I know right, people on these forums have lost their marbles Shocked
Azure Rayl
Hedion University
Amarr Empire
#737 - 2014-04-17 17:19:11 UTC
Azure Rayl wrote:
Stein Backstabber wrote:
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....


I know right, people on these forums have lost their marbles Shocked
BTW i think you mean 1700 DPS, not range lol.
Hai fanfan
Space Resque and Salvage S.A.
#738 - 2014-04-17 17:21:19 UTC
Stein Backstabber wrote:
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....


yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart Blink

can you post that fit with the 1700 dsp pls?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#739 - 2014-04-17 17:40:25 UTC
Hai fanfan wrote:
Stein Backstabber wrote:
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....


yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart Blink

can you post that fit with the 1700 dsp pls?


It has the equivalent of a full flight of bonused drones and a missile damage bonus..

That amount of dps should not be surprising.

Also missile dps applies just fine.. Because unless you're trying to solo in your rattler your target will be painted and webbed

BYDI recruitment closed-ish

Hai fanfan
Space Resque and Salvage S.A.
#740 - 2014-04-17 18:01:09 UTC
Garviel Tarrant wrote:
Hai fanfan wrote:
Stein Backstabber wrote:
The current iteration of RS changes, will result in a ship that does so much damage a TFI will wince. Using gardes, just shy of the 1700 range with 6% implants (39+20), and 1500ish out to lock range (bouncers).

But...yes, let's buff that more.....


yea, missile dmg is also known for being so reliable, no difference between paper and applied dmg... but let's trow some numbers out and look smart Blink

can you post that fit with the 1700 dsp pls?


It has the equivalent of a full flight of bonused drones and a missile damage bonus..

That amount of dps should not be surprising.

Also missile dps applies just fine.. Because unless you're trying to solo in your rattler your target will be painted and webbed


yea, that's why you see so many missile doctrines out there... oh wait!