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Potential Ideas for Discussion: Wormhole Diameter and Autospawning

Author
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#41 - 2014-04-17 14:03:49 UTC
RudinV wrote:
let me explain why i dont agree with u. before i start i would say im really sorry for my english, but i hope u will do some efforts to understand my point.
so. OP wants to change basic wh mechanic in order to have ability to use kiting tactic in wh space. Ive asked why- no response, so i went to check their kb stats and what i see cant impress me,and i dont mean decent efficiency, checked some fights: interceptor dies from battleship (max orbit and speed tanking could be solution), tornado dies from gang (dont warp to 0 on a sniper ship, and fit it properly) i go farther and i see that they pvp in nulls also, so in general i see a group of players who like to pvp in small gangs, and as tons of people this days they want to change the enviroment to get some profit: change some wh mechanics to get some kills. I do not think this is a proper attitude. I would suggest fixing hands and fits before even think about changing something.
And why ur point is wrong? Simply, ideas should be discussed in atmosphere of equal knowledge, u should not expect high efficiency of dialog about nuclear power energy with people with bad phisics marks, and if u keep trying to discuss in order to get some awesome idea- go on, waste ur time. But dont be surprised with results...and dont be surprised when people will react the same everytime they see words 'New WH idea', for them its just-'hey, look what ive got to troll u buddies' stuff, im sure for CCP its the same.


Thanks, Rudin. Although you initially state that you don’t agree with me, you did exactly what I was advocating for in my post. You took time to provide feedback as to your view on the OP’s idea. You reviewed their PvP stats and offer the argument that their idea is perhaps a product of them wanting to implement change, where improving their own playstyle and how they PvP individually is possibly the better solution. You offer the suggestion that Alexylva work on their PvP tactics and style, which would likely be the alternative needed for them to see the changes they are seeking, as opposed to changing core mechanics that would impact the overall community.

To you second point, if you are hoping to always have conversations in this game in an atmosphere of “equal knowledge”, you are going to be disappointed a lot. While I don’t support or agree with every idea that I entertain, I’m still going to listen to the various members of the community and hopefully in some cases increase the knowledge of others, and sometimes myself. That maybe just something for me and is not something I should ask of the community.

Reviewing this thread, I agree with the majority that “wormholes are fine”, overall. POS mechanics are at the top of my and others’ lists. My goal is going to be to continue listening and discussing with different groups and playstyles in the wormhole community and beyond, but please understand that my listening and discussing ideas doesn’t mean that people should grab pitchforks with the “Proc is talking with these guys about an idea and is going to break wormholes!”

I think you pointing out the difference in knowledge and experience is the feedback that Saede and her guys should consider regarding this idea, and when it comes down to it, feedback is feedback. I would encourage Saede to not look at it as an insult, rather as just a different perspective.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

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Euthanasia Anneto
Embers Children
#42 - 2014-04-17 14:07:53 UTC
I agree on most to keeping the Diameter as it is. You can jump at 5 and with a lot of luck you spawn and if it's a bad day all your spawns are around the 1km. For a scout, that's ****** indeed as for others a opportunity to do something. In case of mass, okay... fine, C1 statics could perhaps have a bit more jumpable mass, it's annoying sitting stuck on the other if you're just that bit to loaded when not paying attention. But the overall mass is as good as it is.

IF you want to kite, build a non-suspicious bait(-s) to draw them from the hole and start kiting.

IF they make k162 autospawn themself, let them autospawn the scannable sites to. Bloody annoying when entering such system where just that Single WH is the last one on the list if you quick scan for WH's only. They can better improve the spawn rates to more active holes then those inactive holes. All those anoms are superior bait in some class's ;)

Dual statics or more and frequent Wandering holes is the way to go. Although dual statics are kind of controll-able, them wandering should be able to bring you everywhere, as from the list of all available holes. I've not yet seen them all if I may say. And yes, that includes more wandering Hole to C4's to scare the sh!t out of them so that they're less isolated considering all the other class.

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Saede Riordan
Alexylva Paradox
#43 - 2014-04-17 14:46:48 UTC
Angsty Teenager wrote:

I agree p much. There is no reason for a larger diameter wormhole. It's really not an interesting concept, and what Rudin is trying to get at is that while you may think it is interesting, people who are better than you at the game don't, for legitimate reasons. Nobody responds well to being called bad, but in this case really anybody worth their salt in pvp understands that a larger diameter WH is a dull and contrived idea at best and offers nothing gameplay wise.



Ah I see, so clearly I am bad at the game, because if I was 'worth my salt in pvp' I would understand that a larger diameter wormhole is a dull and contrived idea that offers nothing gameplay wise, and wouldn't waste people's time with my noobish nonsense. Right.

Angsty Teenager wrote:

Kiting fleets are already used effectively, there is no issue, and quite frankly the difference between the way that gates and WH's work is what makes w-space, well, w-space. A larger wormhole just makes it harder to lock down that wormhole, I would imagine the effect would be quite similar to the differences between regional and system gates in eve. It's virtually impossible to regularly catch people on regional gates in eve, just because the gate is so gigantic. There is no good reason to implement this sort of mechanic into w-space.


Maybe you're right, maybe there's not, but I think its something that is worth talking about. You think its a bad idea, great, that's still contributing to the discussion.

Angsty Teenager wrote:

To the OP, I can understand trying to discuss new wormhole mechanics, but frankly w-space works perfectly fine the way it is, just people like to talk about new mechanics because they itch for new content. I think new content is fine, but it shouldn't be in the form of core mechanics, rather in PVE content, new wormhole effects/systems/dual statics, where the impact of the changes is largely compartmentalized and will not have wide sweeping changes to the way that w-space life currently is.


And you might be right again in that. For me, there's definitely a desire to have new content, but largely I just want to be able to participate in the community, and be part of the conversation.

Proclus Diadochu wrote:
Thanks, Rudin. Although you initially state that you don’t agree with me, you did exactly what I was advocating for in my post. You took time to provide feedback as to your view on the OP’s idea. You reviewed their PvP stats and offer the argument that their idea is perhaps a product of them wanting to implement change, where improving their own playstyle and how they PvP individually is possibly the better solution. You offer the suggestion that Alexylva work on their PvP tactics and style, which would likely be the alternative needed for them to see the changes they are seeking, as opposed to changing core mechanics that would impact the overall community.


The thing is, Proc, that the idea isn't a product of our wanting changes that benefit us, or 'make us better at pvp' or anything like that. The ideas here were out of a desire to be a member of, and contribute to, the wormhole community. In that respect, it feels a bit like I'm getting told I'm too much of a noob to have ideas and opinions. I've been playing this game for six years, and I've been in wormholes for three of them. I don't care if I get called a noob or outright insulted or whatever, but if people really don't see me as an equal member of the wormhole community, then how can I actively contribute to it? How can I participate in a community that looks at me as lesser because of my kdr?
max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#44 - 2014-04-17 15:37:00 UTC
Saede Riordan wrote:

The thing is, Proc, that the idea isn't a product of our wanting changes that benefit us, or 'make us better at pvp' or anything like that. The ideas here were out of a desire to be a member of, and contribute to, the wormhole community. In that respect, it feels a bit like I'm getting told I'm too much of a noob to have ideas and opinions. I've been playing this game for six years, and I've been in wormholes for three of them. I don't care if I get called a noob or outright insulted or whatever, but if people really don't see me as an equal member of the wormhole community, then how can I actively contribute to it? How can I participate in a community that looks at me as lesser because of my kdr?


There will always be a ton of chest beating and d**k waving in eve, and especially in the wh forums. All you can really do is continue on with a reasonable discussion and ignore the dumb "I'm better than you so shut up" responses. You can still ignore alt posts though. Blink

Personally, I thought your ideas were interesting, but not necessary. There have been a couple of different valid counterarguments to it. The thing that makes eve so great is the ability of people to come with a variety of ways to overcome current mechanics. I agree that always jumping into scram/web range sucks, but there are certainly inventive ways to get around that without changing game mechanics.

Lost in space

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#45 - 2014-04-17 16:38:59 UTC
Saede Riordan wrote:
The thing is, Proc, that the idea isn't a product of our wanting changes that benefit us, or 'make us better at pvp' or anything like that. The ideas here were out of a desire to be a member of, and contribute to, the wormhole community. In that respect, it feels a bit like I'm getting told I'm too much of a noob to have ideas and opinions. I've been playing this game for six years, and I've been in wormholes for three of them. I don't care if I get called a noob or outright insulted or whatever, but if people really don't see me as an equal member of the wormhole community, then how can I actively contribute to it? How can I participate in a community that looks at me as lesser because of my kdr?


You should have a desire and should cultivate that desire to participate and contribute within the wormhole community. You should also understand that some people won't like your ideas, some people will troll you, and some people will call you names and insult you. They do the same thing to each other and me as well. As Max said, this is the culture on these forums. That should not deter you from trying and getting involved.

People won't always like or respect you. People don't always like or respect me. People don't always like or respect each other. It doesn't/shouldn't stop you, me, or others from continuing to post, discuss, and/or being active in the community. You do you and take from these threads and conversations what you wish to take from them.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

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