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The most important dev blog is missing: where's EvE headed to?

Author
Vaerah Vahrokha
Vahrokh Consulting
#1 - 2014-04-17 13:15:26 UTC
Hello,

There has been a "before of" and "past of" in EvE.

The rather unfortunate Dominion patch and then tiericide and many other game changes, along with the proposed industry changes suggest EvE is not just being "refreshed" but its overal theme and setup is slowly being shifted.

What some Attention players would love to know is: where's EvE headed to?

I suppose there's a Lead Game Designer who decides (in concert with the CEO and whoever) the direction EvE is taking for the next years and - most importantly - the type of playerbase it is going to focus on.

Could we pretty please be given an hint about this?

Because we can easily see the EvE of the past: hi sec centric, The Forge is the center, game was somewhat stagnating, null sec was important yet somewhat had a certain priority which seemed to be less than today.

What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

Maybe this is just my personal curiosity, maybe not.
Doc Fury
Furious Enterprises
#2 - 2014-04-17 13:17:58 UTC
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.

There's a million angry citizens looking down their tubes..at me.

Marsha Mallow
#3 - 2014-04-17 13:29:49 UTC
Vaerah Vahrokha wrote:
What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

So, more emphasis on destruction = a nerf to industry/the death of highsec?
You do realise you're paraphrasing Dinsdale, right down to the suggestion of a casual gameplay nerf, yeah?

Shall we just get him to come and do this properly, needs more armwaving.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Vaerah Vahrokha
Vahrokh Consulting
#4 - 2014-04-17 13:33:54 UTC  |  Edited by: Vaerah Vahrokha
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.
Vaerah Vahrokha
Vahrokh Consulting
#5 - 2014-04-17 13:37:04 UTC  |  Edited by: Vaerah Vahrokha
Marsha Mallow wrote:
Vaerah Vahrokha wrote:
What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

So, more emphasis on destruction = a nerf to industry/the death of highsec?
You do realise you're paraphrasing Dinsdale, right down to the suggestion of a casual gameplay nerf, yeah?

Shall we just get him to come and do this properly, needs more armwaving.


I see you made a number of assumptions over text I did not write.

Now, I don't want to criticise your telepathy skills, but I don't think you can see what I think and what I did not write.

I'll give you an hint: being a trader, I am largely not affected, yet I am curious and want to be ready to setup my stuff for when changes will come.
Bagrat Skalski
Koinuun Kotei
#6 - 2014-04-17 13:42:30 UTC
Quote:
where's EvE headed to


All things come to end finally. There is your answer.

As for now, devs have clearly stated what do they want, in past fanfest, to expand the space and give players more freedom in creating their own space, it's what you would expect from sandbox. Well, where will be those players they did not say, maybe in null, maybe in high, maybe nowhere...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2014-04-17 13:45:19 UTC
Vaerah Vahrokha wrote:
where's EvE headed to?

We don't know where. All we know is there's no going back.

So it may be that CCP don't know where either. They have a history of ending up in some place different than they planned, so I guess it's more about the journey than the destination.

If that's the case, the "we can't say" comments from CCP when Rubicon was released makes a lot of sense.
Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2014-04-17 13:46:48 UTC
Vaerah Vahrokha wrote:
Hello,

There has been a "before of" and "past of" in EvE.

The rather unfortunate Dominion patch and then tiericide and many other game changes, along with the proposed industry changes suggest EvE is not just being "refreshed" but its overal theme and setup is slowly being shifted.

What some Attention players would love to know is: where's EvE headed to?

I suppose there's a Lead Game Designer who decides (in concert with the CEO and whoever) the direction EvE is taking for the next years and - most importantly - the type of playerbase it is going to focus on.

Could we pretty please be given an hint about this?

Because we can easily see the EvE of the past: hi sec centric, The Forge is the center, game was somewhat stagnating, null sec was important yet somewhat had a certain priority which seemed to be less than today.

What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

Maybe this is just my personal curiosity, maybe not.


CCp has made no secret of what they are doing and it has nothing to do with anyone's pet 'playstyle'.

They' said all along that they are moving the game more towards what it always should have been: a PLAYER (rather than npc) driven experience. Thus high sec pocos earlier and no moves to lessen the impact of NPC entities/structures on industry.

I know this scares the hell out of people who have come to enjoy the comfort of NPC centric things in EVE (because those npc based things don't change/can't be take away whereas player based things can).

In the same way people hide in NPC corps to avoid unwanted player interaction (wardecs), they hid behind other NPC based game mechanics to lessen risk and uncertainty. Hell, pretty much the whole theme of high sec is avoiding the nastier consequences of a player driven universe, which is why some people went competently batshit when CCP announced high sec pocos.

The bottom line is this: you're going to have to get used to it. CCP is moving EVe to a point where there are fewer places to hide from interaction, no more of this "play an MMO like it's a single player game and still profit". I for one think it's a great plan and hope CCP sticks to it's guns on this one.
Solecist Project
#9 - 2014-04-17 13:48:13 UTC  |  Edited by: Solecist Project
Well their five year plan is still in effect.

There will be colonization.
There will be more lawless space I assume.
There are mobile units regarding NPC bounties which fit.
Tbh all the new mobile units fit for this theme.

Prices for everything will finally go up,
to counter the ease of making too much money in less time.

PLEX prices will keep increasing,
up to a billion either this next year or in two.

The customer base will be increasing,
partly due to new seriously new shiny gfx and more realistic lighting,
partly due to new space which will also be a new shiny.

Our known space will have it's mechanics changed over time due to the colonization
that will happen.

POS or something new and equivalent will find a massive increase in useage,
and for POS they already laid out the foundation.

Fuel prices will go up.

The amount of wardecs will increase and more people will
start to create more and bigger groups.

At least one bigger community will join EVE within the next two years,
trying to shake up either nullsec or newspace.

BRAVE will eventually go this route too.

RvB will be the most dominant force in highsec
and will actually display it.

EVEUNI hopefully dies off.

Faction warfare will see a change within the next two to four years
and there's a slight possibility that SoundWaves vision comes true,
because of how NewSpace might change the landscape of the empires.
Or maybe because of DUST. Or both.

They WANT to do something with CONCORD but they aren't sure what or if it works
and it depends on what the players do to enable them to get rid of it.

Market UI will change within the next three years.

There will either be a change of how ships work/are being fitted,
or there will be a completely new class of ships that are different.


And that's without actually doing any research.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#10 - 2014-04-17 13:52:43 UTC
All that being said... your question is illtimed,
because it will partly get answered at the upcoming fanfest anyway.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Doc Fury
Furious Enterprises
#11 - 2014-04-17 13:53:23 UTC
Vaerah Vahrokha wrote:
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.


Paradigm.

I'm guessing you don't know that CCP reveals stuff like that at Fanfest using pretty graphs and powerpoint presentations all of which is streamed live, and that Fanfest is also imminent.



There's a million angry citizens looking down their tubes..at me.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#12 - 2014-04-17 14:00:48 UTC
http://youtu.be/VXYu5oUc0p4?t=1h18m9s and http://youtu.be/U72pU7WrsDs?t=1h24m13s should answer your questions.

The vision and roadmap of CCP for EVE Online for the next 5 years as presented by Senior Producer CCP Seagull at Fanfest 2013.

Curious how you have forgotten this already.

Vaerah Vahrokha
Vahrokh Consulting
#13 - 2014-04-17 14:28:43 UTC
King Fu Hostile wrote:
http://youtu.be/VXYu5oUc0p4?t=1h18m9s and http://youtu.be/U72pU7WrsDs?t=1h24m13s should answer your questions.

The vision and roadmap of CCP for EVE Online for the next 5 years as presented by Senior Producer CCP Seagull at Fanfest 2013.

Curious how you have forgotten this already.



Not all what they say at Fanfest is really what they really do. I see Fanfest as being a bit of an "infomerchal" event where the priority is on grabbing new players more than truly revealing the long term plans.

I am not curious about a "1 year" prediction but at a 5+ years global strategic plan. Because the's one.

Take in example what Jenn aSide has said: it's well beyond a Fanfest spot, it's a grand plan deciding the direction of the game. I am curious about CCP's own version of something akin to what Jenn aSide has listed.
Vaerah Vahrokha
Vahrokh Consulting
#14 - 2014-04-17 14:30:27 UTC  |  Edited by: Vaerah Vahrokha
Doc Fury wrote:
Vaerah Vahrokha wrote:
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.


Paradigm.

I'm guessing you don't know that CCP reveals stuff like that at Fanfest using pretty graphs and powerpoint presentations all of which is streamed live, and that Fanfest is also imminent.



Considering my charity has been featured at Fanfest 2011 and how Dr. Ejyo "borrowed"/ took inspiration from my market charts at Fanfest 2013 I am quite aware of what they do and say, which is not what I am asking here (see post above).

(Notice that both those things "made my year", that is I love EvE because these things can happen here and nowhere else!)
baltec1
Bat Country
Pandemic Horde
#15 - 2014-04-17 14:33:12 UTC
Vaerah Vahrokha wrote:
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.


Current EVE plan, fix all the things.
Vaerah Vahrokha
Vahrokh Consulting
#16 - 2014-04-17 14:35:20 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.


Current EVE plan, fix all the things.


Arith and Mynna would correctly tell you that you don't want just to look at the current plan but look forward to the next!
baltec1
Bat Country
Pandemic Horde
#17 - 2014-04-17 14:43:54 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
Vaerah Vahrokha wrote:
Doc Fury wrote:
They are still not working on WIS.

You could also, ya' know, read the Dev blogs.



The dev blogs picture many different aspects and don't form a coherent, well laid out "evolution plan".

On the contrary, some people could like knowing if EvE's paradygm is shifting and their gameplay is still being supported in the future and how.


Current EVE plan, fix all the things.


Arith and Mynna would correctly tell you that you don't want just to look at the current plan but look forward to the next!


The current plan is going to last a few years.
Vaerah Vahrokha
Vahrokh Consulting
#18 - 2014-04-17 14:45:39 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:


CCp has made no secret of what they are doing and it has nothing to do with anyone's pet 'playstyle'.

They' said all along that they are moving the game more towards what it always should have been: a PLAYER (rather than npc) driven experience. Thus high sec pocos earlier and no moves to lessen the impact of NPC entities/structures on industry.

I know this scares the hell out of people who have come to enjoy the comfort of NPC centric things in EVE (because those npc based things don't change/can't be take away whereas player based things can).

In the same way people hide in NPC corps to avoid unwanted player interaction (wardecs), they hid behind other NPC based game mechanics to lessen risk and uncertainty. Hell, pretty much the whole theme of high sec is avoiding the nastier consequences of a player driven universe, which is why some people went competently batshit when CCP announced high sec pocos.

The bottom line is this: you're going to have to get used to it. CCP is moving EVe to a point where there are fewer places to hide from interaction, no more of this "play an MMO like it's a single player game and still profit". I for one think it's a great plan and hope CCP sticks to it's guns on this one.


I like your post because it's really to the point and realistic!

I do disagree a bit on the "hide in NPC corps" etc. etc.

Why? Because I feel it's somewhat simplicistic and could use more reasonment.

I'd split those players in two:

- Those who really do as you say.

- Those who would like to "interact" but perceive they are an ant against the mountain (Edit: example: true soloer who can't afford 2-3 subs to compete against the other "soloers", guy not adverse to PvP but feels like he's just get crushed by an unstoppable blob).


These are two completely separated kinds of players: the "incurable carebears" which I feel are never going to leave their shell vs those who by principle don't oppose to that but for a plethora of reasons cannot join relevant corps and are basically "one against the world".

What would CCP actually do with them in the long term plans? As of now EvE, despite being marketed as the "cold, harsh universe", it has catered to both of those borderline catergories (plus, of course, PvPers and the others).

Should CCP try and help the "would like to leave shell but..." players come out of that shell or isn't it worth the effort? If they feel like it's worth, then what would be the course of action to achieve the result?
Ranger 1
Ranger Corp
Vae. Victis.
#19 - 2014-04-17 14:50:10 UTC
The first time riding the roller coaster is always the best, precisely because you don't know exactly what's coming. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Doc Fury
Furious Enterprises
#20 - 2014-04-17 15:13:19 UTC
Vaerah Vahrokha wrote:

Not all what they say at Fanfest is really what they really do. I see Fanfest as being a bit of an "infomerchal" event where the priority is on grabbing new players more than truly revealing the long term plans.


I'm pretty sure Fanfest is all about providing Fan Service to existing players. Any new players they might generate from it is icing. Now, PAX (and similar) on the other hand...

There's a million angry citizens looking down their tubes..at me.

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