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Player Features and Ideas Discussion

 
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Motivation for HS war decs

Author
Xe'Cara'eos
A Big Enough Lever
#41 - 2014-04-16 19:45:52 UTC
I think the ones you want to encourage to fight are mission and incursion runners mainly - indy pilots probablyl won't have the same kind of skills, and also probably don't care to fly combat... incursion runners in particular should have excellent skillsets for HS wardecs - big ships - specialist ships - etc, mission runners likely have the ability to field a T1 fleet of anything
miners - well fighting in hulks, macks and skiffs was never a good idea....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Tengu Grib
Caldari Provisions
Caldari State
#42 - 2014-04-16 21:23:03 UTC
Xe'Cara'eos wrote:
I think the ones you want to encourage to fight are mission and incursion runners mainly - indy pilots probablyl won't have the same kind of skills, and also probably don't care to fly combat... incursion runners in particular should have excellent skillsets for HS wardecs - big ships - specialist ships - etc, mission runners likely have the ability to field a T1 fleet of anything
miners - well fighting in hulks, macks and skiffs was never a good idea....


to be fair, after the drone and barge changes, if you have enough skiffs...

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

PlatinumMercSEAL
Center for Advanced Studies
#43 - 2014-04-16 22:03:49 UTC
How about a docking fee (per docking sequence or hourly when a war target is in system) for docking for "harboring an enemy" while at war? I would go as far as having the opposing corporation receive a portion of the fees paid by the players or corporation paying the fees for safety.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Owen Levanth
Sagittarius Unlimited Exploration
#44 - 2014-04-16 22:22:24 UTC
PlatinumMercSEAL wrote:
How about a docking fee (per docking sequence or hourly when a war target is in system) for docking for "harboring an enemy" while at war? I would go as far as having the opposing corporation receive a portion of the fees paid by the players or corporation paying the fees for safety.


And what if a player comes back from a lenghty journey (work, holiday, whatever), logs in again and finds his wallet in deep negative numbers because his corp was wardecced just after he left? Would make fees calculated by docking time a nightmare. CCP doesn't want to force people to just stop playing Eve, after all. A docking fee per sequenze makes a little bit more sense.

This is what makes the issue so hard to balance: Too much incentive to fight: People start farming. Too many penalties to not fight: People just stop playing altogether.

Or they could do what I would do if I ever get wardecced and had to pay "docking fees" or suffer some other ridiculous penalty, while not being able to simply duck wardecs anymore. Vanishing into W-Space with my main. If I want to buy or sell stuff, I would make a new corp for one of my alts and move stuff around with contracts. And never move my main back into HighSec forever.

Now there aren't many people who would be that insanely stubborn in their desire to avoid war, so most people would simply stop playing Eve and do something more healthy, like going outside into the sun again.

Wait, why was I arguing against this again? Pile on the penalties! How about: If you try to avoid a wardec by dropping corp, you get declared traitor and CONCORD kills you wherever you go until you go back? Lol
PlatinumMercSEAL
Center for Advanced Studies
#45 - 2014-04-16 22:27:16 UTC
Owen Levanth wrote:
PlatinumMercSEAL wrote:
How about a docking fee (per docking sequence or hourly when a war target is in system) for docking for "harboring an enemy" while at war? I would go as far as having the opposing corporation receive a portion of the fees paid by the players or corporation paying the fees for safety.


And what if a player comes back from a lenghty journey (work, holiday, whatever), logs in again and finds his wallet in deep negative numbers because his corp was wardecced just after he left? Would make fees calculated by docking time a nightmare. CCP doesn't want to force people to just stop playing Eve, after all. A docking fee per sequenze makes a little bit more sense.

This is what makes the issue so hard to balance: Too much incentive to fight: People start farming. Too many penalties to not fight: People just stop playing altogether.

Or they could do what I would do if I ever get wardecced and had to pay "docking fees" or suffer some other ridiculous penalty, while not being able to simply duck wardecs anymore. Vanishing into W-Space with my main. If I want to buy or sell stuff, I would make a new corp for one of my alts and move stuff around with contracts. And never move my main back into HighSec forever.

Now there aren't many people who would be that insanely stubborn in their desire to avoid war, so most people would simply stop playing Eve and do something more healthy, like going outside into the sun again.

Wait, why was I arguing against this again? Pile on the penalties! How about: If you try to avoid a wardec by dropping corp, you get declared traitor and CONCORD kills you wherever you go until you go back? Lol

ROFL...

It is an idea that could be worked on. The per sequence makes more sense now, but if someone would to drop corps, the fees should follow that character for a week, just like the inability to join corporations for a week. The idea would need improvements before implementing it.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Tengu Grib
Caldari Provisions
Caldari State
#46 - 2014-04-16 23:00:00 UTC
PlatinumMercSEAL wrote:
How about a docking fee (per docking sequence or hourly when a war target is in system) for docking for "harboring an enemy" while at war? I would go as far as having the opposing corporation receive a portion of the fees paid by the players or corporation paying the fees for safety.


Hmm, interesting. Dec indy corp, collect free money. Interesting. I'll have to think more on my feelings about that.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Quaggan Stomp
Aliastra
Gallente Federation
#47 - 2014-04-16 23:05:35 UTC
Tengu Grib wrote:
The biggest downfall of wars in high sec is a lack of reason to fight. For the defender, unless you have anchored assets in space, the best possible response to a war is to simply never undock. Hell, better yet, don't even log in. Your opponent will see you as a boring bunch of cowardly no-good carebears, hate you for it, and never bother dec'ing you again. Which is actually a plus for you. Also, your war history will show that you simply do not take losses during wars, and that tells future corps that fighting you is boring as hell.
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

This clearly shows that there is something horribly wrong with the war dec system as it stands. I'm not talking about the mechanics of declaring and maintaining wars here, just what happens while a war is active.

The solution to the issues noted above would need to provide people with a reason to undock during a war, and not just avoid combat.

I had a random thought, and would like feedback on it.

What if killing legal war targets generated in-corp LP (or something similar)? The basic idea is to reward pilots for undocking and fighting war targets with some tangible reward that is directly tied to their corporation membership. Oh sure, freighter pilots would likely still drop corp, but there isn't a very good chance of them undocking in a Domi to fight you now is there?

The reward would ideally be directly related to the value of the target destroyed. What I would really like to see, would be some sort of lesser reward for dying in a war. Give people a reason to undock even against overwhelming, or at least uncertain, odds. I would like to see this go both ways, so even the people declaring war would be getting rewards (beyond just loot drops and tears). I would even be fine with the defenders receiving double the rewards that the attacker is getting.

Any thoughts?


Remove wardeck from HS altogether. Go PvP to PvP areas. The game does not lack them. HS is not for PvP, its for new character development, PvE and market hubs. People focusing on these activities can not provide you with appropriate challenge and don't want to waste their time on you. Hence entire HS wardecking is pointless.


PlatinumMercSEAL
Center for Advanced Studies
#48 - 2014-04-17 00:12:36 UTC  |  Edited by: PlatinumMercSEAL
Quaggan Stomp wrote:

Remove wardeck from HS altogether. Go PvP to PvP areas. The game does not lack them. HS is not for PvP, its for new character development, PvE and market hubs. People focusing on these activities can not provide you with appropriate challenge and don't want to waste their time on you. Hence entire HS wardecking is pointless.



Sounds like low sec!

High sec wars serve their purpose, and I am sure those who make their living off of wars would not like that.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Kaarous Aldurald
Black Hydra Consortium.
#49 - 2014-04-17 00:14:35 UTC
Quaggan Stomp wrote:


Remove wardeck from HS altogether. Go PvP to PvP areas. The game does not lack them. HS is not for PvP, its for new character development, PvE and market hubs. People focusing on these activities can not provide you with appropriate challenge and don't want to waste their time on you. Hence entire HS wardecking is pointless.




Everything about your post is wrong. Everywhere in EVE is for PvP, and if you think otherwise you're playing the wrong game, and playing the game wrong. But that isn't why I'm posting.

I'm posting to let you know that the miner I blew up a little bit ago was in your name, for your affront to the sandbox.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#50 - 2014-04-17 02:18:19 UTC
Kaarous Aldurald wrote:
Actually, the killrights would be generated to the wardeccing corp because otherwise, a neutral alt can get rid of them easily.


War declaration are supposed to be about strategic objectives, not inflicting random casualties. Using the in game mechanic with the wrong intent does not mean the mechanic is wrong because it does not give you what you want. There is no need to generate any killrights as the target is a corp, not a character.
Daichi Yamato
Jabbersnarks and Wonderglass
#51 - 2014-04-17 03:02:12 UTC
Quaggan Stomp wrote:


Remove wardeck from HS altogether. Go PvP to PvP areas. The game does not lack them. HS is not for PvP, its for new character development, PvE and market hubs. People focusing on these activities can not provide you with appropriate challenge and don't want to waste their time on you. Hence entire HS wardecking is pointless.




i have to inform u, the entire game is for PvP. read my sig.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#52 - 2014-04-17 03:33:06 UTC
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Actually, the killrights would be generated to the wardeccing corp because otherwise, a neutral alt can get rid of them easily.


War declaration are supposed to be about strategic objectives, not inflicting random casualties. Using the in game mechanic with the wrong intent does not mean the mechanic is wrong because it does not give you what you want. There is no need to generate any killrights as the target is a corp, not a character.



That's a valid point. I retract my support for the killright idea. I still hate that people can just dissolve a corp and reform. That's not a victory, even though technically you could say they failscaded, in reality they did not, they immediately reformed.

I would like to see something that encourages people to remain in their corp during a war, beyond anchored structures. But I'm also not for anything that would make people want to stop playing the game until the war goes away.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kaarous Aldurald
Black Hydra Consortium.
#53 - 2014-04-17 03:56:37 UTC  |  Edited by: Kaarous Aldurald
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Actually, the killrights would be generated to the wardeccing corp because otherwise, a neutral alt can get rid of them easily.


War declaration are supposed to be about strategic objectives, not inflicting random casualties. Using the in game mechanic with the wrong intent does not mean the mechanic is wrong because it does not give you what you want. There is no need to generate any killrights as the target is a corp, not a character.


Pure obfuscation. What strategic objectives? There's nothing to fight over except kills. If I target "a corp" and they dissolve to avoid any negative impact on their part, that's working as intended to you?

The killrights on a character part is the means to keeping the corp in the fight, not just dropping it without consequences. It's about time that a war follows a corp for more than 5 minutes after they notice the dec.

Your blithe insistence that PvP shouldn't happen to you is pretty telling, by the way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#54 - 2014-04-17 04:11:03 UTC
Kaarous Aldurald wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Actually, the killrights would be generated to the wardeccing corp because otherwise, a neutral alt can get rid of them easily.


War declaration are supposed to be about strategic objectives, not inflicting random casualties. Using the in game mechanic with the wrong intent does not mean the mechanic is wrong because it does not give you what you want. There is no need to generate any killrights as the target is a corp, not a character.


Pure obfuscation. What strategic objectives? There's nothing to fight over except kills. If I target "a corp" and they dissolve to avoid any negative impact on their part, that's working as intended to you?

The killrights on a character part is the means to keeping the corp in the fight, not just dropping it without consequences. It's about time that a war follows a corp for more than 5 minutes after they notice the dec.

Your blithe insistence that PvP shouldn't happen to you is pretty telling, by the way.


If your target has nothing to lose, maybe you are selecting the wrong targets. Why are you declaring war to a corporation which has nothing to lose? The answer is easy, you want to buy your way to killrights. If CCP want to support such thing it will be their decision but as of right now, the wardec mechanic is purely made to fight over strategic objectives such as resources and structures.

There are a buch of mechanics to allow you to kill a player without it being illegal and I am pretty sure you know about all of them. If you are looking for kills only, I suggest you follow one of the many way to do so instead of being angry that some player is just granting your corporation a free war victory over their own corporation.

You are attacking an entity which has nothing to lose and expect it's members to fight over that nothing. I think you need to rethink what you are hoping for.
Tear Jar
New Order Logistics
CODE.
#55 - 2014-04-17 04:16:55 UTC
Tengu Grib wrote:
The biggest downfall of wars in high sec is a lack of reason to fight. For the defender, unless you have anchored assets in space, the best possible response to a war is to simply never undock. Hell, better yet, don't even log in. Your opponent will see you as a boring bunch of cowardly no-good carebears, hate you for it, and never bother dec'ing you again. Which is actually a plus for you. Also, your war history will show that you simply do not take losses during wars, and that tells future corps that fighting you is boring as hell.
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

This clearly shows that there is something horribly wrong with the war dec system as it stands. I'm not talking about the mechanics of declaring and maintaining wars here, just what happens while a war is active.

The solution to the issues noted above would need to provide people with a reason to undock during a war, and not just avoid combat.

I had a random thought, and would like feedback on it.

What if killing legal war targets generated in-corp LP (or something similar)? The basic idea is to reward pilots for undocking and fighting war targets with some tangible reward that is directly tied to their corporation membership. Oh sure, freighter pilots would likely still drop corp, but there isn't a very good chance of them undocking in a Domi to fight you now is there?

The reward would ideally be directly related to the value of the target destroyed. What I would really like to see, would be some sort of lesser reward for dying in a war. Give people a reason to undock even against overwhelming, or at least uncertain, odds. I would like to see this go both ways, so even the people declaring war would be getting rewards (beyond just loot drops and tears). I would even be fine with the defenders receiving double the rewards that the attacker is getting.

Any thoughts?


One improvement I can think of:

If the loser dissolves their corporation during a war, the corporation is handed to the winning corp. Most people take pride in their corp name and would hate to lose it. But that option is still available if you really want to dodge wardecs.
Frostys Virpio
State War Academy
Caldari State
#56 - 2014-04-17 04:20:02 UTC
Tear Jar wrote:
Tengu Grib wrote:
The biggest downfall of wars in high sec is a lack of reason to fight. For the defender, unless you have anchored assets in space, the best possible response to a war is to simply never undock. Hell, better yet, don't even log in. Your opponent will see you as a boring bunch of cowardly no-good carebears, hate you for it, and never bother dec'ing you again. Which is actually a plus for you. Also, your war history will show that you simply do not take losses during wars, and that tells future corps that fighting you is boring as hell.
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

This clearly shows that there is something horribly wrong with the war dec system as it stands. I'm not talking about the mechanics of declaring and maintaining wars here, just what happens while a war is active.

The solution to the issues noted above would need to provide people with a reason to undock during a war, and not just avoid combat.

I had a random thought, and would like feedback on it.

What if killing legal war targets generated in-corp LP (or something similar)? The basic idea is to reward pilots for undocking and fighting war targets with some tangible reward that is directly tied to their corporation membership. Oh sure, freighter pilots would likely still drop corp, but there isn't a very good chance of them undocking in a Domi to fight you now is there?

The reward would ideally be directly related to the value of the target destroyed. What I would really like to see, would be some sort of lesser reward for dying in a war. Give people a reason to undock even against overwhelming, or at least uncertain, odds. I would like to see this go both ways, so even the people declaring war would be getting rewards (beyond just loot drops and tears). I would even be fine with the defenders receiving double the rewards that the attacker is getting.

Any thoughts?


One improvement I can think of:

If the loser dissolves their corporation during a war, the corporation is handed to the winning corp. Most people take pride in their corp name and would hate to lose it. But that option is still available if you really want to dodge wardecs.


Empty corps are automatically dissolved but you could definitely have a tab on the corp info window listing all the corps/alliance which were "killed" by that corp. Make it also prevent creating another corp with the same name if that is not the case yet. People will form xxxxxx. but that's hardly something we can cover for tbh.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#57 - 2014-04-17 04:34:29 UTC  |  Edited by: Barbara Nichole
Tengu Grib wrote:
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

Disagree. An exploit is declared against the rules by CCP and at any rate is an unintended circumstance that players take advantage of. In this case CCP knows of the possibility and do not bar it.

What better purpose of a wardec then to achieve the dissolution of the target corp? If they've started a new corp so what... this will not help them grow in reputation or in numbers. Learn to accept your wins gracefully.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Frostys Virpio
State War Academy
Caldari State
#58 - 2014-04-17 04:38:57 UTC
Barbara Nichole wrote:
Tengu Grib wrote:
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

Disagree. An exploit is declared against the rules by CCP and at any rate is an unintended circumstance that players take advantage of. In this case CCP knows of the possibility and do not bar it.

What better purpose of a wardec then to achieve the dissolution of the target corp? If they've started a new corp so what... this will not help them grow in reputation or in numbers. Learn to accept your wins gracefully.


That's mostly cuz they don't want to wage a war, they want to buy some CONCORD approved kills. There is no direct mechanic for that so they used the closest one and then they say it's broken when they don't get the results they wanted.
Kaarous Aldurald
Black Hydra Consortium.
#59 - 2014-04-17 04:40:33 UTC
Frostys Virpio wrote:

If your target has nothing to lose, maybe you are selecting the wrong targets.


Lol, do you hear yourself? Wardecs are only really used in highsec. Highsec corps, by their very nature, tend to not have assets worth fighting for. The summer changes are trying to change that, but the fact remains that the system is broken because it is too easily avoided.

I wonder, what on earth did you hope to gain with that asinine statement?

I snipped out the middle of your post because it was you attacking a strawman, of motivations you made up. At least please try to debate the point.

Quote:

You are attacking an entity which has nothing to lose and expect it's members to fight over that nothing. I think you need to rethink what you are hoping for.


No, dumbass. How about you actually read what I've said on the matter?

I want them to have things to fight over, and to lose something when they don't. I want wardecs to have a purpose. But that can NEVER be achieved so long as it takes 5 minutes and a few million isk to dodge any wardec, ever.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#60 - 2014-04-17 04:43:48 UTC
Frostys Virpio wrote:
Barbara Nichole wrote:
Tengu Grib wrote:
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

Disagree. An exploit is declared against the rules by CCP and at any rate is an unintended circumstance that players take advantage of. In this case CCP knows of the possibility and do not bar it.

What better purpose of a wardec then to achieve the dissolution of the target corp? If they've started a new corp so what... this will not help them grow in reputation or in numbers. Learn to accept your wins gracefully.


That's mostly cuz they don't want to wage a war, they want to buy some CONCORD approved kills. There is no direct mechanic for that so they used the closest one and then they say it's broken when they don't get the results they wanted.


Then what is it supposed to be used for, oh thrasher of straw?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.