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Potential Ideas for Discussion: Wormhole Diameter and Autospawning

Author
Jack Miton
School of Applied Knowledge
Caldari State
#21 - 2014-04-16 22:59:21 UTC
RudinV wrote:
The Best wormhole idea: Do not touch W-space. just forget about us. we are fine right nowPirate

^QFT

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

ChrisLCTR
Lazerhawks
L A Z E R H A W K S
#22 - 2014-04-16 23:01:47 UTC
Thago Avori wrote:
Thank you for your suggestions.
I have a couple of questions though.

1. Really? Did you even think about this before posting it?
2. No, really, did you?

It would seem to me you have no good ideas in this post.

Thank you, come again.


And this response has far less content to rebutt the OP than the OP itself, so I would hold your tongue.

It's not like the guy re-re-re-re-re-re-re-re-re-re-re-re-e-re-re-re-re-re-re-re-re-re-re-ree-re-re-re-re-re-re-re-re-re-re-re suggested wormhole stabilizers or something.
Streya Jormagdnir
Alexylva Paradox
#23 - 2014-04-16 23:33:08 UTC
RudinV wrote:
Saede Riordan wrote:
I dunno, lots of things could be done.

tell me why? what exactly u wanna do in wspace? what kind of activity u hunger for.


Kiting in PvP would be a nice shakeup in a space where everybody brawls on wormholes.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Jack Miton
School of Applied Knowledge
Caldari State
#24 - 2014-04-17 00:01:17 UTC
Streya Jormagdnir wrote:
RudinV wrote:
Saede Riordan wrote:
I dunno, lots of things could be done.

tell me why? what exactly u wanna do in wspace? what kind of activity u hunger for.

Kiting in PvP would be a nice shakeup in a space where everybody brawls on wormholes.

considering many groups have moved to nano kite ishtars, what's the issue again?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Thago Avori
Doomheim
#25 - 2014-04-17 00:22:31 UTC
ChrisLCTR wrote:
Thago Avori wrote:
Thank you for your suggestions.
I have a couple of questions though.

1. Really? Did you even think about this before posting it?
2. No, really, did you?

It would seem to me you have no good ideas in this post.

Thank you, come again.


And this response has far less content to rebutt the OP than the OP itself, so I would hold your tongue.

It's not like the guy re-re-re-re-re-re-re-re-re-re-re-re-e-re-re-re-re-re-re-re-re-re-re-ree-re-re-re-re-re-re-re-re-re-re-re suggested wormhole stabilizers or something.



Thanks for quoting me. It gave me the chance to really appreciate the blatant reality and simplicity of my comment.
So much said in so few words.

I amaze myself sometimes.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#26 - 2014-04-17 02:16:25 UTC
This was an idea that Alexsylva guys brought up during the three hours or so we spent hanging out on comms kicking the can and talking about Eve. While I agree with that there are many things that need to be fixed and that are certainly high on the list, which is what I said to Saede as well, I did say that instigating discussion regarding their ideas is and should be welcome, if for nothing more than conversation.

I'd prefer that instead of just dismissing everything with the same old "leave it alone", "no seriously", and whatnot; how about just talking about ideas that are proposed. It's not like everything mentioned is immediately taken to CCP with the "Implement NOW" stamp.

To this specific idea: I told the Alexsylva guys that working on current issues, working with CCP on T3's, and so on are liekly the needed solution, that would mean that these ideas would be superfluous, but I did suggest sharing with the community for feedback.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Thago Avori
Doomheim
#27 - 2014-04-17 02:27:55 UTC
I'd say the ideas are getting plenty of feedback P
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#28 - 2014-04-17 02:37:51 UTC
Thago Avori wrote:
I'd say the ideas are getting plenty of feedback P


Suppose these threads will have to hold us over until the next call out thread. <.<

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Paikis
Vapour Holdings
#29 - 2014-04-17 03:34:48 UTC
The only issue I see here is the un-occupied systems not spawning statics. Simply add a line of code (or however many lines of code) that checks at downtime if the system's static was spawned since last downtime. If yes, do nothing. If no, spawn it.

This way we don't have huge amounts of extra connections that annoy people, and we get those unoccupied holes to open their statics.

Other than that, I'm going to echo this...
RudinV wrote:
The Best wormhole idea: Do not touch W-space. just forget about us. we are fine right nowPirate
Kirasten
Perkone
Caldari State
#30 - 2014-04-17 03:42:20 UTC
RudinV wrote:
The Best wormhole idea: Do not touch W-space. just forget about us. we are fine right nowPirate

I'm going to have to +1 this with the only exception being pos mechanics could be friendlier. But really, I would be totally fine with zero changes
Angsty Teenager
Broski North
#31 - 2014-04-17 05:43:00 UTC
I think that spawning unoccupied system statics is a reasonable idea, but it's also not nessecary.

WH size change is bollocks though, no changes there pls.
Iyokus Patrouette
University of Caille
Gallente Federation
#32 - 2014-04-17 06:00:48 UTC
At a quick read these ideas seem like a step toward becoming empire space. . spawning further from the hole?.. like 12km sounds vaguely familiar.

I tend to lean toward fixing the more pressing issues, well I think a lot of us do. But the secret fear is if we keep talking about ways to change wormholes CCP might actually stick their heads in here one day and get sidetracked again before they fix the other things.

---- Advocate for the initiation of purple coloured wormholes----

Eleisa Joringer
Les chips electriques
#33 - 2014-04-17 06:07:37 UTC
Angsty Teenager wrote:
I think that spawning unoccupied system statics is a reasonable idea, but it's also not nessecary.


I dont like the idea. I like the fact that "calm" wh are hard to find.

If you autospawn statics, you would want a autounspawning also.
I would agree with wandering holes thought.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#34 - 2014-04-17 06:11:46 UTC
So why would we want to make wspace more like kspace? Isnt the distinction part of the allure? Whats next? Sleeper sentries around these 12km WHs?
Ab'del Abu
Atlantis Ascendant
#35 - 2014-04-17 07:44:35 UTC
Jack Miton wrote:
Streya Jormagdnir wrote:
RudinV wrote:
Saede Riordan wrote:
I dunno, lots of things could be done.

tell me why? what exactly u wanna do in wspace? what kind of activity u hunger for.

Kiting in PvP would be a nice shakeup in a space where everybody brawls on wormholes.

considering many groups have moved to nano kite ishtars, what's the issue again?


I think he was referring to the inability to commence with the kiting after jumping a hole, especially if you're solo (what might work for a group of ishtars will probably not work for the lone cynabal ...).

Axloth Okiah wrote:
So why would we want to make wspace more like kspace? Isnt the distinction part of the allure? Whats next? Sleeper sentries around these 12km WHs?


Yes please. They should also be destructible and drop loots of blue loot.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#36 - 2014-04-17 08:45:59 UTC
Proclus Diadochu wrote:
This was an idea that Alexsylva guys brought up during the three hours or so we spent hanging out on comms kicking the can and talking about Eve. While I agree with that there are many things that need to be fixed and that are certainly high on the list, which is what I said to Saede as well, I did say that instigating discussion regarding their ideas is and should be welcome, if for nothing more than conversation.

I'd prefer that instead of just dismissing everything with the same old "leave it alone", "no seriously", and whatnot; how about just talking about ideas that are proposed. It's not like everything mentioned is immediately taken to CCP with the "Implement NOW" stamp.

To this specific idea: I told the Alexsylva guys that working on current issues, working with CCP on T3's, and so on are liekly the needed solution, that would mean that these ideas would be superfluous, but I did suggest sharing with the community for feedback.

let me explain why i dont agree with u. before i start i would say im really sorry for my english, but i hope u will do some efforts to understand my point.
so. OP wants to change basic wh mechanic in order to have ability to use kiting tactic in wh space. Ive asked why- no response, so i went to check their kb stats and what i see cant impress me,and i dont mean decent efficiency, checked some fights: interceptor dies from battleship (max orbit and speed tanking could be solution), tornado dies from gang (dont warp to 0 on a sniper ship, and fit it properly) i go farther and i see that they pvp in nulls also, so in general i see a group of players who like to pvp in small gangs, and as tons of people this days they want to change the enviroment to get some profit: change some wh mechanics to get some kills. I do not think this is a proper attitude. I would suggest fixing hands and fits before even think about changing something.
And why ur point is wrong? Simply, ideas should be discussed in atmosphere of equal knowledge, u should not expect high efficiency of dialog about nuclear power energy with people with bad phisics marks, and if u keep trying to discuss in order to get some awesome idea- go on, waste ur time. But dont be surprised with results...and dont be surprised when people will react the same everytime they see words 'New WH idea', for them its just-'hey, look what ive got to troll u buddies' stuff, im sure for CCP its the same.
Saede Riordan
Alexylva Paradox
#37 - 2014-04-17 09:56:35 UTC  |  Edited by: Saede Riordan
RudinV, I think you're quite mistaken. You're looking for where we benefit from these changes, as if the only reason we would suggest such things if we would personally benefit from them.

No. I'm honestly content with the current mechanics, I don't think the mechanics need to change to make it easier or whatever for me or my corp, and I find the idea that our pvp record or whatever is the reason I proposed these ideas to be somewhat insulting.

I posted these ideas at Proclus's suggestion, because they seemed interesting and might be interesting to talk about. But clearly we're just far too bad at space to contribute to the super serious wormhole discussions. Clearly everything we suggest is coloured by how utterly terrible we are, we couldn't possibly ever put forward an interesting idea. Of course.
Enthropic
Infinite Point
Pandemic Horde
#38 - 2014-04-17 10:06:33 UTC
Jack Miton wrote:
RudinV wrote:
The Best wormhole idea: Do not touch W-space. just forget about us. we are fine right nowPirate

^QFT


+1000
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#39 - 2014-04-17 10:28:24 UTC
Saede Riordan wrote:
RudinV, I think you're quite mistaken. You're looking for where we benefit from these changes, as if the only reason we would suggest such things if we would personally benefit from them.

No. I'm honestly content with the current mechanics, I don't think the mechanics need to change to make it easier or whatever for me or my corp, and I find the idea that our pvp record or whatever is the reason I proposed these ideas to be somewhat insulting.

I posted these ideas at Proclus's suggestion, because they seemed interesting and might be interesting to talk about. But clearly we're just far too bad at space to contribute to the super serious wormhole discussions. Clearly everything we suggest is coloured by how utterly terrible we are, we couldn't possibly ever put forward an interesting idea. Of course.

overpredictable answer, but wrong. my answer was not to u, as long as u ignore my questions its pretty pointless to me to ask u smth. My answer was to the quote in my post, why should people pay attention for ever great idea what come to ur friends mind? Bigger diameter? srsly? I like to pilot Stiletto, this is probably my favorite ship, and now i can use it to catch some sneaky scanners, i have far less from 100% efficiency in this, but still its possible. With bigger diameter it will be much more complicated to decloak and kill the target. This is one of the points why im not happy with ur idea. Is this the dialog what u wanted to keep? So may be instead of whiny answers about low skilled player discrimination (i bet u like this word) u can put some light on ur point of view? As far its just something about kiting tactics and more variability in ships fielded, btw first statement is wrong cose kiting tactic could be used now( and ive seen it smth like 2 weeks ago), jam webbers and take any distance u want, and second statement is just proving my point in prev ansver: if u dont know how to use ships, that doesnt mean that ships cant be used.
Angsty Teenager
Broski North
#40 - 2014-04-17 10:51:46 UTC  |  Edited by: Angsty Teenager
RudinV wrote:
Saede Riordan wrote:
RudinV, I think you're quite mistaken. You're looking for where we benefit from these changes, as if the only reason we would suggest such things if we would personally benefit from them.

No. I'm honestly content with the current mechanics, I don't think the mechanics need to change to make it easier or whatever for me or my corp, and I find the idea that our pvp record or whatever is the reason I proposed these ideas to be somewhat insulting.

I posted these ideas at Proclus's suggestion, because they seemed interesting and might be interesting to talk about. But clearly we're just far too bad at space to contribute to the super serious wormhole discussions. Clearly everything we suggest is coloured by how utterly terrible we are, we couldn't possibly ever put forward an interesting idea. Of course.

overpredictable answer, but wrong. my answer was not to u, as long as u ignore my questions its pretty pointless to me to ask u smth. My answer was to the quote in my post, why should people pay attention for ever great idea what come to ur friends mind? Bigger diameter? srsly? I like to pilot Stiletto, this is probably my favorite ship, and now i can use it to catch some sneaky scanners, i have far less from 100% efficiency in this, but still its possible. With bigger diameter it will be much more complicated to decloak and kill the target. This is one of the points why im not happy with ur idea. Is this the dialog what u wanted to keep? So may be instead of whiny answers about low skilled player discrimination (i bet u like this word) u can put some light on ur point of view? As far its just something about kiting tactics and more variability in ships fielded, btw first statement is wrong cose kiting tactic could be used now( and ive seen it smth like 2 weeks ago), jam webbers and take any distance u want, and second statement is just proving my point in prev ansver: if u dont know how to use ships, that doesnt mean that ships cant be used.


I agree p much. There is no reason for a larger diameter wormhole. It's really not an interesting concept, and what Rudin is trying to get at is that while you may think it is interesting, people who are better than you at the game don't, for legitimate reasons. Nobody responds well to being called bad, but in this case really anybody worth their salt in pvp understands that a larger diameter WH is a dull and contrived idea at best and offers nothing gameplay wise.

Kiting fleets are already used effectively, there is no issue, and quite frankly the difference between the way that gates and WH's work is what makes w-space, well, w-space. A larger wormhole just makes it harder to lock down that wormhole, I would imagine the effect would be quite similar to the differences between regional and system gates in eve. It's virtually impossible to regularly catch people on regional gates in eve, just because the gate is so gigantic. There is no good reason to implement this sort of mechanic into w-space.

To the OP, I can understand trying to discuss new wormhole mechanics, but frankly w-space works perfectly fine the way it is, just people like to talk about new mechanics because they itch for new content. I think new content is fine, but it shouldn't be in the form of core mechanics, rather in PVE content, new wormhole effects/systems/dual statics, where the impact of the changes is largely compartmentalized and will not have wide sweeping changes to the way that w-space life currently is.
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