These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

yes, its over

Author
leavwiz
AWE Corporation
Intrepid Crossing
#41 - 2011-12-01 16:57:31 UTC
Tippia wrote:
leavwiz wrote:
If the game was all about combat (which it wasnt when i started playing) then your question is valid.
Fun fact: the game is all about combat — it's what drives the war economy that you feed your stuff into. Without that combat, your activities would be pointless.
Quote:
let the adventurers keep them safe and fight as they wish amongst themselves.
See, that's the whole problem: you are a part of that fight. You are the one who's providing goods and services to someone's enemy, and thus you are a valid target for that someone to attack in whatever way they can. So you are not excluded from the “amongst themselves” part.
Quote:
calling the lvl 5 change a bugfix (after 2 years) instead of a nerf is just a ccp cop out. the same mechanic that assigns all other missions randomly puts missions in high or low sec .
You mean aside from the fact that it was an obvious bugfix because, you know, they were never meant to be available in highsec? That difference in rewards you're talking about? That's why they didn't belong. So no, it was not a cop-out — it was a fact. Don't let the time scale fool you; they've let far worse bugs linger for far longer, and the other level missions were not supposed to be excluded from certain parts of space, so no, it's not the same mechanic.


in other words, only low sec should have higher tier missions than lvl 4 because somehow high sec doesnt deserve more challenging content. change the reward, not pull the missions. Arent lvl 4 missions that land in low sec offering different rewards for the same mission than they do in high sec? why a unique mission assignment for lvl 5? it confirms my statement that the objective is to deny game content to high sec in the interest of pushing more low sec play. bug fix or nerf isnt the question, its the intent of the move. at the same time as that change was made, kernite was removed from the enemies abound missions in high sec. hmmm where can you get kernite now>? doh, same mission but in low sec. Can you not see why some of us felt this was a take away clothed in bugfix attire?

so my question remains, explain why the lvl 5's have a different mechanic. If the reward is the issue, change the reward, dont take content away or deny escalating content from a populated area of space just to theoretically force players where they dont want to go. The risk should be the mission npcs , not pvp players. the rewards should reflect that lowered risk
Kaede Kimura
Perkone
Caldari State
#42 - 2011-12-01 16:58:38 UTC
Shhhh OP, nobody cares that you're taking your toys and going home.
leavwiz
AWE Corporation
Intrepid Crossing
#43 - 2011-12-01 16:59:28 UTC
Kaede Kimura wrote:
Shhhh OP, nobody cares that you're taking your toys and going home.


yet you post rather than play.
Hershman
Creepers Corporation
#44 - 2011-12-01 17:00:04 UTC
If you cannot adapt, then you die. This thread is the 'GAME OVER' screen of Eve.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

War Kitten
Panda McLegion
#45 - 2011-12-01 17:00:22 UTC
If ever there was a time when being an industrialist or market player would be fun, it would be now. New ships to build? New mods to build? Fluctuating prices? Higher demand for goods?

If you can't find a challenge or chance to make a profit with the Crucible expansion, it's because you haven't tried.

I think the tl;dr version is that CCP changed things on you and you were comfortable with just being a casual farmville clicker, and you don't want to change your habits.

And that's fine. I'm sure someone will miss you, and my ship prices might go up a tad bit. But then, someone else will come along and absorb that profit that you're giving up and prices will go back down.

An MMO like Eve can't just stay the same old thing forever. Just because you got used to a feature in its imbalanced or incomplete or bug-infected form doesn't entitle you to keep using it forever. At some point CCP will get around to balancing, finishing or fixing it.

Good luck

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Herrington Vance
Doomheim
#46 - 2011-12-01 17:02:32 UTC  |  Edited by: Herrington Vance
Ingvar Angst wrote:
They've failed to realize that they can't take the sand out of people's sandbox and expect them to go play in the sandbox they choose. People will simply look at their empty box and go home.


Ah the classic "taking my ball and going home," false sandbox analogy.

If you are willing to accept that the best interests of the sandbox, proper, are more important than some player-defined niche; you have to dismiss the line of reasoning you just used. If CCP endeavors to make the game, as a whole, more interesting and more rewarding for it's players then they quite clearly have to step on the toes of players (like the OP) who have created their own idea of what the game should be and held onto that idea so tightly that any attempt to dislodge them is met with a hissy-fit and cries that their playstyle is being impeded.

Same ****, different patch, same answer: HTFU.
Ghoest
#47 - 2011-12-01 17:04:43 UTC
Im a long time player who rarely engages in combat in any form.

It sounds like EVE is too hard for the OP.

Wherever You Went - Here You Are

Khai'ne
True Grit.
#48 - 2011-12-01 17:05:11 UTC  |  Edited by: Khai'ne
Tippia wrote:
]Fun fact: the game is all about combat — it's what drives the war economy that you feed your stuff into. Without that combat, your activities would be pointless.


But should the game be all about combat? You're right that EVE works around a creation/destruction cycle, and that if ships weren't destroyed there would be no need to make new ones.

The fact that CCP has added the features of mining, building and so on suggests that, at one point at least, they intended the creation half of the cycle to be an important part of the game. However, at the moment it is obvious that participating in the desctructive side of eve is far more involved and varied, and worryingly it is this side that nigh on all of the recent updates are focusing on.

The creative side has been relegated to the pastime of alts and bots, and sadly this is growingly percieved as how it has to be. There is no reason why the creation aspect could not be as involved as its destructive counterpart. But as it stands, people who enjoy industry for its own sake are not recieving nearly as much love as pvpers or even pve-ers.

I think this is sort of what the OP is getting at (could be I'm way off), and if so, I think he's making a good point.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#49 - 2011-12-01 17:05:12 UTC
This is why I spent my isk and sp on mission ships, and exploration ships.

That's a Templar, an Amarr fighter used by carriers.

Vyl Vit
#50 - 2011-12-01 17:07:51 UTC
Good post. Thanks for the farewell. I see the same handful of people, pretending to be this huge force, once again showed their hindparts like the proverbial baboon. I wonder who it is making life in EVE so...pedestrian. It's a puzzlement.

Paradise is like where you are right now, only much, much better.

Khai'ne
True Grit.
#51 - 2011-12-01 17:11:36 UTC
Forum screw up What?
leavwiz
AWE Corporation
Intrepid Crossing
#52 - 2011-12-01 17:11:44 UTC
Ghoest wrote:
Im a long time player who rarely engages in combat in any form.

It sounds like EVE is too hard for the OP.


no, it isnt too hard, it just isnt fun anymore. and like the other members of my research and production based corp it is clear that the declining subs and content changes have made this a different game than the one we enjoyed. For those of you that see this as progress and find new enjoyment, I salute you. I just find it sad that a game that had more non combat spheres and ample opportunity for new and solo players to find pleasure is now moving rapidly down a path that says only large corps and PVP players have a voice in the game.

its not a whine, i am not in a snit, i just wanted to make a public statement on behalf of those who have left and are leaving due to the loss of their niche in what once was a vibrant and all encompassing universe with room for all types of players. Cleary we have outlived our usefulness.
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#53 - 2011-12-01 17:12:16 UTC  |  Edited by: Alistair Cononach
Every action in EVE is PvP in some form.

Every isk you make, every roid you mine, every product your supply the market with, effects all of us in some way or form.

There is no single player PvE-only EVE Online.

When it comes down to it, not every game will be for every player.

If the game you want to play is one in which there is no risk involved in your gameplay, EVE simply isn't the right game for you. Nothing wrong with that, games are for fun, and folks should play what they find fun.

But the very core of EVE Online is PvP activity: combat, industry, market and political.

If that's not for you, I wish you the very best of luck and funtimes in Vanguard, or any other game you choose to enjoy.

But if your effort here is to promote any portion of EVE being immune from risk, immune from danger and possible loss, then I must stand with the various negative responses to your thread, and say "no, not in our EVE. Never.".

Best of luck in your future gaming OP.
Prince Kobol
#54 - 2011-12-01 17:16:27 UTC  |  Edited by: Prince Kobol
leavwiz wrote:
Lady Spank wrote:
I like how you dont even explain what the problem is.

perhaps my message wasnt clear.
EVE is no longer fun for casual players that choose to remain in high sec.
CCP has systematically removed content from high sec or facilitated game mechanics that make low sec / null sec or large fleet activities the primary focus.

The likelihood that a solo player or a few friends could truly operate a successful manufacturing or PI operation in high sec space is very slim. The concept is to have some fun not come to work every day.


I would just like call complete and utter bollocks to this statement

I am casual and live mainly in high sec (I enjoy the odd foray into low/null) and I enjoy Eve more now then I ever have.

The truth of the matter is that you are a complete and total arse who has ultimately failed and is now throwing a tantrum.

Now STFU and take your worthless pathetic hide to some other Hello Kitty Game.

**** do I hate people who think they are speaking on behalf of everybody
Lifelongnoob
State War Academy
Caldari State
#55 - 2011-12-01 17:16:42 UTC  |  Edited by: Lifelongnoob
i too think eve online has become too dependant on suicide ganking... its a silly game mechanic really.

no ship should die to a single volley imo. Pvp these days is over too quickly. lock, fire one volley at target, watch it explode, lock another target & repeat. there is no really epic dogfights anymore.

i think ALL ships (both indy and pvp) should have a major hp buff so that fights actually last more than one or two volleys
Kaede Kimura
Perkone
Caldari State
#56 - 2011-12-01 17:17:26 UTC
leavwiz wrote:
Kaede Kimura wrote:
Shhhh OP, nobody cares that you're taking your toys and going home.


yet you post rather than play.

Just getting my daily regimen of tears.
Xtover
Cold Moon Destruction.
#57 - 2011-12-01 17:23:29 UTC
mkint wrote:
OP does make a point. This patch is yet another patch conveying the message: "join a RMT alliance or get out." Buffs to RMTers, nerfs to everyone else. Any subs gained from this patch will be temporary. People don't quit over minor quibbling annoyances. People quit because they realize there is no future for them in the game. If the game has no future for the players, the game itself has no future.

I've been with 2 alliances accused of RMTing, about to enter a 3rd. Never seen any proof of botting, other than specific corps or independent people.

They are out there, but on an alliance scale? Nope.
War Kitten
Panda McLegion
#58 - 2011-12-01 17:23:53 UTC
leavwiz wrote:
Ghoest wrote:
Im a long time player who rarely engages in combat in any form.

It sounds like EVE is too hard for the OP.


no, it isnt too hard, it just isnt fun anymore. and like the other members of my research and production based corp it is clear that the declining subs and content changes have made this a different game than the one we enjoyed. For those of you that see this as progress and find new enjoyment, I salute you. I just find it sad that a game that had more non combat spheres and ample opportunity for new and solo players to find pleasure is now moving rapidly down a path that says only large corps and PVP players have a voice in the game.


Hear that Chribba? The game isn't fun for you any more. You can't compete in your small one-man, non-pvp corp.

Quote:
its not a whine, i am not in a snit, i just wanted to make a public statement on behalf of those who have left and are leaving due to the loss of their niche in what once was a vibrant and all encompassing universe with room for all types of players. Cleary we have outlived our usefulness.


Yes, it is a whine.

Eve doesn't care about anyone - it's a harsh world by design. You're supposed to carve out your niche and make your way despite the challenges in your way. That's what makes Eve special and something different.

You haven't outlived your usefulness, you're ceasing to be useful. Paint it up in any pretty colors that make you feel better about your decision, but the long and short of it is, you gave up. Eve wins.

I'm sure you'll find another MMO where player interaction is all consensual and 90% of it is grouping and raiding and the last 10% is an ad-hoc pvp realm that you'll never visit. They're a dime a dozen and easy to find.

Good luck

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

StillBorn CrackBaby
Doomheim
#59 - 2011-12-01 17:29:26 UTC
Why do these nubs who are quitting come here to tell us? Are they looking for someone to say "Yeah, you're right, I think I'll quit too"???

Whiners....
Jenshae Chiroptera
#60 - 2011-12-01 17:32:32 UTC
Speaking of PI. I can see a lot of people not bothering, particularly in worm holes as the PI stations will be used as griefing tools to try and lure people out of their POS.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.