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Assault frigates are even more worthless now. Please fix them

Author
Ninevite
Aliastra
Gallente Federation
#21 - 2011-12-01 16:34:36 UTC  |  Edited by: Ninevite
Meditril wrote:
It is naturally not meant that the Assault Frigate should be the I-Win button for all cases. From my experience being webbed is much worser than being neutralized, but naturally if you find a well anti-frigate-prepared cruiser then it will kill you with more or less ease, thats a general issue for all scenarios and it was also an issue for the famous Dramiel.

But I still can't follow your argumentation... we have Destroyers now as THE Anti-Frigate ship class. What for do you need another ship class doing the same. With regards to the role of Anti-Destroyer, I don't think this will work at all without making the ship totally overpowered. Furthermore, the Anti-Destroyer roles if taken by cruisers. Do you have any concrete proposals how to improve Assault Frigates for the Anti-Destroyer role without just making them overpowered by simply adding more DPS and more Tank?


Destroyers had no trouble killing frigates before crucible, but they could be killed by AFs. They were already anti-frigate platforms. All this patch did was buff destroyers so now AFs can no longer kill them anymore.

I am not saying AFs should an an I-Win button. I never said that. What I am saying is if you build AFs around killing T1 cruisers, they will be just as useless as they are now. Plus, T1 cruisers can survive long enough that unless they are stranded by themselves, they will probably call for assistance and have you killed. While a frigate focused on killing cruisers sounds like a good idea on paper, I don't see it actually being realized in game, unless of course, you overpower them by simply adding more DPS and more Tank.

Best solution IMO is increase their scram range for now, so they at least have some added effectiveness in blobs as well as small gang\solo. Also, destroyers may still have a hard time killing intys; by bonusing scram range on AFs, you diversify them and specialize their abilities in killing frigates. Maybe they need further buffs in the future if the scram thing isn't enough, but I think it will make them immediately more useful for now.
Xtover
Cold Moon Destruction.
#22 - 2011-12-01 16:52:29 UTC
Ninevite wrote:
I really hope AFs were intended to kill destroyers. If not, then CCP should just remove them from the game at this point.

We're entering a new era of arty thrashers. Minmatar will still OP everything else. Whoever buffed destroyers really didn't think it through all the way honestly.

CCP PLEASE STOP BUFFING MINMATAR! It's almost to the point where flying anything except Minmatar is a waste of time

do not hate on the dual sebo arty thrasher of love!
killorbekilled TBE
The Scope
Gallente Federation
#23 - 2011-12-01 17:46:46 UTC
the role bonus to Assault frigates in the upcoming patch should be

7.5% reduction in signature radius per assault ship level

this will make them harder to hit, at the same time not meddling in there original base stats to kick off some sort cry to re balance them on a later patch or update

:)

Steveir
Hagukure
#24 - 2011-12-02 05:14:10 UTC
killorbekilled TBE wrote:
the role bonus to Assault frigates in the upcoming patch should be

7.5% reduction in signature radius per assault ship level

this will make them harder to hit, at the same time not meddling in there original base stats to kick off some sort cry to re balance them on a later patch or update



+1 from me, and how about some skills/modules that further reduce sig radius for smaller ships. That would make them annoying little mosquitoes.
Hirana Yoshida
Behavioral Affront
#25 - 2011-12-02 09:24:44 UTC  |  Edited by: Hirana Yoshida
Steveir wrote:
...+1 from me, and how about some skills/modules that further reduce sig radius for smaller ships. That would make them annoying little mosquitoes.

Just to make sure you know what you are saying .. Jaguars with a signature of ~16m running around at 1.5k/s dishing out 150+dps seems balanced to you?

That is a T2 fitted Jaguar (MSE) with the mandatory Loki booster (upgraded to T2 links), cheap faction AB and the suggested sig bonus .. and you want to decrease signature even further?

It is a practical impossibility to add a single bonus to the class without widening the gap between Good and Bad. Any benefit gained by the Bad will be amplified by the already Good.

That said: I like many others are playing with dragons in Skyrim and it makes heavy use of long cooldown super abilities, perhaps that is something to consider?

Example:
Assault Module.
Fits in high slot, only available on AFs (add highs or tweak where required).
Activation time: 60s.
Cycle time: 600s.
Effect: While active the AF is immune to all eWar and projected effects (including friendly RR).
Ninevite
Aliastra
Gallente Federation
#26 - 2011-12-18 03:16:37 UTC
bumping. assault frigates definitely are a lot worse off since the destroyer buff, they have absolutely no role
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#27 - 2011-12-18 07:21:00 UTC
I agree with the comment about neuts, a small nos does not return enough cap to do much with. Not to mention it only takes 1 or 2 cycles from medium neuts to cap a frigate hull out and if the nuets are staggered good luck doing anything. I made a post regarding nuets and frigates here. Please read and comment.

https://forums.eveonline.com/default.aspx?g=posts&t=47854&find=unread
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#28 - 2011-12-18 07:29:20 UTC
I agree.

Assault Frigs are worthless.

Remove them from the game completely!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#29 - 2011-12-18 07:31:56 UTC
Asuka Solo wrote:
I agree.

Assault Frigs are worthless.

Remove them from the game completely!


GAH! nooooooo lol leave them, they must be remade to greatness
Gnord
Super Mining Bros - 3D
#30 - 2011-12-18 09:35:27 UTC
I think it would be interesting to see a non-supercapital that received the "total immunity to EW" bonus.
Assault ships might be very interesting with that bonus. It doesn't make them un-killable by any means, but it would give them an incredible, extremely rare ability to make them interesting.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#31 - 2011-12-18 10:36:02 UTC
Gnord wrote:
I think it would be interesting to see a non-supercapital that received the "total immunity to EW" bonus.
Assault ships might be very interesting with that bonus. It doesn't make them un-killable by any means, but it would give them an incredible, extremely rare ability to make them interesting.


Then "sub-caps online" would become "Assault frigates Online"

And in a world where AFs have e-war immunity, I would demand super capital docking.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#32 - 2011-12-18 10:53:26 UTC  |  Edited by: Kitsu Shadow
Gnord wrote:
I think it would be interesting to see a non-supercapital that received the "total immunity to EW" bonus.
Assault ships might be very interesting with that bonus. It doesn't make them un-killable by any means, but it would give them an incredible, extremely rare ability to make them interesting.


Maybe not full ewar immunity but dimished effects of ewar would definetly b nice. Full ewar immunity would be very overpowered. It would provide a niche for AFs as counters to recons / fast moving hit and run groups against HACS, BCs, and Battleship groups. Which it seems should have been their role in the first place.
Tahna Rouspel
Viziam
Amarr Empire
#33 - 2011-12-18 16:46:22 UTC
Retribution needs a second mid slots.
Hirana Yoshida
Behavioral Affront
#34 - 2011-12-18 17:18:58 UTC
Kitsu Shadow wrote:
Maybe not full ewar immunity but dimished effects of ewar would definetly b nice. Full ewar immunity would be very overpowered. It would provide a niche for AFs as counters to recons / fast moving hit and run groups against HACS, BCs, and Battleship groups. Which it seems should have been their role in the first place.

Full immunity wouldn't be OP as long as it was of relatively short durations (read: significantly less than the average fight runtime).

Permanent but partial immunities look good on paper, but I fear that it would leave them either with no real counter or back on the drawing board within a fortnight .. besides, which eWar should the various AFs be resistant to; if you make it omni then the class remains broken with 2-3 being godly with the rest being merely 'acceptable' and if you divvy it up then half the AF pilots will cry foul because some eWar is just not used in any real quantity.

It is just not possible to apply a single combat relevant bonus to the class as a whole as the good will just get better while the bad remain "meh", destined to be in the Jita Bargain Bin forever more.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#35 - 2011-12-18 20:17:32 UTC
Hirana Yoshida wrote:
Kitsu Shadow wrote:
Maybe not full ewar immunity but dimished effects of ewar would definetly b nice. Full ewar immunity would be very overpowered. It would provide a niche for AFs as counters to recons / fast moving hit and run groups against HACS, BCs, and Battleship groups. Which it seems should have been their role in the first place.

Full immunity wouldn't be OP as long as it was of relatively short durations (read: significantly less than the average fight runtime).

Permanent but partial immunities look good on paper, but I fear that it would leave them either with no real counter or back on the drawing board within a fortnight .. besides, which eWar should the various AFs be resistant to; if you make it omni then the class remains broken with 2-3 being godly with the rest being merely 'acceptable' and if you divvy it up then half the AF pilots will cry foul because some eWar is just not used in any real quantity.

It is just not possible to apply a single combat relevant bonus to the class as a whole as the good will just get better while the bad remain "meh", destined to be in the Jita Bargain Bin forever more.


Perhaps the immunity should b race specific, amarr frigs should b resistant to nueting, caldari to jamming, gallente could get a bonus where they can not b warp scrambled but only +1 pointed, and minmatar could have web resistance
Hirana Yoshida
Behavioral Affront
#36 - 2011-12-18 20:29:06 UTC
Kitsu Shadow wrote:
Perhaps the immunity should b race specific, amarr frigs should b resistant to nueting, caldari to jamming, gallente could get a bonus where they can not b warp scrambled but only +1 pointed, and minmatar could have web resistance

Which does?

Vengeance has the best cap of all AFs and a capless weapon system so would get nothing at all out of it. Retribution might benefit depending on exact solution.

Caldari ships already have the highest base sensors on the market and ECM is their racial eWar.

Ishkur might benefit greatly if such a solution removed the MWD-kill function of scrams, but would flood space with kiting rail Ishkur's. Enyo wouldn't get much out of it as it has to be well inside web, neut, scram, point range to operate (as does majority of frigs for that matter).

Minnie AF's would instantly double in price as a web resistance plays directly into one of their strongest features: "mobility" ..

It doesn't much matter how you shuffle such a resistance around as you will inevitably make the strong stronger and the weak more 'meh'. We already have Ishkur/Winmatar AF-online, what we need is a solution that opens the door for the remaining five to get their shot at glory.


Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#37 - 2011-12-18 21:35:32 UTC
True, any buff that is widespreading will increase the gap between AFs that are already better, however, it will other AFs to have a shot at glory and not b sspun around in station.

I think a possible halfway point is to make all ewar a percentage per lvl reduction for every level of AF. This would motivate hardcore AF pilots to train AF lvl 5 and still allow lvl 4 AF pilots to make substantial use of the bonus
Ninevite
Aliastra
Gallente Federation
#38 - 2011-12-22 03:24:26 UTC
CCP please fix AFs in your next patch
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