These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

No More High Sec Manufacturing?

First post First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2014-04-15 18:20:05 UTC
OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.

Big deal.


But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.

(this puts the "pack leader" min maxer types in a position to really screw themselves too)

No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.

Bring back DEEEEP Space!

Kitty Bear
Deep Core Mining Inc.
Caldari State
#22 - 2014-04-15 18:20:52 UTC
Felicity Love wrote:
Kitty Bear wrote:
[
just means you won't need to grind standings to X amount anymore
doesn't mean there will be an overnight POS explosion

but there may well be more explosions

and it's 'almost' anywhere


Given how many inactive POS there are out there right now, ie. "anchored" with or without structures and not burning fuel, any sudden rush to throw up a POS will still be faced with the same COST issues of actually running it.

Either way, things will change all over again when CCP finally has no choice but to completely revamp POS's due to the prehistoric code involved.

Fun times.




if they are inactive then people don't want them

sweep them away with lazors




though I think I saw a dev say they would look into the inactive pos situation along the long lines of the old container situation
so your lazors may not be needed, and where's the fun in that ?
Dave Stark
#23 - 2014-04-15 18:21:18 UTC
i like that the poses don't require absurd standings now, that's nice.
Mr Epeen
It's All About Me
#24 - 2014-04-15 18:21:37 UTC
It looks like they are heading in the right direction with this much needed change.Though I'll reserve judgement until the rest of the blogs are out.

I'm a little disappointed on a personal level since my main high sec builder is located within 3 jumps of Amarr and I will likely need to move a few hundred billion worth of freighter loads to a less expensive location. But overall a small sacrifice to pay for what I see as a positive change in the mechanic.

I'm looking forward to the future blogs that will be more detail and less overview.

Mr Epeen Cool
Thibault Etienne
#25 - 2014-04-15 18:23:07 UTC
OK heres perspective.
I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.

High sec USA
Low sec Middle East
Null Sec Somalia and the Africas

If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production.
You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
Nolen Cadmar
Caldari Provisions
Caldari State
#26 - 2014-04-15 18:25:09 UTC
Thibault Etienne wrote:

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.

I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Kitty Bear
Deep Core Mining Inc.
Caldari State
#27 - 2014-04-15 18:30:31 UTC
Thibault Etienne wrote:
OK heres perspective.
I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.

High sec USA
Low sec Middle East
Null Sec Somalia and the Africas

If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production.
You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.


no what they are doing is removing an antiquated legacy code system (fixed static pricing) and replacing it with a player driven dynamic system

you want better manufacturing profits, make stuff where there is less completion and you'll have lower overheads
if you don't want better profits, pay higher fees in more crowded systems

AppleBanana
24th Imperial Crusade
Amarr Empire
#28 - 2014-04-15 18:31:16 UTC
Thibault Etienne wrote:
OK heres perspective.
I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.

High sec USA
Low sec Middle East
Null Sec Somalia and the Africas

If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production.
You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.



I wasn't aware that Africa was considered nul sec, thanks for the info!
Volar Kang
Kang Industrial
#29 - 2014-04-15 18:34:23 UTC
Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?

I see a lot of tears coming to the forums soon as POS bashing comes back in style.
Thibault Etienne
#30 - 2014-04-15 18:54:14 UTC
AppleBanana wrote:
Thibault Etienne wrote:
OK heres perspective.
I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.

High sec USA
Low sec Middle East
Null Sec Somalia and the Africas

If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production.
You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.



I wasn't aware that Africa was considered nul sec, thanks for the info!


like i said no offence meant, I was finding an example of anywhere you have to take an armed guard with you. OK so Ill offend my fellow countrymen, well It won't offend them I know so lets say Null sec is Glasgow on a friday night after the pubs close then.
Nicolai Serkanner
Incredible.
Brave Collective
#31 - 2014-04-15 18:54:25 UTC
Thibault Etienne wrote:


Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.


For the game it does make sense.
Dinsdale Pirannha
Pirannha Corp
#32 - 2014-04-15 19:01:42 UTC
Herzog Wolfhammer wrote:
Medalyn Isis wrote:
After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?

So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.

Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"

This is going to be interesting.




I'm sure it's not that simple.

And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs.

Nullsec has been very due for a boost in production capability for a long time.


I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well.

If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway.
Herzog Wolfhammer
Sigma Special Tactics Group
#33 - 2014-04-15 19:04:17 UTC  |  Edited by: Herzog Wolfhammer
Nicolai Serkanner wrote:
Thibault Etienne wrote:


Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.


For the game it does make sense.



What has lacked sense, based on what I see the nullsec crowd and the 2 or 3 industrialists out there (*snark!), is that players in complete control of their facilities do not have as much control over the efficiency of them as much as the cost and logistics of emplacing, defending, and maintaining them would imply.


Given what they wanted, and for the reasons they cited over the years (I recall some of the goons being vocal about this) we would see a day of "Nullsec super-production facilities" that would put the production and value of a highsec installation to shame.



While I don't have a dog in the fight, it only seems logical to conclude that if someone is going to pay for SOV and defend it, then having some balls-to-the-wall production capabilities is only fitting.

Bring back DEEEEP Space!

Dinsdale Pirannha
Pirannha Corp
#34 - 2014-04-15 19:05:13 UTC
Herzog Wolfhammer wrote:
OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.

Big deal.


But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.

(this puts the "pack leader" min maxer types in a position to really screw themselves too)

No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.


I guess I have to get REALLY busy until June, converting all my LP into faction BPC's, because the cost of mfg those LP items is going to soar.

God, I hate the CSM.
Medalyn Isis
Doomheim
#35 - 2014-04-15 19:05:47 UTC
Thibault Etienne wrote:
OK so Ill offend my fellow countrymen, well It won't offend them I know so lets say Null sec is Glasgow on a friday night after the pubs close then.

That would be C6 wormhole space with a Death Star POS on every moon. ;)
GreasyCarl Semah
A Game as Old as Empire
#36 - 2014-04-15 19:08:13 UTC
Nolen Cadmar wrote:
Thibault Etienne wrote:

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.

I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward.


Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2014-04-15 19:08:38 UTC  |  Edited by: Scipio Artelius
Dinsdale Pirannha wrote:
I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well.

If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway.

Quoted for posterity.

While "imagine" is the right word at this point, at least for once these are statements we'll be able to measure the accuracy of, not too far into the future.

So let's see what happens and whether you are correct. I'll predict you're not.
Medalyn Isis
Doomheim
#38 - 2014-04-15 19:10:14 UTC  |  Edited by: Medalyn Isis
GreasyCarl Semah wrote:
Nolen Cadmar wrote:
Thibault Etienne wrote:

Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.

I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward.


Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia...

Yes, but if you were able to manufacture in Somalia, it would be more profitable than in the US as you wouldn't have to pay any tax. You'd just need to hire a private army to take care of the pirates. Quite a fitting example when relating this to eve I think.
Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2014-04-15 19:11:09 UTC
Dinsdale Pirannha wrote:
Herzog Wolfhammer wrote:
OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.

Big deal.


But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.

(this puts the "pack leader" min maxer types in a position to really screw themselves too)

No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.


I guess I have to get REALLY busy until June, converting all my LP into faction BPC's, because the cost of mfg those LP items is going to soar.

God, I hate the CSM.



I have a funny feeling that if CCP goes all out with this, we'll see Osmon as the main production system for all things SoE and Jita losing some of its thunder. I'm already seeing product availability shift over to Osmon and Korsiki. I still have an alt knocking around in that part of the Forge region and when I do a price check, more often I see stuff outside than Jita then at around this time last year.

But higher nullsec production still means trade hubs in highsec, because nobody is going to do 60 jumps to buy a battle cruiser just do it can get turbo-ganked in a gate camp. If this is the wish of the run of the mill gate camper (read: players who are too dumb to hunt) they are going to get very bored sitting on that gate all day.

Bring back DEEEEP Space!

Caviar Liberta
The Scope
Gallente Federation
#40 - 2014-04-15 19:13:22 UTC


Thank you very much. When the OP said "just read the blog" it could have been from 6 months ago, 3 weeks ago or 2 days ago.