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Proposal, and a comment to someone elses reply on highsec griefing.

First post
Author
Lilly Naari
Enclave Security Forces
#1 - 2014-04-15 12:20:10 UTC  |  Edited by: Lilly Naari
admiral root wrote:
Tyrant Scorn wrote:
Maybe you can add a bump counter and when that counter hits a certain number, that bumper gets a suspect flag or becomes attackable without concord interference. That way people can still bump but have to watch how many times they do it and it gives miners to ability to do something about it when the bumper crosses a certain line...


There's absolutely no way we'd be able to use that against people, especially on the 4/4 undock. Big smile

Also, most miners won't do anything. That's kinda the point - they want to play a single-player MMO and interacting with a suspect means they're not playing the game the way they want to.


No that's not specifically true. They want to be able to play their game in what is supposed to be a safe area, without being griefed or Extorted. They pay to play the game, just like we pay to play the game. It is not unimaginable that like us they may want to play their game their way.

After all I see plenty of threads with griefers bitching about being given suspect flags / Criminal flags, for committing pirate activities in highsec space. They are no different then a carebear bitching about them not getting flags for committing what is in fact a suspect / criminal action with the intent to harass and or annoy.

It goes both ways.


The solution is to simply make the game like Perpetuum, :

1.) .8 to 1.0 will be the new "Alpha" Security Space. In which no wardecs can be made against anyone, and pvp tageting and damage is disabled, save for mutually agreed Duals / Wardecs.

2.) .5 to .7 Will be "Alpha 2" Security space. In which Wardecs can occur, but where all PvP except Concord Sanctioned PvP (Wardecs), or Mutually agreed PvP (Duals), is disabled.

3.) 0.1 to 0.4 Will be Beta Security Space, In which the same rules which now apply to lowsec will continue to apply with no changes.

4.) 0.0 will remain unchanged as well.


This will fix your issues. After all Highsec is intended to be a safe place for new players to learn the game without interference from griefers. And some people prefer to play the game in an area like this.

This also allows for those that wish to gank and grief and otherwise cause mischief to have their area which they can do it in. Whilst being unable to harass those who do not want to deal with them or be harassed by them.

Eve's one downside, and one of the major issues with retaining subscribers and new players is well, "Greifers". Give pepople the above and your subscriber base will grow exponentially.

Are you going to lose subscribers as well? Sure. But I mean losing the contaminated , unstable and toxic part of your community isn't really a bad thing is it?

No I view it as a good thing, PvP is one thing, War is one thing. Pointless griefing just to feed on the tears frustration and anger of another human being is a psychopathic, parasitical action and like any cancer, and the patient (Or game in this case) would do a lot better once it is removed.

I should also point out that 80% of the Eve population stays in HIghsec anyway, The Griefers and gankers, and 0.0 bears, are the minority in the New Eden Universe. This is a clear signal that the vast majority of people who play Eve do not want to deal with the "Psychopathic" mentality of many of the Minority population in the game.

Also CCP is a business. A businesses job is to make money. In Eve subscribers make CCP their money. And increaseing their subscriber base, means that CCP makes more money. and I guarantee you if this system was put in place, all those subers who left because of continual griefing, would flock back to Eve online.

You can post whatever you like and flame this as hard as you want. But statistics, and math, do not lie. It is what it is.
Cannibal Kane
Viziam
Amarr Empire
#2 - 2014-04-15 13:07:31 UTC  |  Edited by: Cannibal Kane
I would agree with your point 1 if people could not mission or mine in those systems.

Also as CCP stated many times, High Sec is meant to be safer, not safe.

The fact that EVE is gaining not loosing players tells a different story about "OMG PEOPLE ARE LEAVING". Stop it.

On another note you mentioned statistics and math do not lie yet you presented none. Which tells me you do not have this info and decided that trolling the Assembly Forums is something you would like to do.

EDIT: Also reading your previous post I see that you are full of shyte and won't listen to anybody but yourself.

"Kane is the End Boss of Highsec." -Psychotic Monk

Bunyip
Center for Advanced Studies
Gallente Federation
#3 - 2014-04-15 13:54:35 UTC
I'd like to start out by saying that I'm one of those soloist players who enjoys mining in peace. However, that's not the game of Eve. Undocking is permission to PvP.

Maybe you want to play a different game. I won't judge - Eve isn't for everybody. You're viewing this game as a polished Star Trek universe - it's not. This game is closer to a rough Firefly universe.

The game works as it is. Sure, some people may get griefed and ragequit. However, those that calm down and redouble their efforts will find this game to be a very in-depth topic where griefing may occur, but is very rare. This is a thinking person's game, and if you use your head for more than a place to store your hat, you'll find this game to be a near utopia.

Sorry, but not supported.
admiral root
Red Galaxy
#4 - 2014-04-15 14:35:35 UTC
I don't get why this needed a new thread.

No, your rights end in optimal+2*falloff

Lilly Naari
Enclave Security Forces
#5 - 2014-04-15 15:24:27 UTC
Actually, this game is more like Perpetuum. Then any other game, with the exception that perpetuum uses Robots instead of spaceships, and that the areas are set up exactly as I described, it is Eve online.

1.) The only difference between the 2 games is: Perpetuum due to it's current obscurity, does not have the member base of Eve, and that the BS one must deal with in Eve on a daily basis (Even if your a pvper and yes even if your a griefer) Does not exist in the Perpetuum Universe due simply to the set up I have suggested above.

2.) I did not say remove PvP from highsec. Nor did I suggest any real or major change. What I did suggest simply removes a Griefers ability to harass and Grief a newer player, or a highsec resident without themselves putting some investment into it (IE wardec / Dual etc).

You can still dec people and grief to your hearts content, you simply have to work for it. You can still bumb people and annoy the **** out of them, no change there, and you can still extort people through clever use of the Wardec system.

"What this Does do however is ensure that in some systems people can avoid you if they desire and play their game how they wish to play, while allowing you to play yours how you want to play it."

3.) For the record, I am not a carebear. I am a beta player, and a PvPer, Marketer, and Builder, Industrialist, this is an alt, one of many, which I made for posting because lets face it, my views are controversial to the scum of Eve and their desires, And personally even though I love killing them, I'M really not interested in taking on the entire Scum of the Universe by myself. Roll

4. On memberships, I do not know if you have read it but the 2013 preliminary financial report for CCP put them around 118,000$ (Or something ) in the hole last quarter, this is public information and you can find it simply by googleing it. So whether or not Eve has more accounts, does not actually mean they have a larger member base. And in fact in that document it clearly states "Eve online has seen a decline in active member subscriptions". In black and white.

So you are in fact wrong on this. As CCP themselves made this statement in their own report.
Azami Nevinyrall
172.0.0.1
#6 - 2014-04-15 15:42:04 UTC
So, what you're asking for is highsec to literally become truesec where ganking and griefing wouldn't be allowed?

I'm so sorry, but that's literally the stupidest thing I've heard! You do make a compelling argument for your carebear ways. But, it will NEVER happen and you would instantly break the sandbox. Congratulations!!!

Lowsec and nullsec would remain the same, but highsec would become carebear heaven. Highsec is meant to be slightly safer then lowsec, risk is involved EVERYWHERE in the game! That's what makes EVE so unique! If you really want risk free PVE, literally go play another MMO! Not to be a **** or anything, but EVE has been like this forever, it will not change!

...

Cannibal Kane
Viziam
Amarr Empire
#7 - 2014-04-15 15:58:54 UTC  |  Edited by: Cannibal Kane
Lilly Naari wrote:
Actually, this game is more like Perpetuum. Then any other game, with the exception that perpetuum uses Robots instead of spaceships, and that the areas are set up exactly as I described, it is Eve online.

1.) The only difference between the 2 games is: Perpetuum due to it's current obscurity, does not have the member base of Eve, and that the BS one must deal with in Eve on a daily basis (Even if your a pvper and yes even if your a griefer) Does not exist in the Perpetuum Universe due simply to the set up I have suggested above.

2.) I did not say remove PvP from highsec. Nor did I suggest any real or major change. What I did suggest simply removes a Griefers ability to harass and Grief a newer player, or a highsec resident without themselves putting some investment into it (IE wardec / Dual etc).

You can still dec people and grief to your hearts content, you simply have to work for it. You can still bumb people and annoy the **** out of them, no change there, and you can still extort people through clever use of the Wardec system.

"What this Does do however is ensure that in some systems people can avoid you if they desire and play their game how they wish to play, while allowing you to play yours how you want to play it."

3.) For the record, I am not a carebear. I am a beta player, and a PvPer, Marketer, and Builder, Industrialist, this is an alt, one of many, which I made for posting because lets face it, my views are controversial to the scum of Eve and their desires, And personally even though I love killing them, I'M really not interested in taking on the entire Scum of the Universe by myself. Roll

4. On memberships, I do not know if you have read it but the 2013 preliminary financial report for CCP put them around 118,000$ (Or something ) in the hole last quarter, this is public information and you can find it simply by googleing it. So whether or not Eve has more accounts, does not actually mean they have a larger member base. And in fact in that document it clearly states "Eve online has seen a decline in active member subscriptions". In black and white.

So you are in fact wrong on this. As CCP themselves made this statement in their own report.


My point still stands.

I will agree with you if your so called safe area does not allow people to mission or mine in it. You are affectively creating an area in highsec that is voided of any combat. Which is complete against what EVE is. You also realize that new players won't be the only ones that flock to those areas. Come to think of it I actually think you will to.

You mentioned finances as well. You do realize that CCP has sunk a lot of money into other developments right? Don't tell people to google things. If you want to provide facts then provide... don't come here with airy fairy remarks about things.

For somebody that has been around since beta as you want us to believe. You seem to know very little. (EDIT: I just realized I said that realizing that other people have said it as well in your other threads.)

Perpetuum has been around for a while now. If their way of doing things is so good I am sure we would have heard a lot more about it by now as the EVE killer. We have not.

I am not wrong since you have not even proven your own point yet. I know CCP was in a hole but if you actually understand how corporate finances work you would not have made that statement.

I am however are off the opinion arguing you with valid points is going to be pointless since you have proven in your other threads you are not interested what others think. So I will say this... good luck and hopefully good riddance. This will never happen.. NEVER.

EDIT: The more I read your other responses the more it seems you are just trolling. Good Catch.

"Kane is the End Boss of Highsec." -Psychotic Monk

Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2014-04-15 16:07:53 UTC

Lilly Naari

Please stop making threads. You don't seem very knowledgeable about the game and your ideas about how the game works (or should work) are pretty bad at this point.

1.) Highsec is NOT SAFE. It is safer than lowsec or nullsec, but it is NOT SAFE.

2.) Highsec should not be safe. This game has succeeded for 10 years without the need for a completely secure area of space. Why does it need one now or ever?

3.) Concord is not there to save your ship. Concord exists to destroy the ship of any law-breaker. You are the ONLY ONE responsible for saving your ship, so always keep that in mind when you undock.

4.) Suicide ganking, extorting miners and missioners, scamming, and being underhanded or heavyhanded is a legitimate part of this game. It is generally very easy to avoid these types of players, especially if you move to remote highsec, lowsec, or nullsec space.

5.) This is a "survival of the fittest", "dog eat dog" MMO. Make friends, because the only safety you'll ever have is safety in numbers. Even then, there is always a "bigger fish".

Finally, you can play the game anyway you want. However, you must account for the fact other players may interfere with your playstyle. You are not guaranteed to be left alone, no matter how much you may desire it.
ShahFluffers
Ice Fire Warriors
#9 - 2014-04-15 16:45:20 UTC  |  Edited by: ShahFluffers
*sigh* This one again...

*points to Ultima Online and "Trammel Server"*

While what you are proposing is not necessarily a "second server" the idea behind it is still the same and the effects of it would be too.

- it will initially create a huge influx of new subs.
- everyone who is smart will move their money making activities to the "safer area"...
- ... which will then distort and imbalance the in-game economy because everything is based more or less upon ship destruction and production... and the safe area provides a place for production and use without the destruction part.
- there will be less of a reason to work together with other people. People in "safe zones" have little reason to cooperate with others.
- "less secure" places will become more depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server").
- you'll start cutting into one of the biggest draws for many dedicated players; the ruthlessness of it.


Now... here is one of my favorite posts of all time on the forum...

Crumplecorn wrote:
"Griefing"

No. There is no such thing as griefing in EVE, or rather, the term applies only to a very small number of edge cases, as defined by CCP. Blowing up ships is a perfectly natural thing to want to do in the game, as is going after the easy targets. When I play Battlefield, and I run into someone who is new and bad at the game, I kill them. That is not 'griefing', that is playing the game. Shooting people is fun. The same holds true of EVE. Blowing up ships is fun (so I'm told).

"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.

"It's a sandbox"

But then, some bright spark in the back pipes up, EVE is a sandbox, so I should be able to do whatever I want. EVE is indeed a sandbox, however it is a Multiplayer Sandbox. The definition of a sandbox is not "I can do whatever I want", it is that rather than providing a specific experience, the game provides an environment and tools with which to craft your own experience. For single-player games, these definitions are functionally the same. The problem with a multiplayer sandbox is that not only can you do whatever you want, so can everyone else. You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem.

The hypocrisy of demanding the freedom to do what you like, while simultaneously demanding or celebrating the curtailment of other people's playstyles should be self-evident, but apparently it's not.

"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.

"But people want PvE"

If people really want PvE, they are in the wrong game. End of story. But there is a positive feedback loop here. Carebears join a harsh PvP game. Carebears whine en masse (in the way that only carebears can whine) that there is harshness and PvP in this harsh PvP game. CCP tone down the harshness, and reduce the PvP opportunities. Being a more 'accessible' game, more carebears join. The whining gets louder. More nerfs. It goes on and on in a never ending cycle, eventually leading to PvP being marginalised in the areas carebears inhabit.
Lilly Naari
Enclave Security Forces
#10 - 2014-04-15 16:55:48 UTC
ShahFluffers wrote:
*sigh* This one again...

*points to Ultima Online and "Trammel Server"*

While what you are proposing is not necessarily a "second server" the idea behind it is still the same and the effects of it would be too.

- it will initially create a huge influx of new subs.
- everyone who is smart moved their money making activities to the "safer area"...
- ... which will then distort and imbalance the in-game economy because everything is based more or less upon ship destruction and production... and the safe area provides a place for production and use without the destruction part.
- there will be less of a reason to work together with other people. People in "safe zones" have little reason to cooperate with others.
- "less secure" places will become more depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server").
- you'll start cutting into one of the biggest draws for many dedicated players; the ruthlessness of it.


Now... here is one of my favorite posts of all time on the forum...

Crumplecorn wrote:
"Griefing"

No. There is no such thing as griefing in EVE, or rather, the term applies only to a very small number of edge cases, as defined by CCP. Blowing up ships is a perfectly natural thing to want to do in the game, as is going after the easy targets. When I play Battlefield, and I run into someone who is new and bad at the game, I kill them. That is not 'griefing', that is playing the game. Shooting people is fun. The same holds true of EVE. Blowing up ships is fun (so I'm told).

"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.

"It's a sandbox"

But then, some bright spark in the back pipes up, EVE is a sandbox, so I should be able to do whatever I want. EVE is indeed a sandbox, however it is a Multiplayer Sandbox. The definition of a sandbox is not "I can do whatever I want", it is that rather than providing a specific experience, the game provides an environment and tools with which to craft your own experience. For single-player games, these definitions are functionally the same. The problem with a multiplayer sandbox is that not only can you do whatever you want, so can everyone else. You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem.

The hypocrisy of demanding the freedom to do what you like, while simultaneously demanding or celebrating the curtailment of other people's playstyles should be self-evident, but apparently it's not.

"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.

"But people want PvE"

If people really want PvE, they are in the wrong game. End of story. But there is a positive feedback loop here. Carebears join a harsh PvP game. Carebears whine en masse (in the way that only carebears can whine) that there is harshness and PvP in this harsh PvP game. CCP tone down the harshness, and reduce the PvP opportunities. Being a more 'accessible' game, more carebears join. The whining gets louder. More nerfs. It goes on and on in a never ending cycle, eventually leading to PvP being marginalised in the areas carebears inhabit.


I actually agree with that post. Still isn't going to stop me presenting debates for solutions to others issues. I enjoy a good debate. Even if in the end it's pointless, however since changes come from the forums all the time... "Who knows"?
Bunyip
Center for Advanced Studies
Gallente Federation
#11 - 2014-04-15 17:39:05 UTC
Quote:
"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.


It should be obvious that I'm in an NPC corp on my main. To say that noobs are in NPC corps is no more true than saying Goonswarm or NC have noobs. NPC corp is a place where players come to learn the game with a helpful (even if sometimes a little coarse) group of players who enjoys nurturing the new generation to this wonderful game.

Quote:
"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.


Actually, Eve is not a PvP game. It's a game where PvP is integral to the gameplay, but it's not focused on PvP. In fact, it'd be roughly accurate to say PvE has as big of a role in Eve Online as PvP.

Eve online is a market simulator game. PvP creates the demand, PvE creates the supply. Without either side, the game would disintegrate in it's current form. In addition, Eve is the best market simulator game out there - college people have graduated thanks to papers written on the topic of Eve Online.

Quote:
I actually agree with that post. Still isn't going to stop me presenting debates for solutions to others issues. I enjoy a good debate. Even if in the end it's pointless, however since changes come from the forums all the time... "Who knows"?


Well, now we have a self-admitted troll. That's the first step in finding a cure for your problem. Who knows, maybe you'll eventually become a warm-blooded, breathing person. Until then, tho, GB2WoW.
Lilly Naari
Enclave Security Forces
#12 - 2014-04-15 18:34:27 UTC  |  Edited by: Lilly Naari
Bunyip wrote:
Quote:
"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.


It should be obvious that I'm in an NPC corp on my main. To say that noobs are in NPC corps is no more true than saying Goonswarm or NC have noobs. NPC corp is a place where players come to learn the game with a helpful (even if sometimes a little coarse) group of players who enjoys nurturing the new generation to this wonderful game.

Quote:
"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.


Actually, Eve is not a PvP game. It's a game where PvP is integral to the gameplay, but it's not focused on PvP. In fact, it'd be roughly accurate to say PvE has as big of a role in Eve Online as PvP.

Eve online is a market simulator game. PvP creates the demand, PvE creates the supply. Without either side, the game would disintegrate in it's current form. In addition, Eve is the best market simulator game out there - college people have graduated thanks to papers written on the topic of Eve Online.

Quote:
I actually agree with that post. Still isn't going to stop me presenting debates for solutions to others issues. I enjoy a good debate. Even if in the end it's pointless, however since changes come from the forums all the time... "Who knows"?


Well, now we have a self-admitted troll. That's the first step in finding a cure for your problem. Who knows, maybe you'll eventually become a warm-blooded, breathing person. Until then, tho, GB2WoW.



Eve online is 80% Industry (I consider PvE as part of Industry), 15% Exploration, and 5% PvP. If you remove the industry from Eve online, you remove the ability to play the game, as without such you would have no ships, no ammo, no mods, no nothing except for Rookie ships and civilian mods. PvP simply perpetuates the cycle of Economic decline or growth, as well as enforces the necessity of a Continuous Industrial backbone for corporations and alliances.

No matter how much they choose to deny it, those care-bears they make fun of, are the reason they have ships to pvp with and gank them with, if the Care-bears left Eve, a single round of ammunition would cost billions of isk or more. 90% of all goods on the market are made in Highsec, by Carebear industrial Corporations or players. Just look at CCP's production track chart.

I agree with the post because it has some merits, but Like all things Doesn't mean I 100% agree with it all, as you can see from my above post.
ShahFluffers
Ice Fire Warriors
#13 - 2014-04-15 22:43:50 UTC  |  Edited by: ShahFluffers
Please note that I (and a few others) are using the term "PvP" in a more general sense... not just ship on ship violence.

When you mine asteroids... you are denying others the ability to also mine asteroids.
When you run missions and use LP to buy faction items... you are increasing the supply of those items and devaluing it for everyone else.
When you build ships, mods, and ammo... you are increasing the supply of those items and devaluing it for everyone else.
When you buy stuff... you are denying someone else the sale and use of that item.
When you supply someone with ships, mods, ammo... you may be indirectly supporting others' actions against others (or even against yourself).
When you do not supply someone with ships, mods, ammo... you may be hampering the efforts of others to do what they want.
When you put a POS or POCO up... you are affecting the efforts of others for better or worse in their activities.

PvP is, in its purest sense, Player versus Player. Conflict against others in some form or another because everyone is in competition with one another. This is the design of EVE. This is why "safe zones" of any kind would not work in EVE.
You cannot take out the ability to wage certain types of conflict (in this case, ship on ship) because people do not like it but then allow people to wage other types of conflict with impunity (i.e. economic conflict). It's hypocritical.
How is the warlord supposed to take out the economic base of his adversaries if war is not allowed in those areas? How can you stop a more massive force from becoming more massive if you cannot cut the supply lines?


Two more things...

1. A miner, industrialist, hualer, BP researcher, POS operator, etc. are not necessarily "carebears." That term is specifically reserved for people who do whatever they can to avoid anyone else in the game from interacting with them in a way they do not like (which they complain about).
"True" miners, industrialists, haulers, BP researchers, and POS operators understand that they are targets like everyone else because they affect everyone else in the game... and they adapt accordingly.

Example:
A freighter pilot is hauling goods from one place to another. His/her ship is filled with cargo equaling his/her ship's value. Already this is pretty risky. He/she jumped into a system and then finds him/herself being bumped by a Stabber and is eventually ganked.

The carebear will fume about this and complain about how defenseless he/she is... that his/her billion ISK ship should not be dying to disposable million ISK destroyers. The Carebear will not change his/her mode of operation and carry on as usual... because that's the way he/she WANTS to play and "to hell with everyone else." The carebear is ganked again at a later date using the same tactic.

On the other hand, a GOOD hauler pilot will first fume... but then wonder how he/she was killed and if there is a way to defend him/herself. After some research and politely talking with the gankers themselves the "good hauler" finds out that avoidance is the best way to get around a gank. So the good hauler begins to carry cargo values much lower than the cost to gank him/her... and/or carries items that would be too troublesome for the gankers to snatch... and/or loads up his/her cargo with lots of low volume crap to confuse the cargo scanners of ganker scouts. And for those high-value hauls that simply cannot be avoided... no problem. The good hauler pays or asks for a favor from a friend (or corpie) to hop in a Hyena with two webs, challenge him/her to a duel (for limited engagement timer), and to web the freighter at each gate... making the freighter warp less than 5 seconds after decloaking at each gate.
The gankers never get a chance to bump or kill the "good hauler."

2. One of the "dirty little secrets" about every combat pilot out there is that we all have industrial alts and/or know someone with one. Most of us make, haul, or research our own stuff. We have to earn ISK somehow, right?
However most people don't exactly advertise this as it would just invite people to come over and complicate our lives.


edit:
Bunyip wrote:
Actually, Eve is not a PvP game. It's a game where PvP is integral to the gameplay, but it's not focused on PvP. In fact, it'd be roughly accurate to say PvE has as big of a role in Eve Online as PvP.

From CCP's own "New Player Guide"...

Section 5.3: "In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core."


http://web.ccpgamescdn.com/communityassets/pdf/EVE-Online-New-Pilot-FAQ.pdf
Mag's
Azn Empire
#14 - 2014-04-16 07:39:19 UTC
Griefing is against the rules. If you have any information in this regard and can show that griefing is in fact taking place, then please contact CCP with your concerns.

The forum is not the place for this.

You should also do well, by replying to any posts in their original thread. Also having a modicum of knowledge on the subject at hand, will help before posting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mythrandier
Solace Corp
#15 - 2014-04-16 07:53:33 UTC
Lilly Naari wrote:


No that's not specifically true. They want to be able to play their game in what is supposed to be a safe area, without being griefed or Extorted. They pay to play the game, just like we pay to play the game. It is not unimaginable that like us they may want to play their game their way.

Excellent start to a new thread, ignorance in the first line! You clearly have no clue about what EvE is. High sec is not safe, its not supposed to be safe and it is in no way, shape or form meant to somehow magically shield you from other players. If this is what you expect from EvE then you are playing the wrong game.

Lilly Naari wrote:


The solution is to simply make the game like Perpetuum, :
1.) .8 to 1.0 will be the new "Alpha" Security Space. In which no wardecs can be made against anyone, and pvp tageting and damage is disabled, save for mutually agreed Duals / Wardecs.
2.) .5 to .7 Will be "Alpha 2" Security space. In which Wardecs can occur, but where all PvP except Concord Sanctioned PvP (Wardecs), or Mutually agreed PvP (Duals), is disabled.
3.) 0.1 to 0.4 Will be Beta Security Space, In which the same rules which now apply to lowsec will continue to apply with no changes.
4.) 0.0 will remain unchanged as well.

This will fix your issues. After all Highsec is intended to be a safe place for new players to learn the game without interference from griefers. And some people prefer to play the game in an area like this.


Then go play Perpetuum and stop trying to make EvE into another game. EvE is meant to be harsh, you are supposed to take responsibility for your own actions and choices and deal with the consequences accordingly. Not whine at CCP to change game mechanics to protect you like some kind of petulant child.


Lilly Naari wrote:


Also CCP is a business. A businesses job is to make money. In Eve subscribers make CCP their money. And increaseing their subscriber base, means that CCP makes more money. and I guarantee you if this system was put in place, all those subers who left because of continual griefing, would flock back to Eve online.

You can post whatever you like and flame this as hard as you want. But statistics, and math, do not lie. It is what it is.

Indeed, statistics and maths do not lie. EvE has grown, year on year for 10 years with its current “harsh” mechanics. Statistical proof that CCP have made the right choice in keep EvE hash and unforgiving.

Unless you have actual subscriber statistics to prove your point then all you have is opinion and conjecture.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Crumplecorn
Eve Cluster Explorations
#16 - 2014-04-16 10:47:25 UTC
ShahFluffers wrote:
Now... here is one of my favorite posts of all time on the forum...
<3

Bunyip wrote:
It should be obvious that I'm in an NPC corp on my main. To say that noobs are in NPC corps is no more true than saying Goonswarm or NC have noobs. NPC corp is a place where players come to learn the game with a helpful (even if sometimes a little coarse) group of players who enjoys nurturing the new generation to this wonderful game.
It is more true. NPC corps are literally where new players are put, and it requires a concious choice and action to leave one. It physically cannot happen that a new player joins the game and magically finds themself in a player corp at the losing end of a wardec.

Bunyip wrote:
Actually, Eve is not a PvP game. It's a game where PvP is integral to the gameplay, but it's not focused on PvP. In fact, it'd be roughly accurate to say PvE has as big of a role in Eve Online as PvP.
There may be as many PvE activities as there are PvP activities, but the game is focused on PvP. That is why PvP in some can occur essentially anywhere, whether a PvE player wants it or not.

Bunyip wrote:
Eve online is a market simulator game. PvP creates the demand, PvE creates the supply. Without either side, the game would disintegrate in it's current form. In addition, Eve is the best market simulator game out there - college people have graduated thanks to papers written on the topic of Eve Online.
Market is PvP too.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Sylphy
TSOE Po1ice
TSOE Consortium
#17 - 2014-04-28 09:46:51 UTC
Cannibal Kane wrote:
Also as CCP stated many times, High Sec is meant to be safer, not safe.


As it stands now, most SOV held nullsec is safer than high-sec.

The character does not represent the views/opinions of its Corporation or Alliance.

Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-04-29 12:07:04 UTC
Sylphy wrote:
Cannibal Kane wrote:
Also as CCP stated many times, High Sec is meant to be safer, not safe.


As it stands now, most SOV held nullsec is safer than high-sec.


Demonstrably untrue. CCP's own disclosures on that show that the destruction of ships in nullsec vastly outnumbers highsec.

If it weren't for those special people who use autopilot, highsec would be even lower.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#19 - 2014-05-11 19:56:06 UTC  |  Edited by: Ray Kyonhe
If proposal to flag bumper as a suspect after some amount of perpetual bumping are pretty reasonalbe for me (there is nothing wrong will happen around crowded undock areas and at stargates expiriencing high amounts of traffic coming through; untill players at least somewhere near their PCs, they will be able to spot their ship stucked and bumping into someone's other in time; some new voice notification could be added warning you that you are about to get suspect flag for bumping; as a last resort, we could just make this new rule to not apply to undock areas of trade hubs at all, or probably to any place in those systems)
But I don't agree with this idea about making some areas of higsec perfectly safe. It will devoid the whole game concept of its flavor. Well, at least untill those areas become massively nerfed in terms of isk/hour in all possible forms (mining included) and REALLY will become a place for newbs to learn the game.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Malcanis
Vanishing Point.
The Initiative.
#20 - 2014-05-11 21:09:55 UTC
This totally needed a new seperate thread from the one already discussing this exact same issue.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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