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Interceptor fleet are not fun at all

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-04-15 06:31:34 UTC  |  Edited by: Cardano Firesnake
The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.

But in fact we see now only fleets of inties.

They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.

If the goal was to find a way to reduce farming, I think there was other options.

It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.

Where is the fun?

I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...

I don't see the point.

EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#2 - 2014-04-15 06:36:47 UTC
Whoops just reported this post for Lacking an Idea, I see that you have one in the final line of the OP, was it there originally or did you edit it in, because I see that you have edited it.
Cardano Firesnake
Fire Bullet Inc
#3 - 2014-04-15 06:42:28 UTC
Yes I forgot the proposal the first time ;-)

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-04-15 06:51:43 UTC  |  Edited by: Rivr Luzade
No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways. Blink

Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

I'm So Pretty
Doomheim
#5 - 2014-04-15 07:07:34 UTC  |  Edited by: I'm So Pretty
HIC idea is fine. Borderline uncatchable is not. This also means nullified T3 get F'd by the HIC though.

+1
Little Dragon Khamez
Guardians of the Underworld
#6 - 2014-04-15 07:20:54 UTC
Cardano Firesnake wrote:
The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.

But in fact we see now only fleets of inties.

They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.

If the goal was to find a way to reduce farming, I think there was other options.

It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.

Where is the fun?

I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...

I don't see the point.

EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.


Smart bombing gate camps.

htfu etc.

Dumbing down of Eve Online will result in it's destruction...

Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#7 - 2014-04-15 07:29:14 UTC  |  Edited by: CCP Phantom
Rivr Luzade wrote:
No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways. Blink

Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. Blink


It would be better to have to make the choice to counter Interceptors on Interdictors when fitting the ship with a special module overcoming the specific nullified effects. This would also make it more dangerous for T3's to roam around.

Although the impunity witch Inteceptors now have seems a bit silly. There is no ship that can warp faster, move faster on grid or enjoy the safety of bubble free roaming like it. And i like the fact that nullsec carebears no longer have the safety of 900 anchored warp bubbles on gates the immense speed inties enjoy on all levels makes forming a counter fleet near impossible unless you have your own ceptor fleet standing by.

To not have everyone just spam the module only interdictors sould be able to fit the 'anti-nullify' module and it requires ammo equal in size to the cap booster 400's maybe? This would generate an option to fit specific ships as anti-inteceptor with Scram (anti MWD) Web (anti AB and general speed) and the anti nullify module. This would mean 3 modules, ammo and a heavy skill requirement for the ships to counter the easy peasy inty roams.

[edit]

Little Dragon Khamez wrote:


Smart bombing gate camps.

htfu etc.


Really, you never use d-scan when in inty roams? not saying it never happens but smartbombs on gates are easily avoided by inties because of the accelerated warp speed.
Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2014-04-15 07:29:48 UTC
Ive caught ceptors before in gate camps. multiple in the same run acvtually. plopped a hyena down and nabbed a couple one by one.

Their strentgh is the ability to dicate whether they want to fight or not. Simply bring something too big for them and they will either try to kill it and die or run to find the next juicy target.

I have been in gangs that were both utterly successful and /or died in glorious gunfire.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-04-15 08:03:21 UTC  |  Edited by: CCP Phantom
Ssoraszh Tzarszh wrote:
Rivr Luzade wrote:
No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways. Blink

Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. Blink


Anywhoo.

It would be better to have to make the choice to counter Interceptors on Interdictors when fitting the ship with a special module overcoming the specific nullified effects. This would also make it more dangerous for T3's to roam around.

Although the impunity witch Inteceptors now have seems a bit silly. There is no ship that can warp faster, move faster on grid or enjoy the safety of bubble free roaming like it. And i like the fact that nullsec carebears no longer have the safety of 900 anchored warp bubbles on gates the immense speed inties enjoy on all levels makes forming a counter fleet near impossible unless you have your own ceptor fleet standing by.

To not have everyone just spam the module only interdictors sould be able to fit the 'anti-nullify' module and it requires ammo equal in size to the cap booster 400's maybe? This would generate an option to fit specific ships as anti-inteceptor with Scram (anti MWD) Web (anti AB and general speed) and the anti nullify module. This would mean 3 modules, ammo and a heavy skill requirement for the ships to counter the easy peasy inty roams.


*Snip* Please refrain from personal attacks. ISD Ezwal. Fact is that there are numerous counters to ceptor fleets, which work successfully and are widely used already. If you are incapable of using or employing them, you should probably train up not only on the skill points front.

Ceptors work as now intended and counters work as intended (which CCP introduced before the ceptor change in the first place).

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cardano Firesnake
Fire Bullet Inc
#10 - 2014-04-15 08:58:43 UTC
I have caught a few ceptors with a high remoted sensor booster Malediction. But it is really random.
Baiting could be cool if Light missile Crow and Malediction were not so present.
Smart Bombs BS is not so efficient than it should.

A special anti-nullified script for HIC should give a good option.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Xe'Cara'eos
A Big Enough Lever
#11 - 2014-04-15 09:52:24 UTC
this would be game breaking - so no
the damn things are so fragile...... I imagine an assault frig fleet might have some fun, as would a smart-bombing BS group

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Xe'Cara'eos
A Big Enough Lever
#12 - 2014-04-15 09:53:17 UTC
edit - or you could set up a cyno on the station as if something like a freighter's jumping in and then pipe-bomb

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lephia DeGrande
Luxembourg Space Union
#13 - 2014-04-15 10:58:05 UTC
Smartbomb range Bonus for a specific ship class...
Caleb Seremshur
Commando Guri
Guristas Pirates
#14 - 2014-04-15 11:31:07 UTC
Rivr Luzade wrote:
No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways. Blink

Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. Blink


Tentatively agree with this - a single smartbombing panther would wreck any interceptor fleet.
Silvetica Dian
Imperial Shipment
Amarr Empire
#15 - 2014-04-15 11:38:42 UTC
We have found many ways to kill intie fleets.
One of our hawk pilots took on 4 solo last night
http://kb.adventoffate.com/index.php/kill_detail/833070/
http://kb.adventoffate.com/index.php/kill_detail/833069/
split them at a gate and killed the 2 that didn't aggro.
(the stiletto was the first to arrive from a fleet we had nearby but did zero damage).
It is very hard to catch ceptors so the trick is to let them catch you Smile

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

HTC NecoSino
Suddenly Carebears
#16 - 2014-04-15 12:30:51 UTC
I'm So Pretty wrote:
HIC idea is fine. Borderline uncatchable is not. This also means nullified T3 get F'd by the HIC though.

+1



Equip 2 bubbles, 1 with script, 1 without. All things die.
Icarus Able
Refuse.Resist
#17 - 2014-04-15 12:50:26 UTC
It would be cool if Interdictors maybe could launch a special bubble that stopped them.
Gawain Edmond
Khanid Bureau of Industry
#18 - 2014-04-15 12:57:46 UTC
i would be fine for any changes that make intercepters easier to catch again if all titan bridges and jump bridge networks were removed from the game and cyno's too for increased ammounts of k-space to k-space wormholes to force people to populate their areas of null and not leave it empty
Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2014-04-15 14:25:28 UTC
oh no, my battleships sitting on the gates into my systems cant instablap anything that comes through with impunity! muh safety in zero-security space!

maybe counter an inty gang with an ACTUAL INTY gang, then once you have one or two of them tackled, bring in a cruiser or battlecruiser to mop up.
Kaerakh
Obscure Joke Implied
#20 - 2014-04-15 14:50:51 UTC
Cardano Firesnake wrote:


EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.



As soon as you do that the only way to fly will be with a hictor using only that script. -1 for homogenizing gameplay.
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