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What causes mission rats to change targets now?

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2014-04-15 03:10:47 UTC
Antisocial Malkavian wrote:
Zhilia Mann wrote:
Jenn aSide wrote:
[Gila, semi afk Sweeper]
Power Diagnostic System II
Power Diagnostic System II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
Phased Muon Sensor Disruptor I
Caldari Navy Thermic Dissipation Field
Kinetic Deflection Field II
Pithum C-Type Medium Shield Booster
10MN Afterburner II

Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Small 'Solace' Remote Armor Repairer
Small 'Atonement' Remote Shield Booster

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Ogre II x5
Ogre II x2
Hammerhead II x7
Hobgoblin II x7

Fit for Guristas.

Aggro on my ogres is rare. The combination of native DPS (from the missile launchers), EWAR (apply damp to structures, , AI don't know the difference) and logistics (I launch a can and shield rep it because Ogres will soon fly out of rep range) generates a level of threat the NPCs have a hard time ignoring.

Some rare aggro switching occurs but I've only like a handful of ogres (less than 5) in the 3 months I used this ship full time. Vexor NI, Ishtar and Domi work fine doing this but aren't as good as Gila/Rattlesnake/Armageddon because of the missiles.

In null sec it's a LOT easier because instead of a damp I use ECM burst. In my experience (and it could just be my imagination), the npcs hate ecm/ecm burst and damps way more than they dislike Webs and TPs.

The npc AI is just easy to game and you can get an idea of it from the stuff Stoic posted.

Edit, oh and orbit the can with AB on to keep from getting squished.


Off topic, but why are you running Ogres on Guristas? Caldari drones more or less shine under those conditions.


Did they change the idea that Ogre/Hammerhead/Hobgoblins do more damage overall while I was gone? Not being sarcastic, serious question. Ive never used anything but those three


Nope, they still do more raw damage but Guristas have sufficiently low kindetic resists to make them aabout even with Caldari drones as far as damage inflicted goes (as do Serpentis). Caldari drones are also faster. They also shield tank so you have a somewhat lower chance of having to rep drone armor.
Tauranon
Weeesearch
CAStabouts
#22 - 2014-04-15 03:23:59 UTC
Antisocial Malkavian wrote:


Did they change the idea that Ogre/Hammerhead/Hobgoblins do more damage overall while I was gone? Not being sarcastic, serious question. Ive never used anything but those three


Its a misconception that partly arises because garde II multiplier is 1.92 and warden II multiplier is 1.44 (huge gap), and wardens rarely track perfectly either.

Ogre II multiplier is 1.92 and Wasp II multiplier is 1.74, ie not such a large gap, so shooting the damage hole (and the greater movement speed), makes them better than ogre IIs for gurista, and there is no practical difference in tracking, and wasp IIs are faster. Wasp IIs are heaps better at killing elite gurista cruisers if they are close than other drones.

Also its suggested to new players to just use gallente drones, because gallente drones will always do tolerable damage.

Antisocial Malkavian
Antisocial Malkavians
#23 - 2014-04-15 03:27:19 UTC  |  Edited by: Antisocial Malkavian
Tauranon wrote:
Antisocial Malkavian wrote:


Did they change the idea that Ogre/Hammerhead/Hobgoblins do more damage overall while I was gone? Not being sarcastic, serious question. Ive never used anything but those three


Its a misconception that partly arises because garde II multiplier is 1.92 and warden II multiplier is 1.44 (huge gap), and wardens rarely track perfectly either.

Ogre II multiplier is 1.92 and Wasp II multiplier is 1.74, ie not such a large gap, so shooting the damage hole (and the greater movement speed), makes them better than ogre IIs for gurista, and there is no practical difference in tracking, and wasp IIs are faster. Wasp IIs are heaps better at killing elite gurista cruisers if they are close than other drones.

Also its suggested to new players to just use gallente drones, because gallente drones will always do tolerable damage.



lol seven years in game and I never knew that -.-

Its weird tho; the fitting tools always show the gallente drones as doing the most dps (EVE HQ for example as thats just what I happen to have open)

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Sabriz Adoudel
Move along there is nothing here
#24 - 2014-04-15 04:10:13 UTC
Tauranon wrote:

Also its suggested to new players to just use gallente drones, because gallente drones will always do tolerable damage.




It does not take long at all to cross train into a different faction's drones.

IIRC T2 sentries with the key support skills to make them good take ~60 days to train into. It's only another 3.5 or so to pick up a second racial specialisation to 4.

I support the New Order and CODE. alliance. www.minerbumping.com

Antisocial Malkavian
Antisocial Malkavians
#25 - 2014-04-16 20:04:13 UTC
The only bit I dont get is why do fitting tools show gallente drones as having higher dps? Or do they just not take the track speed etc into consideration? Like they generally font show any difference if you equip - ah what the hells if called, the mid slot item that increases drone optimal range -.-

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Sunrise Aigele
Pemberley Enterprises
#26 - 2014-04-16 20:25:19 UTC
Antisocial Malkavian wrote:
The only bit I dont get is why do fitting tools show gallente drones as having higher dps? Or do they just not take the track speed etc into consideration? Like they generally font show any difference if you equip - ah what the hells if called, the mid slot item that increases drone optimal range -.-


You are thinking of Omnidirectional Tracking Links.

Drone DPS, like gun and missile DPS, is always listed as ideal, with no tracking penalty and assuming 0% resists across the board on the target.

It is very much like blaster DPS: It produces lovely-looking numbers in your fitting tool of choice, but those numbers are fiendishly hard to apply in practice. As one example, because their orbit is so close, it is possible to reduce an Ogre's applied DPS by webbing its target.

Gallente drones are always the safe choice. They are not always the best choice.
Antisocial Malkavian
Antisocial Malkavians
#27 - 2014-04-16 20:29:13 UTC  |  Edited by: Antisocial Malkavian
Sunrise Aigele wrote:
Antisocial Malkavian wrote:
The only bit I dont get is why do fitting tools show gallente drones as having higher dps? Or do they just not take the track speed etc into consideration? Like they generally font show any difference if you equip - ah what the hells if called, the mid slot item that increases drone optimal range -.-


You are thinking of Omnidirectional Tracking Links.

Drone DPS, like gun and missile DPS, is always listed as ideal, with no tracking penalty and assuming 0% resists across the board on the target.

It is very much like blaster DPS: It produces lovely-looking numbers in your fitting tool of choice, but those numbers are fiendishly hard to apply in practice. As one example, because their orbit is so close, it is possible to reduce an Ogre's applied DPS by webbing its target.

Gallente drones are always the safe choice. They are not always the best choice.


Well that and the general pain in the ass generated by trying to use Ogre IIs at long range.

I understand the idea of using sentries instead now though. They can apply damage farther out with less liklihood of getting killed and greater ease of being repped if you need them to

edit: Yeah that lol I couldnt remember the damn name -.-

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Kestrix
Gallente Federation Private Members Club.
Mortis Primus
#28 - 2014-04-19 08:21:34 UTC
Use sentry drones and scoop/redeploy as they get aggro. I've found that frigates and cruisers are much more likely to aggro my drones so I always kill these first, once they have been removed the battleships very rarely switch targets and you can deploy heavy drones for close targets. I don't use heaves for anything over 10 km away.
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