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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#81 - 2014-04-14 14:33:32 UTC
Arthur Aihaken wrote:
So the new Rattlesnake and Nightmare rock, the Bhaalgorn got a buff, the Vindicator got a huge targeting range buff and the Machariel got slightly nerfed. We won't even talk about the Nestor… But back to the Machariel - CCP Rise, could you please share your thoughts on the tweaks and what has been proposed with respect to 6 turrets (yes, some of us have OCD) and an increased rate of fire?


The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold.

The Mach is fine.
Jenn aSide
Soul Machines
The Initiative.
#82 - 2014-04-14 14:34:38 UTC
Mr Doctor wrote:
Jenn aSide wrote:
Mr Doctor wrote:
Nadezda Morozovovna wrote:
Oh, you like to fly rattlesnake?
Let me rework it and completly fu*k everything up

How so? Same drone DPS, added big missile dps buff. Its a straight up buff unless missile range was a big thing for you.... what are you all greetin' aboot?


Aboot? CANADIAN DETECTED, Burn the maple syrupy heretic!

Scottish, slightly different pronunciation ;)


Whew, was worried for a bit. Scottish is ok (unless you are a sheep, then run).

*me runs away*
Silvetica Dian
Imperial Shipment
Amarr Empire
#83 - 2014-04-14 14:34:41 UTC
Nadezda Morozovovna wrote:
Oh, you like to fly rattlesnake?
Let me rework it and completly fu*k everything up


Yes buffing the damage output and leaving the tank the same sure is awful.
How will people cope?

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#84 - 2014-04-14 14:34:56 UTC
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?
Bertrand Butler
Cras es Noster
#85 - 2014-04-14 14:35:30 UTC  |  Edited by: Bertrand Butler
Imiarr Timshae wrote:
Shame about the nerf to the rattlesnake.


What nerf O_o Its ******* glorious now...C:
Cassandra Aurilien
Imperial Academy
Amarr Empire
#86 - 2014-04-14 14:35:56 UTC
Medalyn Isis wrote:
Cassandra Aurilien wrote:
Harvey James wrote:
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??


It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome.

We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now.


I don't disagree. I've always thought that the main reason you never see them in PVP is that you could do everything the Nightmare can much cheaper with other ships, just not quite as well. Vindi & Mach have had roles which keep them in use, regardless of cost. I might have to take one of my mares out in a romp now... I was tempted to before.
Altrue
Exploration Frontier inc
Tactical-Retreat
#87 - 2014-04-14 14:36:04 UTC
Not really ground-breaking.

And it is now impossible to sensor damp a Vindi inside its damage range, great What?

These are not bad changes, but they are definitely dissapointing.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Fabulous Rod
Darkfall Corp
#88 - 2014-04-14 14:36:46 UTC
Aken Thrawn wrote:
I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.

I could cope with the drone changes but the drone bay reduction simply kills the ship for me.

With all the time it takes to skill up for a BS you should be careful when you mess with it.

Who's using Rattlesnake now? Do you have a player profile for who flies that ship?

Keep that profile in mind when you work on the new specs, please.



I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries.

The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse.
Sintiar Loffwagea
The Scope
Gallente Federation
#89 - 2014-04-14 14:36:51 UTC  |  Edited by: Sintiar Loffwagea
Leeloo Alizee wrote:
****
More bonuses for Nightmares DPS, at least nerf Tachyons.

Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible.
FU CCP and eat drops


no it's 10 turret effective anyways (same as before.) . it's improve is 30% AB per skill level = 150% AB velocity .

now Nightmare can go through 800m/s with AB.

but RS damage is totally beast . 7.5 drone effective and 5 launcher with 50% damage Pirate in EFT i test that RS can 800+dps with Garde and 650+ with Bouncer and 600+ dps from cruise missiles with faction ammo.

lol isn't it's too much ? .
Arthur Aihaken
CODE.d
#90 - 2014-04-14 14:38:00 UTC  |  Edited by: Arthur Aihaken
Jenn aSide wrote:
The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold. The Mach is fine.

Respectfully, I disagree on a few points. It lost 17% scan resolution for a 20% increase in targeting range (which on the Machariel isn't necessarily needed, unlike the Vindicator). Scan resolution is a tad more important. The signature radius is a minor issue but the increased align time goes against the new warp speed increase (which I'm assuming will be 3.0 AU/s, but would like confirmation).

Longdrinks wrote:
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?

Never flown the Sabre.

I am currently away, traveling through time and will be returning last week.

Last Wolf
Umbra Wing
#91 - 2014-04-14 14:38:17 UTC
The only "Nerf" that could be argued with the Rattlesnake would be losing the ability to field 5 heavy E-war drones. Though you can still field 5 medium or 5 lights.

Also the 33% nerf to light drone DPS/health when dealing with frigs, though that isn't much of an issue.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Imiarr Timshae
Funny Men In Funny Hats
#92 - 2014-04-14 14:39:42 UTC
Bertrand Butler wrote:
Imiarr Timshae wrote:
Shame about the nerf to the rattlesnake.


What nerf O_o Its ******* glorious now...C:


I was trying to see if anyone was as bad at math as me Big smile
Sarel Hendar
Avanto
Hole Control
#93 - 2014-04-14 14:41:01 UTC
Arthur Aihaken wrote:

I could live with the loss in align time, scan resolution and signature bloom if we got some "turret symmetry" with 6 turrets, a 37.5% ROF and a revised slot layout of 7/6/7. So say we all.


Amen, brother. The 7-turret asymmetry looks awful. Mach needs to have either 6 or 8 turrets, with suitable adjustment of other bonuses to keep the balance. There was a similar issue with Naglfar when the missile launcher was removed, which was handled honorably.
Ralph King-Griffin
New Eden Tech Support
#94 - 2014-04-14 14:41:26 UTC
Gona get me a nightmare as soon as I log in.
Good changes, will the models vet a remeshing?
Ayallah
Brutor Tribe
Minmatar Republic
#95 - 2014-04-14 14:41:36 UTC
Longdrinks wrote:
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?


7 turrets looks good on a Sabre, on a Mach, it is really obviously lopsided. It is a very minor thing but since they didn't nerf it to dust we all figured 'why not try'

Personally, I would rather see the extra turret damage put into the damage bonus rather than ROF so artillery alpha fits can still hit as hard. Also ammo consumption.

Goddess of the IGS

As strength goes.

Jenn aSide
Soul Machines
The Initiative.
#96 - 2014-04-14 14:42:38 UTC
Arthur Aihaken wrote:
Jenn aSide wrote:
The changes to he mach are extremely minor, not even worthy of being called nerfs. 360 sig is still under the standard resolution of BS sized weapons. It's getting a much much needed boost to lock range too, and the warp speed change is pure gold. The Mach is fine.

Respectfully, I disagree on a few points. It lost 17% scan resolution for a 20% increase in targeting range (which on the Machariel isn't necessarily needed, unlike the Vindicator). Scan resolution is a tad more important. The signature radius is a minor issue but the increased align time goes against the new warp speed increase (which I'm assuming will be 3.0 AU/s, but would like confirmation).
Longdrinks wrote:
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?

Never flown the Sabre.


Targetting range is very important if you are suing artillery. And the increase align time is again a minor issue that can even be mitigated with an inexpensive hardwiring (if someone thinks it's important).

That's balance, you give up something for something. If my choice is warp speed/accel or align time, I'm choosing warp speed.
Marc Callan
Center for Advanced Studies
Gallente Federation
#97 - 2014-04-14 14:42:39 UTC
This may sound very silly, but there's a borderline-OCD voice in my head wailing about the Rattlesnake's launcher mounts being lopsided with the new setup.

Functionally, though, I'm really liking the changes.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#98 - 2014-04-14 14:43:08 UTC
Minmatar Battleship Bonus:
10% bonus to Stasis Webifier effectiveness

why do you do this
Gilbaron
The Scope
Gallente Federation
#99 - 2014-04-14 14:43:20 UTC
Why does the rattle get a sentry bonus? Not like I don't want it, it just doesn't feel right.
Medalyn Isis
Doomheim
#100 - 2014-04-14 14:44:10 UTC
Longdrinks wrote:
whats so important about 6 turrets? Do you get stir crazy by flying the sabre with 7 turrets too?

yeah, I'm not understanding this either. Since when have eve ships been symmetrical.