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Nerf Incursion rewards

First post
Author
Raven Ether
Doomheim
#1 - 2011-12-01 14:34:05 UTC  |  Edited by: CCP Spitfire
Calling it now.




Little carebears that get *snip* of rewards for blasting incursions in highsec with tiny risk simply *snip* the risk/reward pattern.

Please do not evade the profanity filter. Spitfire






Let the tearbears and bitternoobs rage.
CydoniusElfo
Aliastra
Gallente Federation
#2 - 2011-12-01 14:35:27 UTC
First in another pointless nurfinc thread
Hiram Alexander
State Reprisal
#3 - 2011-12-01 14:45:34 UTC
I've said it before, so I guess there's no harm in repeating myself... I don't have a problem with the Isk side of the Risk/Reward equation, so, personally I see no point in nerfing it.

I have a 'problem' with the Risk side of the equation... Incursions have been established as a game mechanic for so long now, that there is no risk... Just get an FC who knows what he's doing, then watch a movie and press F1 occasionally... Disaster for the economy, and gameplay.

Johnny Sansha should quit. Complete withdrawl of forces, 'til he's got a 'new' gameplan.

I'm not saying CCP should have to recreate entire sets of assetts, etc. Just change the spawning mechanisms and triggers - and ideally - make them 'dynamic', so that the runners need to actually pay attention... Anything with this little risk, and such a massive reward should (in my opinion) be 'reworked' every couple of months - not every couple of expansions...

I have no problem with people making shedloads of Isk. Not at all. Hell, I love WH's to bits, but they're damned risky... billions upon billions are lost in Anoikis every day, Incursions are currently a 'free ride' in comparison...
adopt
Brutor Tribe
Minmatar Republic
#4 - 2011-12-01 14:49:27 UTC
Hiram Alexander wrote:
I've said it before, so I guess there's no harm in repeating myself... I don't have a problem with the Isk side of the Risk/Reward equation, so, personally I see no point in nerfing it.

I have a 'problem' with the Risk side of the equation... Incursions have been established as a game mechanic for so long now, that there is no risk... Just get an FC who knows what he's doing, then watch a movie and press F1 occasionally... Disaster for the economy, and gameplay.

Johnny Sansha should quit. Complete withdrawl of forces, 'til he's got a 'new' gameplan.

I'm not saying CCP should have to recreate entire sets of assetts, etc. Just change the spawning mechanisms and triggers - and ideally - make them 'dynamic', so that the runners need to actually pay attention... Anything with this little risk, and such a massive reward should (in my opinion) be 'reworked' every couple of months - not every couple of expansions...

I have no problem with people making shedloads of Isk. Not at all. Hell, I love WH's to bits, but they're damned risky... billions upon billions are lost in Anoikis every day, Incursions are currently a 'free ride' in comparison...



Dude, I wish I could go watch a movie in the middle of a HQ site, but contrary to popular belief, they are actually still very difficult sites. What needs to change is Vanguards, they are far too easy and break the ISK/Risk ratio.
Xtover
Cold Moon Destruction.
#5 - 2011-12-01 14:52:10 UTC
No.

Please leave my alt's ISK printer alone.

K THX.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#6 - 2011-12-01 14:53:48 UTC
adopt wrote:
Hiram Alexander wrote:
I've said it before, so I guess there's no harm in repeating myself... I don't have a problem with the Isk side of the Risk/Reward equation, so, personally I see no point in nerfing it.

I have a 'problem' with the Risk side of the equation... Incursions have been established as a game mechanic for so long now, that there is no risk... Just get an FC who knows what he's doing, then watch a movie and press F1 occasionally... Disaster for the economy, and gameplay.

Johnny Sansha should quit. Complete withdrawl of forces, 'til he's got a 'new' gameplan.

I'm not saying CCP should have to recreate entire sets of assetts, etc. Just change the spawning mechanisms and triggers - and ideally - make them 'dynamic', so that the runners need to actually pay attention... Anything with this little risk, and such a massive reward should (in my opinion) be 'reworked' every couple of months - not every couple of expansions...

I have no problem with people making shedloads of Isk. Not at all. Hell, I love WH's to bits, but they're damned risky... billions upon billions are lost in Anoikis every day, Incursions are currently a 'free ride' in comparison...



Dude, I wish I could go watch a movie in the middle of a HQ site, but contrary to popular belief, they are actually still very difficult sites. What needs to change is Vanguards, they are far too easy and break the ISK/Risk ratio.



Both of the above posts say it perfectly IMO.

Hiram Alexander
State Reprisal
#7 - 2011-12-01 14:57:11 UTC
adopt wrote:
Dude, I wish I could go watch a movie in the middle of a HQ site, but contrary to popular belief, they are actually still very difficult sites. What needs to change is Vanguards, they are far too easy and break the ISK/Risk ratio.

Fair play... I shouldn't be so assumptive perhaps, but I did actually assume that the OP, like in so many other 'nerf Incursions' threads, was complaining about Vanguards quite specifically; as these are quite literally the 'farms' that need changing the most, but I do stand by my statement that they all need to change from time to time.

And as I've said elsewhere - I'm not griping about Incursions exclusively, hell, Lvl 4's and Wormholes themselves ought to be more 'dynamic'...
Vachir Khan
Rugged Ruff and Ready
#8 - 2011-12-01 15:21:40 UTC
Hiram Alexander wrote:
adopt wrote:
Dude, I wish I could go watch a movie in the middle of a HQ site, but contrary to popular belief, they are actually still very difficult sites. What needs to change is Vanguards, they are far too easy and break the ISK/Risk ratio.

Fair play... I shouldn't be so assumptive perhaps, but I did actually assume that the OP, like in so many other 'nerf Incursions' threads, was complaining about Vanguards quite specifically; as these are quite literally the 'farms' that need changing the most, but I do stand by my statement that they all need to change from time to time.

And as I've said elsewhere - I'm not griping about Incursions exclusively, hell, Lvl 4's and Wormholes themselves ought to be more 'dynamic'...



They keep talking how they want more ppl in low sec and 0.0, but somehow they keep making high sec income ridiculously good/easy.
Akrasjel Lanate
Lanate Industries
#9 - 2011-12-01 15:22:34 UTC
Quote:
Nerf Incursion hi-sec rewards

CEO of Lanate Industries

Citizen of Solitude

Aqriue
Center for Advanced Studies
Gallente Federation
#10 - 2011-12-01 15:26:44 UTC
Funny thing, whiny OP has access to incursions. Which means, you too can run highsec money printing sites. So if you choose to not run incursions and are bitter about it, whos ******* problem is that? Not CCP's, cause you are the one refusing to use the resources out their.

And my suggestion

Shut the ******* server off for good. BAM! Fixes every problem everyone bitches abouts.

/thread
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#11 - 2011-12-01 15:32:01 UTC
Aqriue wrote:
Funny thing, whiny OP has access to incursions. Which means, you too can run highsec money printing sites. So if you choose to not run incursions and are bitter about it, whos ******* problem is that? Not CCP's, cause you are the one refusing to use the resources out their.

And my suggestion

Shut the ******* server off for good. BAM! Fixes every problem everyone bitches abouts.

/thread


Why are you so angry at the world? Need a hug?

Roosterton
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-01 15:37:47 UTC  |  Edited by: Roosterton
Nope.

Why? The more people who run incursions, the lower rewards everyone gets. Currently, only about 5% of the hisec population runs incursions.

You whiners have every ability to go run them yourselves to nerf the rewards for everyone else. More contests = less wins = less isk/hr.

It's like saying "nerf centum a-type loot" when only one guy is running high level sansha complexes to get centum a-type loot. "He's getting too rich selling centum a-type loot! He can make 300mil+ isk/hr!" You might say, and sure, that's true, but it's only because he has no competition, so his loot is really expensive. You can't blame the game mechanic on the fact that it doesn't have enough people taking part in it.

Even with 5% of highsec running incursions, there are tons of fleet contests, causing lesser fleets to be brushed off while the isk goes towards those who are best prepared. If that went up to 15% or 20%, the average isk/hr/person level would drop further.

You also have the option to form fleets of your own to kill the MOM sites and despawn highsec incursions. Or you could come up with griefing tactics to get shiny battleship kills.

The only thing I agree on is a nerf to Vanguard income, not because they're overpowered compared to other professions, but because they're overpowered compared to other incursions. There's little reason to run Assaults in a 20 man fleet with more risk when you could be making the same isk/hr running vanguards in a 10 man fleet with less risk.

TL;DR: You have plenty of ways to mess with incursion runners, stop whining here.
Pavel Bidermann
Aliastra
Gallente Federation
#13 - 2011-12-01 15:57:02 UTC
Null sec carebears crying about high sec carebears has gotten very tiring. Null, low and high sec population! You are all mission runners! Anoms and sanctums are missions! Some you scan and some you don't. Incusion events are more of a random event. They don't need to be adjusted to accomidate your fragile ego. Personally, I've lost more ships in high sec than I have ever lost in null.
Fearless M0F0
Incursion PWNAGE Asc
#14 - 2011-12-01 16:11:38 UTC
Vachir Khan wrote:

They keep talking how they want more ppl in low sec and 0.0, but somehow they keep making high sec income ridiculously good/easy.


Easy?, so you find a bunch of maxed out T3 and logistic pilots under every stone you lift? Roll

Easy?, yeah, you can roll up a new character and join vanguard fleets and make 120m/hr right away.... right? Roll
Jessie Kenan
Doomheim
#15 - 2011-12-01 18:12:21 UTC
The problem is that the answer to the question 'What's the easiest way to make isk?' is always 'Hi-sec incursions'. By a wide margin. It trivializes all other means of making isk that turns the economy gears.
Morganta
The Greater Goon
Clockwork Pineapple
#16 - 2011-12-01 18:17:10 UTC
Aqriue wrote:
Funny thing, whiny OP has access to incursions. Which means, you too can run highsec money printing sites. So if you choose to not run incursions and are bitter about it, whos ******* problem is that? Not CCP's, cause you are the one refusing to use the resources out their.

And my suggestion

Shut the ******* server off for good. BAM! Fixes every problem everyone bitches abouts.

/thread


go trade in your commodore 64 and buy a real computer so you can generate an avatar.

because nobody listens to the complaints of someone who cant even be arsed to make a portrait
mkint
#17 - 2011-12-01 18:19:47 UTC
more nullbear QQ's that someone else might be enjoying the game. EVE is better without you. Just quit.

Highsec station trading is the highest potential income in the game. Remove the market!

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#18 - 2011-12-01 18:21:28 UTC
Quote:
I have a 'problem' with the Risk side of the equation... Incursions have been established as a game mechanic for so long now, that there is no risk... Just get an FC who knows what he's doing, then watch a movie and press F1 occasionally... Disaster for the economy, and gameplay.


A sure thing with a variable involved is no longer a sure thing. Ever.

internet spaceships

are serious business sir.

and don't forget it

Raven Ether
Doomheim
#19 - 2011-12-01 18:32:23 UTC
Lets all move to highsec and run incursions! Yay rainbow happyland!
Takseen
Federal Defense Union
Gallente Federation
#20 - 2011-12-01 18:41:36 UTC
If they're as easy and riskfree as people suggest, why aren't more people flocking to run them?
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