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3 Man Wormhole Corp

Author
Egor Eads
Doomheim
#21 - 2014-04-12 15:09:42 UTC
Lloyd Roses wrote:
Guess you could run something along these lines:

Quote:
[Caracal, wh w depot]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Experimental 10MN Afterburner I

Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


and adjust the number of shield power relays, purgers and t2 missiles as skills allow for those. Fury missiles would make a lot of sense given their low price-per-unit. And upgrade mods as you can of course.


Perfect, thank you much again for all the help. Found a C2 with C1 + Highsec static already, too.
Egor Eads
Doomheim
#22 - 2014-04-13 10:25:16 UTC
Hey thread! I thought I'd report back in. We made some friends with a nice larger corp that offered protection in case of eviction by enemy corps. We're safely moved in and have our POS online and are very excited. Eveing in wormholes is just ridiculously cool and fun. We didn't have a chance to visit the C1 static, but we ran some C2s and made some decent cash.

Tomorrow we're going to work on securing our POS and build up some cash reserves to replace it in case it gets smashed.
Eleisa Joringer
Les chips electriques
#23 - 2014-04-14 06:32:24 UTC
Good luck man. i have a c2 myself too and will start farming the static C4 once i get my domifleet.
Egor Eads
Doomheim
#24 - 2014-04-14 09:22:30 UTC
Eleisa Joringer wrote:
Good luck man. i have a c2 myself too and will start farming the static C4 once i get my domifleet.


Hey, thanks. Good luck to you as well.
King Aires
Viziam
Amarr Empire
#25 - 2014-04-14 11:10:47 UTC
Egor Eads wrote:
Hey thread! I thought I'd report back in. We made some friends with a nice larger corp that offered protection in case of eviction by enemy corps. We're safely moved in and have our POS online and are very excited. Eveing in wormholes is just ridiculously cool and fun. We didn't have a chance to visit the C1 static, but we ran some C2s and made some decent cash.

Tomorrow we're going to work on securing our POS and build up some cash reserves to replace it in case it gets smashed.



I was just going to suggest that you either join a defense group or a small wormhole alliance. There are several groups out there that do mutual protection but don't require much else and there are a few alliances that take beginner WH corps just to show them the ropes.

Just don't give people a reason to add you and your members to their contact list. If you see a WH Alliance farming your system, let em do it for 16h until their static closes. Don't go ganking people's tengu's because you might get a lucky shot.
Egor Eads
Doomheim
#26 - 2014-04-14 11:22:15 UTC
King Aires wrote:
Egor Eads wrote:
Hey thread! I thought I'd report back in. We made some friends with a nice larger corp that offered protection in case of eviction by enemy corps. We're safely moved in and have our POS online and are very excited. Eveing in wormholes is just ridiculously cool and fun. We didn't have a chance to visit the C1 static, but we ran some C2s and made some decent cash.

Tomorrow we're going to work on securing our POS and build up some cash reserves to replace it in case it gets smashed.



I was just going to suggest that you either join a defense group or a small wormhole alliance. There are several groups out there that do mutual protection but don't require much else and there are a few alliances that take beginner WH corps just to show them the ropes.

Just don't give people a reason to add you and your members to their contact list. If you see a WH Alliance farming your system, let em do it for 16h until their static closes. Don't go ganking people's tengu's because you might get a lucky shot.


Don't worry, we are very lovable.
Terrorfrodo
Interbus Universal
#27 - 2014-04-14 11:34:29 UTC
If you are in WHs for the isk you don't need anyone else. In fact the most efficient way is always to be solo. Done right, a solo player will always make more isk/hour in c3/c4 than any but the most efficiently run pve gangs even in c5/6 capital escalations.

Being solo removes overhead of coordination, time-consuming formup of fleets, lack of farmable sites and different levels of effort and skills put in. But of course it's terribly boring.

.

Egor Eads
Doomheim
#28 - 2014-04-14 11:37:08 UTC
Terrorfrodo wrote:
If you are in WHs for the isk you don't need anyone else. In fact the most efficient way is always to be solo. Done right, a solo player will always make more isk/hour in c3/c4 than any but the most efficiently run pve gangs even in c5/6 capital escalations.

Being solo removes overhead of coordination, time-consuming formup of fleets, lack of farmable sites and different levels of effort and skills put in. But of course it's terribly boring.


Small group cant be that bad. We all enjoy each others company, and were all low skilled so together we can do things we otherwise cant. Either way, were mostly there because its fun. The fact that it happens to mostly be a good way to make isk is a bonus.
Terrorfrodo
Interbus Universal
#29 - 2014-04-14 11:40:24 UTC  |  Edited by: Terrorfrodo
Yeah, that is the right approach of course. Too much solo farming will just bore you out and make you leave EVE quickly, with lots of then useless isk piled up in your wallet.

edit: My point is that there is no lower limit regarding manpower to be able to live in w-space. Also not for pvp. You can pvp alone just fine, only you'll be mostly limited to ganks of solo farmers unless you are really good.

.

Egor Eads
Doomheim
#30 - 2014-04-14 11:41:46 UTC
Terrorfrodo wrote:
Yeah, that is the right approach of course. Too much solo farming will just bore you out and make you leave EVE quickly, with lots of then useless isk piled up in your wallet.


Been through that too many times before already. I think all of us have.
King Aires
Viziam
Amarr Empire
#31 - 2014-04-14 11:53:58 UTC
Terrorfrodo wrote:
If you are in WHs for the isk you don't need anyone else. In fact the most efficient way is always to be solo. Done right, a solo player will always make more isk/hour in c3/c4 than any but the most efficiently run pve gangs even in c5/6 capital escalations.

Being solo removes overhead of coordination, time-consuming formup of fleets, lack of farmable sites and different levels of effort and skills put in. But of course it's terribly boring.


No one said anything about people moving into their WH with them... A mutual protection group each member has their own WH, you just find the static and jump in to help with eviction attempts.
mechform
#32 - 2014-04-14 14:09:09 UTC  |  Edited by: mechform
I guess hole control is a myth. I too leave the static open and unguarded to allow unlimited enemy reinforcements in when evicting.

Black Power - Brotha's in space unite!

Lloyd Roses
Artificial Memories
#33 - 2014-04-14 15:11:08 UTC
King Aires wrote:
No one said anything about people moving into their WH with them... A mutual protection group each member has their own WH, you just find the static and jump in to help with eviction attempts.


Well for starters, your approach to wormholes will get you evicted eventually, promise to that. Not by groups, but by individual people starting to leech off your activity (leech= tenguloots, noctisloots, haulers, orcas)

A mutual protection group consisting of only farmers amuses me, the thought of 30 blind people coordinating themselves makes for some jiggles. If you go in for the farming, you yield-tank. Live out of a barely defended small POS with high em/therm resists if possible, have a second tower on standby. If anything comes to ruin your day, log out a hauler with the replacement tower. Go on vacation for a week and resume your regular life after some time ;)

Figuring out how to defend against invaders will happen eventually, a *mutual defense pact* is not going to do you much good. In case of emergency, they won't help you against any group you couldn't take on yourself (cause you just don't get holecontrol) and force you to sit on standby staring at your ship for hours cause *we will get you an entrance with the next connection....*

Save some time and get teeth yourselves. Rapid lights rock hard in w-space with 3+ ships shooting those, wouldn't think twice about engaging a scouting loki with 3 caracals. (Hint: Loki dies within half a minute latest)
King Aires
Viziam
Amarr Empire
#34 - 2014-04-14 15:14:36 UTC
mechform wrote:
I guess hole control is a myth. I too leave the static open and unguarded to allow unlimited enemy reinforcements in when evicting.


You can get in what, 10 or 20 BS depending on the hole type, and some types only BC's

You are going to have at least one dedicated scanner

You are going to need at least one HIC

Then as the evictor you get to roll the static to get in your whole fleet, controlling the hole.

So you going to have your entire fleet camp that hole? If you are in a defense group, you get your own 20 BC/BS fleet that isn't stupid fit for pos bashing along with some Ewar and get control back.

The game is always rigged in favor of the defenders, just because you have control of the static doesn't mean it stays yours lol
King Aires
Viziam
Amarr Empire
#35 - 2014-04-14 15:18:15 UTC
Lloyd Roses wrote:
King Aires wrote:
No one said anything about people moving into their WH with them... A mutual protection group each member has their own WH, you just find the static and jump in to help with eviction attempts.


Well for starters, your approach to wormholes will get you evicted eventually, promise to that. Not by groups, but by individual people starting to leech off your activity (leech= tenguloots, noctisloots, haulers, orcas)

A mutual protection group consisting of only farmers amuses me, the thought of 30 blind people coordinating themselves makes for some jiggles. If you go in for the farming, you yield-tank. Live out of a barely defended small POS with high em/therm resists if possible, have a second tower on standby. If anything comes to ruin your day, log out a hauler with the replacement tower. Go on vacation for a week and resume your regular life after some time ;)

Figuring out how to defend against invaders will happen eventually, a *mutual defense pact* is not going to do you much good. In case of emergency, they won't help you against any group you couldn't take on yourself (cause you just don't get holecontrol) and force you to sit on standby staring at your ship for hours cause *we will get you an entrance with the next connection....*

Save some time and get teeth yourselves. Rapid lights rock hard in w-space with 3+ ships shooting those, wouldn't think twice about engaging a scouting loki with 3 caracals. (Hint: Loki dies within half a minute latest)



Because you know exactly who and what are in the group?

You do know a lot of smaller WH corps and alliances are filled with 0.0 and empire pvp players who got tired of the politics and can't play 24/7 anymore right?

I am also not saying it guarantees anything, it just helps. I have seen a lot of evictions fail the second they see a 30 man defense fleet at a pos... sometimes they don't always have to find out if they are even good at pvp, it just isn't worth the potential loss.
Lloyd Roses
Artificial Memories
#36 - 2014-04-14 15:23:39 UTC
King Aires wrote:

So you going to have your entire fleet camp that hole? If you are in a defense group, you get your own 20 BC/BS fleet that isn't stupid fit for pos bashing along with some Ewar and get control back.

The game is always rigged in favor of the defenders, just because you have control of the static doesn't mean it stays yours lol


Issue is, while their 10man gang knows what they're doing, your 20man militia is going to be reduced to three fourth about as your combat paralyzes has been conquered. Also, Battleship tracking in a brawl, so you'll find out that the only way to get out here alive is through that wormhole... 1 of your guys will jump, 2 will jump etc.

Not taking this from nowhere, engaging a 6man BS gang with astarte/myrm/arazu on a c2→highsec with a cheatertengu, toyed with them for so long that by pressuring the BS' buffer, they massed their hole a lot. Batphoned some friends (like a stiletto, a deimos and a vaga) we jumped in, their BSs jumped out, rolled the Astarte in and 400mil loss for them...

Or another time, engaging some carebears (like 3 ravens, 2 tengus, loki and ferox), warped tengu in got the ferox tackled, rest of their group bails. The lack of routine on one side makes engaging up really easy for the other side, so even when you have twice the numbers, it very likely won't do you any good.
350125GO
Sebiestor Tribe
Minmatar Republic
#37 - 2014-04-14 15:47:12 UTC
Lloyd Roses wrote:
King Aires wrote:

So you going to have your entire fleet camp that hole? If you are in a defense group, you get your own 20 BC/BS fleet that isn't stupid fit for pos bashing along with some Ewar and get control back.

The game is always rigged in favor of the defenders, just because you have control of the static doesn't mean it stays yours lol


Issue is, while their 10man gang knows what they're doing, your 20man militia is going to be reduced to three fourth about as your combat paralyzes has been conquered. Also, Battleship tracking in a brawl, so you'll find out that the only way to get out here alive is through that wormhole... 1 of your guys will jump, 2 will jump etc.

Not taking this from nowhere, engaging a 6man BS gang with astarte/myrm/arazu on a c2→highsec with a cheatertengu, toyed with them for so long that by pressuring the BS' buffer, they massed their hole a lot. Batphoned some friends (like a stiletto, a deimos and a vaga) we jumped in, their BSs jumped out, rolled the Astarte in and 400mil loss for them...

Or another time, engaging some carebears (like 3 ravens, 2 tengus, loki and ferox), warped tengu in got the ferox tackled, rest of their group bails. The lack of routine on one side makes engaging up really easy for the other side, so even when you have twice the numbers, it very likely won't do you any good.


I recognize all those words and they're put together in what looks like sentences, yet I can't understand anything.

WH life is dangerous. Set up in your C2, have fun, always be prepared to be evicted. Fight it, or accept it, just part of being there.

You're young, you'll adjust. I'm old, I'll get used to it.

Eliana Eros
Sentinel Event
Hatakani Trade Winds Combine
#38 - 2014-04-14 16:27:52 UTC
Egor Eads wrote:
Alright guys, one last big question before I make my decision on where to go.

As a small corp that wants...
-Safety and being mostly undisturbed in the home system, preferable without fighting tons of huge ships.
-A static wormhole with content we can do solo or in a small team (C2 or C3 I'm guessing?)
-Decent revenue in general, at least enough to beat nullsec exploration and highsec level 4 running

Am I right in thinking a C2 with a static to another C2 is the right place for us?


C2 most def. I lived in a C3 with 3 other corpies and we blued 1 group in wh. At that time we were able to evict everyone form the wh minus the blues all with a grand total of 10 people... Just look for a low population wh, do your research and blue the most active if you feel it would be too much of a pain to kick them out or them kick you out.

Lived their for 6 months, before i decided i needed a change of pace.

♥'s and Glomps for everyone...well almost everyone.

Ze Goggles

Eleisa Joringer
Les chips electriques
#39 - 2014-04-14 16:50:15 UTC
Thank you for the second pos idea. I think i will set one for emergency times.
Maybe i will online it if it makes enough profit with reactions.
Can a offline POS go into reinforced ?( providing it has stront )
King Aires
Viziam
Amarr Empire
#40 - 2014-04-14 16:51:27 UTC
Lloyd Roses wrote:
King Aires wrote:

So you going to have your entire fleet camp that hole? If you are in a defense group, you get your own 20 BC/BS fleet that isn't stupid fit for pos bashing along with some Ewar and get control back.

The game is always rigged in favor of the defenders, just because you have control of the static doesn't mean it stays yours lol


Issue is, while their 10man gang knows what they're doing, your 20man militia is going to be reduced to three fourth about as your combat paralyzes has been conquered. Also, Battleship tracking in a brawl, so you'll find out that the only way to get out here alive is through that wormhole... 1 of your guys will jump, 2 will jump etc.

Not taking this from nowhere, engaging a 6man BS gang with astarte/myrm/arazu on a c2→highsec with a cheatertengu, toyed with them for so long that by pressuring the BS' buffer, they massed their hole a lot. Batphoned some friends (like a stiletto, a deimos and a vaga) we jumped in, their BSs jumped out, rolled the Astarte in and 400mil loss for them...

Or another time, engaging some carebears (like 3 ravens, 2 tengus, loki and ferox), warped tengu in got the ferox tackled, rest of their group bails. The lack of routine on one side makes engaging up really easy for the other side, so even when you have twice the numbers, it very likely won't do you any good.


Like the previous guy said it looks like a bunch of words strung together but doesn't make much sense.

First off, if the invaders use the WH into known space, mission accomplished lol

For some reason you seem content thinking that just because people can do the math to tank sleepers and make isk that they suddenly have no idea how to use a point. Some of the most carebear WH corps have some of the best fleet discipline and organization. WH residents are not slouches, and most are pretty adept at playing the collapse game with holes.

There is another option for the OP which might have been mentioned already. Mercs. You could just hire someone to defend your POS for you should a serious attempt is made.
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