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Amarr Dread in WH, Question

Author
Anize Oramara
WarpTooZero
#21 - 2014-04-13 13:39:27 UTC
Paikis wrote:
According to my EFTWarrioring with 2 paints and 2 webs against a Battleship, a Phoenix will do much more damage below 20kms, then the Moros takes over and does the most damage until about 33kms, where the Naglfar takes over. Then the Revelation outdamages everything past 40kms.

No, the Revelation has better projection after a certain point. That point being 40kms, and it is a VERY large advantage out past 60kms, effectively doubling the DPS of the next closest Dreadnought (the Naglfar).


Yes sorry thats what I mean. 'up to a certain point' I meant as a figure of speech, not literally from 0-40km :)

Quote:
Interestingly, the cross-over point where all the dreads do about the same damage is 38kms. This changes when you add tracking into the equation, with the Phoenix being best until 25kms, where the moros takes over and doens't stop being better until about 60kms... but EFT is doing something weird and is telling me that the Revelation ahs better tracking than a Naglfar, so I'm not sure if I should trust this bit...

It's about the versatility part, the nag has a ton of mids, so fill it with tracking comps. This means you can switch from range to tracking or mix em up so you cna have more tracking than any dread or have good range. That's the THING about ACs, be it Vargur or Nag is you have to make those tracking comps work for you.

Quote:

If you have a choice, you should use the Revelation as first dread (or a Phoenix if in a Pulsar, yeah I said it) and then Moroses for all other dreads. The exception of course is if you're only doing one wave of sleepers at a time, in which case you just use Moroses and call it done.

Having said that though, all the dreads can blap sleepers pretty well (if you can believe EFT) and it shouldn't really matter which one you use, they'll still convert sleepers into wrecks.


Well with less people you have to do 2 then 1 then 1 wave so it does take a bit longer but you get much larger share and the sites you do have go a lot farther. Moros is great for that and then whatever else we have available be it Moros/Rev/Nag

If you can believe it Nags make Black holes viable (not as good as normal but viable).

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Angsty Teenager
Broski North
#22 - 2014-04-13 21:34:31 UTC
>talking about which dread is the best

There is only one metric that matters, and that is DPS. So the moros is the best.
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2014-04-13 22:45:11 UTC
Angsty Teenager wrote:
>talking about which dread is the best
There is only one metric that matters, and that is DPS. So the moros is the best.

right. so if the moros had 2km range it would still be best?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Angsty Teenager
Broski North
#24 - 2014-04-14 00:30:29 UTC
It doesn't though.

That's like saying "If the moros didn't exist would it still be the best?"

Of course not, I'm talking within the scope of how things currently are, and within that scope, DPS is the only metric that matters, and the moros is the best.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#25 - 2014-04-14 00:50:58 UTC
I better fit 8 Heatsinks to my Rev then... and damage rigs...

DPS is definitely not the only thing that matters.. just look at all the Naglfars flying around.. thay don't have Moros DPS yet a hell of alot of people fly them for different reasons over the Moros
Jack Miton
School of Applied Knowledge
Caldari State
#26 - 2014-04-14 01:02:54 UTC
Angsty Teenager wrote:
It doesn't though.

That's like saying "If the moros didn't exist would it still be the best?"

Of course not, I'm talking within the scope of how things currently are, and within that scope, DPS is the only metric that matters, and the moros is the best.

so basically what you're saying is that all of the moros stats are good aand it has the most DPS, hence it is the best dread.
well, youre not wrong, it IS the best dread but it's NOT purely for DPS reasons.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angsty Teenager
Broski North
#27 - 2014-04-14 01:46:01 UTC  |  Edited by: Angsty Teenager
Sure, if they decide to change fundamental aspects of dreads, then dps may not be the deciding factor. For now though, it is.
Paikis
Vapour Holdings
#28 - 2014-04-14 01:47:33 UTC  |  Edited by: Paikis
Jack Miton wrote:
Angsty Teenager wrote:
It doesn't though.

That's like saying "If the moros didn't exist would it still be the best?"

Of course not, I'm talking within the scope of how things currently are, and within that scope, DPS is the only metric that matters, and the moros is the best.

so basically what you're saying is that all of the moros stats are good aand it has the most DPS, hence it is the best dread.
well, youre not wrong, it IS the best dread but it's NOT purely for DPS reasons.


But the Moros doesn't have good stats all round. It is the worst dread when it comes to tanking (both armour and shields, though the Revelation has a worse shield tank... but if you're shield tanking a Revelation you need to be training for another dread ASAP) and cap life. It is also the least agile, taking 10% longer to get into warp and has the second worst sensors (the Phoenix has the worst, but also has large numbers of mids to fit SeBos).

The only thing the Moros is the best at is killing things from 20-40kms. Granted this is usually what you use a Dreadnought for, but you also have to realise that a dead dreadnought doesn't do any damage, and neither does a neuted dreadnought.

Best damage (in a limited range profile), bad sensors, worst allign time, easiest to shut down (by either neuting OR just killing it). This is the Moros.
Angsty Teenager
Broski North
#29 - 2014-04-14 02:01:57 UTC
What you say is all true to an extent. Except that the moros is still the best dread despite that because DPS is much more of a deciding factor and the rest is pretty much irrelevant
Paikis
Vapour Holdings
#30 - 2014-04-14 02:30:47 UTC  |  Edited by: Paikis
Angsty Teenager wrote:
What you say is all true to an extent. Except that the moros is still the best dread despite that because DPS is much more of a deciding factor and the rest is pretty much irrelevant


Little advantages add up. Both the Naglfar and the Revelation will lock things a full gun cycle faster than the Moros. So by the time the Moros is firing its first salvo, the Rev and Nag are firing their second. It's only really a big deal on the first target, but again, small advantages add up.

A single Bhaalgorn will cap a (shield) Moros out in 88 seconds, but will take a full minute longer to cap out a Revelation. That's an extra 25 shots with the Revelation. The Naglfar will keep firing no matter what anyway. How good is a Moros that can't fire?

Implants also favour the Revelation, 5% more of a larger number is a bigger bonus. Slaves work on capitals, Crystals don't.

EDIT: All of this is not to say that the Moros is bad. It isn't. It is very good, I'd even say its too good. But ignoring the strong points of the other dreads is just ignorant. Paper DPS isn't everything.
Angsty Teenager
Broski North
#31 - 2014-04-14 03:00:26 UTC
I'm not ignoring them. I'm simply stating that the factors you mention are mostly irrelevant in most cases.

You can fit sebos on the moros and unfit them after you lock the first target (I personally do this). You can also fit sig amps in the lows.

If there is a bhaalgorn on field and your dread(s) cannot kill it immediately, you've lost the fight regardless of whether or not your dread's guns can be neuted out.

Slaves are irrelevant since armor dreads, even with slaves, are still worse than shield capitals. Also, you say that implants favor larger numbers. Good thing the moros does a significantly larger amount of dps than the rest, so it gets a bigger bonus from implants.
Jack Miton
School of Applied Knowledge
Caldari State
#32 - 2014-04-14 03:38:06 UTC
bottom line is this. If your 16k dps moros can't tank my 13k dps nag while it can tank the moros, the extra DPS isnt really the deciding factor is it?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angsty Teenager
Broski North
#33 - 2014-04-14 04:11:44 UTC
Well considering a shield moros tanks significantly more than 13k dps, I'd say that's not a really a valid comparison
Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2014-04-14 05:37:53 UTC
*sigh* You clearly don't understand basic reasoning so I'm out man. You do what you want for whatever reason you want to.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#35 - 2014-04-14 05:38:41 UTC
Angsty Teenager wrote:
>talking about which dread is the best

There is only one metric that matters, and that is DPS. So the moros is the best.

ebig :^)

I been kicked out of better homes than this.

Anize Oramara
WarpTooZero
#36 - 2014-04-14 06:12:49 UTC
Jack Miton wrote:
*sigh* You clearly don't understand basic reasoning so I'm out man. You do what you want for whatever reason you want to.

Don't worry about it, Angsty Teenager just wants to be told he's right, like an angsty teenager in fact.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Angsty Teenager
Broski North
#37 - 2014-04-14 06:47:48 UTC
Jack Miton wrote:
*sigh* You clearly don't understand basic reasoning so I'm out man. You do what you want for whatever reason you want to.


I understand exactly what you're trying to say, but you're talking about a scenario that is completely unrealistic, and that's why i responded in the fashion I did.

DPS is more important than tank because unlike tank, it is stackable on one target. I.e. the dps advantage from the moros scales with the number of moroses, while the tank advantage for a nag does not. 2 moroes vs 2 nags will give you a 6k dps advantage, but the tank advantage of the nag over the moros will stay static.
Paikis
Vapour Holdings
#38 - 2014-04-14 07:20:28 UTC  |  Edited by: Paikis
Angsty Teenager wrote:
Jack Miton wrote:
*sigh* You clearly don't understand basic reasoning so I'm out man. You do what you want for whatever reason you want to.


I understand exactly what you're trying to say, but you're talking about a scenario that is completely unrealistic, and that's why i responded in the fashion I did.

DPS is more important than tank because unlike tank, it is stackable on one target. I.e. the dps advantage from the moros scales with the number of moroses, while the tank advantage for a nag does not. 2 moroes vs 2 nags will give you a 6k dps advantage, but the tank advantage of the nag over the moros will stay static.


You are correct, but in a wormhole, the most you're realistically going to face is 3 dreads (unless you're seeding). A Naglfar can be setup to tank 3 Moroses forever. You know exactly what you're going to be shot with: 42% Thermal, and 58% Kinetic. Tank for those two damage types.

A Moros however cannot tank 3 Naglfars because the Nags can use all damage types. If you tank for Thermal, they shoot EM, if you tank for EM, they shoot Explosive. You need a rainbow tank, and you simply can't do it.

3 Nags will kill 3 Moroses every time with 0 losses.
Angsty Teenager
Broski North
#39 - 2014-04-14 08:17:28 UTC
v0v, so bring 1 nag, 2 moros then. Shoot emp while they tank kin/therm.

The moros is the best dread, but you're right in saying that bringing 100% moroses is not always the right choice. Same as bringing 100% arty maelstroms won't work, you need some webbing ships.

Anize Oramara
WarpTooZero
#40 - 2014-04-14 09:21:32 UTC
An actual thing that happens in running sites in a Moros, even with all V +implants, is that they get so much pressure from rats that they have to actually stop firing or even drop out of siege even after refitting to cap/rep because the neut pressure is just too high.

A nag will in the same situation not have the same issue and can continue firing while repping because of being able to refit more cap rechargers because of more mids while keeping lows for tank.

So no, DPS is not the only consideration as there are many situations that happen regularly while running sites that reduce or negate that advantage on a Moros while it does not effect the Nag, or effects it less.

Saying that everything but the DPS consideration is irrelevant is extremely shortsighted and narrow minded and is probably the main reason everyone wants to change black holes when they can be run quite decently with Nags.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

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