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Yes, you can NOS NPCs.

Author
Doireen Kaundur
Doomheim
#1 - 2014-04-13 23:18:34 UTC
I couldnt find anything concrete on this, so I tested myself.

Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.

So yes, Nos and Energy Neutr. will work on NPCs.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Dato Koppla
Spaghetti Militia
#2 - 2014-04-14 00:27:09 UTC
If I'm not mistaken you can NOS Npc because they have infinite cap (so your cap is always lower than theirs) but they don't actually use cap for their tank and you can't neut them out. Their tank usually works of a chance like: 50% chance for 100hp shield boost every 5 seconds. So it could be that second time around you were just lucky with the dice rolls. However I have never actually tested this so I'm not sure if this is true, 1 NPC isn't enough for you to make a conclusion though, you'd need more thorough testing to prove it.
IIshira
School of Applied Knowledge
Caldari State
#3 - 2014-04-14 00:45:22 UTC  |  Edited by: IIshira
Doireen Kaundur wrote:
I couldnt find anything concrete on this, so I tested myself.

Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.

So yes, Nos and Energy Neutr. will work on NPCs.

This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#4 - 2014-04-14 00:45:37 UTC  |  Edited by: nahjustwarpin
you are both right and wrong (that was already o the forum some time ago)

NPC DON'T have infinite capacitor
NPC DON'T use capacitor for tanking (it's chance based)
You can NOS NPC and drain his capacitor (and add it to your own)

As Dato Koppla said, you can't draw any conclusions because it happened once. take a ship scanner and shoot a NPC and observe his capacitor after his shield or armor regenerates, it stays at the same level.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-04-14 00:54:31 UTC
Doireen Kaundur wrote:
I couldnt find anything concrete on this, so I tested myself.

Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.

So yes, Nos and Energy Neutr. will work on NPCs.


*facepalm*

Ok, look, here is how this works.

NPCs functionally have a single unit of cap that is never depleted. That's why you can kind of use a NOS on them. They don't use it to tank with. Their tanking is also not consistent, the vast majority of them do not perma run their reps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cassandra Aurilien
Imperial Academy
Amarr Empire
#6 - 2014-04-14 01:04:48 UTC
I've seen some very old info that explained that NOS & Neuts both lower the chance of a NPC running their booster. It's really not that useful, with the exception of NPC's like Rachen Mysuna.

Back when I was a new player in 2012, I used that trick the first time I ran Vengeance. It can really help on that mission, most of the rest of the time, it's not noticable.
stoicfaux
#7 - 2014-04-14 01:17:07 UTC  |  Edited by: stoicfaux
Bug report it:

https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Energy_Vampires

Quote:
NPC Impact: [NOTE: It is assumed by the author that these SISI Changes made it into Tranquility]

"Nosferatu Adjustments The Nosferatu mechanic has finally been fixed on Sisi and can now be tested properly. Nosferatus affect NPCs just like ordinary ships, so it is possible to leech energy from them. However they no longer affect the NPC's chance to repair as they used to, which means that Neutralizers must be used instead if the goal is make the NPCs tank less.


edit: This appears to have been fixed in 2007: https://www.pandemic-legion.com/forums/showthread.php?4559-EVE-Devblog-More-Balancing-Changes-for-Revelations-2-2 (original link to devblog is non-functional)

edit2: Found devblog: http://community.eveonline.com/news/dev-blogs/more-balancing-changes-for-revelations-2.2/

edit3: And it made it into the patch notes for Revelations 2.2: http://community.eveonline.com/news/patch-notes/patch-notes-for-revelations-2.2-1

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#8 - 2014-04-14 01:21:18 UTC
Back in 2005:
Quote:
Cap Drain the NPC
Capacitor Draining and Neutralizing NPCs will result in reduced shield boosting / armor repairing. Size matters here: a heavy nosferatu will affect frigate NPCs a lot more than battleship NPCs, while a small nosferatu won't do much to battleship NPCs.
*This is currently not functional on the Test Server*




Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-04-14 01:23:09 UTC
Thanks for clearing that one up, Stoic. Had no clue that a neut will actually work. That seems fairly odd, but meh, if it's there it's there.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Doireen Kaundur
Doomheim
#10 - 2014-04-14 01:36:22 UTC  |  Edited by: Doireen Kaundur
IIshira wrote:
Doireen Kaundur wrote:
I couldnt find anything concrete on this, so I tested myself.

Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.

So yes, Nos and Energy Neutr. will work on NPCs.

This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed.



What gets me is the speed at which I popped him.

Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen.

With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher?

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

stoicfaux
#11 - 2014-04-14 02:16:23 UTC
Doireen Kaundur wrote:

What gets me is the speed at which I popped him.

Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen.

With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher?

Or, more likely,
a) since you were in Nos range, and
b) since Nos isn't supposed to impair NPC repair/boost chances, and
c) since you were using missiles, and
d) Rachen Mysuna has a 25% defender launch rate, and
e) Rachen has a missileDamageMultiplier of 3.24 (click raw stats in Rachen link above)
then it was more likely that Rachen's defenders were destroying 3 cruise missiles at a time from your grouped missile during your first encounter, and that by being right on top of him (i.e. in Nos range) you were too close for his defenders to work.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Hesod Adee
Perkone
Caldari State
#12 - 2014-04-14 03:04:18 UTC
Doireen Kaundur wrote:
IIshira wrote:
Doireen Kaundur wrote:
I couldnt find anything concrete on this, so I tested myself.

Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.

So yes, Nos and Energy Neutr. will work on NPCs.

This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed.



What gets me is the speed at which I popped him.

Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen.

With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher?


I've had that same thing happen without NOS. Eventually the NPC stops being lucky with his regen rolls and I get to pop him.
Tauranon
Weeesearch
CAStabouts
#13 - 2014-04-14 06:30:15 UTC
NOS doesn't cause NPC tanks to turn off.

if you keep shooting a mordus mammoth with an underpowered ship, the tank turns off. particularly if you kite it so far that it leashes.
Atomeon
Federal Navy Academy
Gallente Federation
#14 - 2014-04-14 22:53:06 UTC
From what i remember NPC ships have 2 Energy tanks. One can be NOS/Neut and its small and the 2nd is from where ship uses to operate its systems.
You can NOT NOS/Neut that second tank.

And of course with NOS you can not shutdown enemy systems because you can NOT drain them to zero.
You must have less Energy than targeted ship to drain energy with NOS.
Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-04-14 23:35:29 UTC
It is worth noting that NOS since 2013 changes work on your total cap being less than target ships total cap rather than percentage making relative ship sizes important.

NOS are getting a 20% boost this summer when their cycle time gets reduced by 16%.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#16 - 2014-04-15 07:43:35 UTC
NPCs have infinite cap and they have a percentage based chance to repair damage.