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Player Features and Ideas Discussion

 
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I hate learning implants. Please add learning boosters.

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Author
Zappity
New Eden Tank Testing Services
#101 - 2014-04-13 23:07:05 UTC
Hasikan Miallok wrote:
masternerdguy wrote:
Derath Ellecon wrote:


The use of implants is a priviledge for those willing to spend the isk for them. They are not a right or requirement.



This is exactly correct. I know it's hard for some people to understand they aren't automatically entitled to the best of everything, but it's true.


Spend and risk the ISK.

I lost a set of CA's and +4s a few weeks back cos I got bored and went on a null roam in a faction frigate and picked a fight I shouldn't have with something way bigger and insta locking and was to slow warping away. I was like "meh just ISK" while thinking that guy is going to get a surprise when he sees the pod killmail (140 mill pod, 10 mill frigate).

The last pod I lost cost 700m. This has nothing to do with ISK.

Zappity's Adventures for a taste of lowsec and nullsec.

Organic Lager
Drinking Buddies
#102 - 2014-04-13 23:20:02 UTC
Zappity wrote:
Hasikan Miallok wrote:
masternerdguy wrote:
Derath Ellecon wrote:


The use of implants is a priviledge for those willing to spend the isk for them. They are not a right or requirement.



This is exactly correct. I know it's hard for some people to understand they aren't automatically entitled to the best of everything, but it's true.


Spend and risk the ISK.

I lost a set of CA's and +4s a few weeks back cos I got bored and went on a null roam in a faction frigate and picked a fight I shouldn't have with something way bigger and insta locking and was to slow warping away. I was like "meh just ISK" while thinking that guy is going to get a surprise when he sees the pod killmail (140 mill pod, 10 mill frigate).

The last pod I lost cost 700m. This has nothing to do with ISK.


Isn't this all about isk? The fact that you don't want to risk +5s in pvp because they are too expensive?
Zappity
New Eden Tank Testing Services
#103 - 2014-04-13 23:32:43 UTC
Organic Lager wrote:
Isn't this all about isk? The fact that you don't want to risk +5s in pvp because they are too expensive?

No:

Chribba wrote:
Never forget Learning Skills...

But yes it's a tough choice between learning implants or other cool implants.

Zappity's Adventures for a taste of lowsec and nullsec.

masternerdguy
Doomheim
#104 - 2014-04-13 23:33:33 UTC
Zappity wrote:
Organic Lager wrote:
Isn't this all about isk? The fact that you don't want to risk +5s in pvp because they are too expensive?

No:

Chribba wrote:
Never forget Learning Skills...

But yes it's a tough choice between learning implants or other cool implants.



So you don't want to make choices?

Things are only impossible until they are not.

Hasikan Miallok
Republic University
Minmatar Republic
#105 - 2014-04-13 23:40:00 UTC
Organic Lager wrote:
Zappity wrote:
Hasikan Miallok wrote:
masternerdguy wrote:
Derath Ellecon wrote:


The use of implants is a priviledge for those willing to spend the isk for them. They are not a right or requirement.



This is exactly correct. I know it's hard for some people to understand they aren't automatically entitled to the best of everything, but it's true.


Spend and risk the ISK.

I lost a set of CA's and +4s a few weeks back cos I got bored and went on a null roam in a faction frigate and picked a fight I shouldn't have with something way bigger and insta locking and was to slow warping away. I was like "meh just ISK" while thinking that guy is going to get a surprise when he sees the pod killmail (140 mill pod, 10 mill frigate).

The last pod I lost cost 700m. This has nothing to do with ISK.


Isn't this all about isk? The fact that you don't want to risk +5s in pvp because they are too expensive?



The only reason my losec hauling and PI alts are pretty much empty is I do not want to encourage gankers in my PI areas by offering them good killmails. A well set up PI alt could lose a set of +5s every month and still turn a good profit.
Zappity
New Eden Tank Testing Services
#106 - 2014-04-13 23:40:57 UTC
masternerdguy wrote:
Zappity wrote:
Organic Lager wrote:
Isn't this all about isk? The fact that you don't want to risk +5s in pvp because they are too expensive?

No:

Chribba wrote:
Never forget Learning Skills...

But yes it's a tough choice between learning implants or other cool implants.



So you don't want to make choices?

Why can't we have MORE choices? I want to choose between learning boosters and learning implants.

Zappity's Adventures for a taste of lowsec and nullsec.

Kaarous Aldurald
Black Hydra Consortium.
#107 - 2014-04-13 23:42:52 UTC
Zappity wrote:

Why can't we have MORE choices? I want to choose between learning boosters and learning implants.


My suggestion would be, that since the topic of the thread has diverged significantly as a result of the discussion, that you take the time to write it out for F&I.

Because you now have a concrete idea with which to build such a suggestion on.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

sci0gon
Kaira Innovations
#108 - 2014-04-13 23:56:28 UTC
Zappity wrote:
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations.


how about you learn how to fly around low sec with +5's instead of trying to get them removed since its not exactly that hard to select a celestial and click warp several times as your ship blows up to warp out to safely, besides this game isn't just about pvp as you well know.
Derath Ellecon
University of Caille
Gallente Federation
#109 - 2014-04-13 23:56:57 UTC
Zappity wrote:
The last pod I lost cost 700m. This has nothing to do with ISK.


Really? Because your OP seems to prettly clearly indicate your issue with exploding with your +5's in. As well as your comments that these implants discourage PVP (due to cost).


Val'Dore
PlanetCorp InterStellar
#110 - 2014-04-14 00:21:30 UTC
Domanique Altares wrote:
Val'Dore wrote:
Domanique Altares wrote:
BrundleMeth wrote:
How about just get rid of the bloody things and give EVERYONE 5 more points for each attribute...


How about we get rid of them and give no one any bonus at all?



Learning Skills


That's nice. Do you have a point you would like to make using complete sentences?


My apologies, I tend to forget not everyone has been around long enough to know anything about EvE history.

When CCP killed Learning Skills they refunded the SP and they normalized the attributes to be roughly equivalent to having them, so the logical move for them to make would be to do something similar if they removed the +attribute implants. Which means normalizing attributes again (and hopefully allowing for more extreme mapping) and reimbursing the obsolete implants (which I don't really care about).

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Hasikan Miallok
Republic University
Minmatar Republic
#111 - 2014-04-14 00:49:04 UTC
Kaarous Aldurald wrote:
Zappity wrote:

Why can't we have MORE choices? I want to choose between learning boosters and learning implants.


My suggestion would be, that since the topic of the thread has diverged significantly as a result of the discussion, that you take the time to write it out for F&I.

Because you now have a concrete idea with which to build such a suggestion on.



Though if posting in F&I, I would suggest a title other than "I hate Implants".
Kaarous Aldurald
Black Hydra Consortium.
#112 - 2014-04-14 00:59:18 UTC
Hasikan Miallok wrote:
Kaarous Aldurald wrote:
Zappity wrote:

Why can't we have MORE choices? I want to choose between learning boosters and learning implants.


My suggestion would be, that since the topic of the thread has diverged significantly as a result of the discussion, that you take the time to write it out for F&I.

Because you now have a concrete idea with which to build such a suggestion on.



Though if posting in F&I, I would suggest a title other than "I hate Implants".


Personally, I don't hate implants, although I do prefer naturals.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#113 - 2014-04-14 03:21:40 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Zappity
New Eden Tank Testing Services
#114 - 2014-04-14 03:25:41 UTC  |  Edited by: Zappity
Kaarous Aldurald wrote:
Zappity wrote:

Why can't we have MORE choices? I want to choose between learning boosters and learning implants.


My suggestion would be, that since the topic of the thread has diverged significantly as a result of the discussion, that you take the time to write it out for F&I.

Because you now have a concrete idea with which to build such a suggestion on.

Good idea. Thanks ISD Dorrim.

I have updated the OP.

Zappity's Adventures for a taste of lowsec and nullsec.

Zan Shiro
Doomheim
#115 - 2014-04-14 04:25:22 UTC  |  Edited by: Zan Shiro
Mag's wrote:
[quote=Malcanis][quote=Zappity]I hateIf learning implants were removed, you would simply moan about something else stopping you playing. .



This. It be cost of these boosters they'd whine about next. Just don't see residents of delve being charitable selling the booster gas only in their region (name is escaping me, someone chime in to jog my memory if you want). Currently they are "nice" as they can't gouge too high...most don't need certain boosters to the point they will crap away stupid isk for them.

Make it so everyone needs thier gas components....they will charge. Not seeing drug pos owners being nice price wise either. Current implants get a price break...lp turn ins or storyline drops make it so sellers can't gouge. This takes a heavy empire source item set and turns it all over to low/0.0. Not getting warm fuzzy feelings from that personally.


Also haven't scoured this thread but have not seen side affects mentioned in brief look over. So what shall thay be....as boosters have side affects. Kind of needed...or peeps would be popping current combat drugs full time. Me I saved this for special occassions.

Which also leads to cost, again Isk and time costs in fact.. Neurotoxin control is not exactly a cheap skill. its about 169 mil to get this skill...jsut not seeing the new player friendly aspect here. Hell if memory serves this price is much greater than full spectrum learning skill cost back in the day. Which I recall as a noob was a pita to cough up the isk for to get at first even.

And as we throw in a few more skills they'd they'd whine as they brought learning skills part 2 on themselves. Which is what all these booster/related skills would be. Skill to increase duration, side effects....it be some time spent in these skills.
La Nariz
Aliastra
Gallente Federation
#116 - 2014-04-14 05:01:38 UTC  |  Edited by: La Nariz
sci0gon wrote:
Zappity wrote:
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations.


how about you learn how to fly around low sec with +5's instead of trying to get them removed since its not exactly that hard to select a celestial and click warp several times as your ship blows up to warp out to safely, besides this game isn't just about pvp as you well know.


Exchange +5's with "learning skills" and your argument/point of view would still be terrible.

Add +5 to each attribute then come out with new cool hardwires for us to use to replace them in the LP store. It helps everyone and if there still needs to be learning boosts have it be from drugs.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#117 - 2014-04-14 05:34:04 UTC
Simple solution...if you can't afford to lose +5s don't fly with them...i worked out roughly that to train a lvl 5 skill with +3's takes about 5 days more than +5's. Just how much extra would you do with a skill 5 days sooner?
Zappity
New Eden Tank Testing Services
#118 - 2014-04-14 06:14:22 UTC
Corraidhin Farsaidh wrote:
Simple solution...if you can't afford to lose +5s don't fly with them...?

Either you fail at comprehension or you didn't read past the title.

Zappity's Adventures for a taste of lowsec and nullsec.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#119 - 2014-04-14 07:32:18 UTC
I comprehend just fine. You hate implants and want boosters as well so you can fly at less risk whilst still training at the same rate. That is less risk for the same reward. Make the boosters expensive to counter this and you simply favour the rich. Not undocking is a player choice based upon their willingness to lose stuff. Making that choice trivial by introducing easy ways to avoid the risk and you break the risk/reward balance.persoalky i don't think fitting anything in your clone or ship that would ever stop you undocking is a good idea. Why limit yourself for the sake of a little patience?
Mag's
Azn Empire
#120 - 2014-04-14 07:58:34 UTC
Zappity wrote:
Corraidhin Farsaidh wrote:
Simple solution...if you can't afford to lose +5s don't fly with them...?

Either you fail at comprehension or you didn't read past the title.
Well it is in fact far worse than that. The reason you give for change is as follows:

I do not want to PvP in my learning implants because I am l33t.

Hardly a valid reason.

Oh and you'd do far better, by removing the hate line in the OP and title.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.