These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

the gal/cal warzone problem

First post
Author
wilgotna
Perkone
Caldari State
#41 - 2014-04-13 21:41:48 UTC  |  Edited by: wilgotna
random caldari moron wrote:
why should I properly fit my t1 frigate with t1 weapons when you'll just show up witha t2 frigate, t2 weapons, or more people?

How is it suppose to be enjoyable for me to want to try and fight back when the odds are 100% in favor of you winning due to your better equipped ships and more people?

Of course I'm going to fly with stabs, auto-loss isn't fun and the only chance I have at "winning" is to try and not die.


This is a quote taken from one of the numerous "complain about FW" threads that are on this forum.

However none of them offer any realistic solutions that the PLAYERS can implement themselves.

It's one thing for caldari to have more farmers who get "farmed" for kb stats by elitist poofsters like qcats. It's an entirely different thing for an established gallente corp/alliance with good FCs, infrastructure, coordination, and isk to spend to join Caldari and breath some much needed life into the warzone.
Bad Messenger
Rehabilitation Clinic
#42 - 2014-04-13 21:52:02 UTC
wilgotna wrote:
random caldari moron wrote:
why should I properly fit my t1 frigate with t1 weapons when you'll just show up witha t2 frigate, t2 weapons, or more people?

How is it suppose to be enjoyable for me to want to try and fight back when the odds are 100% in favor of you winning due to your better equipped ships and more people?

Of course I'm going to fly with stabs, auto-loss isn't fun and the only chance I have at "winning" is to try and not die.


This is a quote taken from one of the numerous "complain about FW" threads that are on this forum.

However none of them offer any realistic solutions that the PLAYERS can implement themselves.

It's one thing for caldari to have more farmers who get "farmed" for kb stats by elitist poofsters like qcats. It's an entirely different thing for an established gallente corp/alliance with good FCs, infrastructure, coordination, and isk to spend to join Caldari and breath some much needed life into the warzone.



We all know why situation is what it is, you can ask CCP why they wanted it to be so.
Crosi Wesdo
War and Order
#43 - 2014-04-13 22:35:18 UTC
wilgotna wrote:
random caldari moron wrote:
why should I properly fit my t1 frigate with t1 weapons when you'll just show up witha t2 frigate, t2 weapons, or more people?

How is it suppose to be enjoyable for me to want to try and fight back when the odds are 100% in favor of you winning due to your better equipped ships and more people?

Of course I'm going to fly with stabs, auto-loss isn't fun and the only chance I have at "winning" is to try and not die.


This is a quote taken from one of the numerous "complain about FW" threads that are on this forum.

However none of them offer any realistic solutions that the PLAYERS can implement themselves.

It's one thing for caldari to have more farmers who get "farmed" for kb stats by elitist poofsters like qcats. It's an entirely different thing for an established gallente corp/alliance with good FCs, infrastructure, coordination, and isk to spend to join Caldari and breath some much needed life into the warzone.


Did some bad man kill your caldari plexing alt?
IbanezLaney
The Church of Awesome
#44 - 2014-04-13 23:07:42 UTC
wilgotna wrote:
the gal/cal warzone is broken

gallente are way better and everyone knows it

almost everyone with a brain joins gallente because they dont want to get steamrolled in a computer game in their free time

there are only a few kinds of people who join caldari
1. idiots
2. farmers (russians/ukrainians doing rmt)
3. corps/alliances who think that "getting pounded = content creation for our members" (test/borg) (see #1)
4. roleplayers (diana kim & ibanez)
5. people who join accidentally, realize it's not fun, and then defect later (baron soontirfail)

sure there is the occasional case of a decent group joining caldari (b2k). but then the gallente cowards start batphoning every single fight

now the forum is like this

gallente forum posters: omg theres nobody for me to gangbang with my huge gallente blob, this is not fun. i try to gangbang the farmers but they just run away or fit warp core stabs wtffffff

caldari forum posters: omg all my buddies were sick of getting gangbanged so they quit FW and now I cant even undock cuz it'll be such a savage gangbang that it makes me depressed even thinking about it wtffffff

TLDR: the only way to fix the warzone is for half of the gallente poofsters to defect and fight against their former allies



Poor Wilgonta.

You seem troubled bro.
IbanezLaney
The Church of Awesome
#45 - 2014-04-13 23:11:25 UTC
Deen Wispa wrote:
SAJUK NIGARRA wrote:
wilgotna wrote:

TLDR: the only way to fix the warzone is for half of the gallente poofsters to defect and fight against their former allies



I tried that, Cal Mil is unbearable.


People keep saying this. But it can hardly be any worse than Gal comms...



Depends whos comms tbh.

Ours were always OK.

Others were fkn terrible.
wilgotna
Perkone
Caldari State
#46 - 2014-04-13 23:23:59 UTC
can always tell who is dumb because they attack/comment on the poster and not the post
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#47 - 2014-04-14 00:34:54 UTC
wilgotna wrote:


It's an entirely different thing for an established gallente corp/alliance with good FCs, infrastructure, coordination, and isk to spend to join Caldari and breath some much needed life into the warzone.


No such thing exist here in Gallente. lol

High Five. Yeah! C'est La Eve .

Ayuren Aakiwa
Intangible.
#48 - 2014-04-14 00:37:18 UTC
The only issue is there are not enough shiny ships fighting in hykanima Lol
Crosi Wesdo
War and Order
#49 - 2014-04-14 00:40:40 UTC  |  Edited by: Crosi Wesdo
wilgotna wrote:
can always tell who is dumb because they attack/comment on the poster and not the post


This thread is a baseless attack on faction war resting purely on your own opinion and bias from a position of elitism.

There is no content in your posting to comment on.
wilgotna
Perkone
Caldari State
#50 - 2014-04-14 01:01:12 UTC  |  Edited by: wilgotna
Crosi Wesdo wrote:
This thread is a baseless attack

no it is based on the many threads of people complaining about faction warfare, in this thread i offer a realistic solution which can be implemented by the PLAYERS instead of the DEVS.

Crosi Wesdo wrote:
resting purely on your own opinion and bias

this goes without saying (my opinion and bias was formed from my experience, aka anecdotal evidence)

the mistake you make is where you attach a negative connotation to it.

it's actually a good thing that i can post here making a definitive statement about what is wrong and how it can be fixed

would u prefer that i posted using someone else's opinion and bias? god crosi u are just dumb

Crosi Wesdo wrote:
from a position of elitism

only an insecure person would take a statement made definitively to be coming from an elitist, cocky, or arrogant position.

would u prefer that i put "i guess...." "i think...." "maybe..." to everything i say?

Crosi Wesdo wrote:
There is no content in your posting to comment on.

then pis off

your pseudointellectual spew is not wanted here
IbanezLaney
The Church of Awesome
#51 - 2014-04-14 01:07:41 UTC
wilgotna wrote:
can always tell who is dumb because they attack/comment on the poster and not the post



If a post is fail it is the fault of the person who posted it.


Best to go the the root of a problem instead of dealing with the aftermath.

Big smileBig smileBig smile

wilgotna
Perkone
Caldari State
#52 - 2014-04-14 01:09:48 UTC
IbanezLaney wrote:
If a post is fail it is the fault of the person who posted it.


Best to go the the root of a problem instead of dealing with the aftermath.

Big smileBig smileBig smile



it is the act of a coward to make blanket statements without referring to specifics.

if you cant say specifically what about my post is "fail" then run along and play with your abc blocks
Crosi Wesdo
War and Order
#53 - 2014-04-14 01:48:05 UTC  |  Edited by: Crosi Wesdo
wilgotna wrote:

then pis off

your pseudointellectual spew is not wanted here


The majority of people on both sides of the warzone are happy with FW. Apart from the extent of farming. Having a gallente PVP corp change sides isnt exactly realistic since there are few established corps as described that either desire to throw away the foundations they have built or have the standings to make the move.

Therefore, you complaints are not common to the people who are actually in FW and you solution is practically impossible.

Thats why your post lacks any content.

On top of that, i personally like the farming pendulum. It ensures action is focused on each others home systems from time to time.
Deacon Abox
Black Eagle5
#54 - 2014-04-14 01:56:19 UTC
Roll wtf is this a plea for halp?What?

Don't worry Wil, there is bound to be some failure at blue donut nullsec diplomacy blob alliance that will breath new (same old) life into Calmil. The lack of imagination in such groups is telling.

Easy access to Jita, check. The bottomless carebear Navy Raven market, check. The fact that most the members probably already have high Caldari standings from mission running days in some overstocked caldari navy mission hub of yore, check. Level 4 Calmil FW missions a breeze compared to Galmil missions against endless range and jamming rats, check

The cycle will repeat.

Who really gives a ****?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

JAF Anders
Adenosine Inhibition
#55 - 2014-04-14 02:15:40 UTC
GavinGoodrich wrote:

And puh-weeeeeeaze guys stop claling it sov. it's occupancy! gal/cal have sov, militias handle occupancy.


Alas, from a technical standpoint, CCP removed the mechanic of occupancy with Inferno.

The pursuit of excellence and stabbed plexing alts.

Caleb Seremshur
Commando Guri
Guristas Pirates
#56 - 2014-04-14 05:02:41 UTC
wilgotna wrote:
the gal/cal warzone is broken

gallente are way better and everyone knows it

almost everyone with a brain joins gallente because they dont want to get steamrolled in a computer game in their free time

there are only a few kinds of people who join caldari
1. idiots
2. farmers (russians/ukrainians doing rmt)
3. corps/alliances who think that "getting pounded = content creation for our members" (test/borg) (see #1)
4. roleplayers (diana kim & ibanez)
5. people who join accidentally, realize it's not fun, and then defect later (baron soontirfail)

sure there is the occasional case of a decent group joining caldari (b2k). but then the gallente cowards start batphoning every single fight

now the forum is like this

gallente forum posters: omg theres nobody for me to gangbang with my huge gallente blob, this is not fun. i try to gangbang the farmers but they just run away or fit warp core stabs wtffffff

caldari forum posters: omg all my buddies were sick of getting gangbanged so they quit FW and now I cant even undock cuz it'll be such a savage gangbang that it makes me depressed even thinking about it wtffffff

TLDR: the only way to fix the warzone is for half of the gallente poofsters to defect and fight against their former allies


it certainly doesn't help when the only lp store stuff you want from caldari are cnr, hookbill and faction ammo. On account of just about everything else being better from other lp stores or costing a gorillion tags which as has been noted elsewhere are practically impossible to attain.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#57 - 2014-04-14 07:28:49 UTC  |  Edited by: Deen Wispa
Latest iteration of Caldari wasn't too bad. For a good 6 months, they had decent FCs, ran weekly fleets of all sizes (I saw 30 man drake fleet and 40 man AHAC fleet once) and alliances were working together.

But someone on their side decided it was a great idea to split forces and move into Oicx and the resulting loss of that system created a domino effect which eventually resulted in them losing Fortress Innia. One bad strategic move costed them the foundation they had built for 6 months.

If you don't want this to happen again, tell your leaders don't try to grind sov against the Gallente, who are far more organized. Though, as I speak, I'm sure some genius over there is scheming a way to reclaim Innia again....

@ Gavin- I think some of your FCs are too ambitious with constantly trying to do these big 30-40 man gangs all the time. It simply doesn't scale at that level. Shrink your ambitions down to 10-20 and you'll have more fun and get better uniformity.

High Five. Yeah! C'est La Eve .

Epikurus
Republic University
Minmatar Republic
#58 - 2014-04-14 09:48:39 UTC  |  Edited by: Epikurus
Deen Wispa wrote:
Latest iteration of Caldari wasn't too bad. For a good 6 months, they had decent FCs, ran weekly fleets of all sizes (I saw 30 man drake fleet and 40 man AHAC fleet once) and alliances were working together.

But someone on their side decided it was a great idea to split forces and move into Oicx and the resulting loss of that system created a domino effect which eventually resulted in them losing Fortress Innia. One bad strategic move costed them the foundation they had built for 6 months.

If you don't want this to happen again, tell your leaders don't try to grind sov against the Gallente, who are far more organized. Though, as I speak, I'm sure some genius over there is scheming a way to reclaim Innia again....



Agree with most of what you say and Oicx was certainly significant but it was just one factor in the chain of events that led to the loss of Innia. Two bigger contributing factors were a) losing a large number of our FCs to real life in a very short period of time (Cyrus, Mnemic and a number of others) as well as losing Vicktor Hark to other areas of the game, and b) the opposition shifting up a gear. A sudden gutting of the militia's regularly scheduled fleets obviously had a big impact on activity and we can't overlook the fact that the Gallente brought a new degree of concentration of forces to the table at exactly the same time. Oicx had an effect but I don't think it was the main cause.

Quote:

@ Gavin- I think some of your FCs are too ambitious with constantly trying to do these big 30-40 man gangs all the time. It simply doesn't scale at that level. Shrink your ambitions down to 10-20 and you'll have more fun and get better uniformity.


This was Vick's biggest problem - he wanted to lead fleets composed of players who didn't exist rather than aiming to get the best out of those who did exist.

Bertholt Brecht wrote:

After the uprising of the 17th of June
The Secretary of the Writers Union
Had leaflets distributed in the Stalinallee
Stating that the people
Had forfeited the confidence of the government
And could win it back only
By redoubled efforts.

Would it not be easier
In that case for the government
To dissolve the people
And elect another?
Yuri Antollare
Moira.
#59 - 2014-04-14 15:05:53 UTC
Deen Wispa wrote:
Look, here's the issue;

Gallente: Lots of chiefs. Not enough Indians.
Caldari: Lots of Indians. Not enough chiefs.

Solution?

We send some of our chiefs over to you to balance the situation. As a gesture of goodwill, we will send our top two chiefs; Guiynan and Perunga. Free of charge!

So between those two and Mira, you will have very memorable fleet experiences every single day and they will be the anchor of Caldari power for years to come.

Problem solved. You're all welcome.


Yes once they finally have some new/more/replacement FCs they can join a giant fleet every day and roam around baiting and ganking individual plexers with their mighty blob.

Afterall, why have a diffuse group of players on comms running multiple plexes when you can have a fleet of 20 dudes with an FC and blob the **** out of one plex.

Pretty soon you'll have enough pilots that are good enough to know they shouldn't undock unless *that* FC is on. I mean, who cares if the system hovers around 40%, its not like anyone loses their homes due to sudden offensives.
Freakdevil
Aliastra
Gallente Federation
#60 - 2014-04-14 19:01:15 UTC
Is it really that bad out there? I see Caldari Militia in Badgers all the time leaving Jita. Almost shot one until I realized I am not in the Militia! Actually more importantly they didn't have anything worth ganking or I would have anyway.

The stats do look kinda ugly against Caldari and Amarr. I am guessing that Caldari Militia have more alts and low SP characters and therefore are more likely to farm and avoid combat.

Not sure what CCP can do other than limit the # per side enrolled in Militia.