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Player Features and Ideas Discussion

 
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How do you guys feel about Level VI skills?

First post First post
Author
Tosawa Komarui
State War Academy
Caldari State
#21 - 2014-04-13 19:30:31 UTC
Erin Crawford wrote:
Space Juden wrote:
Many OCD people would kill themselves


Exactly this. one would then have to have 10, not 6.
10 is more of 'balanced' and rounded number. Blink


what if it went to ten but it continued to scale up exponentially so like, rank 10 battleship would take something like 150 years
La Nariz
Aliastra
Gallente Federation
#22 - 2014-04-13 19:30:48 UTC
A cavity search would be preferable to this idea.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Doireen Kaundur
Doomheim
#23 - 2014-04-13 19:32:44 UTC
La Nariz wrote:
A cavity search would be preferable to this idea.



Leave your fantasies out of this and stay on topic. Evil

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

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Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#24 - 2014-04-13 19:36:09 UTC
I prefer even numbers, but outside of that, I don't see a point in it

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

La Nariz
Aliastra
Gallente Federation
#25 - 2014-04-13 19:38:57 UTC
Doireen Kaundur wrote:
La Nariz wrote:
A cavity search would be preferable to this idea.



Leave your fantasies out of this and stay on topic. Evil


Its a terrible topic hence the reply.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Wesley Otsdarva
Federal Navy Academy
Gallente Federation
#26 - 2014-04-13 19:42:33 UTC
No it would break a lot of balancing. If looking for something relevant to train. Go into ISIS, pick your favorite ship. And get Mastery V. Good Luck.
Tippia
Sunshine and Lollipops
#27 - 2014-04-13 19:44:25 UTC  |  Edited by: Tippia
Tosawa Komarui wrote:
what if it went to ten but it continued to scale up exponentially so like, rank 10 battleship would take something like 150 years

501 years and 85 days to be precise. Or, well… the tenth level itself would only take 412.6 years
Jake Warbird
Republic Military School
Minmatar Republic
#28 - 2014-04-13 19:50:09 UTC
Tippia wrote:

With some 1700 ranks in the game, that would make the game last for 109,000 years.

And Eve would still be dying all those 109,000 years.
Erin Crawford
#29 - 2014-04-13 19:54:13 UTC
Tosawa Komarui wrote:
Erin Crawford wrote:
Space Juden wrote:
Many OCD people would kill themselves


Exactly this. one would then have to have 10, not 6.
10 is more of 'balanced' and rounded number. Blink


what if it went to ten but it continued to scale up exponentially so like, rank 10 battleship would take something like 150 years


You would have to write EVE into your will for your children, grandchildren, great-grandchildren... umh.. distant family offspring to complete.

Not opposed to the idea as it would allow for some extreme and high specialisation. But balancing might be an issue, or would it? Wouldn't it be a continuation build upon a balanced basis and if the all skills equally branched out to higher levels might they not still be balanced?


"Those who talk don’t know. Those who know don’t talk. "

Tippia
Sunshine and Lollipops
#30 - 2014-04-13 20:00:15 UTC
Erin Crawford wrote:

Not opposed to the idea as it would allow for some extreme and high specialisation. But balancing might be an issue, or would it? Wouldn't it be a continuation build upon a balanced basis and if the all skills equally branched out to higher levels might they not still be balanced?

No, because the different bonuses skills can provide are rather predicated on V being the max level — many of them would veer straight off into imaginary numbers and infinities if you made them higher. You'd have infinite shots per second, resistances that heal you the more damage you take, penalties and fitting space consumptions that become bonuses etc.
Muestereate
Minions LLC
#31 - 2014-04-13 20:04:39 UTC
Buy a hardwiring
seller1122
Perimeter Trade and Distribution Inc
#32 - 2014-04-13 20:05:10 UTC
Tippia wrote:
Erin Crawford wrote:

Not opposed to the idea as it would allow for some extreme and high specialisation. But balancing might be an issue, or would it? Wouldn't it be a continuation build upon a balanced basis and if the all skills equally branched out to higher levels might they not still be balanced?

No, because the different bonuses skills can provide are rather predicated on V being the max level — many of them would veer straight off into imaginary numbers and infinities if you made them higher. You'd have infinite shots per second, resistances that heal you the more damage you take, penalties and fitting space consumptions that become bonuses etc.



I am against this idea, for a start the game breaking stuff like 120% off cloak cpu or small projectiles firing faster than once per second.

Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#33 - 2014-04-13 20:12:24 UTC
seller1122 wrote:
Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.

I don't see how adding 1 more level to the skill's cap would make the last bit any less true.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#34 - 2014-04-13 20:21:39 UTC  |  Edited by: Tippia
Erufen Rito wrote:
seller1122 wrote:
Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.

I don't see how adding 1 more level to the skill's cap would make the last bit any less true.

Because the much larger gaps in time required makes the “catch-up” process far less inevitable than it currently is.

Your artificially inflating the “max everything” limit from 20 years to 100 and the “train everything useful” from 10 years to 50. It's those (relatively) low numbers that makes catching up almost inapplicable to EVE, and that's a characteristic that's worth preserving.
seller1122
Perimeter Trade and Distribution Inc
#35 - 2014-04-13 20:23:09 UTC
Erufen Rito wrote:
seller1122 wrote:
Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.

I don't see how adding 1 more level to the skill's cap would make the last bit any less true.



You are correct that even with this idea you still have caps but it just compounds the problem. New players have already had a massive kick to the face recently with the BC and Destroyer skill nerfs. The last thing needed now is to widen the gap even further. Your proposal would take it from 3-6 months to match an older player to 2-3 yeras. It would cost the game a lot of players i believe in the long run plus just be an unnecessary time sink (as if the game doesn't have enough already !)

Admittedly these are my personal views, I just believe it wouldn't add any extra value to the game.
masternerdguy
Doomheim
#36 - 2014-04-13 20:24:30 UTC  |  Edited by: masternerdguy
seller1122 wrote:
Erufen Rito wrote:
seller1122 wrote:
Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.

I don't see how adding 1 more level to the skill's cap would make the last bit any less true.



You are correct that even with this idea you still have caps but it just compounds the problem. New players have already had a massive kick to the face recently with the BC and Destroyer skill nerfs. The last thing needed now is to widen the gap even further. Your proposal would take it from 3-6 months to match an older player to 2-3 yeras. It would cost the game a lot of players i believe in the long run plus just be an unnecessary time sink (as if the game doesn't have enough already !)

Admittedly these are my personal views, I just believe it wouldn't add any extra value to the game.


You are forgetting that in the same patch as the BC skill rebalance they also lowered the requirement for capital ships down to racial BS 3.

Things are only impossible until they are not.

Malcanis
Vanishing Point.
The Initiative.
#37 - 2014-04-13 20:24:34 UTC
The entirety of current balancing is done on the basis of skills maxing at level 5. All that adding level VI skills would achieve is... well, The Rev. Dodgson put it best



"Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else — if you run very fast for a long time, as we've been doing."

"A slow sort of country!" said the Red Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josef Djugashvilis
#38 - 2014-04-13 20:41:20 UTC
As I do not have any level VI skills, I have no real feelings for them.

This is not a signature.

BrundleMeth
State War Academy
Caldari State
#39 - 2014-04-13 20:47:33 UTC
La Nariz wrote:
A cavity search would be preferable to this idea.

I want Sugar Kyle to do mine....
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#40 - 2014-04-13 20:49:34 UTC
masternerdguy wrote:
seller1122 wrote:
Erufen Rito wrote:
seller1122 wrote:
Other than that one of the main reasons i am against this is one of the more common complaints about the skill system is that newer players can never catch-up to older players and will always be inferior. The only real thing that stops this being true is that there are these hard caps on skills at level 5 which mean newer players can be just as good as older ones by specializing.

I don't see how adding 1 more level to the skill's cap would make the last bit any less true.



You are correct that even with this idea you still have caps but it just compounds the problem. New players have already had a massive kick to the face recently with the BC and Destroyer skill nerfs. The last thing needed now is to widen the gap even further. Your proposal would take it from 3-6 months to match an older player to 2-3 yeras. It would cost the game a lot of players i believe in the long run plus just be an unnecessary time sink (as if the game doesn't have enough already !)

Admittedly these are my personal views, I just believe it wouldn't add any extra value to the game.


You are forgetting that in the same patch as the BC skill rebalance they also lowered the requirement for capital ships down to racial BS 3.

Oh I'm not saying it'd be quick, or painless. All I'm saying is, if we add +1 level to all skills, then all you have to do is train +1 level on said skills to catch up.

Does that mean it might take you an exponentially larger ammount of time to achieve? Yeah, sure. Does it mean you wont? Up to you, swabie.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165