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Disconnect PLEX to AUR link, remove PLEX for OOG payments (use AUR)

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Author
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#21 - 2014-04-13 01:03:32 UTC
Alvatore DiMarco wrote:
I don't know about other people, but if you decouple PLEX and AUR, I'm going to completely ignore whichever one sells for less ISK. If PLEX becomes solely for extending subscription time and AUR takes over as the currency for everything else, that means AUR will be worth more and so I'll ignore PLEX.


I just checked Jita market. This is what I've found:
- SO: Current sell orders (if buying multiple items)
- ASP: Average sale price in the last 30 days (sum of all [volume * average price] values for each day divided by the number of days);

100 AUR Token
- SO: 22,000,000 ISK (220,000 ISK/AUR)
- ASP: 17,223,799 ISK (172,238 ISK/AUR)

500 AUR Token
- SO: 73,000,000 (146,000 ISK/AUR)
- ASP: 58,721,502.93 ISK (117,443 ISK/AUR)

1000 AUR Token
- SO: 160,000,000 ISK (160,000 ISK/AUR)
- ASP: 135,899,882 ISK (135,900 ISK/AUR)

PLEX (3500 AUR):
- SO: 713,000,000 ISK (203,714 ISK/AUR)
- ASP: 691,328,790 ISK (197,522 ISK/AUR)
Kueyen
Angharradh's Aegis
#22 - 2014-04-13 01:43:29 UTC
Antihrist Pripravnik wrote:
I just checked Jita market. This is what I've found:
- SO: Current sell orders (if buying multiple items)
- ASP: Average sale price in the last 30 days (sum of all [volume * average price] values for each day divided by the number of days);

100 AUR Token
- SO: 22,000,000 ISK (220,000 ISK/AUR)
- ASP: 17,223,799 ISK (172,238 ISK/AUR)

500 AUR Token
- SO: 73,000,000 (146,000 ISK/AUR)
- ASP: 58,721,502.93 ISK (117,443 ISK/AUR)

1000 AUR Token
- SO: 160,000,000 ISK (160,000 ISK/AUR)
- ASP: 135,899,882 ISK (135,900 ISK/AUR)

PLEX (3500 AUR):
- SO: 713,000,000 ISK (203,714 ISK/AUR)
- ASP: 691,328,790 ISK (197,522 ISK/AUR)
Those prices seem to invalidate an even more basic premise: that it's the introduction of ship skinning for AUR that is driving up PLEX prices to begin with. Per the data provided, just about every in-game method for obtaining AUR is cheaper than buying PLEX to convert into AUR.

So, by my hypothesis, not only would decoupling AUR from PLEX not eliminate the/a cause for rising PLEX prices the OP is seeing (being, an increase in the demand for AUR); by Antihrist's data, said cause might not even exist.

I hereby postulate a new theory: EvE (or rather, the player segment that actually pays for their subscriptions) is dying, and PLEX prices are rising because less and less people see the point of acquiring ingame funds, while an equal or even rising number of people is relying on in-game currency to purchase licence time. I base this theory upon the irrefutable evidence that at least 1 player (me) has gone into a sort-of extinguishing mode, where they slowly sell off all their assets and buy PLEX just to keep the training queue going while waiting for CCP to come up with something truly revolutionary to revive interest (note: this means that, no, you can't have my stuff, I'm selling it for PLEX).

Anyway, the previous paragraph can be considered a derailment, so, ignore it, and carry on with the economic speculation.

Until all are free...

Anize Oramara
WarpTooZero
#23 - 2014-04-13 08:18:38 UTC
I agree completely that it is impossible to decouple PLEX and AUR as they are at their core the exact same item. As such if you were to decouple them, smart traders would be able to hop between the two depending on price/movement to get the best isk/$

That said because they are linked, it is impossible for demand for one to NOT influence the other.

Lets assume that there is a limited pool of real currency to go around. This pool might increase as the isk/$ increases with the plex price but in the end it is limited.

As more demand are made on that pool of available PLEX/AUR the price has to go up as supply can not keep up with increased demand.

At least thats what I can figure out from the information I have available to me, and why decoupling the two wont make a difference.

I've heard lots of different reasons why Plex prices are increasing and interestingly enough people saying plex prices are not increasing (yea no idea Roll). Anyone so far been able to figure out what's actually going on?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2014-04-13 12:38:39 UTC
the AUR would still act like a release valve against PLEX. And vice versa. Prices still rise and fall, but u dnt get the situation we have now where the price of AUR isnt doing much (its barely sold for isk) and PLEX increases with every new release.

That is assuming the drive is for converting to AUR. which would suggest to me that swapping RL money for AUR and then ISK isnt easy, worth it or just not well known about.

Why aren't players buying up AUR with isk rather than PLEX? Is PLEX a cheaper way to get AUR?
Then why arent sellers purchasing AUR and selling it on the market?

and with both AUR AND gametime pushing demand up for PLEX sellers, it could be argued they have an unfair advantage.

final thought, i think i read in the CSM minutes that CCP want to reduce the currencies down to two. so AUR or plex may be on its way out, and everything may be bought with the same currency anyways.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#25 - 2014-04-14 00:39:30 UTC  |  Edited by: Antihrist Pripravnik
Daichi Yamato wrote:
the AUR would still act like a release valve against PLEX. And vice versa. Prices still rise and fall, but u dnt get the situation we have now where the price of AUR isnt doing much (its barely sold for isk) and PLEX increases with every new release.

That is assuming the drive is for converting to AUR. which would suggest to me that swapping RL money for AUR and then ISK isnt easy, worth it or just not well known about.



Good observation. It can easily be seen if this is the case, but only devs can do that based on the suggestion from CSM.
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