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Vulture setup

Author
yourmama45
Pator Tech School
Minmatar Republic
#1 - 2014-04-12 23:39:50 UTC
Hi all,

What would be the optimal vulture setup, and is there any surprise setups, in the sense of not focusing on the bonuses?
Thanks in advance!
Ym
masternerdguy
Doomheim
#2 - 2014-04-13 00:12:26 UTC
You could just fit it like a Ferox and ignore the leadership bonuses and have a slightly better Ferox.

Things are only impossible until they are not.

Voyager Arran
Brutor Tribe
Minmatar Republic
#3 - 2014-04-13 01:51:12 UTC
masternerdguy wrote:
You could just fit it like a Ferox and ignore the leadership bonuses and have a slightly better Ferox.


250mil for a Ferox +1 is probably not worth it. You can do some silly **** like Blasters with a dual XL-ASB, but at the end of the day you have a really slow, expensive ship that will never catch anything that doesn't want to fight it.
Tarojan
Tarojan Corporation
#4 - 2014-04-13 05:57:29 UTC  |  Edited by: Tarojan
Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Shocked Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.

edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.

Will gank for food

Tarojan
Tarojan Corporation
#5 - 2014-04-13 06:59:58 UTC
Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.

Vulture

Damage control 2
beta reactor control shield power relay 1
beta reactor control shield power relay 1
F-aQ phase code tracking subroutine

experimental 10mn afterburner
Large F-s9 shield induction
Large F-s9 shield induction
upgraded thermic dissipation amp
upgraded kinetic dissipation amp
empty mid slot (no idea what to put here)

5 250m prototype Gauss guns
a tractor beam and an empty high slot.

2 meduim core defense field purgers.

So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction?

Will gank for food

Cassandra Aurilien
Imperial Academy
Amarr Empire
#6 - 2014-04-13 07:19:06 UTC
Tarojan wrote:
Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.

Vulture

Damage control 2
beta reactor control shield power relay 1
beta reactor control shield power relay 1
F-aQ phase code tracking subroutine

experimental 10mn afterburner
Large F-s9 shield induction
Large F-s9 shield induction
upgraded thermic dissipation amp
upgraded kinetic dissipation amp
empty mid slot (no idea what to put here)

5 250m prototype Gauss guns
a tractor beam and an empty high slot.

2 meduim core defense field purgers.

So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction?


I'm really curious now to see your Ferox fit... (Off-topic, I'd admit.)

You don't use any mag stabs?
yourmama45
Pator Tech School
Minmatar Republic
#7 - 2014-04-13 07:30:54 UTC
Tarojan wrote:
Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Shocked Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.

edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.


Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.
Tarojan
Tarojan Corporation
#8 - 2014-04-13 07:34:04 UTC
Cassandra Aurilien wrote:
Tarojan wrote:
Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.

Vulture

Damage control 2
beta reactor control shield power relay 1
beta reactor control shield power relay 1
F-aQ phase code tracking subroutine

experimental 10mn afterburner
Large F-s9 shield induction
Large F-s9 shield induction
upgraded thermic dissipation amp
upgraded kinetic dissipation amp
empty mid slot (no idea what to put here)

5 250m prototype Gauss guns
a tractor beam and an empty high slot.

2 meduim core defense field purgers.

So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction?


I'm really curious now to see your Ferox fit... (Off-topic, I'd admit.)

You don't use any mag stabs?


no, no mag stabs. the one I lost had 3 power relys in the lows instead of the dc2, has 3 field purgers and uses 6 guns 1 tractor beam. (I cant fit the 7th gun into the turret yet).

Will gank for food

Tarojan
Tarojan Corporation
#9 - 2014-04-13 07:37:33 UTC
yourmama45 wrote:
Tarojan wrote:
Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Shocked Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.

edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.


Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.



I liked the passive tank as it let me use my cap for my Aburner and guns. I had alot of fun in the lev 3 missions until I got squished. It felt like sometimes I could aggro a room and watch my tank slowly sink to 50%, then watch it slowly rise again to 90% as I killed off the npcs and they couldnt break my tank. the npc battleships though chewed through me so very terribly fast... I dont know if an active tank would have saved me tbh. Theres that much incoming damage in that mission.

Will gank for food

Anize Oramara
WarpTooZero
#10 - 2014-04-13 07:43:00 UTC
I'm curious to find out how you managed to skill up all the way to a vulture without skilling for T2... anything else ever...

Like is the character originally a pure off grid boosting alt for incursions or something? I mean it takes ages to train for command ships now, how do you not have T2 stuff?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tarojan
Tarojan Corporation
#11 - 2014-04-13 07:52:56 UTC
Anize Oramara wrote:
I'm curious to find out how you managed to skill up all the way to a vulture without skilling for T2... anything else ever...

Like is the character originally a pure off grid boosting alt for incursions or something? I mean it takes ages to train for command ships now, how do you not have T2 stuff?


I cant fly a vulture yet. I am training "stuff" (highly technical term) though and I've not been putting t2 as a prioty. Meta 4 does most of what I need to do with the advantage
  • of dropping from rats.. I mean being cheap on the market.

  • Am I doing this wrong btw?

    Will gank for food

    Anize Oramara
    WarpTooZero
    #12 - 2014-04-13 08:27:53 UTC  |  Edited by: Anize Oramara
    Well normally I'd say train T2 tank, T2 damage mods (not guns), train BS and move to Lv4s finish support skills, train T2 guns.

    Basically your skill profession would look like this

    Lv1 missions with frig > dessie > Lv2 missions with cruiser > T2 light drones > lv3 missions with BC > T2 tank + support > Lv4 missions with BS > Faction BS > T2 guns > T2 or Pirate BS

    Some people go T3 cruiser instead of BS. T2 guns = T2 sentries for drone ships

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

    Voyager Arran
    Brutor Tribe
    Minmatar Republic
    #13 - 2014-04-13 18:08:25 UTC  |  Edited by: Voyager Arran
    yourmama45 wrote:
    Tarojan wrote:
    Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Shocked Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.

    edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.


    Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.


    It can have a phenomenal shield tank of either active or passive variety. It's buffer tank is comparable to a Rokh, and its high resists means it stands up very well under reps, either from friendly logistics in fleet battles or active tanking in small gangs.

    The only problem is that its raw damage output is less than stellar for what you're paying, its bonuses don't do a whole lot for blaster fits, you can't catch anything by yourself, and if you ever leave a station undock with it you will probably find yourself mobbed in short order because you are fat, slow, and expensive.


    Don't train Command Ships for PvE. They can be solid PvE boats if you already know how to fly them and want to do missions for whatever reason, but for the love of god do not put yourself through months of Charisma skills that are utterly useless outside of fleets when you could do the same thing in a CNR.
    yourmama45
    Pator Tech School
    Minmatar Republic
    #14 - 2014-04-15 17:52:46 UTC
    Voyager Arran wrote:
    yourmama45 wrote:
    Tarojan wrote:
    Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Shocked Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.

    edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.


    Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.


    It can have a phenomenal shield tank of either active or passive variety. It's buffer tank is comparable to a Rokh, and its high resists means it stands up very well under reps, either from friendly logistics in fleet battles or active tanking in small gangs.

    The only problem is that its raw damage output is less than stellar for what you're paying, its bonuses don't do a whole lot for blaster fits, you can't catch anything by yourself, and if you ever leave a station undock with it you will probably find yourself mobbed in short order because you are fat, slow, and expensive.


    Don't train Command Ships for PvE. They can be solid PvE boats if you already know how to fly them and want to do missions for whatever reason, but for the love of god do not put yourself through months of Charisma skills that are utterly useless outside of fleets when you could do the same thing in a CNR.


    Thanks! Very good take on it i guess!! So as PvP boat in smaller roaming gang, or would you use it more for larger scale engagements? I'm thinking in the small gang setting, the slugginess is a serious drawback. In a heavier battle, it might be of more use though?
    Tarojan
    Tarojan Corporation
    #15 - 2014-04-15 20:32:12 UTC
    according to a goonwiki I found the vulture is a fleet command ship while the nighthawk is the field command ship.

    You would use the vulture in a large fleet. For a small gang of you and a few mates you would use the a field command ship

    http://crackerjax.org/gwiki/GoonWIki/wiki.goonfleet.com/Vulture.html

    quote: "High
    1x Siege Warfare Link - Shield Harmonizing
    1x Siege Warfare Link - Shield Efficiency
    1x Siege Warfare Link - Active Shielding
    1x Improved Cloaking Device II
    3x Wildcards - If you're trying to do DPS with this, get in a Field Command ship you idiot
    Mid
    1x 10MN Microwarpdrive II
    3x Large Shield Extender II
    1x Invulnerability Field II
    1x Photon Scattering Field II
    Low
    1x Damage Control II
    3x Power Diagnostic System II
    Rigs
    2x Core Defence Field Extender I
    Implant
    Siege Warfare Mindlink
    All these other vulture fits are ******* terrible, a Vulture shouldn't be bothering with DPS or faction and deadspace mods or drone link augs. This one has 229k EHP, and the two important links for shield gangs. The mindlink is very important to your fleet, as it takes your bonuses for the shield links from 17.25% to 25.8%.
    This ship passive tanks 640 dps, which isn't all much but I guess its worth a couple fewer ships firing at you. Also, a KVA1000 implant only costs you 8m and it brings you another 6k EHP, if you want to pimp it out a bit."

    I dont know how accurate this is as I have no idea when it was written.

    Will gank for food

    Last Wolf
    Umbra Wing
    #16 - 2014-04-15 21:31:52 UTC
    7x 250mm rails

    2x large shield extender
    (Assuming gruistas)
    2x kinetic hardeners (active! passive ones are useless)
    1x 10mn ab

    3x mag stabs
    1x tracking enhancer

    3x purger rigs.

    Should be overkill for level 3's

    Though really, the correct answer is to train a drake.....

    That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

    Voyager Arran
    Brutor Tribe
    Minmatar Republic
    #17 - 2014-04-16 00:23:14 UTC  |  Edited by: Voyager Arran
    Our wiki is pretty out of date in a lot of places while we wait for it to be transferred to a new network some time soon(TM). A recent initiative in Tiericide was killing the distinction between Fleet and Field Command ships. In theory at least, any command ship is capable of boosting or being a viable combatant.

    For leading or boosting a fleet, the fit is pretty simple: a great stonkin' tank with gang links and utility equipment in the highs (probes, smartbombs, whatever you might want to do your job). If you have guns at all, it's probably a single 125mm Autocannon for whoring on kms.

    If you wanted to use one as a line ship for a fleet or a gang large enough to rely on remote repairs, you'd fit for tank and damage. Unfortunately, you're a slow bastard and you don't really have enough low slots to squeeze in agility for roaming with faster gangs. You don't warp that much slower than a T1 Cruiser, but you will probably still end up being burdensome with anybody that wants to move fast.

    Ferox +1 wrote:
    [Vulture, Rails]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II

    Large Shield Extender II
    Large Shield Extender II
    EM Ward Field II
    Adaptive Invulnerability Field II
    Experimental 10MN Microwarpdrive I
    Adaptive Invulnerability Field II

    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    Medium Unstable Power Fluctuator I
    [empty high slot]

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I


    Pretty good damage, great projection, phenomenal tank, tracking is unexceptional and oh god is it a slow bastard. You would probably be better off in an Eagle if you really wanted to do this.


    For solo/very small fights, you can fit a beastly active tank like this Dual XL-ASB gimmick. You tank ~1k DPS per booster and have enough buffer that you can probably live between reloads.

    Station Master wrote:
    [Vulture, Station Warrior]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Co-Processor II

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Experimental 10MN Afterburner I
    Faint Epsilon Warp Scrambler I
    Fleeting Propulsion Inhibitor I
    Adaptive Invulnerability Field II

    Heavy Ion Blaster II, Null M
    Heavy Ion Blaster II, Null M
    Heavy Ion Blaster II, Null M
    Heavy Ion Blaster II, Null M
    Heavy Ion Blaster II, Null M
    Small Unstable Power Fluctuator I
    Small Unstable Power Fluctuator I

    Medium Ancillary Current Router I
    Medium Anti-EM Screen Reinforcer II


    The problem with a solo Ferox, of course, being that it can't catch anything and its only method to escape from a gang that can kill it is to dock/jump back through the gate and hope there's no tackle on the other side. I've opted for hard tackle over a long point because it's not like being pointed by something that goes 400 m/s is a significant impediment to most ships if they want to escape.


    As you've probably gathered from my tone, the Vulture can do some things really well, but has serious limitations that will make it difficult to find a justification for given its enormous pricetag.
    Ireland VonVicious
    Vicious Trading Company
    #18 - 2014-04-16 01:07:03 UTC
    If using for small fleet PvP the 5 gun 2 Fleet assist setup can do great.
    You will use only be using weapons that get a bonus from any weapon upgrades.

    Can pull off a X-Large ASB if you really want to take it into the front line of a fight.
    You will lose weapon upgrades if you go this route.

    The 2 assist mods can be the best from each group it has bonuses with.
    You will see this help a ton if you fly with EW groups in a vulture.
    Tarojan
    Tarojan Corporation
    #19 - 2014-04-16 05:28:44 UTC
    Last Wolf wrote:
    7x 250mm rails

    2x large shield extender
    (Assuming gruistas)
    2x kinetic hardeners (active! passive ones are useless)
    1x 10mn ab

    3x mag stabs
    1x tracking enhancer

    3x purger rigs.

    Should be overkill for level 3's

    Though really, the correct answer is to train a drake.....


    Why are passive hardeners useless?

    I hate missiles with a passion ever since I sat and watched a rat with 2% structure left chew at me for for 35 secs worth of reload time and recover half its shields. I kept thinking if this was pvp, I would be dead.

    Will gank for food

    Last Wolf
    Umbra Wing
    #20 - 2014-04-16 13:21:48 UTC
    Tarojan wrote:

    Why are passive hardeners useless?


    55% resists vs 37.5%. That is huge! that could be the difference between easily tanking a mission or having to warp out (or 'sploding)

    Tarojan wrote:

    I hate missiles with a passion ever since I sat and watched a rat with 2% structure left chew at me for for 35 secs worth of reload time and recover half its shields. I kept thinking if this was pvp, I would be dead.


    Don't fit Rapid Light Missile Launchers or Rapid Heavy Missile Launchers and you will only have the normal 10 second reload time.

    Rapid launchers are meant for burst damage in PvP, not damage over time like in missions.

    That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

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