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Player Features and Ideas Discussion

 
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New Player Experience

Author
Jayem See
Perkone
Caldari State
#1 - 2014-04-12 22:07:52 UTC
Proposal: Change the new player experience to low sec

Goal: Encourage players to understand that Eve is about Player versus Player when they first start.

Basic approach: Players start in a locked, new player environment. This has a one week set duration. Players can leave but not return.

The new player environment has access to approx five (5) systems for the basic missions.

Anyone can attack anyone within the new player systems – learn that it is a pvp game.

Top level missions have to be roughly equiv to Dagan to encourage teamwork.

Show that killing rats can be a decent income in low sec by dropping some tags.

If someone kills you it opens an automatic chat that you can use or ignore. Learn from people that killed you.

New player exit must be at least 3 jumps from hi sec.

There is thought for the new player. I know when I first left station I wanted to attack stuff. I reckon I could make these missions work.

Aaaaaaand relax.

Little Dragon Khamez
Guardians of the Underworld
#2 - 2014-04-12 22:28:46 UTC
Eve isn't all about combat, indeed you can argue that eve is all about trading and the market, whilst I have sympathy with some of your points, I think you are in effect removing elements of the sandbox and encouraging the formation of shards in the game.

Dumbing down of Eve Online will result in it's destruction...

Rowells
Pator Tech School
Minmatar Republic
#3 - 2014-04-12 22:30:32 UTC
Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.

First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.

Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.

Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.

I think the best solution is for some of the later security missions to take them into lowsec as part of the mission.
Jayem See
Perkone
Caldari State
#4 - 2014-04-12 22:31:13 UTC
Little Dragon Khamez wrote:
Eve isn't all about combat, indeed you can argue that eve is all about trading and the market, whilst I have sympathy with some of your points, I think you are in effect removing elements of the sandbox and encouraging the formation of shards in the game.


Would you care to expand on your points? You didn't really say much there.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#5 - 2014-04-12 22:32:45 UTC
Rowells wrote:
Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.

First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.

Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.

Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.

I think the best solution is for some of the later security missions to take them into lowsec as part of the mission.


I disagree. Hence my post. Big smile

I think it would be easier to learn early and lose some stuff before it mattered.

Aaaaaaand relax.

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-04-12 22:36:13 UTC  |  Edited by: Alvatore DiMarco
Little Dragon Khamez wrote:
Eve isn't all about combat, indeed you can argue that eve is all about trading and the market, whilst I have sympathy with some of your points, I think you are in effect removing elements of the sandbox and encouraging the formation of shards in the game.


EVE is a game about industry. Whichever group has access to/ownership of the largest and most powerful industrial engine has the most ships, the most pilots, the best equipment and the most money, meaning the most likelihood of victory in any given engagement.
Jayem See
Perkone
Caldari State
#7 - 2014-04-12 22:36:53 UTC
I suppose a large part of my post is geared toward the fact that players should get used to losing stuff.

I am not on a mission to stop anyone doing anything, but if they have lost something once then it will be less painful if it happens again.

Aaaaaaand relax.

Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-04-12 22:38:54 UTC
Jayem See wrote:
Rowells wrote:
Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.

First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.

Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.

Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.

I think the best solution is for some of the later security missions to take them into lowsec as part of the mission.


I disagree. Hence my post. Big smile

I think it would be easier to learn early and lose some stuff before it mattered.

Well, I understand there is some need to get players interested in dangerous space for both combat and industrial reasons. The only intro I had to dangerous space was some random dialogue from an npc pirate trying to coerce me to the dark side while another told me to stay in highsec.

I really feel like there should be more exanpsion toward the later end of the tutorial to entice new players to go to these places and try them out. Not completely necessary, but the option is there for them.
Jayem See
Perkone
Caldari State
#9 - 2014-04-12 22:39:15 UTC
Alvatore DiMarco wrote:
EVE is a game about industry. Whichever group has access to/ownership of the largest and most powerful industrial engine has the most ships, the most pilots, the best equipment and the most money, meaning the most likelihood of victory in any given engagement.


This has **** all to do with anything.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#10 - 2014-04-12 22:40:01 UTC
Rowells wrote:
Jayem See wrote:
Rowells wrote:
Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.

First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.

Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.

Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.

I think the best solution is for some of the later security missions to take them into lowsec as part of the mission.


I disagree. Hence my post. Big smile

I think it would be easier to learn early and lose some stuff before it mattered.

Well, I understand there is some need to get players interested in dangerous space for both combat and industrial reasons. The only intro I had to dangerous space was some random dialogue from an npc pirate trying to coerce me to the dark side while another told me to stay in highsec.

I really feel like there should be more exanpsion toward the later end of the tutorial to entice new players to go to these places and try them out. Not completely necessary, but the option is there for them.


Why not start there?

Aaaaaaand relax.

Tragot Gomndor
Three Sword Inc
#11 - 2014-04-12 22:41:20 UTC
A pirate lowsec career agent ^^

NONONONONONO TO CAPS IN HIGHSEC NO

Jayem See
Perkone
Caldari State
#12 - 2014-04-12 22:41:34 UTC
Instead of starting people with mining missions why not start them where the real game is? Low sec.

You can run away from it fine - but some might stay and live there.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#13 - 2014-04-12 22:44:20 UTC
Some people might gravitate towards hisec naturally - that is ok - but some might stay in low sec. They might do something different - I haven't heard one reason why people shouldn't start there to begin with yet.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#14 - 2014-04-12 22:48:00 UTC
I should also point out that I have done this recently - it's not like I am talking out of my ass.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#15 - 2014-04-12 22:52:42 UTC
My OP allows for some fun and shenannigans without destroying anything.

It's bloody hard to get into this game without the UI.

Aaaaaaand relax.

Tragot Gomndor
Three Sword Inc
#16 - 2014-04-12 22:59:21 UTC
Eve is easy and will get even easier in the future, so that more wow-kids and stuff can play it. Letting them start in a dangerous enviroment is against that.

NONONONONONO TO CAPS IN HIGHSEC NO

Arsine Mayhem
Doomheim
#17 - 2014-04-12 23:00:10 UTC  |  Edited by: Arsine Mayhem
Jayem See wrote:

Goal: Encourage players to understand that Eve is about Player versus Player when they first start.


I'm sorry, but you must not be playing the same game. Just look up npc kills in null sec.

Far more are pve'ing in this game at any given time than pvp.

I understand you're getting spanked by equally skilled players and need to gank noobs, but you'll have to find them on your own.
Jayem See
Perkone
Caldari State
#18 - 2014-04-12 23:02:33 UTC
Tragot Gomndor wrote:
Eve is easy and will get even easier in the future, so that more wow-kids and stuff can play it. Letting them start in a dangerous enviroment is against that.


Easy for you - easy for me. Am merely suggesting a way to change the mentality of people who join this universe.

Carry on being a nob tho.

It will just stagnate if you perpetuate the same bullshit that you spout.

Aaaaaaand relax.

ShahFluffers
Ice Fire Warriors
#19 - 2014-04-12 23:07:00 UTC
A better idea (IMO) that has occasionally popped up every once in awhile in here in F&I...


Give newbies (non-trial ones) a one-time-only OPTIONAL mission.
In this mission you would be given an "attack" frigate with a fitted Tech 1 MWD. The objective would be to reach a random null-sec system (one that isn't too far from the high-sec border) in that frigate.
Warning messages would also be written in very large text along the lines of "There is a very high chance you will be destroyed before reaching your destination" and "DO NOT bring or equip anything you cannot afford to replace."

If the newbie succeeds they will be rewarded something that only a newbie would covet (5 million ISK or something).
Regardless of winning or failing they will get a message (also in large text) at the end explaining "Taking great risks can sometimes reap great rewards. However, success in EVE is NOT GUARANTEED as other players will often stand between you and what you want. Find ways to either push them aside or get around."
Jayem See
Perkone
Caldari State
#20 - 2014-04-12 23:08:16 UTC
ShahFluffers wrote:
A better idea (IMO) that has occasionally popped up every once in awhile in here in F&I...


Give newbies (non-trial ones) a one-time-only OPTIONAL mission.
In this mission you would be given an "attack" frigate with a fitted Tech 1 MWD. The objective would be to reach a random null-sec system (one that isn't too far from the high-sec border) in that frigate.
Warning messages would also be written in very large text along the lines of "There is a very high chance you will be destroyed before reaching your destination" and "DO NOT bring or equip anything you cannot afford to replace."

If the newbie succeeds they will be rewarded something that only a newbie would covet (5 million ISK or something).
Regardless of winning or failing they will get a message (also in large text) at the end explaining "Taking great risks can sometimes reap great rewards. However, success in EVE is NOT GUARANTEED as other players will often stand between you and what you want. Find ways to either push them aside or get around."


Why does it have to be a mission - there are so many more rewarding things to do...

Aaaaaaand relax.

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