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FW rebal thread

Author
Catherine Laartii
Doomheim
#1 - 2014-04-12 06:32:22 UTC  |  Edited by: Catherine Laartii
Ok, I'm making this thread to list off ideas I've seen that can be construed as reasonable as a way to rebalance FW to make it more interesting, engaging, and relevant. Not promoting any particular idea over the other, just putting out a few that sound good and leaving the discussion open.

1. Shift points towards system capture:
Generally the main issue I've seen with the warzone system since it was implemented was the upgrade system itself. It forces cooperation which is idealistic at best, doesn't follow any parallels to any form of realistic warfare, and the only good things is it offers are that keeps the LP gains from getting too absurd and crashing the market. Making the number of systems captured be the sole defining factor in how points towards WZ control would be ideal because it would shift the focus over to territory gains over income denial, which the current system promotes since it's easier to snub your enemy than maintain WZ superiority.

2. Expand FW to more factions, open all of lowsec to it:
If you took a poll today, I would bet you that you would see a fairly even divide for people who like to RP in some capacity vs those that don't. Quite a few people in this game either swear loyalty to or have an interest in working for specific non-empire factions that have very interesting backstories of their own. Pirate FW has been kicked around for a bit as a good idea, and it makes sense for it to be implemented. Pirate NPC null is set up almost as a mirror to hisec in relation to how the empires are situated in relation to nullsec. It would be a fairly simple matter to open it up to each of the pirate factions, excluding Sansha, since he kind of has control issues. Adding Khanid FW as a fifth playable faction would also be quite wonderful and be a boon to the area, as the warzone control window could easily be recalibrated to display regional control and systems, and have points from the entire cluster add up to four separate bars for wz control...2 pirate factions, your empire faction, and their counterpart you've been fighting most of the time.

3. Capture Point Complex Rebalance:
One of the most lamentable changes with the warzone control from the old system were how many rats were cut out of the system. While it makes capping the plexes themselves and the pvp within easier, it is not a very practical way to defend a military installation, or provide content that bridges pvp and pve. Having more of the same NPCs and some normal elite rats in there would be a good way to up the ante a bit, and force pilots to band together a bit. Making life more difficult for individuals to capture plexes means that it also cuts out extemporaneous factors like pirates who have no business being their in the first place, and gives better odds to defenders against the evil blob. The former could also be easily solved by barring entry to the plex to non-combatants.

4. Include missions in the system capturing/decontesting mechanic:
One of the largest untapped resources, missions currently do not affect the contested level of a system, despite containing very large and well-defending installations. Making the mission level relative to the current size mechanic, of novice, small, medium and large would integrate perfectly, as they are already in four levels. This would ensure that people who need to make money in the profession doing the missions don't effectively waste their time doing something that doesn't help the war effort, and being useful in general.

5. FW mission rebalance
There is currently an extremely lopsided favoring to which missions for which race are easier to run. Caldari and Minmatar generally have an easy time, as the lack of missiles and directly offensive ewar allow for even t1 frigates to be run, as is the case with caldari. Gallente and amarr, on the other hand have always faced the prospect of missions with dread, as the hail of missiles and storm of ecm against the gallente pilot is extremely difficult to surmount, even with a t3. Amarr FW pilots must contend with the enormous amount of varied firepower that minmatar npcs put out, which makes close combat impossible, and kiting without getting blown out of the sky by a well-placed arty shot or continued missile bombardment difficult.
An excellent suggestion I heard awhile back was that you are the mop-up force for a first strike battalion that took out a good chunk of the enemy's forces, disabling their electronic warfare capability and limiting their reinforcements to a certain degree. Knocking ewar out of the equation would make it easier, certainly, but it would level the playing field a bit and not play favorites with who gets their war boners bankrolled by easy PVE.


I would love to hear more suggestions, including anything that critiques concerns with ideas posted or expands on them. Ideas?

EDIT: For #1, I am not advocated getting rid of infrastructure hubs. That particular post advocates simply shifting more points over towards the number of systems controlled by each side to stablize things more, and force the focus to be more on system capturing.
Bad Messenger
Rehabilitation Clinic
#2 - 2014-04-12 11:08:44 UTC
no
Starbuck05
Abiding Ormolus
#3 - 2014-04-12 12:01:41 UTC  |  Edited by: Starbuck05
Now i know why bad messenger is always in a bad messaging mood..

Not another thread like this...

Srsly guys its not like we don't want fw to change in one way or another for the best but... The key things that need to change have already been said over and over..everything else will just get shut down and not by us. Also most of the other stuff have been suggested before aswell .

Just because i am blond does not make me stoopid !

Veskrashen
Deep Core Mining Inc.
Caldari State
#4 - 2014-04-12 12:45:52 UTC
Bad Messenger wrote:
no

I find I must concur with my esteemed colleague.

You're right, system upgrades need to be worth something more than they are now. And I'd love missions that were a little easier to solo for GalMil pilots, or at least make other factions feel our pain. A couple webbing frigates in most Cal/Min/Amarr missions would do wonders for the farming problem.

Adding more / higher DPS rats makes PvP in plexes far more risky and keeps them out of reach of new players. Not a good idea.

More factions / more access is the wrong idea. If you're gonna be in militia, suit up and join the militia. No freeloading. Not that lots of pies / nullbears don't have FW alts for the isk, and hell - I've got alts for running Cal/Min/Amarr missions for the LPs when they're at higher tier and I need the iskies.

FW is in a pretty good place right now, all things considered. Could just be how you're playing the game, not the game itself.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#5 - 2014-04-12 14:54:40 UTC
Starbuck05 wrote:
Now i know why bad messenger is always in a bad messaging mood..


Nah mate, it's cos one of my Fedo's took a liking to his collection of monocles yesterday - they have a magpie like tendency to steal shiney things. (Been trying to train them to infiltrate Gallente held stations).

Turns out the little farker ate them. Things are a little tense right now as we await the expulsion of said monocles.

Suggest no-one gets in BM's way for the next couple of days. He's not amused.



Combatevolved
Caldari Provisions
Caldari State
#6 - 2014-04-12 15:00:36 UTC  |  Edited by: Combatevolved
Catherine Laartii wrote:


2. Expand FW to more factions, open all of lowsec to it:
If you took a poll today, I would bet you that you would see a fairly even divide for people who like to RP in some capacity vs those that don't. Quite a few people in this game either swear loyalty to or have an interest in working for specific non-empire factions that have very interesting backstories of their own. Pirate FW has been kicked around for a bit as a good idea, and it makes sense for it to be implemented. Pirate NPC null is set up almost as a mirror to hisec in relation to how the empires are situated in relation to nullsec. It would be a fairly simple matter to open it up to each of the pirate factions, excluding Sansha, since he kind of has control issues. Adding Khanid FW as a fifth playable faction would also be quite wonderful and be a boon to the area, as the warzone control window could easily be recalibrated to display regional control and systems, and have points from the entire cluster add up to four separate bars for wz control...2 pirate factions, your empire faction, and their counterpart you've been fighting most of the time.

3. Capture Point Complex Rebalance:
One of the most lamentable changes with the warzone control from the old system were how many rats were cut out of the system. While it makes capping the plexes themselves and the pvp within easier, it is not a very practical way to defend a military installation, or provide content that bridges pvp and pve. Having more of the same NPCs and some normal elite rats in there would be a good way to up the ante a bit, and force pilots to band together a bit. Making life more difficult for individuals to capture plexes means that it also cuts out extemporaneous factors like pirates who have no business being their in the first place, and gives better odds to defenders against the evil blob. The former could also be easily solved by barring entry to the plex to non-combatants.


Would be the only two points I have some interest it.

2. Opening all of low sec would be fun, somewhat like null sec. This though would just increase the farmers due to increase in systems. Not really increase the PVP. It is unfortunate that we cannot point NPC pirate factions. If there were more factions, then perhaps it could work some what.

3. I honestly think they just need to make it so, novice can be soloed by frigs, smalls by dessies, medium by cruisers, large by BC. Currently being able to solo a large in a t1 frig is bad and makes farming too easy. Making rats more difficult is not hard. Farming goes down, ship diversity goes up or teaming up goes up.

Making all these post about FW rebalancing is waste of time and space. It was rebalanced already, it is going pretty good. Another 5 years until they change something else with FW.
Catherine Laartii
Doomheim
#7 - 2014-04-12 19:53:42 UTC
Anyone have any good ideas to add instead of just poo-pooing the OP? Would be open to anything, however small or unique.
Catherine Laartii
Doomheim
#8 - 2014-04-12 19:56:30 UTC
Veskrashen wrote:
Bad Messenger wrote:
no

I find I must concur with my esteemed colleague.

You're right, system upgrades need to be worth something more than they are now. And I'd love missions that were a little easier to solo for GalMil pilots, or at least make other factions feel our pain. A couple webbing frigates in most Cal/Min/Amarr missions would do wonders for the farming problem.

Adding more / higher DPS rats makes PvP in plexes far more risky and keeps them out of reach of new players. Not a good idea.

More factions / more access is the wrong idea. If you're gonna be in militia, suit up and join the militia. No freeloading. Not that lots of pies / nullbears don't have FW alts for the isk, and hell - I've got alts for running Cal/Min/Amarr missions for the LPs when they're at higher tier and I need the iskies.

FW is in a pretty good place right now, all things considered. Could just be how you're playing the game, not the game itself.


I would consider going the other way with fw missions a good idea. How would you propose that in a similar format that I put, in regards to the 'make missions harder/keep plexes the same or different but not harder'?
Catherine Laartii
Doomheim
#9 - 2014-04-12 20:01:58 UTC
Combatevolved wrote:
Catherine Laartii wrote:


2. Expand FW to more factions, open all of lowsec to it:
If you took a poll today, I would bet you that you would see a fairly even divide for people who like to RP in some capacity vs those that don't. Quite a few people in this game either swear loyalty to or have an interest in working for specific non-empire factions that have very interesting backstories of their own. Pirate FW has been kicked around for a bit as a good idea, and it makes sense for it to be implemented. Pirate NPC null is set up almost as a mirror to hisec in relation to how the empires are situated in relation to nullsec. It would be a fairly simple matter to open it up to each of the pirate factions, excluding Sansha, since he kind of has control issues. Adding Khanid FW as a fifth playable faction would also be quite wonderful and be a boon to the area, as the warzone control window could easily be recalibrated to display regional control and systems, and have points from the entire cluster add up to four separate bars for wz control...2 pirate factions, your empire faction, and their counterpart you've been fighting most of the time.

3. Capture Point Complex Rebalance:
One of the most lamentable changes with the warzone control from the old system were how many rats were cut out of the system. While it makes capping the plexes themselves and the pvp within easier, it is not a very practical way to defend a military installation, or provide content that bridges pvp and pve. Having more of the same NPCs and some normal elite rats in there would be a good way to up the ante a bit, and force pilots to band together a bit. Making life more difficult for individuals to capture plexes means that it also cuts out extemporaneous factors like pirates who have no business being their in the first place, and gives better odds to defenders against the evil blob. The former could also be easily solved by barring entry to the plex to non-combatants.


Would be the only two points I have some interest it.

2. Opening all of low sec would be fun, somewhat like null sec. This though would just increase the farmers due to increase in systems. Not really increase the PVP. It is unfortunate that we cannot point NPC pirate factions. If there were more factions, then perhaps it could work some what.

3. I honestly think they just need to make it so, novice can be soloed by frigs, smalls by dessies, medium by cruisers, large by BC. Currently being able to solo a large in a t1 frig is bad and makes farming too easy. Making rats more difficult is not hard. Farming goes down, ship diversity goes up or teaming up goes up.

Making all these post about FW rebalancing is waste of time and space. It was rebalanced already, it is going pretty good. Another 5 years until they change something else with FW.


Oh man...one of the things I missed the most from the old style was how many BCs were in lowsec, and how popular they were. Maybe limiting AFs to smalls, and t3s to larges would be an appropriate way to go with that too? The main point for making the plexes harder is not to 'cut out newer players' as I mentioned, but to encourage them to join up with groups, and corps to encourage cooperation with ops. You don't see soldiers or marines turning the tide of war on their own; you see them working as a team. So I'm sticking by that particular point, even if it's just running them with one guy.
Loraine Gess
Confedeferate Union of Tax Legalists
#10 - 2014-04-12 20:06:42 UTC
Thread: please ruin every dev intention for FW by forcing players into groups, specific fits to combat NPCs, and keeping out everyine not specifically tied to these large groups (pirates).


I await the day I can park ships into unreachable deadspace because these jokers got ahold of "balancing" a working system at the most active its ever been....
Catherine Laartii
Doomheim
#11 - 2014-04-12 20:11:00 UTC  |  Edited by: Catherine Laartii
Loraine Gess wrote:
Thread: please ruin every dev intention for FW by forcing players into groups, specific fits to combat NPCs, and keeping out everyine not specifically tied to these large groups (pirates).


I await the day I can park ships into unreachable deadspace because these jokers got ahold of "balancing" a working system at the most active its ever been....


Just because something is more balanced and active doesn't mean it's good or perfect; it's just better than it was with the old system. A great example of this is the iHub mechanic; It's extremely popular because of the big fleets, but a lot of emphasis gets put on system upgrades over actually capturing territory, while it should be the other way around; wars are generally fought over territory and control, so emphasizing that more would be an important part of making it more balanced gameplay. That and making the FW missions less lopsided with who can run them are major issues that need to be evaluated.
Taoist Dragon
Okata Syndicate
#12 - 2014-04-12 21:14:27 UTC
Catherine Laartii wrote:

Just because something is more balanced and active doesn't mean it's good or perfect; it's just better than it was with the old system. A great example of this is the iHub mechanic; It's extremely popular because of the big fleets, but a lot of emphasis gets put on system upgrades over actually capturing territory, while it should be the other way around; wars are generally fought over territory and control, so emphasizing that more would be an important part of making it more balanced gameplay. That and making the FW missions less lopsided with who can run them are major issues that need to be evaluated.


Think of it more not like a war but what country you live in. Lets face low sec is not a conventional war zone (I know I've spent plenty of time in them)

Just capturing systems is fine if you don't want people to be incentivised to actually live in them. Yes the upgrade system could do with some tweaking to encourage people to capture and hold a 'home' in the WZ. But if it was just about territory we'd go back to the first iteration of FW in Inferno where the warzone would flip one a weekly basis so the factions could 'cash out' their LP for greater gains.

Right now FW has probably the most balanced and fair mechanics than it ever had. There are some who see the farmers as an issue. But seriously the farmers never flipped a home system or defended one. They simply go where the picking is easy and cycle through all the militias.

Give it some time to see how the current landscape is formed before trying to change it. FW is probably not going to get anything major done to it for a few years yet there are bigger and way more import stuff to sort out like the shitshow that is null sov, finish the ship re-balances and stuff like that. If you find that FW in not what you want in it's current form (and a lot of vets are like that) then move on until it changes. And if you are in it for RP purposes then get some like minded folks and try bringing back BC fleets for the glory of the Empress! Have your BC's clear a system then get some guys in AF's, dessies, navy frigs and run the plex's in a system with the BC camping the gates to the plex. There are ways and means to do what you want. Whether or not the other players will let you however is a different matter entirely Twisted

That is the Way, the Tao.

Balance is everything.

Catherine Laartii
Doomheim
#13 - 2014-04-12 22:42:24 UTC
Taoist Dragon wrote:
Catherine Laartii wrote:

Just because something is more balanced and active doesn't mean it's good or perfect; it's just better than it was with the old system. A great example of this is the iHub mechanic; It's extremely popular because of the big fleets, but a lot of emphasis gets put on system upgrades over actually capturing territory, while it should be the other way around; wars are generally fought over territory and control, so emphasizing that more would be an important part of making it more balanced gameplay. That and making the FW missions less lopsided with who can run them are major issues that need to be evaluated.


Think of it more not like a war but what country you live in. Lets face low sec is not a conventional war zone (I know I've spent plenty of time in them)

Just capturing systems is fine if you don't want people to be incentivised to actually live in them. Yes the upgrade system could do with some tweaking to encourage people to capture and hold a 'home' in the WZ. But if it was just about territory we'd go back to the first iteration of FW in Inferno where the warzone would flip one a weekly basis so the factions could 'cash out' their LP for greater gains.

Right now FW has probably the most balanced and fair mechanics than it ever had. There are some who see the farmers as an issue. But seriously the farmers never flipped a home system or defended one. They simply go where the picking is easy and cycle through all the militias.

Give it some time to see how the current landscape is formed before trying to change it. FW is probably not going to get anything major done to it for a few years yet there are bigger and way more import stuff to sort out like the shitshow that is null sov, finish the ship re-balances and stuff like that. If you find that FW in not what you want in it's current form (and a lot of vets are like that) then move on until it changes. And if you are in it for RP purposes then get some like minded folks and try bringing back BC fleets for the glory of the Empress! Have your BC's clear a system then get some guys in AF's, dessies, navy frigs and run the plex's in a system with the BC camping the gates to the plex. There are ways and means to do what you want. Whether or not the other players will let you however is a different matter entirely Twisted


The incentivization you talk about is exactly my point; making the focus of how money is made in the profession be from the UPGRADE system means that that's the enemy's focus for attacking and dismantling, defeating the purpose of it in the first place. If they made it secondary to system capturing, you'd see more stable environments for people to work out of and upgrade the systems, making it more appealing to set up, live in, and fight for said stable systems.
And in regards to the order of things, sure that's definitely going to be the case, but it doesn't hurt at all to take a look at the state of things, since having an ongoing discussion for how the FW mechanic works in relation to the other changes that are going on the game is essential, since it grants greater perspective to the changes that ARE going on.

Taoist Dragon
Okata Syndicate
#14 - 2014-04-12 23:48:36 UTC
Catherine Laartii wrote:

The incentivization you talk about is exactly my point; making the focus of how money is made in the profession be from the UPGRADE system means that that's the enemy's focus for attacking and dismantling, defeating the purpose of it in the first place. If they made it secondary to system capturing, you'd see more stable environments for people to work out of and upgrade the systems, making it more appealing to set up, live in, and fight for said stable systems.
And in regards to the order of things, sure that's definitely going to be the case, but it doesn't hurt at all to take a look at the state of things, since having an ongoing discussion for how the FW mechanic works in relation to the other changes that are going on the game is essential, since it grants greater perspective to the changes that ARE going on.



The original Inferno FW was ALL about capturing systems first and then upgrades second and it was way more unstable in the WZ than it is now.

IMO the balance is about right now in terms of system flipping etc. As for system upgrades as an incentive to populate said system and keep it D-plexed (so the upgrade remain high) I think you would have to give some dramatic bonuses to FW players.

Maybe something like 5% clone upgrades (So podding doesn't mean much. I'm 10mil down every time I'm podded currently) If the cost were something really small like 5% (500isk for e.g.) then that would definitely make me think about basing in low sec as that difference is a whole fitted frig to me. (yes I know small potatoes in the grand scheme of things)

OR reduced LP cost (upto 75% off for e.g.) of LP in those upgraded systems. This would encourage people to go cash in their LP in these systems rather than going to the high sec stations to do it now. Then they would be required to transport it out of low sec. The LP reductions were a major bad idea when tied to the Teir system but I would think they could be useful as an incentive to populate/upgrade a home base.

How about specific industry slots for FW players. 1 per type per level of upgrade. Of the type currently available at these stations etc. So if the station just has manufacture slots it would have up to an extra 5 manufacturing slots reserved just for FW toons.

Just some random ideas. But the main point is to incentivise players to move into low sec. The system flipping etc is fine imo now but there is literally no reason for a single pilot like myself to move into a low sec system unless it's already held by a decent sized alliances and they live there anyways. You need to make it more attractive to the small groups and solo'ers. I also think that system upgrades should only be available to FW players not neutrals/pirates in the area.

That is the Way, the Tao.

Balance is everything.

Veshta Yoshida
PIE Inc.
Khimi Harar
#15 - 2014-04-13 10:41:50 UTC
Veskrashen wrote:
Adding more / higher DPS rats makes PvP in plexes far more risky and keeps them out of reach of new players. Not a good idea.

It is a good idea, but it hinges on CCPs ability and/or willingness to do a days work. Rats properly balanced against the 'to be expected' PvP setup largest ship a plex can accommodate and that acknowledges player jurisdiction when appropriate.
That is: Much stronger rats that warp out/stand down when an ally shows and restart spawn cycle when only one side remains .. easily exploited obviously, but since CCP has had no qualms about decreeing using opposing faction alts to tank in missions (until they decided to just break missions entirely that is Smile) a sanctionable exploit, there is no reason why they could not do the same for plexes.

That was the essence of the idea (mine by the way) that gave us plex specific rats, as a shortcut to entities that could be changed/tweaked without disturbing rats everywhere else .. hell, with the blanket nerf to plex rat eWar they could probably get away with simply deactivating their highslots for the duration of a pvp bout and they'd be nothing more than a backdrop.
Veskrashen wrote:
FW is in a pretty good place right now, all things considered. Could just be how you're playing the game, not the game itself.

If you are in it for the money most certainly, but that is the (almost) only thing that "good" about it, has been since their 'crowdsourced' (read: unilaterally decided upon changes with no feedback period whatsoever) revamp that introduced alliances with zero caveats, plexing LP and all the other junk that maxed the farm over night.

But just for arguments sake, if it really was true: why are the calls for changes (some more radical than others) increasing rather than decreasing .. and why does this forum-subsection contain little else than questions about "best faction for making isk!!" and aforementioned cries of lament when it used to be filled with blustering, chestbeating, mocking battle reports of last nights/weeks shenanigans with but a handful of balance/change threads mixed in?

To original poster: Tough it out. CCP will no revisit FW until they have broken fixed null, followed by worms .. looking at 1-2 years more by my reckoning as they get more cash from null/worms and are thus more inclined to linger to actually make those work before moving on.
Catherine Laartii
Doomheim
#16 - 2014-04-13 10:48:09 UTC
Veshta Yoshida wrote:
Veskrashen wrote:
Adding more / higher DPS rats makes PvP in plexes far more risky and keeps them out of reach of new players. Not a good idea.

It is a good idea, but it hinges on CCPs ability and/or willingness to do a days work. Rats properly balanced against the 'to be expected' PvP setup largest ship a plex can accommodate and that acknowledges player jurisdiction when appropriate.
That is: Much stronger rats that warp out/stand down when an ally shows and restart spawn cycle when only one side remains .. easily exploited obviously, but since CCP has had no qualms about decreeing using opposing faction alts to tank in missions (until they decided to just break missions entirely that is Smile) a sanctionable exploit, there is no reason why they could not do the same for plexes.

That was the essence of the idea (mine by the way) that gave us plex specific rats, as a shortcut to entities that could be changed/tweaked without disturbing rats everywhere else .. hell, with the blanket nerf to plex rat eWar they could probably get away with simply deactivating their highslots for the duration of a pvp bout and they'd be nothing more than a backdrop.
Veskrashen wrote:
FW is in a pretty good place right now, all things considered. Could just be how you're playing the game, not the game itself.

If you are in it for the money most certainly, but that is the (almost) only thing that "good" about it, has been since their 'crowdsourced' (read: unilaterally decided upon changes with no feedback period whatsoever) revamp that introduced alliances with zero caveats, plexing LP and all the other junk that maxed the farm over night.

But just for arguments sake, if it really was true: why are the calls for changes (some more radical than others) increasing rather than decreasing .. and why does this forum-subsection contain little else than questions about "best faction for making isk!!" and aforementioned cries of lament when it used to be filled with blustering, chestbeating, mocking battle reports of last nights/weeks shenanigans with but a handful of balance/change threads mixed in?

To original poster: Tough it out. CCP will no revisit FW until they have broken fixed null, followed by worms .. looking at 1-2 years more by my reckoning as they get more cash from null/worms and are thus more inclined to linger to actually make those work before moving on.


It's part of the reason why I'm taking a break from FW. The RP of it has fallen to the wayside of all the farmers putting the cows out to pasture, and the politics are becoming increasingly bitter. One of the reasons I suggested a lowsec expansion was to give people more room to expand and not get so crowded. That and I would die and go to heaven if Khanid FW was introduced along with pirate fw. Could you imagine the space squees that would erupt around the cluster if pirate FW was a thing?
Bad Messenger
Rehabilitation Clinic
#17 - 2014-04-13 10:50:53 UTC
Catherine Laartii wrote:
Veshta Yoshida wrote:
Veskrashen wrote:
Adding more / higher DPS rats makes PvP in plexes far more risky and keeps them out of reach of new players. Not a good idea.

It is a good idea, but it hinges on CCPs ability and/or willingness to do a days work. Rats properly balanced against the 'to be expected' PvP setup largest ship a plex can accommodate and that acknowledges player jurisdiction when appropriate.
That is: Much stronger rats that warp out/stand down when an ally shows and restart spawn cycle when only one side remains .. easily exploited obviously, but since CCP has had no qualms about decreeing using opposing faction alts to tank in missions (until they decided to just break missions entirely that is Smile) a sanctionable exploit, there is no reason why they could not do the same for plexes.

That was the essence of the idea (mine by the way) that gave us plex specific rats, as a shortcut to entities that could be changed/tweaked without disturbing rats everywhere else .. hell, with the blanket nerf to plex rat eWar they could probably get away with simply deactivating their highslots for the duration of a pvp bout and they'd be nothing more than a backdrop.
Veskrashen wrote:
FW is in a pretty good place right now, all things considered. Could just be how you're playing the game, not the game itself.

If you are in it for the money most certainly, but that is the (almost) only thing that "good" about it, has been since their 'crowdsourced' (read: unilaterally decided upon changes with no feedback period whatsoever) revamp that introduced alliances with zero caveats, plexing LP and all the other junk that maxed the farm over night.

But just for arguments sake, if it really was true: why are the calls for changes (some more radical than others) increasing rather than decreasing .. and why does this forum-subsection contain little else than questions about "best faction for making isk!!" and aforementioned cries of lament when it used to be filled with blustering, chestbeating, mocking battle reports of last nights/weeks shenanigans with but a handful of balance/change threads mixed in?

To original poster: Tough it out. CCP will no revisit FW until they have broken fixed null, followed by worms .. looking at 1-2 years more by my reckoning as they get more cash from null/worms and are thus more inclined to linger to actually make those work before moving on.


It's part of the reason why I'm taking a break from FW. The RP of it has fallen to the wayside of all the farmers putting the cows out to pasture, and the politics are becoming increasingly bitter. One of the reasons I suggested a lowsec expansion was to give people more room to expand and not get so crowded. That and I would die and go to heaven if Khanid FW was introduced along with pirate fw. Could you imagine the space squees that would erupt around the cluster if pirate FW was a thing?


how about fill current area 1st, now almost everyone are on same system. Rest is just farm land.
Veskrashen
Deep Core Mining Inc.
Caldari State
#18 - 2014-04-13 12:39:27 UTC
Veshta Yoshida wrote:
If you are in it for the money most certainly, but that is the (almost) only thing that "good" about it, has been since their 'crowdsourced' (read: unilaterally decided upon changes with no feedback period whatsoever) revamp that introduced alliances with zero caveats, plexing LP and all the other junk that maxed the farm over night.

But just for arguments sake, if it really was true: why are the calls for changes (some more radical than others) increasing rather than decreasing .. and why does this forum-subsection contain little else than questions about "best faction for making isk!!" and aforementioned cries of lament when it used to be filled with blustering, chestbeating, mocking battle reports of last nights/weeks shenanigans with but a handful of balance/change threads mixed in?

Like I've said elsewhere, I'm pretty sure this is a cultural / faction thing. The Min/Amarr warzone is far more toxic, in terms of rhetoric / personalities / inter-corp interactions / etc than the Cal/Gal warzone. And, it's telling that the factions that scream the hardest for changes to plexing - namely Amarr and Gallente - have faction opponents with missions that can easily be solo'd in meta fit Bombers by 2 month old characters.

Say it with me folks: it's not the plexes that are broken, it's the missions.

Back in the day when the rats were a real threat to a solo pilot, trying to PvP in a plex or go into an occupied plex was basically suicide, so PvP didn't happen. And, let's be honest - if they did beef up the rats, the Gallente would just get screwed again, because Cal/Min/Amarr could likely kite or speed tank the guns of the NPCs while we'd have to deal with missile boats that always hit.

It's the incentive of making 400k+ LP per hour at higher tiers, in relatively low SP characters in bombers, that draws them in such hordes to the Cal/Min sides. Caldari because everyone starts a Caldari alt for Jita access, Minmatar because everyone's heard the stories about how much LP you can make there - which is higher than in the Cal/Gal warzone, because the Min/Amarr zone is smaller meaning less travel time between missions.

Fewer pilots join Amarr, even though your missions are pretty much just as easy, because you're all dirty slavers and the faction items you can buy in the LP store are less popular overall.

For Gallente, we can't get by in bombers for our L4s, so pushing for higher tier is somewhat counter productive. We get the majority of our LP income from plexing, so having systems available to plex in is pretty important. You also don't see a lot of Caldari here on the forums whining about stabbed farmers, because we don't have many who join up on the Gallente side on a regular basis. Those we do have tend to be alts of our more active PvP corps, who are off murdering Caldari by the thousands each month and can't take time on their main to farm iskies.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Catherine Laartii
Doomheim
#19 - 2014-04-13 20:04:32 UTC  |  Edited by: Catherine Laartii
Veskrashen wrote:
Veshta Yoshida wrote:
If you are in it for the money most certainly, but that is the (almost) only thing that "good" about it, has been since their 'crowdsourced' (read: unilaterally decided upon changes with no feedback period whatsoever) revamp that introduced alliances with zero caveats, plexing LP and all the other junk that maxed the farm over night.

But just for arguments sake, if it really was true: why are the calls for changes (some more radical than others) increasing rather than decreasing .. and why does this forum-subsection contain little else than questions about "best faction for making isk!!" and aforementioned cries of lament when it used to be filled with blustering, chestbeating, mocking battle reports of last nights/weeks shenanigans with but a handful of balance/change threads mixed in?

Like I've said elsewhere, I'm pretty sure this is a cultural / faction thing. The Min/Amarr warzone is far more toxic, in terms of rhetoric / personalities / inter-corp interactions / etc than the Cal/Gal warzone. And, it's telling that the factions that scream the hardest for changes to plexing - namely Amarr and Gallente - have faction opponents with missions that can easily be solo'd in meta fit Bombers by 2 month old characters.

Say it with me folks: it's not the plexes that are broken, it's the missions.

Back in the day when the rats were a real threat to a solo pilot, trying to PvP in a plex or go into an occupied plex was basically suicide, so PvP didn't happen. And, let's be honest - if they did beef up the rats, the Gallente would just get screwed again, because Cal/Min/Amarr could likely kite or speed tank the guns of the NPCs while we'd have to deal with missile boats that always hit.

It's the incentive of making 400k+ LP per hour at higher tiers, in relatively low SP characters in bombers, that draws them in such hordes to the Cal/Min sides. Caldari because everyone starts a Caldari alt for Jita access, Minmatar because everyone's heard the stories about how much LP you can make there - which is higher than in the Cal/Gal warzone, because the Min/Amarr zone is smaller meaning less travel time between missions.

Fewer pilots join Amarr, even though your missions are pretty much just as easy, because you're all dirty slavers and the faction items you can buy in the LP store are less popular overall.

For Gallente, we can't get by in bombers for our L4s, so pushing for higher tier is somewhat counter productive. We get the majority of our LP income from plexing, so having systems available to plex in is pretty important. You also don't see a lot of Caldari here on the forums whining about stabbed farmers, because we don't have many who join up on the Gallente side on a regular basis. Those we do have tend to be alts of our more active PvP corps, who are off murdering Caldari by the thousands each month and can't take time on their main to farm iskies.


That's part of why I am advocating a change to how missions are performed; for one, changing the contested level of a system would be a great start, but the issue lies with accessability. Sure, running them in a bomber is easy to farm, but you have to deal with the inherent issue that the ships normally used for running hisec missions, especially level 4s, are completely impractical to travel in lowsec with, even if you stab them up. In my mind, gearing the mechanics more towards being group efforts are ideal because you promote more cooperative gameplay that way.

Certainly we can say that while the system has its issues it's come a long way (and it has), but we do have to consider how over-exploited it is in regards to farming, and how lopsided the missions favor different races and snub others. Finding ways to give equal opportunity WITHOUT nerfing it to lend to more farming, and promote cooperative gameplay is the holy grail for people like myself who love FW, but have become disenfranchised with it due to all the petty politics and unchecked, unhelpful farming.
Veskrashen
Deep Core Mining Inc.
Caldari State
#20 - 2014-04-13 23:40:13 UTC
Catherine Laartii wrote:
[That's part of why I am advocating a change to how missions are performed; for one, changing the contested level of a system would be a great start, but the issue lies with accessability. Sure, running them in a bomber is easy to farm, but you have to deal with the inherent issue that the ships normally used for running hisec missions, especially level 4s, are completely impractical to travel in lowsec with, even if you stab them up. In my mind, gearing the mechanics more towards being group efforts are ideal because you promote more cooperative gameplay that way.

Certainly we can say that while the system has its issues it's come a long way (and it has), but we do have to consider how over-exploited it is in regards to farming, and how lopsided the missions favor different races and snub others. Finding ways to give equal opportunity WITHOUT nerfing it to lend to more farming, and promote cooperative gameplay is the holy grail for people like myself who love FW, but have become disenfranchised with it due to all the petty politics and unchecked, unhelpful farming.

Personally, I feel that L4s OUGHT to be difficult to run. In every other L4 combat mission, you generally need to run them in BS / BC / HAC / T3 / Marauder / etc. You're not running Worlds Collide in a Manticore, that's for sure. So requiring something along the lines of a HAC or T3 to run L4s in the warzone isn't too far out of the question in my opinion.

At the moment, you can easily make 50-60k LP plus about 5mil isk per hour at TIER 1 in a stealth bomber. That's as much if not more than you can make in highsec blitzing L4s on a good day, and at the lowest level of warzone control. That's assuming you've got enough agents available, of course, but still.

Like I said, just adding a couple elite MWD frigates in each mission that web - not even scram, just webs - would drastically change mission balance overnight. All of the sudden, you can't just afk them in a bomber with a 3 month old alt. That alone would change the warzone dynamics dramatically in my opinion.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

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