These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Incursions Start here.

First post
Author
James Baboli
Warp to Pharmacy
#581 - 2014-03-10 17:58:40 UTC
Iron Wraith wrote:
looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.

assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?

is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.

what order should i focus on for an upgrade path from:
pirate hull (vindi)
faction/deadspace tank
faction/deadspace DPS

finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!

thanks :)


If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.

IMO, the path that works best is likely to be"
Hull
Damage mods
Tank
Utilities and webs
the newly added damage mods from shinier tank.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iron Wraith
The Devils Own
#582 - 2014-03-10 18:35:59 UTC
James Baboli wrote:

If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.

IMO, the path that works best is likely to be"
Hull
Damage mods
Tank
Utilities and webs
the newly added damage mods from shinier tank.


thanks, the navy mega isn't too far away, and it's an excuse to fly another megathron hull so i'm game for that :)

i've got a federation web and a domination web kicking about already, i assume the 14km federation web is preferable to the 15km domination web due to the better stopping power.

i've done fleet ops before many moons ago, so after knocking some of the rust off i should get on quite well with incursions :)

still looking for a bit of guidance on how much ammo to stock up on for a day's pewpew and if my terrible standings with amarr/caldari will be an issue. heh, if standings are a problem i could probably afford the vindi before i've fixed them. i've blown many squids out of the sky in my time :)
James Baboli
Warp to Pharmacy
#583 - 2014-03-10 19:14:07 UTC
If you are KOS in any space, there will be significant times you will be unable to fly incursions. Roughly 45% of all incursion constellations are in amarr space alone. Caldari space has a few, but not many.

As far as ammo goes: As much as you can carry, and still have 306m3 free to carry your stack of lyavite if flying VGs. For t2 blasters, usual loadout is: Void, Null, Faction antimatter. Blasters are also going to be your preferred weapon in vanguards, which is the majority of armor fleets.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Risingson
#584 - 2014-03-12 22:15:02 UTC
Eveeye maps alpha shows current incursions starting today Link
James Baboli
Warp to Pharmacy
#585 - 2014-03-13 06:40:55 UTC
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Risingson
#586 - 2014-03-13 10:43:33 UTC  |  Edited by: Risingson
James Baboli wrote:
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas.

This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems.

I do not get the island part tbh ?
James Baboli
Warp to Pharmacy
#587 - 2014-03-13 22:04:56 UTC
Risingson wrote:
James Baboli wrote:
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas.

This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems.

I do not get the island part tbh ?

High sec incursions not accessible from the main part of highsec. The risk involved with moving the fairly pimped out pirate hulls that fly many places is huge if you go through lowsec.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Goldiiee
Bureau of Astronomical Anomalies
#588 - 2014-03-18 12:12:39 UTC
The following numbers are how much the Logistics pilots can get your ship to tank with the corresponding resists.

Shield; Survivability

60% Resists no/OGB
2 Scimi 2,032 dps
4 Scimi 4,025 dps
6 Scimi 6,018 dps

60% Pre OGB Resists, w/Siege OGB
2 Scimi 3,124 dps
4 Scimi 6,238 dps
6 Scimi 9,331 dps

70% Resists no/OGB
2 Scimi 3,127 dps
4 Scimi 6,284 dps
6 Scimi 9,396 dps

70% Pre OGB Resists, w/Siege OGB
2 Scimi VG 4,784 dps
4 Scimi AS 9,489 dps
6 Scimi HQ 14,195 dps

Armour; Survivability

60% Resists no/OGB
2 Oneiros VG 1,824 dps
4 Oneiros AS 3,684 dps
6 Oneiros HQ 5,472 dps

60% Pre OGB Resists, w/Armour OGB
2 Oneiros VG 3,177 dps
4 Oneiros AS 6,355 dps
6 Oneiros HQ 9,533 dps

70% Resists no/OGB
2 Oneiros VG 2,386 dps
4 Oneiros AS 4,773 dps
6 Oneiros HQ 7,160 dps

70% Pre OGB Resists, w/Armour OGB
2 Oneiros VG 3,784 dps
4 Oneiros AS 7,569 dps
6 Oneiros HQ 11,353 dps

Numbers might be a little off from your personal fit as I used a naked Vindicator and no influence bar for the base, but it gives you an idea of why the FC's are so stubborn about your fit when they decide to invite you.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#589 - 2014-03-23 08:24:40 UTC
Incursion Public Directory is a new chat that is trying to simplify the 'Finding a group' part of getting into Incursions join up and read the MOTD to simplify the process.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

James Baboli
Warp to Pharmacy
#590 - 2014-03-28 11:08:14 UTC
Bumping with Community news / plugging HELIX

Helix incursions is now running weekly DT-DT fleets, with dates announced in their mailing list.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Goldiiee
Bureau of Astronomical Anomalies
#591 - 2014-03-28 16:41:05 UTC
Woot, just made 100k views, pretty impressive thread of knowledge guys thanks for all your posts, comments and questions.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Alim Omaristos
Viziam
Amarr Empire
#592 - 2014-04-08 07:18:53 UTC
I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly.
Goldiiee
Bureau of Astronomical Anomalies
#593 - 2014-04-08 07:36:50 UTC
Alim Omaristos wrote:
I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly.

Contesting a site is when two fleets enter a site and the fleet that does the most damage gets paid; the other fleet gets nothing, this is called a contest by most communities, and called some more creative adjectives by others.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#594 - 2014-04-08 11:52:49 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
6. Racism and discrimination are prohibited.

Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.

ISD Ezwal Community Communication Liaisons (CCLs)

Goldiiee
Bureau of Astronomical Anomalies
#595 - 2014-04-10 12:45:36 UTC
Woot, New Espresso machine gave me the incentive to clean up the post #3 index. Any suggestions, Question while I clean my office, reorganize my PC parts bin, find the floor in my daughters room, and finish my work on solving world hunger?

Big smileLolTwisted

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sentenced 1989
#596 - 2014-04-12 14:44:57 UTC
PopplerRo wrote:
Goldiiee wrote:
Washburn wrote:
blah blah blah

Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.


Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships.

Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result.


Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
James Baboli
Warp to Pharmacy
#597 - 2014-04-12 15:57:01 UTC
Sentenced 1989 wrote:


Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's

Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sentenced 1989
#598 - 2014-04-12 20:21:29 UTC
James Baboli wrote:
Sentenced 1989 wrote:


Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's

Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor.


At the moment we can't be arsed to change the rigs, so Vargur, Kronos, Paladin each have 1 resist module, 1 repper, 1 damage control just in case (not really needed), and one rig for tank (not really needed).

As far as locking you into position, thats not the problem, after few sites you get the hang when to turn it off.
We do have 2 safeguards for to much damage when you are out of bastion:
1) Common sense - If you are taking to much damage, give it one more cycle lol
2) If you can't be arsed for one more cycle yell on comms for few seconds of remote reps from you buddies, it's team sport after all
Goldiiee
Bureau of Astronomical Anomalies
#599 - 2014-04-26 14:04:12 UTC
Bump

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Talia Valta
University of Caille
Gallente Federation
#600 - 2014-04-28 11:21:04 UTC
Hi,

Firstly, thanks for all the info you guys have provided, it's been a great help.

Secondly, I'd like to try out a few incursions but I've never done it before.

I'm willing to work from the ground up as it would be a challenge to learn something new on this scale.

Can anyone point me in the direction of a english speaking, EU tz fleets, and training provider please?

Once again thanks for all the info.