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Solo PvP - The Roam

Author
Crake Gaterau
Doomheim
#21 - 2014-04-12 07:51:25 UTC
Pilots knowing your fit is not necessarily a bad thing. On the contrary. This usually means that pilots will be predictable in terms of how they fit to counter your ship. If you like me enjoy going for long roams where you're dependent on the one ship you're in, without the possibility to switch, you can carry one or a few extra mods in your cargo bay to refit in a station when needed.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#22 - 2014-04-12 08:14:08 UTC
Kaarous Aldurald wrote:
Bloodmyst Ranwar wrote:
Kaarous Aldurald wrote:

A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.


So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?


There are a lot of reasons for the extra account, honestly. The scout, though, really helps.

It's not a strict requirement, and it does help if you have sufficient income somewhere else that can help you plex the extra account. Once that is doable, though, having the scout is a big perk.


if you are simply out to gank a fool do consider carrying two fits - one for scanning and one for combat and a mobile depot. As soon as you've scanned your target warp to them and point. refit while fighting if you can multi tadk well
Diamond Zerg
Taking Solo Away.
#23 - 2014-04-12 08:46:57 UTC
Greetings, OP.
The "Bringing Solo Back" channel is a great source of advice and information regarding solo pvp.

If you are in a fast ship, there is less need for a scout as you can more easily reapproach gates.

Still, you will die a fair amount to blobs. Such is the nature of solo.
Hi.
Misunderstood Genius
Republic Military School
Minmatar Republic
#24 - 2014-04-12 09:30:50 UTC
Roaming in a non-cloaky ship might be the real solo PvP style but once you hit the the first proper insta-locking gate camp you're usually dead. EVE isn't 2006 anymore. The game is meant to play in groups. The groups are bigger these days and their setups with logistics, ECM etc. are more hard to counter. IMO a second account for perfect roaming and hunting is a must have. It will boost the chance to survive the traps 100%. You can additionally use the scout for dual boxing to fight smaller gangs what is mostly mission impossible when it's not a bunch of noobs. The main idea of the scout is to gather important intel and work out tactics like creating tactical spots, probing down ships and beeing a sneaky bastard. Finally a setup with three accounts is pretty nice and not hard to deal with. A nullified booster is a great advantage when roaming in null-sec. You get not stucked into bubbles what will again boost the chance to survive to 100%.
Jori McKie
Hedion University
Amarr Empire
#25 - 2014-04-12 10:17:02 UTC
Real Solo:
Get into a non plated T1 Frigate, roam free through lowsec. Forget nullsec or hop into a Ceptor if you want to harass the Nullbears.

Anything else i would recommend a scout.

Both low and nullsec can be blobby, you can be more selective in your fights using a kiting ship to have a gtfo option. Brawling ships are in 99% all in and when the blob arrives you are dead. That does not mean you can't use brawling ships, you just have to be more careful who you engaging and you need intel on your enemy by checking his killboard.
Be prepared to fight most of the times a 1vsX, in Frig fights the real 1vs1 are more often than in Cruiser or higher.

The difference between low and null, in lowsec about 25% are competent pilots in null 1%.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Cavalira
Habemus
#26 - 2014-04-12 10:53:03 UTC
Jori McKie wrote:
Real Solo:
Get into a non plated T1 Frigate, roam free through lowsec. Forget nullsec or hop into a Ceptor if you want to harass the Nullbears.

Anything else i would recommend a scout.

Both low and nullsec can be blobby, you can be more selective in your fights using a kiting ship to have a gtfo option. Brawling ships are in 99% all in and when the blob arrives you are dead. That does not mean you can't use brawling ships, you just have to be more careful who you engaging and you need intel on your enemy by checking his killboard.
Be prepared to fight most of the times a 1vsX, in Frig fights the real 1vs1 are more often than in Cruiser or higher.

The difference between low and null, in lowsec about 25% are competent pilots in null 1%.


That's not true though.

Most fights in lowsec/FW space tends to be Rock/Paper/Scissors. You'll fit an MWD to catch the condors, but you'll die to the AB frigs that kite within scram range. In nullsec it's just way easier to get blobbed/caught, but there are more idiots out in null than in lowsec.
Jori McKie
Hedion University
Amarr Empire
#27 - 2014-04-12 11:38:53 UTC  |  Edited by: Jori McKie
Cavalira wrote:
Jori McKie wrote:
Real Solo:
Get into a non plated T1 Frigate, roam free through lowsec. Forget nullsec or hop into a Ceptor if you want to harass the Nullbears.

Anything else i would recommend a scout.

Both low and nullsec can be blobby, you can be more selective in your fights using a kiting ship to have a gtfo option. Brawling ships are in 99% all in and when the blob arrives you are dead. That does not mean you can't use brawling ships, you just have to be more careful who you engaging and you need intel on your enemy by checking his killboard.
Be prepared to fight most of the times a 1vsX, in Frig fights the real 1vs1 are more often than in Cruiser or higher.

The difference between low and null, in lowsec about 25% are competent pilots in null 1%.


That's not true though.

Most fights in lowsec/FW space tends to be Rock/Paper/Scissors. You'll fit an MWD to catch the condors, but you'll die to the AB frigs that kite within scram range. In nullsec it's just way easier to get blobbed/caught, but there are more idiots out in null than in lowsec.


About lowsec it depends, it is a lot about probability and knowing the current Meta ;). E.g. the Incursus is usually AB+scram+web+AAR sometimes MWD+scram+active tank, it is easy to figure out as the DPS range is always brawl. But ships like the Breacher, Atron or Tristan are way harder to figure out as their DPS range can be brawl or scram kite or nearly full kite.
And the Meta gets complicated with Faction Frigs, right now Arti Firetail with dual web is a thing whereas the Slicer is/was the longtime king of kiting. I guess we will see the revival of TD Hookbills soon.

A good idea is to use ships that are not obvious like a full kiting Kestrel with LML of course you still have to know how and what you can engage with it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Zappity
New Eden Tank Testing Services
#28 - 2014-04-12 12:46:10 UTC
But just to complicate, Incursus is a strong scram-kiter with rails ;)

Generally, set fights up the way you want them, not the way your opponent wants them. So wait on the acceleration gate instead of in the plex and surprise them when they land. Especially useful for splitting up very small gangs since the attack frigates are usually first on scene to chase you.

Zappity's Adventures for a taste of lowsec and nullsec.

Jori McKie
Hedion University
Amarr Empire
#29 - 2014-04-12 13:32:27 UTC
Zappity wrote:

But just to complicate, Incursus is a strong scram-kiter with rails ;)
Generally, set fights up the way you want them, not the way your opponent wants them. So wait on the acceleration gate instead of in the plex and surprise them when they land. Especially useful for splitting up very small gangs since the attack frigates are usually first on scene to chase you.


This is preferable for sure but you will miss a lot of fights because of that. I like it more direct dive in and see if i guessed right about my enemy of course you do not jump on a Condor with an AB Frig.
E.g.:
I jumped a Breacher with a MWD Merlin and got dunked because it was a scram kiting dual armor rep kind;
gf, get the next Frig.

btw.
Because of the current rail or arti scram kiting meta, i say we will see a revival of the AB scram web Kestrel and the old TD Hookbill.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Lugia3
Federal Navy Academy
Gallente Federation
#30 - 2014-04-12 17:26:36 UTC
Ships and space aside, mastering your d-scan helps. If you can locate a target in 15 seconds or less, that is a massive advantage over less experienced pilots. Use your map, too. Having superior spactial awareness than your target is critical.

"CCP Dolan is full of shit." - CCP Bettik

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