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3 Man Wormhole Corp

Author
Egor Eads
Doomheim
#1 - 2014-04-12 06:45:05 UTC  |  Edited by: Egor Eads
Is it doable to make good money in a small corp living in a lower class wormhole? Any advice, or tips on how you do it? I really love wormholes and want to get me and my small group of buddies in one, but I don't want to over commit ourselves to something it turns out we need more manpower for. How hard is it to keep a POS online?

Edit- Its a few days later, and I'm surprised at the response this thread has gotten. We got a bunch of good advice, tips, and even some help from a few guys which allowed us to move into the wormhole much sooner than expected. We also added a few pilots to our corp, as a few people saw the thread and liked the notion of what we were going for (small friendly wormhole corp) and joined up. Thanks again everybody.
Angsty Teenager
Broski North
#2 - 2014-04-12 06:50:31 UTC
Egor Eads wrote:
Is it doable to make good money in a small corp living in a lower class wormhole? Any advice, or tips on how you do it? I really love wormholes and want to get me and my small group of buddies in one, but I dont want to over commit ourselves to something it turns out we need more manpower for. How hard is it to keep a POS online?


Can you bring a hauler full of fuel to your tower once a month?
Egor Eads
Doomheim
#3 - 2014-04-12 06:54:44 UTC
Angsty Teenager wrote:
Egor Eads wrote:
Is it doable to make good money in a small corp living in a lower class wormhole? Any advice, or tips on how you do it? I really love wormholes and want to get me and my small group of buddies in one, but I dont want to over commit ourselves to something it turns out we need more manpower for. How hard is it to keep a POS online?


Can you bring a hauler full of fuel to your tower once a month?


Yes sir, but I'm under the impression there will be other threats, like other corps. Is it invulnerable as long as its fueled?
Malcolm Shinhwa
The Scope
Gallente Federation
#4 - 2014-04-12 06:57:21 UTC
Egor Eads wrote:


Yes sir, but I'm under the impression there will be other threats, like other corps. Is it invulnerable as long as its fueled?


If you do not know the answer to this question, more research with the Google is probably a good idea. The Talocan site would be invaluable, but seems to have gone offline. There may be another repository of wh knowledge somewhere. I miss the Talocan site :(

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Osiris Ettnie
Federal Navy Academy
Gallente Federation
#5 - 2014-04-12 06:57:24 UTC
Egor Eads wrote:
Angsty Teenager wrote:
Egor Eads wrote:
Is it doable to make good money in a small corp living in a lower class wormhole? Any advice, or tips on how you do it? I really love wormholes and want to get me and my small group of buddies in one, but I dont want to over commit ourselves to something it turns out we need more manpower for. How hard is it to keep a POS online?


Can you bring a hauler full of fuel to your tower once a month?


Yes sir, but I'm under the impression there will be other threats, like other corps. Is it invulnerable as long as its fueled?



no but in lower class wormholes you wont have to worry to much as of eviction as long as you mind your own and dont smack talk some big players in WHs. Make sure you do your research on your wh before you move in so you dont move into a place someone wants.
Egor Eads
Doomheim
#6 - 2014-04-12 07:38:39 UTC
Where is the majority of the money made from a class 2 from? Running anoms/moon mining/relic and data sites/etc
Angsty Teenager
Broski North
#7 - 2014-04-12 08:00:46 UTC
If you put down a large pos with hardeners + ECM in a low class wormhole (read C4 and below) it's probably not going to get blown up because it will take literally forever.
Egor Eads
Doomheim
#8 - 2014-04-12 08:15:30 UTC
Angsty Teenager wrote:
If you put down a large pos with hardeners + ECM in a low class wormhole (read C4 and below) it's probably not going to get blown up because it will take literally forever.


That sounds good. Thanks for the input.
Jessica Duranin
Doomheim
#9 - 2014-04-12 08:40:36 UTC
Egor Eads wrote:
Where is the majority of the money made from a class 2 from?

From running combat anoms in your static.
The anoms in your home system will be farmed pretty quickly, but if you roll your static (meaning collapsing it and scanning the new one) you will find more anoms to run there.
Egor Eads
Doomheim
#10 - 2014-04-12 09:07:47 UTC
Alright guys, one last big question before I make my decision on where to go.

As a small corp that wants...
-Safety and being mostly undisturbed in the home system, preferable without fighting tons of huge ships.
-A static wormhole with content we can do solo or in a small team (C2 or C3 I'm guessing?)
-Decent revenue in general, at least enough to beat nullsec exploration and highsec level 4 running

Am I right in thinking a C2 with a static to another C2 is the right place for us?
Lloyd Roses
Artificial Memories
#11 - 2014-04-12 09:30:07 UTC
Egor Eads wrote:
Alright guys, one last big question before I make my decision on where to go.

As a small corp that wants...
-Safety and being mostly undisturbed in the home system, preferable without fighting tons of huge ships.
-A static wormhole with content we can do solo or in a small team (C2 or C3 I'm guessing?)
-Decent revenue in general, at least enough to beat nullsec exploration and highsec level 4 running

Am I right in thinking a C2 with a static to another C2 is the right place for us?


C2s only come with c2+lowsec static. Sadly, c2 anomalies pay the worst out of all lowclass by a huge margin. If anyhow possible, your focus should be directed towards c1 OR c4, since they pay the best given proper equipment. Since c4 is really best done with two BS worth of dps, c1-c3 can be solo'ed. Depending on the price for MNRs (melted nanoribbons), c1-income can easily overtake even c3s. Just need medium pulse lasers + scorch.

If you're into grinding loads of cash, my suggestion would be a c2 with c1+hs - static, throw up a small tower and stront it. Once they reinforce that tower, you throw up the next one etc. If you're using GSCs to store your goods, reinforcing the POS won't even cut access to our stuff. If in a 3man corp, high chance you won't be able to defend your tower (go straight over to yieldtanking).
Egor Eads
Doomheim
#12 - 2014-04-12 09:58:56 UTC
Lloyd Roses wrote:
Egor Eads wrote:
Alright guys, one last big question before I make my decision on where to go.

As a small corp that wants...
-Safety and being mostly undisturbed in the home system, preferable without fighting tons of huge ships.
-A static wormhole with content we can do solo or in a small team (C2 or C3 I'm guessing?)
-Decent revenue in general, at least enough to beat nullsec exploration and highsec level 4 running

Am I right in thinking a C2 with a static to another C2 is the right place for us?


C2s only come with c2+lowsec static. Sadly, c2 anomalies pay the worst out of all lowclass by a huge margin. If anyhow possible, your focus should be directed towards c1 OR c4, since they pay the best given proper equipment. Since c4 is really best done with two BS worth of dps, c1-c3 can be solo'ed. Depending on the price for MNRs (melted nanoribbons), c1-income can easily overtake even c3s. Just need medium pulse lasers + scorch.

If you're into grinding loads of cash, my suggestion would be a c2 with c1+hs - static, throw up a small tower and stront it. Once they reinforce that tower, you throw up the next one etc. If you're using GSCs to store your goods, reinforcing the POS won't even cut access to our stuff. If in a 3man corp, high chance you won't be able to defend your tower (go straight over to yieldtanking).


About the lasers- is that a requirement? Because were all training missiles/Caldari
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#13 - 2014-04-12 10:33:35 UTC
best option to try as small group of buddies- join a corp. This way u can see how it works, get basics about wh life, find proper set up to do what u wanna do and all of that with much less risks if u try it on your own. Ive seen tons of fail corps and silly CEOs who thought solo part was the best for them, and u will see the examples of this corps too, just scan a POS without a forcefield-these are monuments for every 'small corp wanna try'
Egor Eads
Doomheim
#14 - 2014-04-12 10:38:26 UTC
RudinV wrote:
best option to try as small group of buddies- join a corp. This way u can see how it works, get basics about wh life, find proper set up to do what u wanna do and all of that with much less risks if u try it on your own. Ive seen tons of fail corps and silly CEOs who thought solo part was the best for them, and u will see the examples of this corps too, just scan a POS without a forcefield-these are monuments for every 'small corp wanna try'


Probably good advice, but my team isn't willing to join a corp I'm not running
Saede Riordan
Alexylva Paradox
#15 - 2014-04-12 11:26:07 UTC
I'll echo RudinV 's sentiments, having experienced people is invaluable, and can be the difference between losing your system, and keeping it. Do you understand polarization mechanics? Do you know how mass calculations are done? Could you roll a hole in an emergency? Can you make enough ISK to keep the towers running?
Lloyd Roses
Artificial Memories
#16 - 2014-04-12 12:24:32 UTC
Egor Eads wrote:
Lloyd Roses wrote:
Egor Eads wrote:
Alright guys, one last big question before I make my decision on where to go.

As a small corp that wants...
-Safety and being mostly undisturbed in the home system, preferable without fighting tons of huge ships.
-A static wormhole with content we can do solo or in a small team (C2 or C3 I'm guessing?)
-Decent revenue in general, at least enough to beat nullsec exploration and highsec level 4 running

Am I right in thinking a C2 with a static to another C2 is the right place for us?


C2s only come with c2+lowsec static. Sadly, c2 anomalies pay the worst out of all lowclass by a huge margin. If anyhow possible, your focus should be directed towards c1 OR c4, since they pay the best given proper equipment. Since c4 is really best done with two BS worth of dps, c1-c3 can be solo'ed. Depending on the price for MNRs (melted nanoribbons), c1-income can easily overtake even c3s. Just need medium pulse lasers + scorch.

If you're into grinding loads of cash, my suggestion would be a c2 with c1+hs - static, throw up a small tower and stront it. Once they reinforce that tower, you throw up the next one etc. If you're using GSCs to store your goods, reinforcing the POS won't even cut access to our stuff. If in a 3man corp, high chance you won't be able to defend your tower (go straight over to yieldtanking).


About the lasers- is that a requirement? Because were all training missiles/Caldari


C1s are just best run with lasers due to the tracking/dps/range-combo needed to take down swarms of frigates, and in it's usefulness is mostly limited to c1 sites exclusively. Missiles are acceptable for c3/c4-work (cruiseravens/golems), but you'll go nuts over missiles in a c1 ;)
That's regarding solo.

The more people you have, the more you want to use ABCs (Naga, Oracle) for sites. But for a small group, missiles are reliable and you get used to it.
Malcolm Shinhwa
The Scope
Gallente Federation
#17 - 2014-04-12 14:21:35 UTC
I live in a C2 and can confirm the only good the sites are as bait. Living in a C2 with a good paying static and farming the static is the way to go. C1s are a pain to roll though. You'll want a pilot why can fly a hic to do it.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Egor Eads
Doomheim
#18 - 2014-04-12 14:29:46 UTC  |  Edited by: Egor Eads
I'm gonna day trip some C1s today and see how the pay is on those anoms. If its good I'll move my corp into a C2 with C1 static as suggested.

Edit- Oh yeah, seeing as I'm a pretty low skilled character and I want to just check out some sites and get some kills going, would a Caracal complete the sites without dying? Since they're frigs I was thinking a RLML Caracal might do the trick for awhile. I know it was said that missiles aren't optimal, but I want to do some test runs and get some experience in the sites.
Malcolm Shinhwa
The Scope
Gallente Federation
#19 - 2014-04-12 14:53:19 UTC
Egor Eads wrote:
I'm gonna day trip some C1s today and see how the pay is on those anoms. If its good I'll move my corp into a C2 with C1 static as suggested.

Edit- Oh yeah, seeing as I'm a pretty low skilled character and I want to just check out some sites and get some kills going, would a Caracal complete the sites without dying? Since they're frigs I was thinking a RLML Caracal might do the trick for awhile. I know it was said that missiles aren't optimal, but I want to do some test runs and get some experience in the sites.


When I daytripped, I used a Drake with light missiles. Worked ok. Not sure I'd go with the rapid lights or not. The reload time on them is pretty long. They're typically used for PVP. The regular light missile launchers would be fine.

The biggest danger in daytripping is that someone else will come in the same hole you used to get there. If possible, have a cloaked alt sit on the hole so you'll have some warning.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Lloyd Roses
Artificial Memories
#20 - 2014-04-12 15:05:14 UTC  |  Edited by: Lloyd Roses
Guess you could run something along these lines:

Quote:
[Caracal, wh w depot]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Experimental 10MN Afterburner I

Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Nova Light Missile

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


and adjust the number of shield power relays, purgers and t2 missiles as skills allow for those. Fury missiles would make a lot of sense given their low price-per-unit. And upgrade mods as you can of course.
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